Title:
Suspended Animation Billiards
Kind Code:
A1


Abstract:
The invention relates to a billiards game table and billiards in the form of puck type devices. The billiards table is design with a magnetic ferrite material comprising of the inner part of the table. The billiard type puck contains a magnetic ferrite which enable it's to be remain constantly in suspended motion. The design of the puck with the ceramic magnet within the puck itself allows the device to perpetually levitate above the surface of the table. The combination of using a magnet material as a table in combination with the billiard type puck allows the puck to move freely above the table surface. This constant levitation permits the user to hit the billiard type puck with another thereby culminating in a billiards game. The source for levitation is the use of a magnetic ferrite table and puck with magnetic ferrite. By allowing the puck with a bottom surface and table top surface with same magnetic polarities permits the puck to perpetually levitate.



Inventors:
Gravina, Matteo Bonifacio (Laredo, TX, US)
Application Number:
11/460235
Publication Date:
01/31/2008
Filing Date:
07/26/2006
Primary Class:
Other Classes:
273/119A, 273/126A, 473/2, 473/4
International Classes:
A63D15/00; A63F7/00; A63F7/22
View Patent Images:



Primary Examiner:
ARYANPOUR, MITRA
Attorney, Agent or Firm:
MATTEO B. GRAVINA (LAREDO, TX, US)
Claims:
What is claimed is:

1. Billiards game using magnetic phenomena as main source for playing game. The use of same magnetic poles as a means to provide magnetic levitation. The use of negative-to-negative or positive-to-positive poles to repel each other my means of specially design pool table and a puck in a manner to repel puck and pool table within close proximity. The puck design in a manner to levitate freely.

2. A billiards game according to claim 1, wherein pool table is modified with magnetic material whereby place in a manner as to contradict attraction of magnetic pucks. The table containing ceramic material is use to make puck place on top of it as to enabling the puck to levitate.

3. A billiards game according to claim 1, wherein magnetic material in said table repels magnetic material made of same polarity to levitate.

4. A billiards game according to claim 1, wherein said puck is design in a manner as to allow magnetic material from bottom of puck repel atop of magnetic pool table.

5. A billiards game according to claim 1, wherein said puck is constructed with magnetic material beneath as to allow an increase in magnetic flux densities as a means to levitate.

Description:

FIELD OF THE INVENTION

This invention relates to the commonly known game of pool use with specified design pucks and a pool table which use the phenomena of magnetism as a basis for the game.

DESCRIPTION OF RELATED

The present invention relates generally to a billiards game, wherein known also as pool. Constructively design along traditional constructions the state of the art retains familiar features as table, playing components, and table with side and corner pockets. The unique difference from previous art is the use of phenomena of magnetism as to repel same magnetic polarization as positive-to-positive or negative-to-negative. A puck is use instead of a heavy ball, the puck having magnetic material as with the pool table enables it to levitate atop of the pool table. As with traditional game of pool a triangle and pool stick is use.

Billiards herein known also as pool is a game played by two or more players. Since it does not require electricity or outside parts it enables players with a simple game. The objective of the game is to hit a set of billiard balls before your opponent. The person or group that hits the ball with a white ball with an exact number to corner or side pockets. The ultimate ball to hit and place it in a particular pocket is the eighth ball. Alternative games played with the same set of billiards are played and devised by players around the world.

SUMMARY OF THE INVENTION

The common form of billiards game played around the world is played with a tackle or pool stick, pool table, and the billiards balls. A white ball is use to hit when push by a tackle another ball. The aim of the game is to hit a set of balls and insert them to middle or corner pocket. A set of balls with a number are set aside by each player. Not until a given quantity is placed into pockets does the first player to place this balls into the pockets, thus that player is allow to hit the eight numeric ball. The first player to place the eight numeric ball into a pocket wins the game.

The state of the art uses the same format of playing a game of pool. An improve method of playing with heavy billiards ball, this system of game uses shape numeric pucks. Each puck contains a doughnut shape magnet place on the bottom, which when place on top of the magnetic pool table makes the puck suspend in mid air. A predetermine magnetic value to each puck and pool table allows the puck floats freely. The disproportional table surface area to the area below each puck permits a stable puck to float.

DETAIL DESCRIPTION OF THE SPECIFIC EMBODIMENTS

The following is a general description of the preferred embodiments. A movable symbiotic part of the invention is describe in FIG. 1, whereby the suspended animation puck (1) made of composites contains at the top side a plate (6) which is use to identify the puck by its numeration. Inside the suspended animation puck (1) resides a magnet (3) made in a doughnut shape as to have one of its polarity sides face always down on the magnetic billiards table (2), which also has a polar side of the magnetic side face upwards. In FIG. 2, the Suspended animation puck (1) illustrates its bottom as to show the magnet (3).

FIG. 3 illustrates how the suspended animation puck (1) suspends on top of the magnetic billiards table (2) by the usage of same polarities. The magnet (3) seating on top the magnetic billiards table (2) creates a magnetic flux (4) densities; thereby creating magnetic eddy that forces a hysteresis. Even with a magnetic billiards table cloth covering (5) place on top for ornamental as well as lessen the effects of magnetic flux (4) densities. Although at the opposite top side of the suspended animation pluck (1) has a plate (6) for numeration for utilitarian usage of the game, the plate (6) has no other use.

