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[0001] Provisional Patent application No. 60/211,647, I, Grant Beam was granted a provisional patent for the same on June fifteenth in the year two thousand. (Jun. 15, 2000).
[0002] Not Applicable.
[0003] As stated, the invention of Grant Beam, is a board game based on the same kind of playing board used in chess and/or checkers utilizing the same basic board layout and square size using alternating light and dark squares, but that is where the similarity ends.
[0004] The game, “Spire Grant's Game”, is quite different from both chess and/or checkers as I will describe in the summary. My goal is to make another board game that could be played on the same type of board as chess or checkers but that the moves and strategy to be totally different.
[0005] “Spire Grant's Game” is a board game
[0006] Figure A and B(
[0007] Figure A and B(
[0008] Figure A and B(
[0009] Figure C can be used to show the look ofthe game.
[0010] My invention is a board game and its process of play and setup as follows:
[0011] The Board Game:
[0012] Must be of sixty-four light and dark squares. Ex. Chess or Checker Board.
[0013] The Playing Pieces:
[0014] Numbers eight for each side. Four tall pieces and four short pieces all the same. One set of one color and the other set of another color. (16 all total).
[0015] Setting Up the Men:
[0016] For playing purposes the board must be placed so on the bottom corner square on the right-hand side shall be dark. Then place the eight dark playing pieces on the first eight squares of the corresponding color on the board. The tall four on the back row, the short four on the front row. Then the same should be done with the light playing pieces on the other side of the board. The tall four on the back row, the short four in the front row.
[0017] How to Play the Game:
[0018] Movement of the Men:
[0019] There is NO JUMPING, NO DIAGONAL MOVEMENT.
[0020] These are two basic movements: Figures A and B(
[0021] The Small Pyramid:
[0022] Figure A and B(
[0023] Capturing Men:
[0024] Playing pieces of the same type can not capture another, ex. the tall spire may not capture another tall spire, likewise the small pyramid may not capture another small pyramid (tall captures small, and small captures tall). When capturing men your playing piece must assume the captured playing piece space. The captured piece is then removed from the board.
[0025] Pushing Men:
[0026] While the same type of playing piece cannot capture another they can however push another playing piece of its same type. Ex. A tall piece may assume the space of another tall piece of the opposite color, in which case that piece would be pushed back or to the side, depending on the direction being pushed, one space. This rule of course applies also to the small playing piece.
[0027] YOU CANNOT PUSH A PLAYING PIECE OFF THE BOARD.
[0028] YOU CANNOT PUSH TWO PLAYING PIECES AT ONCE.
[0029] YOU CANNOT PUSH YOUR OWN PLAYING PIECES.
[0030] Once a playing piece has been pushed that piece May Not push back until the turn, that it has not been pushed. (in this way you won't get caught in “you pushed me, I'll push you back” type of game).
[0031] In order to win the game, you must get the same number of your playing pieces that your opponent has left on the board to your opponent's back line. Ex. If your opponent has five playing pieces left on the board then you must get five of your playing pieces on your opponent's back line to win. Tall or short it doesn't matter each playing piece counts the same. The only other way to win is to capture all your opponent's playing pieces.
[0032] The Composition of the Game:
[0033] The game may be made out of any number of compositions of matter depending on the cost of manufacturing, ex. wood, plastic or even stone.