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[0001] This patent application is a non-provisional patent application from Provisional application U.S. Serial No. 60/454,822, filed Mar. 13, 2003.
[0002] The present invention relates to games of skill and chance and more particularly, to a game having a first or main game providing a first opportunity for a win and having a bonus event providing an additional opportunity for one or more bonus wins.
[0003] Gaming continues to expand in popularity. Games of skill and chance may be played with or without wagers, and may be played in a variety of environments. Many games are offered for sale for play on game consoles, such as the XBOX® or PlayStation® consoles. These games are generally played for entertainment purposes. A number of games are presented for on-line or “Internet” play, using such devices as computers, PDAs, and cellular phones. These games may be played for recreational purposes, but also for reward or recognition.
[0004] In addition, a wide variety of games are offered for gambling purposes. For example, both land-based and on-line casino operations are located in or accessible from many jurisdictions/locations. These operations offer a variety of wager-type games such as slot or video type games.
[0005] Game players continue to seek new and exciting games. One game feature which entices players is that the game offers a good chance, or at least the perception of a good chance, of receiving a winning outcome when playing the game. For example, gamblers desire to play gaming machines which can return the highest amount for their wagers. The amount returned is termed the “payout,” while the amount kept or retained (by the gaming machine or operator) as a result of game play is referred to as the “hold.” A game with a higher percentage payout generally provides the player with a higher opportunity for receiving winning rather than losing outcomes.
[0006] Game players also like games which offer variety in game play. For example, one disadvantage to the standard gambling game of “slots” is that game play consists of the single activity of spinning a set of reels once and then determining if displayed symbols are a winning set of symbols. Continued play of the game consists of placing a bet, watching the gaming machine to view the game result, placing another bet, playing the game, and so on, which may cause players to lose interest.
[0007] It is an object of the invention to provide a game which is exciting and attractive to game players.
[0008] The invention is a method of playing a game and an environment for presenting a game for play, including an electronically controlled gaming device.
[0009] A game of the invention has two parts or events. A first part of the game, or main game, comprises displaying one or more symbols. The symbols may be displayed in a matrix of positions. The outcome of the first game is dependent upon the symbols displayed. In one embodiment, a winning outcome of the main game results if one or more predetermined winning combinations of symbols are received along active paylines.
[0010] The second part of the game comprises a bonus event. If the outcome of the main game is a winning outcome, then one or more symbols used to play the main game are automatically removed and replaced to generate a new combination or set of symbols. The outcome of the bonus event is dependent upon the new set of displayed symbols. In one embodiment, a winning bonus event results if one or more predetermined winning combinations of symbols are received along active paylines.
[0011] In a preferred embodiment, if a winning result is achieved as a result of play of the bonus event, a successive bonus event is initiated and played. Successive bonus events may occur until a non-winning bonus event is achieved.
[0012] The game may be implemented as a wager type game. In such a version, a player may be paid an award, such as monies or credits, for receiving winning outcomes of the main game and bonus event(s).
[0013] The game may be played with a variety of symbols or indicia, including pictures, numbers letters, cards or the like. Various combinations of symbols may be designated as predetermined winning combinations of symbols.
[0014] The game may be implemented with a gaming device, such as an electronically controlled gaming machine including a video display for displaying the symbols. The game may also be presented on a device including mechanical reels which rotate to display symbols. The game may also be presented in printed form, such as on printed lottery type cards.
[0015] The game of the invention may also be presented as a secondary or bonus event to another game.
[0016] Further objects, features, and advantages of the present invention over the prior art will become apparent from the detailed description of the drawings which follows, when considered with the attached figures.
[0017]
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[0028] The invention is a game, including a method of playing the game and a device for presenting the game. In the following description, numerous specific details are set forth in order to provide a more thorough description of the present invention. It will be apparent, however, to one skilled in the art, that the present invention may be practiced without these specific details. In other instances, well-known features have not been described in detail so as not to obscure the invention.
