Matches 1 - 50 out of 50


Match Document Document Title
US20110098094 ELECTRONIC SCORING SYSTEM, METHOD AND ARMOR FOR USE IN MARTIAL ARTS  
An electronic scoring system for use in a variety of martial arts (including traditional styles of martial arts, mixed martial arts, weapons based martial arts or the fighting arts generally). The...
US20130005417 MOBILE DEVICE ACTION GAMING  
A method includes, at a server, comparing (a) a geographic position of a mobile wireless device held by a person who is a target in a game with (b) an indication of a targeted position related to...
US20110111815 SYSTEM AND METHOD FOR FANTASY MIXED MARTIAL ARTS GAME  
Embodiments for a system and method for establishing a plurality of MMA fantasy leagues to a plurality of participants utilizing an automated web-based platform are disclosed. In each embodiment,...
US20110159939 FIGHT ANALYSIS SYSTEM  
A fight analysis system to objectively determine the quality and quantity of strikes in a fight. In one exemplary embodiment, one fighter wears a plurality of passive RFID tags at different...
US20050014543 Game apparatus, game program and game method  
A game apparatus includes a CPU, and the CPU executes a game process. When a player character encounters an enemy character in a game world, a battle screen is displayed on a monitor. On the...
US20060281509 Action video game for wagering where the player's reward to a challenge is determined by combining the player's skill in facing the challenge with the realization of a randomly generated event, where the likelihood of each possible realization of the random event depends on the player's skill  
An action video game for wagering that determines the player's monetary reward in a round of play by combining the player's skill in facing a challenge presented by the game with the realization...
US20050221879 Game information processing apparatus and game control program  
According to the exceptional processing of new damage, when the character (230) succeeds in passing the first devastating flame (340A) and drops into the next devastating flame 340D, since the...
US20090312081 Entertainment System and Method of Operation Thereof  
An entertainment system (1) comprises a gaming server (2), a player station (3) operable by a player to display a simulation of a multi-stage accumulator game having a boxing theme, and a...
US20080200226 GAME DEVICE, GAME ADVANCING METHOD, PROGRAM, AND RECORDING MEDIUM  
Fun of a game is increased by causing decision when a player selects an attack technique of a player character against an enemy character to influence the progress of the game and a wasted time is...
US20080039166 Systems and methods for multi-character online gaming  
Certain embodiments of the present invention provide a game system including a first character set, a character exchange component, and a competition component. The first character set is adapted...
US20070060233 Video Game System and Method with Trade Based Characters, Weapons and Fight Environments  
The disclosure describes a method of video gaming. In a first step, a screen having a plurality of characters is displayed. Each of the plurality of characters represents a trade so that a player...
US20090163262 SCHEME FOR INSERTING A MIMICKED PERFORMANCE INTO A SCENE AND PROVIDING AN EVALUATION OF SAME  
A method for use in relation to a performance includes receiving a selection of a reference video segment, capturing a performance with a camera, generating a new video segment that is...
US20150126260 SYSTEM AND METHOD FOR PROXIMITY AND MOTION DETECTION FOR INTERACTIVE ACTIVITY  
A portable sword-type gaming device and method of using. The device including; a sword blade; a sensor system; a communications system; and a strike determiner receiving input from one or more of...
US20070060232 Guard condition system  
A guard condition system for determining whether to block an attack against a character in a multi-character party within an entertainment game is disclosed. A multi-character party may be divided...
US20050250565 Game software and game machine  
Game software having a routine for displaying two or more cards selectable by a player, a routine for enlarging the selected card and displaying the enlarged card, a routine for searching and...
US20060035693 Game system, server and game processing method  
The invention provides a game system in which both a collection nature of a game using objects to be read and amusement of the game itself are realized. This game system includes a reading unit...
US20120309480 VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM  
In a video game processing apparatus, it is determined whether a player character encounters an enemy character on a movement field or not in accordance with a predetermined rule. A predetermined...
