It also comprises steps of, forming graphic images of a player participating in the actually played game, reading out from the archive system the past data of the substitute player and adding the substitute player to the game, and displaying the player whose graphic 1.mage is formed and having his past data added thereto.
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[0001] The present invention relates to improvements of a broadcast system using real-time sports data and method thereof, and more specifically relates to a system and method thereof for proceeding with a game by incorporating other elements to actual sport game images.
[0002] As a matter of course, a game is broadcast as it is played, regardless of the game is baseball, golf or soccer.
[0003] However, it will be more interesting if a viewer (fan) can predict the process of a game now starting with a high probability in advance, even in a time sequence as in the actual game, and watch the game while comparing his own prediction and the actual process of the game.
[0004] Specifically, assume that a Japanese professional baseball game is broadcast on TV and a pitcher of the viewer's favorite team is being hit wildly by his counterparts. It is natural that the viewer would wish if they could have Mr. Randy Johnson as a relief pitcher, who is one the most excellent pitchers in the United States. This will be also the case with soccer or golf games, and viewers always dream of inviting excellent players to their favorite teams.
[0005] In addition, how enjoyable it will be if a viewer himself could play a role of virtual manager of the team to have other actual excellent professional players under his control to manage at his will.
[0006] It is the major object of the present invention to provide a system, which incorporates real time sport data and the method thereof, capable of predicting with high probability the progress and the result of a game by imitating game actually starting.
[0007] Another object of the present invention is to provide system, which incorporates real time sport data and the method thereof, enabling desired players not belonging to the team to join the actual game during the progress of the game.
[0008] Still other object of the present invention is to provide a system, which incorporates real time sport data and the method thereof, enabling one to fully take a position of a supervisor such as a manager of an actual game to have command of the team. Each of these objects intends to bring about tremendous interest to viewers.
[0009] As the summary of the object of the present invention, it is intended to offer game character by making a viewer himself to participate in an actual game now playing or starting.
[0010] Specifically, the present invention is characterized as below.
[0011] Namely, it comprises: a host computer having inputted thereto at least members of players each participating in a game actually played; an archive system having stored therein the past actual, data of the players concerned with the game; a graphic system for forming a graphic image for each of players; and a program for progressing the game.
[0012] It also comprises: a step of forming graphic images of a player to be participating in the actually played game by use of the program; a step of reading out from the archive system the past data of the substitute player and adding the player thereto; and a step of displaying the player whose graphic image is formed and whose past data is added thereto, and enabling to predict the result of the game virtually played by starting the program.
[0013] Furthermore, it comprises: a personal computer; an archive system having actual broadcast images captured by the personal computer and actual data of present or past stored therein; an input system for real-time data of players or so during playing the game; a graphic system for forming graphic images of the real-time data and the play of the game; and comprising steps of: calling to the actual broadcast images a desired substitute player differing from the player of the game; forming a graphic image of the substitute player by use of the graphic system; reading out the past data of the substitute player and add the player thereto; displaying on the actually broadcast images the graphic image of the substitute player having the past data added thereto, such that immediately following the last step a result different from the actual broadcast images is displayed by use of the past data of the substitute player and the presently inputted real-time data.
[0014] In addition, the above image broadcast system may be any one of BS digital, CS digital or surface digital broadcast. The data can use communication circuit such as Internet, and further, the data consist of real-time new data and existing data and transmitted in accordance with a schedule. However, it is possible to transmit a data of requested contents at an arbitrary timing by request and an image and a data related therewith can be simultaneously transmitted by linking then each other. It is also important that the link between the image and the related data should not be destroyed in the broadcast station by virtue of enabling to transmit and broadcast the image and related data real-time from the actual spot.
[0015] Further, it is necessary that the receiving terminal of the data to have a capability equal to or exceeding that of a personal computer. It is so arranged that the receiver terminal can down road computer software, the transmitted data including still picture will not be diverted and, after the completion of a game, the data will be erased automatically or the existing data can be stored in the terminal.
[0016] Further, it is also characterized in that the above graphic images can be, in addition to dynamic images, still images, and the actual broadcast images and the graphic images are displayed on two or more screens without being superimposed one another on a same display.
[0017] The accompanying drawings, which are incorporated in and constitute a part of the specification, illustrate presently preferred embodiments of the invention, and together with the general description given above and the detailed description of the preferred embodiments given below, serve to explain the principles of the invention.
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[0043] First, in describing a preferred embodiment of the present invention, the basic system will be illustrated with reference to
[0044] In
[0045] Namely, as shown in
[0046] Also respectively denoted are, (C) a touch pen and, as shown in the figure, the touch pert (C) may be made to function on the PC (B) through the touch board (D) or directly on the monitor display unit (A), and (E) a real-time sever for transmitting the image signal from the personal computer (B) through ordinary communication line.
