Title:
China town policies & procedures
Kind Code:
A1


Abstract:
China town is a card game designed for casino play.

China town can be played with up to (7) seven players. Player(s) play against the banker(house). Player(s) recive two cards and the banker recives two cards in the same manner like in blackjack (everyone recives a card from left to right and one more after that) Banker has one card face up and one face down tuck underneath it. Cards using its face value adding them together. Face cards got 0 value. Closest to 9 wins. Altough face cards got no value if the first two cards king-jack, king-queen, or jack-queen and the third card is the missing card j-q or king then it's valued higher then 9. If all three cards k-q-j are in same suit(color) That is the highest valued hand in this game. In this game players can take only one hit (recive third card)

Banker takes third card if the banker hand (value of banker first two cards) between 0-5. Banker stays on 6,7,8 and 9.




Inventors:
Regos, Andras (Las Vegas, NV, US)
Application Number:
09/858574
Publication Date:
12/12/2002
Filing Date:
05/17/2001
Assignee:
REGOS ANDRAS
Primary Class:
International Classes:
A63F1/00; A63F3/00; (IPC1-7): A63F1/00
View Patent Images:
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Primary Examiner:
MENDIRATTA, VISHU K
Attorney, Agent or Firm:
Andrew Regos (Las Vegas, NV, US)
Claims:

I, Andras Regos claim as my invention: “CHINA TOWN” casino game.



1. China town played with regular poker cards: 52 cards in a deck 1, China town 1 played with a single deck (52 cards) 2, China town 2 played with double deck (104 cards) 3, China town 3 played with 4 decks (208 cards) 4, China town 4 played with 8 decks (416 cards)

Description:

POLICIES & PROCEDURES

General

[0001] 1. All cards used in the game of China Town shall be dealt from a dealing shoe specifically designed for such purpose and located on the table to the left of the dealer. Exception: single and double deck.

[0002] 2. Dealer will keep the game moving at a good pace, but not rush the customers.

[0003] 3. The dealer must always “call out” when required, regardless of the Floor person's location, and receive acknowledgement.

[0004] 4. When a chair is being occupied by a non-player, it should be brought to the attention of the Floor person in discreet manner.

[0005] 5. If the dealer makes a mistake or the customer makes a claim, the Floor person must always be called, regardless of the amount.

[0006] 6. Be alert for irregular play; when you are suspicious, call a Floor person.

Dealing the Shoe Game

[0007] 1. The Floor person will open and examine the number of decks that are to be used on a game in the presence of the dealer. The Floor person and the dealer will inspect both the front and the backs of the cards for any flaws, marks or any missing (also additional and blank) cards.

[0008] 2. Notify the Floor person of any damaged or defective cards detected during the inspection process or game play. The Floor person will replace the damaged card(s).

[0009] 3. A dealer may not “shuffle up” or “roll the cards” except on instruction from the Floor person.

[0010] 4. While waiting for shuffle check, the dealer must maintain physical contact with the shuffled cards, leaving one hand on the top of the cards.

[0011] 5. The customer must cut a minimum of one and a half (1½) decks of the cards from either the front or rear of the cards.

[0012] 6. If the cut is unsatisfactory, the cut card shall be removed and offered again for re-cut.

[0013] 7. Bring the shoe out toward the center of the layout and place the cards into the shoe. Place the shoe against the bumper at left, facing the center of the table.

[0014] 8. Deal to the first position on table with left hand; all other positions with right hand:

[0015] a) Deal to customers from left to right

[0016] b) Take and pay from right to left

[0017] 9. Once the first card is dealt, there will no more new bets or any chips added to or removed from existing bets.

[0018] 10. When dealing cards and “hitting” hands, place all cards in a uniform manner from right to left so that the card value and center spot show on all cards. When hitting, dealer may use left hand on fist two spots only.

[0019] 11. Do not allow a customer to touch his/her bet once the dealing procedure has started.

[0020] 12. Turn over the hole card with lower left corner of the top card:

[0021] a) Always place the top card to the right of the hole card.

[0022] b) When hitting the dealer's hand, space cards so layout is visible between cards and always to the right of the preceding card.

