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A historic way for social interaction with set rules that rely on skill, chance, and competition. This game is a way for people to have fun, build relationships, strengthen cognitive skills, promote organization and planning, and educate in an unobtrusive way.
The object of the invention is to provide a method of playing a game, whereby players race to replicate a sequence on an identical game card. Each set within replicated sequence must be a different color in order for said player to win said game.
FIG. 1 are game parts such as;
FIG. 1A is a representation of a tile rack.
FIG. 1B are representations of tiles with unique symbols, alpha, numeric, and pictorial.
FIG. 1C is a representation of a tile receptacle for tile storage and picking.
FIG. 1D is a representation of a game card with hypothetical sequences.
FIG. 2 is a mock representation of said game:
FIG. 2A is a hypothetical scenario of player's tiles on tile rack at beginning of said game.
FIG. 2B. is a hypothetical sequence on game card that player will attempt to replicate on his/her tile rack.
FIG. 2C is a winning hand, whereby the tiles on the tile rack replicate the hypothetical sequence on the game card, with each set represented by a different color.