FIG. 4 illustrates a center pocket of the billiards table, a suspended animation puck (1) is shown the middle of the entrance suspended above the magnetic billiards table cloth covering (5) at the table edge (7). The center pocket opening allows a suspended animation puck (1) to enter when push by another puck or none numerated puck (1b) through the pocket depression (11) by the force of gravity. As a puck enters a pocket it then slides through the magnetic corridor magnet (9) which resides above the table bottom (10).

In FIG. 5 the suspended animation puck (1) is suspended in animation above the magnetic corridor (9) in order to keep it inside the magnetic corridor (9) the magnetic corridor bar (21 ) keeps the suspended animation puck (1) in the middle. The sectional view of the billiards table shows the outer parts as the table edge (7) has a viewable section whereby the magnetic billiards table (2) contains sectional parts as the table bottom (10) serves as one of the outside sections. In order for the suspended animation puck (1) to subside into the magnetic corridor, none numerated puck (1b) will hit a numerated puck to one of the selected billiards table pocket. The use of gravity will allow the suspended animation puck (1) fall onto the magnetic corridor (9) by way of the pocket depression (11). A magnetic flux interface (25) is a semi magnetic material that permits a limited amount of magnetic repulsion to pass through enough to keep the suspended animation puck (1) from tipping over.

In FIG. 6 the suspended animation puck (1) is inside the triangle (22) which permits the numerated plate (6) suspend animation pucks (1) to remain in suspension above the magnetic billiards table (2). The none numerated puck (1b) resides outside the triangle (22), the none numerated puck (1b) is use to hit the suspended animation pucks (1) with numeration as to make them move into the any of the six pockets. The aim is to send a suspended animation puck (1) as in FIG. 7 fall into a side pocket or hit a magnetic damper (5b) on the table edge (7) and onto a side pocket. In FIG. 7 the suspended animation puck (1) must slide through the pocket depression (11) and onto the magnetic corridor (9), as its magnetic effect is kept at a minimal by the magnetic damper (5b). The magnetic damper (5b) resides just above the table bottom (10).

A top view is shown in FIG. 8 whereby the all pockets and table top (12) is shown. A middle pocket (13) resides in each side at the middle of the table, and at the edge of the table a corner pocket (15). The table top (12) is protected by the table edge (7) which is then is use as a cushion as a suspended animation puck (1) by the table edge suspension (14). At the side of the table edge (7) a typical billiards pool stick (1c) is shown. A side view at the long side is shown in FIG. 9 whereby the table edge (7) is the portion on top of the illustration, at the middle is the table bottom (17) and sustaining the upper portion of the table is the pool table leg (16). Another view of the previous illustration is in FIG. 10 whereby the top of the table is shown through the table edge (7). A cutaway view illustrates the magnetic corridor (9) above the table bottom (17) which is supported by a pool table leg (16).

In FIG. 11 a view of the table short side (17) of the billiards table illustrates at the top part the table edge (7) with view of the corridor puck residence (19). This is the part where all the pucks would reside after they fall into one of the pockets.

In FIG. 12 at the table short side (17) of the billiards table is the table edge (7). At the middle is opening (19) that allows the player access to suspended animation puck (1) that fall at the puck residence (9c) coming from the magnetic corridor (9), as it is assisted by the assist depression (9b). A magnetic damper (5b) is use to lessen the repulsion effect. When entering the puck residence (9c) the velocity of the incoming puck is stop by the residence bumper (20). In FIG. 13 the suspended animation puck (1) is shown above the magnetic damper (5b) passing through the magnetic corridor (9). The magnetic damper (5b) is use to lessen the magnetic flux (4) repulsion of same polarities whereby prohibiting the suspended magnetic puck (1) from flipping over. Sustaining much of the weight of the magnetic corridor (9) structure is by the table bottom (10).

In FIG. 14 the suspended animation puck (1) is shown on a cutoff view of the magnetic corridor (9). The suspended animation puck (1) is shown above the magnetic damper (5b) suspended in mid air by use of its magnetic flux (4). The magnetic corridor bar (21) is use to deflect the puck from sliding incorrectly. The lower section of FIG. 14 is the table bottom (10).

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a schematic illustrates a cross sectional view of the puck, with magnet inside according to the present invention.

FIG. 2 is a schematic illustrates a plane bottom view of the puck, with magnetic material according to the present invention.

FIG. 3 is a schematic illustration of a side of puck on top of magnetic table. The puck resides on top of magnetic table with the illustration of hysteria as to show magnetic eddies.

FIG. 4 is a schematic illustration of a cutoff side view of the puck between middle side pockets. The figure illustrates how the puck would otherwise enter through pocket and follow the path of the gravity assist subsiding magnetic lane.

FIG. 5 is a schematic illustration from a cutoff front view of the puck on the gravity assist subsiding magnetic lane. The figure shows the puck already enter from the middle side pocket.

FIG. 6 is a schematic illustration of the numerated pucks inside triangle. At the upper right side resides the blank puck use to hit the numerated pucks.

FIG. 7 is a schematic illustration of a numerated puck at a corner side pocket. Figure illustrates how the puck otherwise would enter through.

FIG. 8 is a top view of the pool table.

FIG. 9 is a side view of the pool table.

FIG. 10 is a side view of pool table with cutoff view of subsiding magnetic lane.

FIG. 11 is a front side view of pool table with cutoff view of puck residing atop of magnetic puck housing.

FIG. 12 is a side view of the front of the pool table illustrating subsiding magnetic lane entering puck housing.

FIG. 13 is a side view of the puck slipping through the subsiding magnetic lane.

FIG. 14 is a cutoff front view of the subsiding magnetic lane with puck.