Title:

Kind
Code:

A1

Abstract:

The present invention provides a digital device for displaying a game named KAKURO. The digital device comprises a LCD panel for digital display, a X×Y matrix structure having X×Y cells on the LCD panel and wherein the X and the Y are the positive integers, and the cell could comprise at least one region having one set of segment led display device for appearing the numbers according to KAKURO on the LCD panel. Furthermore, the present invention provides a rule for arranging the region with the set of segment led display device of appearing the game named KAKURO.

Inventors:

Wu, Shao-ming (Taipei, TW)

Lai, Chen-chun (Taipei, TW)

Chen, Hsien-tang (Taipei, TW)

Lai, Chen-chun (Taipei, TW)

Chen, Hsien-tang (Taipei, TW)

Application Number:

11/461496

Publication Date:

02/14/2008

Filing Date:

08/01/2006

Export Citation:

Assignee:

Daka Studio, Inc.

Primary Class:

International Classes:

View Patent Images:

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20040014513 | Game control system and method | January, 2004 | Boon |

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20020042740 | Prize awarding method and apparatus via a network | April, 2002 | Matsuoka |

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20090270156 | SYSTEM FOR INITIATING A GROUP PLAY FEATURE ON A PLURALITY OF CASINO GAMES | October, 2009 | Christensen |

Primary Examiner:

YOO, JASSON H

Attorney, Agent or Firm:

KUSNER & JAFFE (Mayfield Heights, OH, US)

Claims:

Having described the invention, the following
is claimed:

1. A digital device for displaying a game named KAKURO comprising: a LCD panel for digital display; a X×Y matrix configuration having X×Y cells on said LCD panel and wherein said X and said Y are the positive integers; and wherein each cell of said X×Y cells comprises at least one region having one set of segment led display device for appearing the numbers according to said game on said LCD panel.

2. The digital device for displaying a game named KAKURO as set forth in claim 1, wherein a cell of said X×Y cells comprises one said region for appearing the inserting answer of said game when said cell located on the range of said matrix [X-2<X<=X, Y-2<Y<=Y], wherein said X is greater than X-2 and smaller or equal to X, and said Y is greater than Y-2 and smaller or equal to Y.

3. The digital device for displaying a game named KAKURO as set forth in claim 1, wherein a cell of said X×Y cells comprises one said region situated in the upper position of said cell for appearing the clue numbers of the puzzle of said game when said cell located on the range of said matrix [1<=X<=X, Y=1], wherein said X is greater or equal to 1 and smaller or equal to X, and said Y is equal to 1).

4. The digital device for displaying a game named KAKURO as set forth in claim 1, wherein a cell of said X×Y cells comprises one said region situated in the lower position of said cell for appearing the clue numbers of the puzzle of said game when said cell located on the range of said matrix [X=1, 1=<Y<=Y], wherein said X is equal to 1, and said Y is greater or equal to 1 and smaller or equal to Y.

5. The digital device for displaying a game named KAKURO as set forth in claim 1, wherein a cell of said X×Y cells comprises one said region for appearing the inserting answer of said game and one said region situated in the lower position of said cell for appearing the clue numbers of the puzzle of said game when said cell located on the range of said matrix [1<X<X-1, Y>Y-2], wherein said X is greater than 1 and smaller than X-1, and said Y is greater than Y-2.

6. The digital device for displaying a game named KAKURO as set forth in claim 1, wherein a cell of said X×Y cells comprises one said region for appearing the inserting answer of said game and one said region situated in the upper position of said cell for appearing the clue numbers of the puzzle of said game when said cell located on the range of said matrix [X-2<X<=X, 1<Y<Y-1], wherein said X is greater than X-2 and equal to X, and said Y is greater than 1 and smaller than Y-1.

7. The digital device for displaying a game named KAKURO as set forth in claim 1, wherein a cell of said X×Y cells comprises one said region for appearing the inserting answer of said game and two said regions situated in the upper and lower position of said cell for appearing the clue numbers of the puzzle of said game when said cell located on the range of said matrix [1<X<X-1, 1<Y<Y-1], wherein said X is greater than 1 and smaller than X-1, and said Y is greater than 1 and smaller than Y-1.