US20130005419 SYSTEM AND METHOD FOR FANTASY MMA PICK 'EM TOURNAMENT GAME  
Embodiments for a system and method for establishing a plurality of fantasy MMA tournaments to a plurality of participants utilizing an automated web-based platform are disclosed. In each...
US20070265047 VIDEO GAME PROCESSING APPARATUS, A METHOD AND A COMPUTER PROGRAM PRODUCT FOR PROCESSING A VIDEO GAME  
An added value is set to a battle tool for customizing the battle tool stored as battle tool information in a battle tool information managing table in response to customization request by...
US20070213108 RECOGNIZABLE MODEL  
A recognizable model for an online game having multiple character roles, pets, stage artifacts, pieces or equipment is provided. The recognizable model includes a body and an identifiable chip...
US20150148114 Contact sensing device and system  
A contact sensing device and system includes all the required sensing components, including a capacitive sensor and an elongate portion configured to generate at least one sense signal upon...
US20120270617 Man Trouble Gaming Application, System, and Methods  
The disclosure describes an application, system and method of a video game that simulates real world human relationships. In one embodiment, the video game first allows a game player to configure...
US20060046803 Method for generating game element from photographed image  
When a player character has a raw stone material, a player can carry out material conversion at an arbitrary timing. In the material conversion, the player captures an arbitrary image in a real...
US20070087801 Method and system for controlling a game involving battles  
In a game system, a PC control unit controls an attack on an enemy character by a player's character. An enemy character control unit controls an attack on the player's character by the enemy...
US20080039165 Systems and methods for a scouting report in online gaming  
Certain embodiments of the present invention provide a method for providing a scouting report in a gaming system including selecting a player, collecting competition data based at least in part on...
US20080076567 Game device and storage medium storing game program  
A game device obtains first data from a first sensor and second data from a second sensor, wherein the first data represents a value according to an orientation or movement of a first input...
US20100267436 METHOD AND SYSTEM FOR OPERATING ONLINE 8-DIRECTION BATTLE GAME USING PERSONAL COMPUTER  
A method and system for operating an online 8-direction battle game using a personal computer (PC) are provided. The system operates the 8-direction battle game through interfacing with a game...
US20060116186 Game program  
In the game program, a computer 100 is operated as means for moving a game character in a game field, based on an input signal inputted from an operation unit 114 and outputting the motions to...
US20070111771 Message output device, message control method, program, and information recording medium  
A battle situation detection unit (205) detects progress status of a battle controlled by a battle control unit (204) and winning and losing statuses of friend and enemy sides. An audio data...
US20120196660 METHOD AND SYSTEM FOR VISION-BASED INTERACTION IN A VIRTUAL ENVIRONMENT  
Method, computer program and system for tracking movement of a subject within a video game. The method includes receiving data from a plurality of fixed position sensors comprising a distributed...
US20070149266 ABILITY VALUE DISPLAY CONTROL IN A VIDEO GAME  
A player character's current ability value, which changes in accordance with a game progress, is displayed in such a way that a player is able to grasp the value instinctively and instantaneously...
US20060287027 Real-time control system for console-based gaming  
A control layout for a game console that supports intuitive play of a game comprising both first person point of view (FPPOV) and third person point of view (TPPOV) control elements. The game...
US20080039167 Systems and methods for point value based match-up in online gaming  
Certain embodiments provide a method for determining a value for a set of characters in an online game including selecting a set of characters, determining a point value for at least one character...
US20130288762 NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM, AND GAME SYSTEM  
A non-transitory computer-readable storage medium with a game program stored thereon, the game program instructing a computer to perform the following processes: a reception process to receive an...
US20110256914 Interactive games with prediction and plan with assisted learning method  
A method for engaging a player or a pair of players in a motion related game including the steps of attaching plural geometrical colored elements onto selected portions of the player(s) garments...