[0047]
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[0049] Further, on the left hand side of the display (A) , there are arranged a display unit (
[0050] The side of the actual input means will now be described with reference to
[0051] In
[0052] Assume a pitcher throws a first ball and a batter lets the pitched ball go by, the position of pitched ball is shown on the figure of strike zone (
[0053] As a result, the pitched position, the kind of the pitched ball, which is straight here, and the numeral “
[0054] In this manner, inputs are repeated and as shown in
[0055]
[0056]
[0057] In the figure, one point is recorded on the column of the first inning on the score board, and the batter (displayed as
[0058] In this manner, data is obtained in an actual baseball stadium, by executing the above operation by inputting every single action of the pitchers and batters and results thereof throughout until the end of the game.
[0059] According to the present description, in
[0060] The data inputted is stored in a real-time server (E) through an ordinary communication line. Specifically, while the data is stored in the real-time server, since the data of currently running game is to be stored, at lest an old data and the past data older than that are stored in the server (F) of the archive data in
[0061] Note that in the figure, (G) denotes a graphic data server in which, in the case of professional baseball, the graphic figure of body shape of all player of the professional baseball teams are stored in advance, and a program is installed by which appropriate figures can be drawn by operation of viewers.
[0062] (Embodiment 1)
[0063] According to a first preferred embodiment which offers interests to viewers of the present invention, as soon as the names of opposing team members participating the baseball game was announced, it is possible to predict in advance the result of the game as if the game has been played actually.
[0064] That is, the data of the competing teams and all the members thereof is read from the archive data server (F) wherein the archive data has been stored, and is superimposed on the graphic images of the players stored in the graphic data server (G).
[0065] Then, the game is started and, in this case, a program for proceeding the baseball game under the conditions, each inputted in each occasion, has been installed in the PC (
[0066] When a viewer clicks a “play ball” on an initial menu not shown, in most cases, an image like one shown in
[0067] In this case, by storing the anticipated data of the above game by an appropriate means and, as shown in
[0068] (Embodiment 2)
[0069] Assume that the favorite team of a viewer is losing a baseball game by one point in the last half of the ninth inning with the bases full at two out, so that a game ending hit by the next batter will turn the tide in the game. It is only natural that he dreams of the presence of the world leading homerun hitter “Sammy Saucer” in this scene.
[0070] Accordingly, the same graphic image in the graphic server (G) is read by attaching the same data of the archive server (F) and, as shown in
[0071] In this case, actual broadcast is run on the screen of the PC (
[0072] Assume that the game was over in the actual broadcast by swing out of the batter (H) of a forkball controlled to the inside low. The ball of the pitcher (K) who has won the strike out was input at the moment of pitch by above described inputting staff and stored in a real-time server (E) through communication line. Accordingly, the ball pitched to Sammy Saucer (J) by the pitcher is lagged a little from the ball pitched in the actual broadcast.
[0073] At this time, Sammy Saucer (J) who is strong at inside low forkball and having the data of the fact stored in the server (F) as archive data will hit the ball to swat, for example, a homer with bases full turning the tide in the game.
[0074] Thereby, although the batter (H) in the actual broadcast is regretfully struck out, immediately following this, Sammy Saucer hits homer with the same ball to give final satisfaction to the viewer, by being true to his expectations and the fact that his favorite team has won the game as expected.
[0075] In this manner, during the actual broadcast, it is possible to change entire players in such cases, as the game is boring, and run the game using the game program installed in the PC (
[0076] (Embodiment 3)
[0077] Although above descriptions have been made with regard to baseball games, the range of application of the present invention can be very wide.
[0078] It is possible that such application to cover: individual sports such as golf, fencing, tennis and table tennis; group sports such as baseball, soccer, and basketball; grapple games such as sumo, wrestling, and boxing; sports coexisting with nature such as surfing, skiing, skating and swimming; sports having objective matters such as fishing and hunting; and entertainment such as go, chess, Japanese chess, dance and billiard.
[0079] Although not to be described in detail, by watching that a player having uniform number of <83> has humbled a ball in an actual broadcast of an American football game shown in
[0080] Furthermore, in the soccer game shown in
[0081] Similarly,
[0082] Upon watching the actual broadcast, a viewer finds that shoot made by a player of his side was blocked by the opponent keeper (N), and displays graphic images of both teams on the left side portion of the display screen as shown in the figure. Thereby, by arranging powerful players on his side and passing the ball from player (O) to player (P) of his side enabling the player to try the goal without being blocked by the opponent keeper (N) . By carrying out lest of the game as the viewer wants, he can feel deep interest and satisfaction.
[0083]
[0084]
[0085] In addition, as shown in
[0086] Generally speaking, the advantage of the present invention is that it enables a watcher himself to participate in the sport or game actually proceeding, to let an excellent player of the past or present to play in the game, or run the actual game in line with free ideas of the watcher.