1. A digital device for displaying a game named KAKURO comprising: a LCD panel for digital display; a X×Y matrix configuration having X×Y cells on said LCD panel and wherein said X and said Y are the positive integers; and wherein each cell of said X×Y cells comprises at least one region having one set of segment led display device for appearing the numbers according to said game on said LCD panel.

2. The digital device for displaying a game named KAKURO as set forth in claim 1, wherein a cell of said X×Y cells comprises one said region for appearing the inserting answer of said game when said cell located on the range of said matrix [X-2<X<=X, Y-2<Y<=Y], wherein said X is greater than X-2 and smaller or equal to X, and said Y is greater than Y-2 and smaller or equal to Y.

3. The digital device for displaying a game named KAKURO as set forth in claim 1, wherein a cell of said X×Y cells comprises one said region situated in the upper position of said cell for appearing the clue numbers of the puzzle of said game when said cell located on the range of said matrix [1<=X<=X, Y=1], wherein said X is greater or equal to 1 and smaller or equal to X, and said Y is equal to 1).

4. The digital device for displaying a game named KAKURO as set forth in claim 1, wherein a cell of said X×Y cells comprises one said region situated in the lower position of said cell for appearing the clue numbers of the puzzle of said game when said cell located on the range of said matrix [X=1, 1=<Y<=Y], wherein said X is equal to 1, and said Y is greater or equal to 1 and smaller or equal to Y.

5. The digital device for displaying a game named KAKURO as set forth in claim 1, wherein a cell of said X×Y cells comprises one said region for appearing the inserting answer of said game and one said region situated in the lower position of said cell for appearing the clue numbers of the puzzle of said game when said cell located on the range of said matrix [1<X<X-1, Y>Y-2], wherein said X is greater than 1 and smaller than X-1, and said Y is greater than Y-2.

6. The digital device for displaying a game named KAKURO as set forth in claim 1, wherein a cell of said X×Y cells comprises one said region for appearing the inserting answer of said game and one said region situated in the upper position of said cell for appearing the clue numbers of the puzzle of said game when said cell located on the range of said matrix [X-2<X<=X, 1<Y<Y-1], wherein said X is greater than X-2 and equal to X, and said Y is greater than 1 and smaller than Y-1.

7. The digital device for displaying a game named KAKURO as set forth in claim 1, wherein a cell of said X×Y cells comprises one said region for appearing the inserting answer of said game and two said regions situated in the upper and lower position of said cell for appearing the clue numbers of the puzzle of said game when said cell located on the range of said matrix [1<X<X-1, 1<Y<Y-1], wherein said X is greater than 1 and smaller than X-1, and said Y is greater than 1 and smaller than Y-1.

Description:

The present invention relates generally to a digital device for displaying a game, and more particularly to the digital device for displaying a game known as KAKURO.

The present invention relates to the game named KAKURO. KAKURO is a puzzle resembles SODOKU in Japan and traditional crosswords with numbers. You have clues for inserting a number. KAKURO puzzle can come in various sizes from a simple 3×3 matrix through to a giant X×Y matrix(X, Y>=3). The idea is to fill in the grid so that each set of blank squares adds up to the total to the left or above. Further, the numbers can be used stipulated by the examiner, for instance, only the numbers 1-9 can be used or only the numbers 1-6 can be used. And the same number cannot be used more than once in each run. But a number may re-occur in the same row or column in a different run however. FIG. 1 and FIG. 2 illustrate an example of KAKURO.