[0029] In general, the invention comprises a game having two parts or events. A first part of the game, which may be referred to as a main or first game, comprises displaying a set of symbols. The outcome of the first game is dependent upon the symbols displayed. The second part of the game may be referred to as a bonus opportunity or event, or a secondary game. In general, if the outcome of the main game is a winning outcome, then one or more symbols used to play the main game are automatically removed and replaced to generate a new combination or set of symbols. The outcome of the bonus event is dependent upon the new set of displayed symbols.
[0030] Various aspects of the game, including various embodiments of game play and devices for presenting the game, will now be described in more detail.
[0031] As illustrated, the gaming machine
[0032] Means are provided for generating video content regarding a game, the video content provided to the video display
[0033] A wide variety of means may be provided for generating the video content. For example, in one embodiment, game data may be generated remotely, such as at a remote game server. The game data may then be downloaded to the gaming machine
[0034] The gaming machine
[0035] A wide variety of other inputs may be provided, varying both in form and function. For example, in one embodiment, the video display
[0036] In one embodiment, the gaming machine
[0037] The gaming machine
[0038] The gaming machine
[0039] When value is provided to the gaming machine
[0040] The player may utilize inputs to place a wager, bet or provide payment to play a game. For example, a player may depress the “bet one” button
[0041] In one embodiment, the gaming machine
[0042] In another embodiment, the player may be awarded money, or may convert credits to money. As illustrated, the gaming machine
[0043] Other forms of payment may be provided, such as by issuance of a ticket which represents value. Non-monetary prizes may also be awarded. For example, credits may be redeemed for prizes or a ticket or tickets may be redeemed for specific prizes or general prizes. In other embodiments, game play may be for entertainment purposes only and no prize or award may be won. In one embodiment, a player may win points which the player can accrue and use, such as for free game play. In another embodiment, no payment need be provided. For example, the game may be played for recreational purposes only. In other embodiments, points may be awarded, the points having no “value,” except to provide the player an indication of the level of success of play of the game. Such a level of points may be compared, for example, to the level of points achieved by other players.
[0044] The gaming machine
[0045] The gaming machine
[0046] As described in more detail below, in one or more embodiments, the game of the invention need not be presented on an electrical or electromechanical device. For example, the game may be presented in a printed, card type format. For example, in one embodiment, a physical lottery card may be purchased by a player and the one or more outcomes revealed by the player.
[0047] One embodiment of a game of the invention will now be described with reference to FIGS.
[0048] In one embodiment, the game includes the step of playing a base, main or first game. In accordance with the game, a plurality of symbols or indicia
[0049] As illustrated, the symbols
[0050] In one embodiment, each symbol
[0051] The symbol
[0052] In the case of rotating reels, symbols
[0053] In one embodiment, the symbol
[0054] In the case of rotating reels, a different reel may be used to generate symbols for each position (i.e., 9 independent reels in the case of the embodiment illustrated in
[0055] As indicated, the symbols
[0056] The symbols
[0057] The one or more symbols
[0058] In one embodiment, symbols
[0059] All of the positions, and thus displayed symbols
[0060]
[0061] In accordance with the game, a winning event of the first or main game results if a predetermined combination of symbols
[0062] In the example illustrated, assume that only payline P
[0063] In one embodiment, a set of symbols
[0064] It will also be appreciated that more than one winning combination of symbols
[0065] As described in greater detail below, in one embodiment, it is possible to obtain more than one winning combination along a single payline. It is also possible to achieve more than one winning combination using one or more common symbols.
[0066] In one embodiment, in the event of a winning result while playing the main game, the player may be awarded an award. The award may be in the form of coins, credits or the like, as described above. The amount of the award may vary, such as dependent upon the particular winning combination received. For example, a higher award may be paid for receiving a winning combination which has a lower probability of occurrence. For example, awards may be larger for larger combinations of symbols (e.g., four or more in sequence) or for combinations of symbols having a lower frequency of appearance.
[0067] In accordance with an embodiment of the game of the invention, in the event a winning outcome or result is achieved as a result of the play of the main or first game, a bonus event or opportunity is automatically initiated.
[0068] In one embodiment, the bonus event comprises removing or replacing one or more of the symbols
[0069] One example of a bonus event will be described with reference to FIGS.
