Match
|
Document |
Document Title |
|
US20110098094 |
ELECTRONIC SCORING SYSTEM, METHOD AND ARMOR FOR USE IN MARTIAL ARTS
An electronic scoring system for use in a variety of martial arts (including traditional styles of martial arts, mixed martial arts, weapons based martial arts or the fighting arts generally). The... |
|
US20130005417 |
MOBILE DEVICE ACTION GAMING
A method includes, at a server, comparing (a) a geographic position of a mobile wireless device held by a person who is a target in a game with (b) an indication of a targeted position related to... |
|
US20110111815 |
SYSTEM AND METHOD FOR FANTASY MIXED MARTIAL ARTS GAME
Embodiments for a system and method for establishing a plurality of MMA fantasy leagues to a plurality of participants utilizing an automated web-based platform are disclosed. In each embodiment,... |
|
US20110159939 |
FIGHT ANALYSIS SYSTEM
A fight analysis system to objectively determine the quality and quantity of strikes in a fight. In one exemplary embodiment, one fighter wears a plurality of passive RFID tags at different... |
|
US20050014543 |
Game apparatus, game program and game method
A game apparatus includes a CPU, and the CPU executes a game process. When a player character encounters an enemy character in a game world, a battle screen is displayed on a monitor. On the... |
|
US20060281509 |
Action video game for wagering where the player's reward to a challenge is determined by combining the player's skill in facing the challenge with the realization of a randomly generated event, where the likelihood of each possible realization of the random event depends on the player's skill
An action video game for wagering that determines the player's monetary reward in a round of play by combining the player's skill in facing a challenge presented by the game with the realization... |
|
US20050221879 |
Game information processing apparatus and game control program
According to the exceptional processing of new damage, when the character (230) succeeds in passing the first devastating flame (340A) and drops into the next devastating flame 340D, since the... |
|
US20090312081 |
Entertainment System and Method of Operation Thereof
An entertainment system (1) comprises a gaming server (2), a player station (3) operable by a player to display a simulation of a multi-stage accumulator game having a boxing theme, and a... |
|
US20080200226 |
GAME DEVICE, GAME ADVANCING METHOD, PROGRAM, AND RECORDING MEDIUM
Fun of a game is increased by causing decision when a player selects an attack technique of a player character against an enemy character to influence the progress of the game and a wasted time is... |
|
US20080039166 |
Systems and methods for multi-character online gaming
Certain embodiments of the present invention provide a game system including a first character set, a character exchange component, and a competition component. The first character set is adapted... |
|
US20070060233 |
Video Game System and Method with Trade Based Characters, Weapons and Fight Environments
The disclosure describes a method of video gaming. In a first step, a screen having a plurality of characters is displayed. Each of the plurality of characters represents a trade so that a player... |
|
US20090163262 |
SCHEME FOR INSERTING A MIMICKED PERFORMANCE INTO A SCENE AND PROVIDING AN EVALUATION OF SAME
A method for use in relation to a performance includes receiving a selection of a reference video segment, capturing a performance with a camera, generating a new video segment that is... |
|
US20150126260 |
SYSTEM AND METHOD FOR PROXIMITY AND MOTION DETECTION FOR INTERACTIVE ACTIVITY
A portable sword-type gaming device and method of using. The device including; a sword blade; a sensor system; a communications system; and a strike determiner receiving input from one or more of... |
|
US20070060232 |
Guard condition system
A guard condition system for determining whether to block an attack against a character in a multi-character party within an entertainment game is disclosed. A multi-character party may be divided... |
|
US20050250565 |
Game software and game machine
Game software having a routine for displaying two or more cards selectable by a player, a routine for enlarging the selected card and displaying the enlarged card, a routine for searching and... |
|
US20060035693 |
Game system, server and game processing method
The invention provides a game system in which both a collection nature of a game using objects to be read and amusement of the game itself are realized. This game system includes a reading unit... |
|
US20120309480 |
VIDEO GAME PROCESSING APPARATUS AND VIDEO GAME PROCESSING PROGRAM