[0023] 13. Dealer may not help a customer play his/her hand; however, he/she may advise the customer of the options available to him/her.

[0024] 14. Advise the customer to use hand signals at all times.

[0025] 15. Always get a clear and distinct signal. If uncertain what the customer's signal indicates, do not assume or try to anticipate the customer's play. Verify with the customer.

[0026] 16. If a bet has more than one color, place the smallest denomination on top. If the bet wins, break it down before paying.

[0027] 17. All bets will be stacked inside the customer's circle before the hand is dealt. Dealer must ask customers to do so in a courteous manner. Dealer should not touch a customer's money unless absolutely necessary.

[0028] 18. Do not stop to make change or change color once the hand has started.

[0029] 19. Do not move chips or cards from one hand to the other in the middle of a hand.

[0030] 20. Indicate all pushes by tapping the table in front of the bet.

[0031] 21. If a player is playing multiple hand, each hand will be handled as a separate transaction.

[0032] 22. Let the cards lay while you act on all hands.

[0033] 23. If a customer is playing two hands, act on each one as a separate hand; use the procedure of take an pay, rather than standoff.

[0034] 24. Payoffs will be sized up inside the circle.

[0035] 25. Never cap a bet or slide or throw chips to a customer.

[0036] 26. Clean money should be used on all payoffs.

[0037] 27. Dealers should walk the game.

[0038] 28. When tapping a dealer out for a break, the incoming dealer should stand directly behind the outgoing dealer. The outgoing dealer should exit to the right while the incoming dealer steps in from directly behind, protecting the shoe. The incoming dealer burns one card.

Proving or Backing up Hands

[0039] 1. If a dispute arises concerning the point count of a previously played hand, it may become necessary to “Back Up the Cards”

[0040] a) If this situation arises, call the Floor person.

[0041] b) At the discretion of the Floor person, the dealer shall take the cards one at a time from the discard rack in order to reconstruct the hand.

[0042] c) DO NOT ATTEMPT TO BACK UP THE CARDS TO PROVE A HAND WITHOUT THE PRESENCE OF A FLOORPERSON.

[0043] 2. If an irregularity or an error is made in the dealing of the cards, NEVER back the cards up from one hand to another to adjust it. If this situation occurs, call the Floor person immediately and abide by his/her decision.

Shuffling Procedures

[0044] 1. Immediately prior to the commencement of play and after each shoe of cards is dealt, shuffle the cards so that they are randomly intermixed. The deck shall be shuffled under the following conditions:

[0045] a) When a new set of decks is put into play, the cards are to be washed.

[0046] b) When the cut card appears during the course of play and that round of play is completed.

[0047] c) Whenever the deck has been dropped or otherwise mishandled.

[0048] d) Whenever a Pit Supervisor deems it necessary.

[0049] 2. At no time shall the dealer shuffle at the request of a player. Refer the request to a Floor person.

[0050] 3. Before a shuffle of the cards, call out “shuffle” in a clear voice (a Floor person must indicate awareness that the dealer is about to shuffle prior to the dealer removing the cards from the discard rack and shoe).

[0051] 4. The shuffle will be done as follows:

[0052] a) If the table is being opened for play, pick up each deck and place in the discard rack, altenating directions. Bring one out of the discard rack, spread cards face-up, the dealer should look for the proper card sequence to assure that all cards are present, and that none are duplicated. Flip cards check backs looking for blemishes, flaws or bent cards.

[0053] b) House Shuffle.

[0054] c) Call for roll. Get acknowledgment. Offer cards to be cut. Finish the cut.

[0055] d) Cut one deck off the back of the cards and return the cards to the shoe.

Irregularities

[0056] When the Dealer has Incorrect Number of Cards:

[0057] 1. Under all circumstances a Floor person must be called whenever a dealer has an incorrect number of cards. The Floor person will instruct the dealer on the proper procedures and explain the player's options to them. The dealer will never attempt to correct the situation by him/herself.

[0058] 2. If the dealer misses dealing the first card to him/herself, the dealer shall continue dealing the first two cards to each player, deal the appropriate number of cards to him/herself and then complete the hand normally.