[0070] As illustrated in
[0071] Preferably, as a result of the player receiving a predetermined winning combination of symbols in the bonus event, the player is awarded an award. The award may be a money, credits, points or the like.
[0072] In a preferred embodiment of the invention, if the player receives a winning bonus event outcome, then the bonus event continues. In this fashion, the player has the opportunity for sequential bonus events. As illustrated in
[0073] In one embodiment, each time a winning combination is received playing a bonus event, the player is awarded an award. Preferably, bonus event play continues until a winning result is not received.
[0074] A variety of embodiments of the bonus event play are contemplated. In the embodiment of the bonus event illustrated, symbols are removed, creating empty positions. Symbols are then located or displayed in those vacant positions. It will be appreciated, however, that the remove and replace steps may be substantially simultaneous, such that symbols appear to simply be replaced.
[0075] As illustrated in
[0076] Symbols may be replaced in a variety of fashions. For example, replacement symbols may be selected from a group of symbols which is different than the group from which the original symbols were selected. In an embodiment where the symbols displayed in each position are selected from a set of symbols associated with that particular position, replacement symbols may be selected from that group. The set of symbols may or may not include symbols which have been previously displayed as part of the same game (i.e., “used” symbols may optionally no longer be available for re-display at a point later in the game).
[0077] The manner by which a winning bonus event outcome is determined may vary. Preferably, a combination of symbols which matches a predetermined winning combination of symbols is only a winning combination if the symbols are along an active payline P.
[0078] In one embodiment, paylines P which are activated as part of play of the main game remain activated for play of the bonus event(s). For example, if a player placed a wager sufficiently large to activate all of paylines P
[0079] In other embodiment, only certain paylines P are activated for play of any bonus events, regardless of the paylines which are active for play of the main game. For example, only a certain payline, such as payline P
[0080] It will thus be appreciated that a large number of embodiments of game play are possible in accordance with the game of the invention. Another embodiment of a game of the invention will be described with reference to FIGS.
[0081] As illustrated in
[0082] The symbols
[0083] In the embodiment illustrated, a winning combination of symbols comprises at least three of the same symbol in sequence along an active payline, or as described above such a combination as achieved using one or more wildcard symbols. As illustrated, one winning combination exists along payline P
[0084] This embodiment also illustrates use of a “wildcard” symbol W. As described above, such a symbol may have a variety of properties, such as being construed to be the same as any other symbol, including more than one different symbol. In the embodiment illustrated, the W symbol along payline P
[0085] As described in part above, the use of a wildcard symbol may be used to form a winning combination of symbols. For example, a wildcard may be used with two other symbols to form a grouping of three symbols. Alternatively, as illustrated in
[0086] As a result of a winning result of the main game, a bonus event is initiated. In accordance with the bonus event as illustrated, one or more symbols
[0087] As illustrated in
[0088] As one aspect of the invention, it will be appreciated that a particular symbol may be associated with more than one winning combination of symbols. This is especially true of a wildcard symbol. A variety of criteria may be applied in such an instance to determine winning combinations.
[0089] Various examples will be described with reference to
[0090]
[0091] As illustrated, situations may exist where more than one potential winning combination exists along a single payline. In such event, a winning combination may once again be declared for all of those sets, or just one set, such as the largest set or the set with the greatest payout.
[0092] As described, a wide variety of different symbols may be utilized. For example, the symbols utilized may comprise card indicia comprising the 52 cards of a single deck of cards of four suits. In such a version, for example, five cards may be displayed in a row. If the cards comprise a predetermined winning combination, such as a “3 of a Kind” or “Two Pair,” then a main game win may be declared. Certain of the cards may then be replaced as part of the play of the bonus event. If the resulting set of five cards comprises a winning hand or combination of cards, then a bonus event win may be declared.
[0093] A variety of aspects and advantages of the game of the invention will now be appreciated. In accordance with the invention, a game is provided which provides a player with a bonus event opportunity. In accordance with the invention, the bonus event opportunity is automatic if a win is received as a result of play of the main game. Advantageously, this opportunity for a bonus occurs without the player being required to place a side bet or engage in any act other than play the main game.
