Title:
Board game "Tresillo"
Kind Code:
A1


Abstract:
This is a board game for two players ages seven to adult. The game will help to develop the concentration power and the analytical thinking of the players. A board game which includes a board having twelve spaces displaced about a rectangular centered area forming a pre-determined continuous path separated by lines. Twelve tokens are assigned to each player for moving about the plurality of spaces in accordance with the agreed upon order. The object of the game is to dominate the board in one of the followings ways: a) taking 10 tokens from the opponent; or b) blocking the opponent's ability to move.



Inventors:
Salcedo, Jacob A. (Avon Park, FL, US)
Application Number:
10/900280
Publication Date:
02/02/2006
Filing Date:
07/28/2004
Primary Class:
International Classes:
A63F3/00
View Patent Images:



Primary Examiner:
MENDIRATTA, VISHU K
Attorney, Agent or Firm:
Jacob Salcedo (Avon Park, FL, US)
Claims:
I claim:

1. A path game for two players comprising in combination: a board having twelve spaces displaced about a rectangular centered area forming a pre-determined continuous path separated by lines. Twelve tokens are assigned to each player for moving about the plurality of spaces in accordance with the player's strategy to win the game. When a player aligns three tokens in a row, the player will confiscate one token from the opponent. The object of the game is to dominate the board in one of the followings ways: a) taking 10 tokens from the opponent; or b) blocking the opponent's ability to move.

2. The game of claim one (1) wherein the token movement is determined by the player's strategy to align three tokens in a row and/or to block the opponent's token.

3. The game of claim one (1) wherein the plurality of spaces includes lines separating every space and signaling the only place where a said token can be placed: where two lines meet.

4. This is a board game for two players ages seven to adult. The game will help to develop the concentration power and the analytical thinking of the players. A game comprising a board having twelve spaces displaced about a rectangular centered area forming a pre-determined continuous path separated by lines. Twelve tokens are assigned to each player for moving about the plurality of spaces in accordance with the player's strategy to win the game. When a player aligns three tokens in a row, the player will confiscate one token from the opponent. The object of the game is to dominate the board in one of the followings ways: a) taking 10 tokens from the opponent; or b) blocking the opponent's ability to move.

Description:

REFERENCE TO SEQUENCE LISTING, A TABLE, OR A COMPUTER PROGRAM LISTING COMPACT DISK APPENDIX

Not applicable

BACKGROUND OF THE INVENTION

The present invention relates to board games, and more particularly to board games that include tokens moved to be aligned in a specific formation. Board games have been around for many years, and while there are numerous varieties of board games novel features will bring new challenges and strengthen the players' trend of thought and strategy.

BRIEF SUMMARY OF THE INVENTION

This is a board game for two players ages seven to adult. The game will help to develop the concentration power and the analytical thinking of the players. A board game which includes a board having twelve spaces displaced about a rectangular centered area forming a pre-determined continuous path separated by lines. Twelve tokens are assigned to each player for moving about the plurality of spaces in accordance with the agreed upon order. The object of the game is to dominate the board in one of the followings ways: a) taking 10 tokens from the opponent; or b) blocking the opponent's ability to move.

BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWING

A fuller understanding of the foregoing may be had by reference to the accompanying drawings, wherein:

FIG. 1 illustrates a board game in accordance with the present invention.

Referring now to FIG. 1, there is shown (100) a board game in accordance with the present invention. The board game includes a board (102) with a plurality of spaces (104) in a pre-determined continuous path separated by lines (106). Each player would receive 12 tokens (108) and place the first in any place where two lines meet (110).

DETAILED DESCRIPTION OF THE EMBODIMENTS

The invention is susceptible to embodiments in many different forms, the preferred embodiments of the present invention are shown in the drawings and will be described herein, in detail. It should be understood, however, that the present disclosure is to be considered an exemplification of the principles of the invention and is not intended to limit the spirit or scope of the invention and/or claims of the embodiments illustrated.

Referring now to FIG. 1, there is shown (100) a board game in accordance with the present invention. The board game includes a board (102) with a plurality of spaces (104) in a pre-determined continuous path separated by lines (106). Each player would receive 12 tokens (108) and place the first in any place where two lines meet (110).

Game play is described as having two players (ages 7 to adult). Twelve tokens are assigned to each player for moving about the plurality of spaces in accordance with the player's strategy to win the game. The first player put a token in the board wherever two lines meet. The second player will do the same. Each player will attempt to align three tokens in a row and, at the same time, to block the opponent's advance. When a player aligns three tokens in a row, the player will confiscate one token from the opponent; always taking away the one which affect the most the opponent's game. Once every player has put all the tokens in the board, the game will continue with each player moving his/her tokens to the next space available. A token cannot be moved more than one space at a time or jumped over other token. The first player who confiscates 10 tokens wins the game. A victory can also be claimed by totally blocking the opponent's advance. Should both players be able to put all the tokens in the board, the game is tied. The object of the game is to dominate the board in one of the followings ways: a) taking 10 tokens from the opponent; or b) blocking the opponent's ability to move.

From the foregoing it will be observed that numerous variations and modifications may be effected without departing from the spirit and scope of the novel concept of the invention. It is to be understood that no limitation with respect to the specific methods and apparatus illustrated herein is intended or should be inferred. It is, of course, intended to cover by the appended claims all such modifications as fall within the scope of the claims.

DETAILED DESCRIPTION OF THE INVENTION

My invention is a board game for two players ages seven to adult. The game will help to develop the concentration power and the analytical thinking of the players. In accordance with the present invention a board game includes a board having twelve spaces displaced about a rectangular centered area forming a pre-determined continuous path separated by lines. Twelve tokens are assigned to each player for moving about the plurality of spaces in accordance with the player's strategy to win the game. The first player put a token in the board wherever two lines meet. The second player will do the same. Each player will attempt to align three tokens in a row and, at the same time, to block the opponent's advance. When a player aligns three tokens in a row, the player will confiscate one token from the opponent; always taking away the one which affect the most the opponent's game. Once every player has put all the tokens in the board, the game will continue with each player moving his/her tokens to the next space available. A token cannot be moved more than one space at a time or jumped over other token. The first player who confiscates 10 tokens wins the game. A victory can also be claimed by totally blocking the opponent's advance. Should both players be able to put all the tokens in the board, the game is tied. The object of the game is to dominate the board in one of the followings ways: a) taking 10 tokens from the opponent; or b) blocking the opponent's ability to move.