In a video game processing apparatus, it is determined whether a player character encounters an enemy character on a movement field or not in accordance with a predetermined rule. A predetermined... |
|
US20130005419 |
SYSTEM AND METHOD FOR FANTASY MMA PICK 'EM TOURNAMENT GAME
Embodiments for a system and method for establishing a plurality of fantasy MMA tournaments to a plurality of participants utilizing an automated web-based platform are disclosed. In each... |
|
US20070265047 |
VIDEO GAME PROCESSING APPARATUS, A METHOD AND A COMPUTER PROGRAM PRODUCT FOR PROCESSING A VIDEO GAME
An added value is set to a battle tool for customizing the battle tool stored as battle tool information in a battle tool information managing table in response to customization request by... |
|
US20070213108 |
RECOGNIZABLE MODEL
A recognizable model for an online game having multiple character roles, pets, stage artifacts, pieces or equipment is provided. The recognizable model includes a body and an identifiable chip... |
|
US20150148114 |
Contact sensing device and system
A contact sensing device and system includes all the required sensing components, including a capacitive sensor and an elongate portion configured to generate at least one sense signal upon... |
|
US20120270617 |
Man Trouble Gaming Application, System, and Methods
The disclosure describes an application, system and method of a video game that simulates real world human relationships. In one embodiment, the video game first allows a game player to configure... |
|
US20060046803 |
Method for generating game element from photographed image
When a player character has a raw stone material, a player can carry out material conversion at an arbitrary timing. In the material conversion, the player captures an arbitrary image in a real... |
|
US20070087801 |
Method and system for controlling a game involving battles
In a game system, a PC control unit controls an attack on an enemy character by a player's character. An enemy character control unit controls an attack on the player's character by the enemy... |
|
US20080039165 |
Systems and methods for a scouting report in online gaming
Certain embodiments of the present invention provide a method for providing a scouting report in a gaming system including selecting a player, collecting competition data based at least in part on... |
|
US20080076567 |
Game device and storage medium storing game program
A game device obtains first data from a first sensor and second data from a second sensor, wherein the first data represents a value according to an orientation or movement of a first input... |
|
US20100267436 |
METHOD AND SYSTEM FOR OPERATING ONLINE 8-DIRECTION BATTLE GAME USING PERSONAL COMPUTER
A method and system for operating an online 8-direction battle game using a personal computer (PC) are provided. The system operates the 8-direction battle game through interfacing with a game... |
|
US20060116186 |
Game program
In the game program, a computer 100 is operated as means for moving a game character in a game field, based on an input signal inputted from an operation unit 114 and outputting the motions to... |
|
US20070111771 |
Message output device, message control method, program, and information recording medium
A battle situation detection unit (205) detects progress status of a battle controlled by a battle control unit (204) and winning and losing statuses of friend and enemy sides. An audio data... |
|
US20120196660 |
METHOD AND SYSTEM FOR VISION-BASED INTERACTION IN A VIRTUAL ENVIRONMENT
Method, computer program and system for tracking movement of a subject within a video game. The method includes receiving data from a plurality of fixed position sensors comprising a distributed... |
|
US20070149266 |
ABILITY VALUE DISPLAY CONTROL IN A VIDEO GAME
A player character's current ability value, which changes in accordance with a game progress, is displayed in such a way that a player is able to grasp the value instinctively and instantaneously... |
|
US20060287027 |
Real-time control system for console-based gaming
A control layout for a game console that supports intuitive play of a game comprising both first person point of view (FPPOV) and third person point of view (TPPOV) control elements. The game... |
|
US20080039167 |
Systems and methods for point value based match-up in online gaming
Certain embodiments provide a method for determining a value for a set of characters in an online game including selecting a set of characters, determining a point value for at least one character... |
|
US20130288762 |
NON-TRANSITORY COMPUTER-READABLE STORAGE MEDIUM STORING GAME PROGRAM, AND GAME SYSTEM
A non-transitory computer-readable storage medium with a game program stored thereon, the game program instructing a computer to perform the following processes: a reception process to receive an... |
