20090079136 | TARGET STAND SYSTEM | March, 2009 | Shalosky |
20080136105 | Method of playing game | June, 2008 | Toyoda |
20090127788 | Game of Chance and a Method of Awarding a Bonus Prize in a Game of Chance | May, 2009 | O'halloran |
20020135125 | Global jigsaw puzzle | September, 2002 | Wu |
20090295094 | Adjustable Projectile Target | December, 2009 | Duerr |
20070290440 | Game for wagering hobby-related objects | December, 2007 | Braun-allen et al. |
20090212498 | Board game that uses elements of card game and methods playing the same | August, 2009 | Schweich |
20030222397 | Portable self-contained game | December, 2003 | Guyer et al. |
20080185779 | Method of Playing a 'Live Casino' Game of Chance, Playing Cards Tableau and Gaming-Cloth | August, 2008 | Kaisan |
20090121425 | Instant lottery game ticket and method of playing same | May, 2009 | Berkowitz |
20090026703 | Gaming system for bingo-type game | January, 2009 | Brennan |
Not Applicable
Not Applicable
Not Applicable
This invention relates generally to the field of card type gambling games played in casinos and more specifically to a method for playing a gambling card game with a dealer and at least one player that utilizies new wagers and elements of Faro.
Technological advances in card shuffling machines has allowed cards games to closely approximate the randomness of other gambling games such as craps or roulette. A continuous shuffle machine reshuffles mulitiple decks of cards after every round.
A better understanding of the math behind gambling games by those familar with the art enable more types of betting options to be made available to the gambling public.
Traditional Faro, dealt with a single deck shuffled once every 24 rounds is a game of dependant trials. The outcome of every hand depends on the results of prior hands which tends to make the game predicable and therefore unprofitable for casino operators. The lack of betting options and no high payout bets make Faro less appealing to the modern gambling public than other contempary gambling card games found in casinos.
The primary object of the invention is to provide the gambling public with a new exciting gambling card game.
Another object of the invention is to provide casino operators with a new revenue source.
Another object of the invention is to provide a modern version of Faro using new technology and new wagers.
Other objects and advantages of the present invention will become apparent from the following descriptions, taken in connection with the accompanying drawings, wherein, by way of illustration and example, an embodiment of the present invention is disclosed.
My invention is a casino banking game based on traditional casino gambling game of Faro, popular in the American west in the 19th & early 20th centuries and dating back all the way to the 15th century in Europe. The game is played on a table the same size as a Blackjack table seating five to seven players. My invention must be dealt from a continuous Shuffle machine. The two cards dealt are replaced into the machine after every round. Printed on the layout are the thirteen card denominations represented by 2 through Ace of Spades. The card depictions serve as the betting area for the Card Bet. Suits have no bearing on the game. Players can bet on the card of their choice by placing chips on any card depiction, or more than one card ranking if they like. After all bets have been placed the dealer deals out the first card, the Dealer Card, this card is placed on the Dealer box in front of the dealer. The dealer then deals the second card, the Player Card. Any bets placed on the card rank matching the Dealer card lose, conversely any bets matching the Player card will win. Any bets on card values that the dealer did not draw push. A player can opt to take the bet down or keep it in action for the next round. When the Dealer & Player cards tie (suits do not matter) the wagers placed on the matching betting area lose from 50% to 100% of the wager. Bets are resolved after the second card (Player) is placed in the Player box.
Players may also wager on whether the Dealer card will be higher than the Player Card or vise versa by placing a bet in the Player Card or Dealer Card betting rectangle. This bet also pays even money and loses between 50% and 100% of the wager on tie hands. This bet is resolved after every round.
Players may also bet that the Player card will have a value between 9 & Ace (High Card) or that the card's value will fall between 2 & 6 (Low Card). These winning bets pay 1 to 1. High Card/Low Card bets lose if the Player card is an 7.
A forth betting option is also available. Players may choose one card rank as the Hot Card by placing a Hot Card button on their bet. The Hot Card will be resolved win or lose on the next round. If the Player Card matches the Hot Card the bet is paid from 11 to 1 to 1 to 1, if the Player Card does not match, the bet loses. Only the bets with the Hot Card button are effected in this way, all other Card bets are resolved normally.