Please refer to FIG. 1. FIG. 1 represents the 6×6 KAKURO game's puzzle and the examinee can only use the numbers 1-6. It's appreciated that FIG. 1 is merely an example for illustrating briefly. KAKURO is not limited to this sample. The grid with a slash as the slash grid **140** indicates that the examinee should ignore and dodge. It means that the examinee only fills numbers to the blank grid as the grid **120** or the grid **130**. Owing to the numbers of the grid adds up to the total to the left or above, the number in the grid **120** and the number in the grid **130** add up to the clue number “3” in the lower region of the grid **110** above the grid **120** and **130**. And the number of the grid **120** and **130** must not be the same. Moreover, the number in the grid **120** and the number in grid **150** add up to the clue number “3” in the upper region of the grid **180** left to the grid **120** and **150**. And the number in the grid **120** and **150** must be different. Accordingly, the number in the grid **150**, **160** and **170** add up to the clue number “9” in the lower region of the grid **190** above the grid **150**, **160** and **170**. Similarly, the number in the grid **150**, **160** and **170** should not be identical. And the rest may be deduced by analogy.

FIG. 2 represents answering the result of the above-mentioned 6×6 KAKURO game's puzzle in FIG. 1. The grid with a slash as the above-mentioned slash grid **140** indicates that the examinee should ignore and dodge.

The grid **210** is considered the grid **120** in FIG. 1 and the grid **220** is considered the grid **130** in FIG. 2. The number “2” in the grid **210** and the number “1” in the grid **220** add up to the top clue number “3” in the lower region of the grid **110**. And the number “2” in the grid **210** differs from the number “1” in the grid **220**.

In addition, the number “1” in the grid **240**(the grid **240** is considered the grid **150** in FIG. 1) and the number “2” in the grid **210** add up to the left clue number “3” in the upper region of the grid **180**. The number “1”, “3” and “5” in the grid **240**, **250** and **260** add up to the top clue number “9” in the lower region of the grid **190**.

Consequently, a device for appearing KAKURO has three regions with segment LED displays in the grid normally. An upper and lower region with segment LED displays in the grid could show the clue number and a middle region with segment LED displays in the grid could show the number answering to the puzzle. Each grid having three regions with LED displays would lead to squander the cost for product. The present invention would address such problems.

The present invention provides a digital device for displaying a game named KAKURO. The digital device comprises a LCD panel for digital display, a X×Y matrix structure having X×Y cells on the LCD panel and wherein the X and the Y are the positive integers, and the cell could comprise at least one region having one set of segment led display device for appearing the numbers according to KAKURO on the LCD panel.

It is appreciated that the present invention provides a rule for arranging the region with the set of segment led display device of appearing the game named KAKURO. When the cell located on the range of the matrix[X-2<X<=X, Y-2<Y<=Y](means the X is greater than X-2 and smaller or equal to X, and the Y is greater than Y-2 and smaller or equal to Y), the cell on the LCD panel comprises one region for appearing the inserting answer of KAKURO.

And when the cell located on the range of the matrix[1<=X<=X, Y=1](means the X is greater or equal to 1 and smaller or equal to X, and the Y is equal to 1), wherein the cell comprises one region situated in the upper position of the cell for appearing the clue numbers of the puzzle of KAKURO.

Moreover, the cell comprises one region situated in the lower position of the cell for appearing the clue numbers of the puzzle of KAKURO when the cell located on the range of the matrix[X=1, 1=<Y<=Y](means the X is equal to 1, and the Y is greater or equal to 1 and smaller or equal to Y).

In addition, when the cell located on the range of the matrix[1<X<X-1, Y>Y-2](means the X is greater than 1 and smaller than X-1, and the Y is greater than Y-2), the cell comprises one region for appearing the inserting answer of KAKURO and one region situated in the lower position of the cell for appearing the clue numbers of the puzzle of KAKURO.

Further, the cell comprises one region for appearing the inserting answer of KAKURO and one region situated in the upper position of the cell for appearing the clue numbers of the puzzle KAKURO when the cell located on the range of the matrix[X-2<X<=X, 1<Y<Y-1](means the X is greater than X-2 and equal to X, and the Y is greater than 1 and smaller than Y-1).

Furthermore, when the cell located on the range of the matrix[1<X<X-1, 1<Y<Y-1](means said X is greater than 1 and smaller than X-1, and said Y is greater than 1 and smaller than Y-1), the cell comprises one region for appearing the inserting answer of KAKURO and two regions situated in the upper and lower position of the cell for appearing the clue numbers of the puzzle of KAKURO.