[0059] 3. If the dealer misses dealing him/herself any cards at all and has begun acting on player's hands, he/she will complete acting an all player's hands, then deal him/herself two cards and proceed to act appropriately on his/her hand.

[0060] 4. If the dealer has more than one up card, the top card or cards will be burned, leaving the bottom up-card as the correct up-card and he hand will be played normally.

[0061] 5. If the dealer has more than one hole card, the bottom card or cards will be burned, leaving the top hole card as the correct hole card and the hand will be played normally.

[0062] 6. A Floor person should give the player the option of calling their hand(s) dead or playing them out, if he/she feels any of the above situations so warrant.

[0063] When the Player has Incorrect Number of Cards:

[0064] 1. When more than two cards are dealt to a player's hand, the hand is dead and the cards will be burned.

[0065] 2. If no cards are dealt to the player's hand, the hand is dead and the player shall be included in the next deal. If only one card is dealt to the player's hand, at the players option, the dealer shall deal the second card to the player after all other players have received a second card.

[0066] 3. UNDER ALL OF THE CIRCUMSTANCES ABOVE, THE DEALER SHALL FIRST CALL A FLOOR PERSON AND EXPLAIN THE CIRCUMSTANCES AND ABIDE BY THE DECISION AN INSTRUCTIONS OF THE FLOOR PERSON. DO NOT ATTEMPT TO RESOLVE THE SITUATION WITHOUT THE PRESENCE OF FLOOR PERSON!

[0067] 4. Once again, other players should have the option of calling their hand(s) dead.

[0068] Cards Inadvertently Exposed:

[0069] 1. A card found turned face upwards in the shoe shall not be used in the game and shall be placed in the discard rack.

[0070] 2. A card drawn in error that has been exposed to the players or dealer shall not be used: the exposed card is to be burned and placed in discard rack.

[0071] 3. A card drawn in error without its face being exposed shall be used as though it were the next card from the shoe.

[0072] 4. Cards dealt to a dead spot (i.e., a box with no wager) shall be removed from the spot and burned. The hand is dead and will receive no play.

[0073] 5. If a dealer mistakenly hits his/her hand when it totals 6 or more, the hit card will be burned, and the dealer will stand on the original hand.

[0074] 6. If any of the above situations occur, immediately notify a Floor person and proceed only under his/her discretion.

[0075] Player Misses Being Hit:

[0076] 1. If a player misses being hit, a Floor person must be called and the following will apply:

[0077] a) Regardless if the dealer's hand is or is not exposed, the player will be given the option of:

[0078] Calling the hand dead, or playing the hand out after the other players have completed their hands.

[0079] b) The dealer's hand should not be hit until all customers' hands are completed.

[0080] Exception: If the dealer's hand has already received a hit card when the missed hit is discovered, the dealer's hand must be completed before the missed player(s) may complete their hand(s).

[0081] 2. If the player has 5 or more and misses being hit, call a Floor person who will make a decision on what will be done

[0082] 3. UNDER NO CIRCUMSTANCES ARE CARDS TO BE BACKED UP.

[0083] More than One Player Wagering on a Box

[0084] 1. Only one player will be allowed to control the play on a box.

[0085] 2. Only one player will be responsible for any play signals or hand decisions.

CHINA TOWN RULES

[0086] Dealing hands:

[0087] 1. Dealer deals cards from left to right.

[0088] 2. Every player receive two cards face up and the dealer receives his/her two cards the first car dealt to the dealer's hand is always dealt face up and placed in the center of the layout. The second card dealt to the dealer will always be tucked under the dealer's up card.

[0089] 3. Player(s) look(s) their hand(s) and decide to take one hit or not. Note: only one hit allowed.

[0090] 4. Dealer flips up his/her second card and takes a third card or stays depending the total value of his/her cards. Dealer takes third card if total value of cards 0-5,6 or higher dealer does not take third card stays.