[0094] In addition, the game provides for possible sequential bonus events. As described, a player is permitted to engage in bonus events so long as winning bonus events are received. Thus, a player has the opportunity to win not one, but sequential, bonus events.
[0095] Various other embodiments of the game are contemplated. As indicated above, the game of the invention may be implemented as a non-wager game. For example, the game may be implemented as an amusement or arcade type game. In one embodiment, a player may be required to pay to play the game without any chance of being paid a winning. The player may also be required to subscribe to a service to have access to the game. For example, the game may be implemented on the Internet, with game information generated at a server and transmitted to a player's computer. In this format, the player may be required to subscribe in order to gain access to the server or to the game information.
[0096] One aspect of the invention is a gaming environment for presenting the game. As indicated above, one such environment may comprise an electronically controlled gaming device including a video display. Other environments include a gaming network including a server and one or more gaming terminals, such as a player's home computer, or a gaming device including one or more mechanical and/or virtual reels.
[0097] As indicated above, the game may be implemented as a wager-based or gambling game. As described above, the game may be implemented as a “Class III” type game. The game may be implemented as a “Class II” type game. For example, the game may be implemented as a video lottery or bingo type game.
[0098] In this regard, it will be appreciated that the game of the invention may be implemented in a variety of manners. As implemented in a traditional Class III type game, after a player places a wager and game play is initiated, one or more random number generators (RNGs) may be utilized to define the one or more symbols used to play the main game, and thus the outcome of the main game. In the event of a main game win, the same or another RNG may be called to define the outcome of the secondary event or events. In other words, the game progresses in step-wise fashion with the status of each part of the game not known until it is played.
[0099] In a Class II or other environment, as is known, entire “games” may be downloaded, such as from a remote server to a player's terminal. For example, after placing a bet, a server may download information to the player's terminal which is sufficient to present an entire game. This data may include data used to generate the symbols for the main game and any symbols associated with secondary event play, if such exists. In other words, the result of the entire game is known at the time it is provided to the gaming terminal, though the player does not know it. In such a version, data sets representing entire games may be stored at the server, and an RNG may be used to call one of those game sets. In this regard, steps of the invention such as “determining if symbols used to play the main game comprise a winning set” may in a sense internally occur before other steps, such as the display of those symbols to the player.
[0100] It is also possible to implement the game in a card or board type format. In one embodiment, for example, a card may be printed with symbols which are then covered so as to not be visible. A player may purchase the card and then reveal some or all of the symbols. If the player is a winner of the main game, the player may be permitted to participate in a bonus event. In the bonus event, the player may be permitted to reveal an additional number of symbols.
[0101] For example, six symbols may be arranged in a first row and six symbols arranged in a second row. The player may be permitted to reveal three symbols from the first row. If those symbols are a winning combination, the player may be permitted to reveal up to three symbols from the second row. If those symbols are a winning combination or the symbols when combined with the symbols in the first row are a winning combination, the player may win the bonus event.
[0102] In one or more embodiments, the game of the invention may itself be played as a bonus or secondary event of another game(s) or event(s). For example, a player may be presented with a first game, such as the well known game of video poker. Dependent upon a variety of criteria, such as the outcome of that game, the game of the invention may be presented. For example, if a particular winning hand is received while playing video poker, the game of the invention may be triggered. The play of the game then proceeds as described above. In such an embodiment, the “main game” as described herein maybe referred to as a first event of a bonus round, and the second event or events herein may be referred to as the second event of the bonus round.
[0103] In this embodiment, a player may not be required to place a wager to play the game, as it may be a bonus event to a main game. Any award of winnings may be, for example, a bonus amount to the base game.
[0104] In one embodiment, the symbols which are used to play the game of the invention maybe generated by or associated with another game, such as a main game. For example, while playing a main game, certain events may trigger symbols which are used to play the game of the invention when configured as a bonus or secondary event to that main game.
[0105] It will be understood that the above described arrangements of apparatus and the method therefrom are merely illustrative of applications of the principles of this invention and many other embodiments and modifications may be, made without departing from the spirit and scope of the invention as defined in the claims.