FIG. 1 represents the 6×6 KAKURO game's puzzle.

FIG. 2 represents answering to the 6×6 KAKURO game's puzzle.

FIG. 3 represents the initial digital displaying of the 6×6 KAKURO game of the digital device.

FIG. 4 represents the digital displaying of the 6×6 KAKURO game's puzzle via the digital device.

FIG. 5 represents the digital displaying for answering to the 6×6 KAKURO game's puzzle via the digital device.

The present invention is described with the preferred embodiments and accompanying drawings. It should be appreciated that all the embodiments are merely used for illustration. Although the present invention has been described in terms of a preferred embodiment, the invention is not limited to this embodiment. The scope of the invention is defined by the claims. Modifications within the spirit of the invention will be apparent to those skilled in the art.

The present invention relates particularly to the digital device for displaying a game named KAKURO. FIG. 1 and FIG. 2 and the above explication illustrate KAKURO briefly. FIG. 3, FIG. 4 and FIG. 5 represents the displaying of the KAKURO game in a digital way. FIG. 3, FIG. 4 and FIG. 5 represents the initial digital displaying of the 6×6 KAKURO game of a digital device. The digital device for displaying a game named KAKURO comprising a LCD panel for digital display. And the LCD panel has a X×Y matrix configuration having X×Y cells (the X and the Y are the positive integers). In this instance, the X and Y set to be “6”. But it's merely an example instead of limitation for brief illustration. Accordingly there is a 6×6 matrix on the LCD panel in the FIG. 3. As mentioned above, the matrix owns 6×6 (36) cells. In addition, every cell comprises at least one region having one set of segment LED display device for appearing the numbers according to KAKURO on the LCD panel.

For appearing the clue numbers of the puzzle of KAKURO, the region could be placed in an upper or lower position of the cell. Refers to FIG. 3, the grid **340** is an example of a cell having one region in the upper position and the grid **310** is a cell having one region in the lower position.

It is appreciated that the present invention provides a rule for arranging the region with the set of segment LED display device. Refers to FIG. 3, the cell comprises one region for appearing the inserting answer of KAKURO when the cell located on the range of the matrix[X-2<X<=X, Y-2<Y<=Y](means the X is greater than X-2 and smaller or equal to X, and the Y is greater than Y-2 and smaller or equal to Y). For instance, the grid **330** in FIG. 3. Because of KAKURO regulations, numbers must add up to the clue number of the grid at the top or to the left. KAKURO shows the clue number at the top by means of putting this clue number on the lower region of a grid such as the number “3” in the lower region of the grid **110** in FIG. 1. And the number in the grid **120** and the grid **130** sums total as the number “3” in the lower region of the grid **110**. Further, KAKURO shows the clue number to the left by means of putting this clue number on the upper region of a grid such as the number “3” in the upper region of the grid **180** in FIG. 1. And the number in the grid **240** and the grid **210** sums total to the number “3” in the upper region of the grid **180**. Thus, at least two cells below or right to the clue number cells for summing up. The cells in this range (the matrix [X-2<X<=X, Y-2<Y<=Y]) don't have enough below or right cells near to themselves for summing up. Thus, the cells in this range could only be the cell for inserting an answer to KAKURO. The cell comprises only one region for appearing the inserting answer of KAKURO.

And the cell comprises one region situated in the upper position of the cell for appearing the clue numbers of the puzzle of KAKURO when the cell located on the range of the matrix [1<=X<=X, Y=1] (means the X is greater or equal to 1 and smaller or equal to X, and the Y is equal to 1), for instance, the grid **340** in FIG. 3. In KAKURO game, the first column of the KAKURO matrix is arranged to the clue numbers for the other right grids. Thus, the cells in this range could only be the cell for the clue numbers of KAKURO. And the cell comprises only one region in the upper position of the cell for appearing the clue numbers for the numbers in the other grids of the right columns adding up to.