The drawings constitute a part of this specification and include exemplary embodiments to the invention, which may be embodied in various forms. It is to be understood that in some instances various aspects of the invention may be shown exaggerated or enlarged to facilitate an understanding of the invention.
Drawing 1A is a plan view of the invention.
Detailed descriptions of the preferred embodiment are provided herein. It is to be understood, however, that the present invention may be embodied in various forms. Therefore, specific details disclosed herein are not to be interpreted as limiting, but rather as a basis for the claims and as a representative basis for teaching one skilled in the art to employ the present invention in virtually any appropriately detailed system, structure or manner.
Turning first to Drawing 1A there is shown a detailed depiction of the invention's layout.
FIG. 1 Millennium Faro Layout
FIG. 2 Betting position; Dealer; wagering that the Dealer card will be higher than the Player card
FIG. 3 Betting position; Player; wagering that the Player card will be higher than the Dealer card
FIG. 4 Betting position; Low Card; wagering that the Player card will have a value between Ace and 6
FIG. 5 Betting position; High Card; wagering that the Player card will have a value between 8 and King
FIG. 6 Betting positions; Card Bet; wins if the Player card matches; loses if the Dealer card matches or if both the Player & Dealer cards tie; pushes all other outcomes
FIG. 7 Hot Card Betting button; placed on a Card Bet to wager that the next Player card dealt will match; wins on match loses all other outcomes
FIG. 8 Continuous Shuffle Machine for 4 or 5 decks of standard playing cards minus the jokers
FIG. 9 Player Card box; each round the dealer places the second card dealt in this box
FIG. 10 Dealer Card box; each round the dealer places the first card dealt in this box
FIG. 11 Chip rack; casino chips are stored in this rack, used to pay winning bets and store losing Bets
FIG. 12 Pay-out Table
My invention is a method of playing a casino card game on a Blackjack sized table seating 5 to 7 players utilizing four or five decks of standard playing cards with the Jokers removed comprising the steps of 1) player(s) placing at least one wager to participate; 2) a dealer dealing two cards per round; 3) Resolving the wagers against the predetermined winning outcomes and the appropriate pay table; 4) the dealer collecting losing bets and paying each player with a winning wager.
My invention comprises a casino style wagering game banked by the house, represented by a dealer, or the player. Three steps comprise the play of the game 1) wager(s) are placed by the player(s) 2) The dealer deals a round consisting of two cards, one Dealer card and one Player card; the Dealer card is always dealt first 3) The dealer takes the losing bets and then pays the winning bets. The outcome of the game is not related to the skill of either the dealer or the player but is determined probabilistically by the random shuffle of the cards.
Cards are ranked in the following order from low to high: Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen and King. Card suits are irrelevant.
According to my invention the game may be banked by a Player or the House. When the game is banked by the house the dealer will act as the agent for the house. The dealer will pay all winning bets from the table's chip rack and collect all losing bets, placing them in the chip rack. When the game is banked by the player the house will collect a commission on all winning wagers. When the game is player banked, players are given the opportunity to bank the game. The player who agrees to bank a hand takes all wagers lost by each player, and must pay all winning payouts. Players have the option to bank the game, but are not required to do so unless mandated by the Jurisdiction's governing body.
Payout odds are printed on the table layout and are referred to as the pay table. One example of a pay table for this invention is outlined below:
Wager | Payout odds | |
Hot Card | 11 to 1 | |
Card Bet | 3 to 2 | |
Dealer Card | 1 to 1 | |
Player Card | 1 to 1 | |
High Cards | 1 to 1 | |
Low Cards | 1 to 1 | |
According to one aspect of my invention players may place a wager on any one or up to all thirteen cards. These wagers are called Card Bets. Card bets win if the dealer draws a matching card for the Player and lose if the dealer draws a matching card for the Dealer or if the Player and Dealer cards tie. All other card draws result in a push. In one form of the invention players lose only 50% of their Card wager when the Dealer and Player Cards tie and winning Card wagers are paid 1:1.
In another form of my invention players lose 100% of their Card wager when the Dealer and Player Cards tie and winning Card wagers are paid 2:1.
In another form of my invention players lose 100% of their Card wager when the Dealer and Player Cards tie and winning Card wagers are paid 3:2.
In another form of my invention players lose 50% of their Card wager when the Dealer and Player Cards tie and winning Card wagers are paid 3:2.
