Title:
Tongue toy system
Kind Code:
A1


Abstract:
An interactive online tongue toy system connected to one or many other toys or software over a global communication network specifically used for tongue motions or licking. The tongue toy system communicates directly to another tongue toy or group of tongue toys either using another tongue toy, or other toys to generate the control signals, or using software to generate the control signal.



Inventors:
Goudie, Michael (Pawling, NY, US)
Application Number:
11/167797
Publication Date:
01/18/2007
Filing Date:
06/28/2005
Primary Class:
International Classes:
A63H3/36
View Patent Images:
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Primary Examiner:
JONES, SCOTT E
Attorney, Agent or Firm:
MICHAEL GOUDIE (PAWLING, NY, US)
Claims:
1. A system that imparts tongue motions or licking interactively over a global communication network comprising one or all of the following: Party A, a tongue toy that creates a control signal that is sent to another tongue toy (Party B) that imparts tongue motions or licking, or a software or other hardware device that creates a signal that is sent to tongue software or other hardware device that imparts tongue motion or licking. Party B, a tongue device or machine that is connected to a global communication network either stand-alone or as part of an array of hardware or software devices, that imparts tongue motions or licking.

2. The system in claim 1 consists of a tongue toy that is used to replicate tongue motions or licking by mechanical or human intervention one-way or two-ways over a global communication network comprising: the tongue toy in claim 1 has a hard wire or wireless connection to a computer, cell phone or other electrical device connected to a global communication network, or the tongue toy in claim 1 has it's own tcp/ip stack or other protocol communications stack and processor that connects itself to a global communication network and can process or create control signals.

3. The tongue toy in claim 1 is used to replicate tongue motion, licking, discharge, or consumption of solids or liquids over a global communications network.

Description:

FIELD OF THE INVENTION

This invention relates to tongue motion or licking, in particular it relates to tongue motion or licking over a global communication network, more particularly, how tongue toy devices can be used to achieve tongue motion, licking, and discharge or consumption of liquids or solids over a global communications network. This invention describes how tongue toys can be used with the following input: human to human, human to machine, machine to human or any group of the preceding. A global communication network can be comprised of a group of computers connected to each other communicating by sending and receiving data packets. Such a network is referred to today as the Internet. Another form of a global communication network is a cell phone system where a cell phone can be communicated to by a human or machine.

BACKGROUND OF THE INVENTION

Tongue motion or licking can be used for educational or entertainment purposes between entities who interact with each other. Educators, scientists, and entertainers are seeking new ways to educate, study, and entertain over a global communications network. A device that replicates the tongue or replicates it motion or actions can be of great benefit to people who educate, study, and entertain.

As far as the inventor is aware, no attempts have been made to provide a remotely controlled tongue machine over a global communication network. There is thus a need for a device that overcomes these shortcomings.

SUMMARY OF THE INVENTION

It is an object of the invention to provide a tongue toy or group of tongue toys that allows users to interact with each other or interact with machines over a global communications network.

The invention claimed herein is a method, software, and hardware to allow tongue toy devices to be used between 1 or more users. Users can be mechanical or human. The tongue toys send signals to a processing computer over a hard wire or wireless connection. The processing computer is connected to a global communication network and sends a packet of data to be consumed, or a receiving improved sex toy is responding to actions sent to it from a network communication tool such as a cell phone or PDA. Or the tongue machine can have it's own processor and communication protocol so it can be directly connected to a communication network.

The system in claim 1 can interact directly with each other in a peer-to-peer fashion or indirectly with each other through a computer connected to a global communication network or through a cell phone connection or PDA.

The system in claim 1 allows a user to connect the tongue toy as described, to a global communication network through a computer or thought a network interface designed to communicate with other devices.

The system in claim 1 can consist of a single or group of tongue toys that are able to communicate over a communication network using direct connections to the tongue toy.

Toys which are remotely controlled by wireless communication and which are not used in conjunction with a computer system are well known in the art. Typically, such toys include vehicles whose motion is controlled by a human user via a remote control device.

U.S. Pat. No. 4,712,184 to Haugerud describes a computer controlled educational toy, the construction of which teaches the user computer terminology and programming and robotic technology. Haugerud describes computer control of a toy via a wired connection, wherein the user of the computer typically writes a simple program to control movement of a robot.

U.S. Pat. No. 6,368,268 to Sandvick, et al. describes a interactive virtual sexual stimulation system, which a tongue is not specifically considered sexual. The patent details a virtual sexual system with one or more user interfaces.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is a drawing of the preferred embodiments;

FIG. 2 is a labeled drawing of a working tongue toy;

FIG. 3 is a screen shot of a software based remote control panel for a tongue machine.

FIG. 4 depicts operation of the system according to the preferred embodiments.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

Referring to FIG. 1, this is an illustration of tongue toy device. The tongue toy in this photo has a silicone that is used to create tongue motion, or licking. To someone skilled in the art a different tongue device may be more practical, but this photo is being used only as a means to get a greater understanding not to specify a specific tongue machine. This tongue machine has a simple motor that is controlled by the internal circuitry. The motor is used to drive the tongue motion. This tongue device also has an embedded vibrating motor in the silicone, as it is used for entertainment purposes where vibrating motion is more practical.

FIG. 3 shows the inside of the tongue toy, a DC motor that is controlled by a motor driver controller electronics board. The electronic board is USB enabled. Plugging a computer into the electronics board via a USB cable makes communication from the software to the electronics board possible. The software that is plugged into the tongue toy can send and receive control signals over a global communications network. The software is on a separate computer in this example but could very well be imbedded in the tongue toy in another example. The software in FIG.4 shows the software that can generate a control signal that can be sent over a global communications network used to remotely control the tongue toy.

FIG. 4, the software used in this example to send a signal to the tongue toy. Clicking on a round button sends a data packet over a communication network. The receiving software gets the data packet and sends a control signal to the to the tickling toy. This software example controls the tickling toy remotely over a global network. In this illustration the tickling toy is connected to the receiving software's computer via USB. The tickling toy has a micro controller as part of it's circuitry and that Integrated Circuit (IC) control's the movement of the tickling devices motor. This illustration is only an example of one of the many ways to make a tickling toy work. Someone skilled in the art may construct the system differently.

FIG. 5, shows the operation of the system according to the preferred embodiments. The control signals are generated starting at the controlling software. That software generates a control signal that is sent over a global communications network in data packets. In this depiction the tongue toy receives the controlling signal via a computer that is connected to the global communications network. The tongue toy consumes the control signal and reacts to the instructions of the control signal. The tongue toy can generate a signal in response to the control signal or it can generate a control signal and send it to another piece of hardware or software.





 
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