[0091] 5. Calculating total value of the cards simply adding cards value together. Face cards and tens valued 0. Player having two picture card (not ten): K-Q, K-J or Q-J and the third card is the missing face card the rank of the hand Becomes higher then nine. 1

Having:Third card:
K-QJ
K-JQ
Q-JK

[0092] Having K-Q-J hand being called “HIGH COURT”If all three card also have same suit then hand called “ROYAL HIGH COURT”—Highest possible hand.

[0093] Payouts:

[0094] All winning wager is paid even money.

[0095] Royal court pays 3 to 2.

[0096] Royal high court pays 3 to 1.

[0097] Order of hands: Highest hand is Royal high court: K-Q-J all same suit 2

Royal courtK-Q-J
9any combination of 9
8any combination of 8
7 - / / - of 7
6 of 6
5 of 5
4any combination of 4
3 of 3
2 of 2
1 of 1
0ten with face cards or
6 + 4 or any comb. Of 10

[0098] Cards: Regular poker cards (52 cards per deck)

[0099] Number of decks: This could be played with:

[0100] 1 or 2 decks (hand dealt)

[0101] 4,6 or 8 decks (shoe dealt)

[0102] The game “CHINA TOWN” was invented & designed by Andras & Anetta Regos January of 2001.

[0103] Statistical evalution of theoretical percentages of CHINA TOWN 3

Variations of each hand
Variations for single deck (52 cards)Average outcome
02,32010.0155
12,3409.9299
22,28810.1556
32,3409.9299
42,28810.1556
52,3409.9299
62,28810.1556
72,3409.9299
82,28810.1556
92,3409.9299
Royal court: 60387.2667
Royal high court: 45.809.0000
All variations: 23.236
Projected decisions per hour: 50 to up to 120
Projected hands per hour: 80 to up to 420
Theoretical hold: 10.115% to up to 12.230
House advantage: 0.284 to up to 0.312

[0104] 4

Variations for double deck (104 cards)
019,4249.6108
118,61610.0279
218,41610.1368
318,61610.0279
418,41610.1368
518,61610.0279
618,41610.1368
718,61610.0279
818,41610.1368
918,61610.0279
Royal court: 480388.9167
Royal high court: 45.833.7500
All variations: 186.680
Projected decisions per hour: 60 to up to 140
Projected hands per hour: 85 to up to 440
Theoretical hold: 11.299% to up to 13.357%
House advantage: 0.426 to up to 0.468

[0105] 5

Variations for 4 decks (208 cards)
0158,9129.4179
1148,52810.0764
2147,74410.1298
3148,52810.0764
4147,74410.1298
5148,52810.0764
6147,74410.1298
7148,52810.0764
8147,74410.1298
9148,52810.0764
Royal court: 3,840389.7458
Royal high court: 2565.846.1875
All variations: 1.496.624
Projected decisions per hour: 80 to up to 160
Projected hands per hour: 90 to up to 480
Theoretical hold: 14.556% to up to 16.212%
House advantage: 0.648 to up to 0.802

[0106] 6

Variations for 6 decks (312 cards)
0540,3209.3550
1500,84010.0924
2499,08810.1279
3500,84010.0924
4499,08810.1279
5500,84010.0924
6499,08810.1279
7500,84010.0924
8499,08810.1279
9500,84010.0924
Royal court: 12,960390.0228
Royal high court: 8645.850.3426
All variations: 5.054.696
Projected decisions per hour: 85 to up to 165
Projected hands per hour: 95 to up to 500
Theoretical hold: 17.855% to up to 18.464%
House advantage: 0.988 to up to 1.122

[0107] 7

Variations for 8 decks (416 cards)
01,285.5049.3238
11,186.65610.1005
21,183.55210.1269
31,186.65610.1005
41,183.55210.1269
51,186.65610.1005
61,183.55210.1269
71,186.65610.1005
81,183.55210.1269
91,186.65610.1005
Royal court: 30,720390.1615
Royal high court: 2,0485,852.4219
All variations: 11,985.760
Projected decisions per hour: 90 to up to 170
Projected hands per hour: 100 to up to 520
Theoretical hold: 19.925% to up to 22.475%
House advantage: 1.215 to up to 1.645