In another form of my invention players lose 100% of their Card wager when the Dealer and Player Cards tie and winning Card wagers are paid 7:5.
In another form of my invention players lose 50% of their Card wager when the Dealer and Player Cards tie and winning Card wagers are paid 7:5.
In another form of my invention players lose 100% of their Card wager when the Dealer and Player Cards tie and winning Card wagers are paid 4:3.
In another form of my invention players lose 100% of their Card wager when the Dealer and Player Cards tie and winning Card wagers are paid 6:5.
In another form of my invention players lose 50% of their Card wager when the Dealer and Player Cards tie and winning Card wagers are paid 6:5.
High Card/Low Card Bets
In a another aspect of my invention a payout is made to the player on the High Card wager for if the dealer draws a 8, 9, 10, Jack, Queen or King any other card will result in a loss for the player.
In a another aspect of my invention a payout is made to the player on the Low Card wager for if the dealer draws a Ace, 2, 3, 4, 5 or 6 any other card will result in a loss for the player.
In one form of my invention winning High Card and Low Card bets are paid 1:1 and players give up only half their wager if the player card is a 7 and lose 100% of the wager on any other non-winning results.
In another form of my invention winning High Card and Low Card bets are paid 1:1 and players lose 100% of the wager on any non-winning results.
Player Card/Dealer Card Bets
According to one aspect of my invention a winning result and accompanying payout on a Player Card wager occurs when the Player Card has a higher value than the Dealer Card. If the Dealer and Player Cards tie or if the Dealer Card is higher than the Player Card; the Player Card wager loses.
In one form of my invention the winning Player Card bet is paid 1:1, if the Player and Dealer Card tie the wager loses half and if the Dealer Card is higher than the Player Card the player loses 100% of the wager.
In another form of my invention winning Player Card wagers are paid 1:1 and players lose 100% of the wager on any non-winning results.
According to one aspect of my invention a winning result and accompanying payout on a Dealer Card wager occurs when the Dealer Card has a higher value than the Player Card. If the Dealer and Player Cards tie or if the Player Card is higher than the Dealer Card than the Dealer Card wager loses.
In one form of my invention the winning Dealer Card bet is paid 1:1, if the Dealer and Player Card tie the wager loses half and if the Player Card is higher than the Dealer Card the player loses 100% of the wager.
In another form of my invention winning Dealer Card wagers are paid 1:1 and players lose 100% of their wager on any non-winning results.
Hot Card Bets
Another aspect of my invention wherein players may make from one to thirteen separate Hot Card wagers. Players make a Hot Card wager by placing a Hot Card button on top of their Card bet. Hot Card wagers win if the dealer draws a matching card for the Player and lose if any other card value is drawn for the Player Card.
In one form of my invention winning Hot Card wagers are paid 11:1 and non-winning Hot Card bets lose 100% of the wager.
Other forms of my invention allow winning Hot Card wagers to be paid from 10:1 to 1:1 and non-winning Hot Card bets lose 100% of the wager.
The methods of my invention may be played utilizing playing cards as illustrated above, or on an electrical device such as a gaming slot machine. Those skilled in the art will appreciate that as long as the cards dealt are randomly chosen the game retains it's integrity. The cards could be randomly chosen using a continuous shuffler, a compterized random number genrator or a randomly spun wheel as found on Roulette. Those skilled in the art will appreciate that appropriate controls can be provided for receiving the necessary input and therefore will not be described in detail herein. Those skilled in the art will appreciate that the methods of my invention are readily adaptable for play either within a gaming establishment or at a remote location, such as on a electric gaming terminal provided in a commercial aircraft or in a hotel room within a cruise ship as examples. Additionally, the game is readily adaptable to a scratch card format.
My invention creates a game of independent trials and therefore is not predictable in its outcomes. Due to the random shuffle of the cards neither player's nor the dealer's skill level are relevant to the game. The multiple wagering options and adjustable pay tables give this invention added appeal with both the gambling public and casino operators.
While the invention has been described in connection with a preferred embodiment, it is not intended to limit the scope of the invention to the particular form set forth, but on the contrary, it is intended to cover such alternatives, modifications, and equivalents as may be included within the spirit and scope of the invention as defined by the appended claims.