Title:
Castaway
Kind Code:
A1


Abstract:
It is for entertainment. This game is designed for family outings or backyard fun. Team members compete by casting a plastic casting plug at a 5-gallon pail for points. If the plug lands in the pail it scores 3 points, the closest cast to the perimeter of the pail scores 1 point. A score inside the pail cancels all of the opponent's points around the pails perimeter. The game is played to 15 or 21 points.



Inventors:
Bennett, Scott Matthew (Fenton, MO, US)
Application Number:
12/002232
Publication Date:
06/18/2009
Filing Date:
12/17/2007
Primary Class:
Other Classes:
273/317
International Classes:
A63B67/00
View Patent Images:
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Primary Examiner:
GRAHAM, MARK S
Attorney, Agent or Firm:
Scott Bennett (Fenton, MO, US)
Claims:
1. The way this invention works is 5 gallon pails are spaced 30 feet apart, 2 players stand behind each pail, each player has a teammate at the opposing pail, a player casts a casting plug toward the opposing pail trying to get it in the pail or as close as he or she can to the perimeter of the pail. The opposing player at the same end then tries to cast the plug closer, this continues until a team reaches the desired score of 15 or 21 and wins the game.

Description:

CROSS-REFERENCE TO RELATED APPLICATIONS

“NOT APPLICABLE”

STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT

“NOT APPLICABLE”

REFERENCE TO A SEQUENCE LISTING, A TABLE OR A COMPUTER PROGRAM LISTING COMPACT DISC APPENDIX

“NOT APPLICABLE”

BACKGROUND OF THE INVENTION

“NOT APPLICABLE”

BRIEF SUMMARY OF THE INVENTION

This is a game composed of 2 five-gallon pails, & 2 telescoping Rod & Reel Combos. Opponents use the Rod & Reel Combos to cast plastic plugs at the pails; the object is to land the plug in the pail for 3 points or to get closest to the pail for 1 point.

The first player to reach the score of 15 or 21 (whichever was decided on beforehand) will win the game.

BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWING

(e.g., FIG. 1A) Castaway Contents {Photograph}

(e.g., FIG. 1B) Placement of support in slot as shown {Photograph}

(e.g., FIG. 2A) 5 Gallon Pails with lid {Photograph}

(e.g., FIG. 2B) Metal Pail Positioning Supports (Photograph)

(e.g., FIG. 2C) Marking Chips and Casting Plugs (Photograph)

(e.g., FIG. 2E) Telescoping Rod & Reel Combo in retracted position (Photograph)

(e.g., FIG. 2F) Telescoping Rod & Reel Combo in extended position (Photograph)

DETAILED DESCRIPTION OF THE INVENTION

The present invention relates to Castaway. It is a game much like Washers or Horse Shoes except it is played with a rod & reel combo (fishing pole).

  • (1) 1-Lid for keeping contents contained.
  • (2) 2-5 Gallon Pails serving as the target source.
  • (3) 2-Metal Pail Positioning Supports for achieving different leaning positions of the pail.
  • (4) Plastic Casting Plugs tied to the end of a rod & reel combo (fishing pole) then cast towards a 5-gallon pail.
  • (5) 8-Point Marking Chips used to spot the landing point of the casting plugs.
  • (6) 2-Telescoping Rod & Reel Combos (fishing poles) used to cast the plugs towards the pails.
  • (7) 1-Measuring Tape used to determine which team member is closest to the pail.
  • (8) A set of rules, illustrations and instructions designed to educate individuals on the premise of the game

The team members take turns casting practice plugs at a 5-gallon pail. The closest team member gets the points and this continues until a desired score of 15 or 21 has been obtained. It can be set up in different positions, pails upright or slanted with the use of the supplied positioning supports.

It may be used for instructional purposes, such as a tool for teaching a child or an adult how to cast with accuracy.

Rules and game instructions: {2 to 4 players}

    • (1) First set pails approximately 30 feet apart. Adjust pails with Positioning Supports to desired position.
    • (2) Extend rods out to fully extended position and line up eyelets.
    • (3) Thread fishing line from reel through eyelets on rod and tie on a casting plug. Repeat this process with the other rod & reel combo.
    • (4) Pair up in teams and pick a colored marking chip, each member of the same team will have the same colored marking chip. Once teams are picked flip a coin to see who goes first. Once the game has started the team with the last point will start off the next casting round. One member from each team stands behind a pail and casts toward the opposing pail.

The cast cannot be manipulated by pressing the release button in flight.

Opposing players at each pail must share a rod & reel combo. If the plug lands in the pail the score is worth 3 points. The opponent must make it in the pail to cancel out The score or the 3 points will count on that round. (Any casts near the pail will not count if your opponent already has a score inside the pail.)

It is now the turn of the team members standing at the opposing pail.

If the first caster makes it close to the pail and his opponent makes it closer, then The closer cast scores 1 point. Use the marking chips to spot the landing point of the casting plugs and measuring tape to determine whose chip is closest. Keep score to 15 or 21, Castaway!!!!!!!!