|
US20110256914 |
Interactive games with prediction and plan with assisted learning method
A method for engaging a player or a pair of players in a motion related game including the steps of attaching plural geometrical colored elements onto selected portions of the player(s) garments... |
|
US20090117958 |
BOXING GAME PROCESSING METHOD, DISPLAY CONTROL METHOD, POSITION DETECTION METHOD, CURSOR CONTROL METHOD, ENERGY CONSUMPTION CALCULATING METHOD AND EXERCISE SYSTEM
Glove type input articles 7L and 7R are imaged by an imaging unit 51 of a cartridge 3 in order to calculate the positions thereof. Virtual screens are prepared respectively for the input articles... |
|
US20070265046 |
VIDEO GAME PROCESSING APPARATUS, A METHOD AND A COMPUTER PROGRAM PRODUCT FOR PROCESSING A VIDEO GAME
A predetermined time point is added to an accumulated value of the time point in accordance with lapse of time. A special effect and a special effect applied value set to the special effect are... |
|
US20100137050 |
VIDEO GAME PROCESSING APPARATUS, METHOD AND COMPUTER PROGRAM PRODUCT OF PROCESSING VIDEO GAME
A video game, in which a player character operated by a player fights against an enemy character and one character wins by lowering a life parameter for the other character by means of an attack... |
|
US20120100900 |
Method for operating a mobile device to control a main Unit in playing a video game
A method for operating a mobile device to control a main unit in playing a video game by boosting a predetermined execute program in the main unit and starting up the mobile device for enabling... |
|
US20120225703 |
METHOD FOR PLAYING A VIDEO GAME ON A MOBILE DEVICE
A method for playing a video game on a mobile device by starting up the mobile device for enabling the mobile device to select a predetermined game program and to execute the selected game program... |
|
US20130196728 |
GAME SYSTEM
An object of the present invention is to provide a game system in which when data is transmitted to a game apparatus of a receiver side, the influence which the transmitted data has on a game... |
|
US20100304813 |
Protocol And Format For Communicating An Image From A Camera To A Computing Environment
A media feed interface may be provided that may be used to extract a media frame from a media feed. The media feed interface may access a capture device, a file, and/or a network resource. Upon... |
|
US20100184498 |
VIDEO GAME PROCESSING APPARATUS, METHOD AND COMPUTER PROGRAM PRODUCT OF PROCESSING VIDEO GAME
A video game processing apparatus for controlling progress of a video game is provided. The video game includes a battle against an enemy character. A basic character that becomes a basis for the... |
|
US20140004916 |
METHOD OF COMBINING FULL CONTACT SPORTS WITH BALL GAMES
Disclosed is an interactive game playable by a viewer/player over a communication network; said game including recorded video imagery captured within a dedicated recording and data transmission... |
|
US20100144414 |
SYSTEM AND METHOD FOR GATHERING AND ANALYZING OBJECTIVE MOTION DATA
The systems and methods described herein attempt to provide data capture and analysis in a non-intrusive fashion. The captured data can be analyzed for qualitative conclusions regarding an... |
|
US20170182405 |
Classifying collision events using inertial and audio data
Systems, apparatuses and methods may obtain motion data, obtain audio data, and detect a collision between a handheld device and an object based on the motion data and the audio data. In one... |
|
US20160184713 |
SYSTEM AND METHOD FOR GATHERING AND ANALYZING OBJECTIVE MOTION DATA
The systems and methods described herein attempt to provide data capture and analysis in a non-intrusive fashion. The captured data can be analyzed for qualitative conclusions regarding an... |
|
US20160093173 |
GAMING MACHINE FOR EXECUTING A FIGHTING GAME BASED ON A CHOICE SELECTED BY A PLAYER
In a process (1-1), a plurality of choices, in each of which the content of fighting between the first moving body object and the second moving body object is assigned, are displayed on the... |
|
US20160089604 |
GAME-PROVIDING DEVICE AND SOFTWARE PROGRAM FOR GAME-PROVIDING DEVICE
If a carryover condition has been satisfied such that the attacks against an enemy character, which are carried out by the player character in a first battle scene against the enemy character that... |
|
US20140106833 |
SYSTEM AND METHOD FOR GATHERING AND ANALYZING OBJECTIVE MOTION DATA
The systems and methods described herein attempt to provide data capture and analysis in a non-intrusive fashion. The captured data can be analyzed for qualitative conclusions regarding an... |