US20090117958 BOXING GAME PROCESSING METHOD, DISPLAY CONTROL METHOD, POSITION DETECTION METHOD, CURSOR CONTROL METHOD, ENERGY CONSUMPTION CALCULATING METHOD AND EXERCISE SYSTEM  
Glove type input articles 7L and 7R are imaged by an imaging unit 51 of a cartridge 3 in order to calculate the positions thereof. Virtual screens are prepared respectively for the input articles...
US20070265046 VIDEO GAME PROCESSING APPARATUS, A METHOD AND A COMPUTER PROGRAM PRODUCT FOR PROCESSING A VIDEO GAME  
A predetermined time point is added to an accumulated value of the time point in accordance with lapse of time. A special effect and a special effect applied value set to the special effect are...
US20100137050 VIDEO GAME PROCESSING APPARATUS, METHOD AND COMPUTER PROGRAM PRODUCT OF PROCESSING VIDEO GAME  
A video game, in which a player character operated by a player fights against an enemy character and one character wins by lowering a life parameter for the other character by means of an attack...
US20120100900 Method for operating a mobile device to control a main Unit in playing a video game  
A method for operating a mobile device to control a main unit in playing a video game by boosting a predetermined execute program in the main unit and starting up the mobile device for enabling...
US20120225703 METHOD FOR PLAYING A VIDEO GAME ON A MOBILE DEVICE  
A method for playing a video game on a mobile device by starting up the mobile device for enabling the mobile device to select a predetermined game program and to execute the selected game program...
US20130196728 GAME SYSTEM  
An object of the present invention is to provide a game system in which when data is transmitted to a game apparatus of a receiver side, the influence which the transmitted data has on a game...
US20100304813 Protocol And Format For Communicating An Image From A Camera To A Computing Environment  
A media feed interface may be provided that may be used to extract a media frame from a media feed. The media feed interface may access a capture device, a file, and/or a network resource. Upon...
US20100184498 VIDEO GAME PROCESSING APPARATUS, METHOD AND COMPUTER PROGRAM PRODUCT OF PROCESSING VIDEO GAME  
A video game processing apparatus for controlling progress of a video game is provided. The video game includes a battle against an enemy character. A basic character that becomes a basis for the...
US20140004916 METHOD OF COMBINING FULL CONTACT SPORTS WITH BALL GAMES  
Disclosed is an interactive game playable by a viewer/player over a communication network; said game including recorded video imagery captured within a dedicated recording and data transmission...
US20100144414 SYSTEM AND METHOD FOR GATHERING AND ANALYZING OBJECTIVE MOTION DATA  
The systems and methods described herein attempt to provide data capture and analysis in a non-intrusive fashion. The captured data can be analyzed for qualitative conclusions regarding an...
US20170182405 Classifying collision events using inertial and audio data  
Systems, apparatuses and methods may obtain motion data, obtain audio data, and detect a collision between a handheld device and an object based on the motion data and the audio data. In one...
US20160184713 SYSTEM AND METHOD FOR GATHERING AND ANALYZING OBJECTIVE MOTION DATA  
The systems and methods described herein attempt to provide data capture and analysis in a non-intrusive fashion. The captured data can be analyzed for qualitative conclusions regarding an...
US20160093173 GAMING MACHINE FOR EXECUTING A FIGHTING GAME BASED ON A CHOICE SELECTED BY A PLAYER  
In a process (1-1), a plurality of choices, in each of which the content of fighting between the first moving body object and the second moving body object is assigned, are displayed on the...
US20160089604 GAME-PROVIDING DEVICE AND SOFTWARE PROGRAM FOR GAME-PROVIDING DEVICE  
If a carryover condition has been satisfied such that the attacks against an enemy character, which are carried out by the player character in a first battle scene against the enemy character that...
US20140106833 SYSTEM AND METHOD FOR GATHERING AND ANALYZING OBJECTIVE MOTION DATA  
The systems and methods described herein attempt to provide data capture and analysis in a non-intrusive fashion. The captured data can be analyzed for qualitative conclusions regarding an...

Matches 1 - 50 out of 50