In addition, the cell comprises one region situated in the lower position of the cell for appearing the clue numbers of the puzzle of KAKURO when the cell located on the range of the matrix [X=1, 1=<Y<=Y] (means the X is equal to 1, and the Y is greater or equal to 1 and smaller or equal to Y), for instance, the grid **310** in FIG. 3. Similarly, in KAKURO game, the first row of the KAKURO matrix is arranged to the clue numbers for the other grids of the below rows. Thus, the cells in this range could only be the cell for the clue numbers of KAKURO. And the cell comprises only one region in the lower position of the cell for appearing the clue numbers for the numbers in the other below grids adding up to.

Moreover, the cell comprises one region for appearing the inserting answer of KAKURO and one region situated in the lower position of the cell for appearing the clue numbers of the puzzle of KAKURO when the cell located on the range of the matrix [1<X<X-1, Y>Y-2] (means the X is greater than 1 and smaller than X-1, and the Y is greater than Y-2). For example, the grid **320** in FIG. 3. Because of KAKURO regulations, at least two cells right to or below the clue number for summing up. The cells in this range have enough below cells but don't have enough right cells near to themselves. Thus, the cell in this region comprises one region situated in the lower position of the cell for appearing the clue numbers. More, the cell in this region could have one region for appearing the inserting answer according to the above or right clue grids.

Besides, the cell comprises one region for appearing the inserting answer of KAKURO and one region situated in the upper position of the cell for appearing the clue numbers of the puzzle of KAKURO when the cell located on the range of the matrix [X-2<X<=X, 1<Y<Y-1] (means the X is greater than X-2 and equal to X, and the Y is greater than 1 and smaller than Y-1). For example, the grid **360** in FIG. 3. Because of KAKURO regulations, at least two cells right to or below the clue number for summing up. The cells in this range have enough right cells but don't have enough below cells near to themselves. Thus, the cell in this region comprises one region situated in the upper position of the cell for appearing the clue numbers. More, the cell in this region could have one region for appearing the inserting answer according to the above or right clue grids.

Further, the cell comprises one region for appearing the inserting answer of KAKURO and two regions situated in the upper and lower position of the cell for appearing the clue numbers of KAKURO when the cell located on the range of the matrix[1<X<X-1, 1<Y<Y-1](means the X is greater than 1 and smaller than X-1, and the Y is greater than 1 and smaller than Y-1). For example, the grid **350** in FIG. 3. Because of KAKURO regulations, at least two cells right to or below the clue number for summing up. The cells in this range have enough right and below cells near to themselves. Thus, the cell in this region comprises two region situated in the upper and lower position of the cell for appearing the clue numbers. More, the cell in this region could have one region for appearing the inserting answer according to the above or right clue grids.

FIG. 4 represents the digital displaying of the 6×6 KAKURO game's puzzle via the digital device of FIG. 3. And FIG. 4 adopts the puzzle of FIG. 1. The grid **415** in FIG. 4 is the grid **120** in FIG. 1 for inserting an answer to the puzzle. And the grid **410** in FIG. 4 as the grid **110** in FIG. 1 for appearing a clue number “3” via LED segment displays in the lower position of the cell. The grid **430** in FIG. 4 is the grid **180** in FIG. 1 for appearing a clue number “3” and “7” via LED segment displays in the lower and upper position of the cell. The grid **440** in FIG. 4 with a slash as the slash grid **140** in FIG. 1 indicates that the examinee should ignore and dodge.

FIG. 5 represents the digital displaying for answering to the 6×6 KAKURO game's puzzle via the digital device. And FIG. 5 accords to the answer of FIG. 2. And the grid **510** in FIG. 5 is the grid **210** in FIG. 2 for appearing an answering number “2” via LED segment displays. The grid **520** in FIG. 5 is the grid **220** in FIG. 2 for appearing an answering number “1” via LED segment displays.

As is understood by a person skilled in the art, the foregoing preferred embodiments of the present invention are illustrated of the present invention rather than limiting of the present invention. It is intended to cover various modifications and similar arrangements included within the spirit and scope of the appended claims, and the scope of which should be accorded the broadest interpretation so as to encompass all such modifications and similar structure. While the preferred embodiment of the invention has been illustrated and described, it will be appreciated that various changes can be made therein without departing from the spirit and scope of the invention.