Match
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Document |
Document Title |
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US20120034971 |
SYSTEM AND METHOD FOR PROVIDING OPTIONAL COMMITMENTS TO PLAYERS WITHIN A VIDEOGAME
Optional commitments may be provided to players within a videogame. The optional commitments commit players to perform and/or abstain from certain actions within the videogame. The players may be... |
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US20130065656 |
INSTRUMENT GAME SYSTEM AND METHOD
A game system and method that uses an instrument as an input encourages a user to play along with the game's soundtrack on an instrument (e.g. guitar, bass, etc.). The game cues the player to play... |
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US20130116037 |
METHOD AND APPARATUS FOR TRIGGERING A BONUS
Embodiments of the present invention are directed to a bonus game that is common to a bank of electronic gaming devices. One or more pools accrue with each wager placed. A player qualifies to play... |
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US20090089230 |
COMPUTER GAME WITH INTUITIVE LEARNING CAPABILITY
A computer game and a method of providing learning capability thereto are provided. The computer game has an objective of matching a skill level of the computer game with a skill level of a game... |
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US20130288777 |
INTERACTIVE GAMING ANALYSIS SYSTEMS AND METHODS
An interactive gaming system is disclosed. The system comprises at least one sensor that conveys information to the system about the physical, intellectual, mental, emotional, psychological or... |
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US20140011571 |
ADVANTAGE BINGO BONUS
One or more instances of a bonus game (e.g., Class II games such as Bingo games) may be provided to players of another wagering game (e.g., a Class III game such as a slot game, a poker game,... |
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US20120052938 |
POP-UP BOOK GAMEPLAY MECHANICS
Method, article and apparatus for executing computer games, and in particular, computer-based platform games. In a platform game, a user may interact directly with and articulate pop-up book... |
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US20150182860 |
USING GAME PLAY ELEMENTS TO MOTIVATE LEARNING
Elements of game play, such as usage statistics, scores, levels, challenges, achievements, competition, and the like, are incorporated into a productivity application to assist in motivating users... |
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US20130288757 |
DYNAMIC QUESTS IN GAME
Methods, systems, and computer programs are presented for executing a game and for creating computer-generated game quests, which are referred to as dynamic quests. One method includes an... |
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US20100331075 |
USING GAME ELEMENTS TO MOTIVATE LEARNING
Elements of game play are incorporated into a productivity application to assist in motivating users to learn features of the productivity application. For example, the elements of game play that... |
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US20110275431 |
ROLE ASSIGNMENT IN MULTIPLAYER GAMES
Dynamic role selection of players for different roles in multiplayer gaming sessions is provided. Users seeking to participate in different roles in the game may request participation in the role.... |
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US20100016063 |
Wagering Game With Episodic Feature Determined By Player
A gaming machine for playing a wagering game includes a game display and a controller. The game display is operable to display a randomly selected outcome of a wagering game in response to... |
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US20110070942 |
Methods and Systems for Tailoring an Interactive Game Associated with a Media Content Instance to a User
An exemplary method includes maintaining a user profile associated with a user of a media content access subsystem, presenting, by the media content access subsystem, a media content instance and... |
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US20130084948 |
WAGERING GAME METHOD, GAMING MACHINE, GAMING SYSTEM, AND PROGRAM PRODUCT PROVIDING AN ENHANCED TOURNAMENT AWARD FEATURE
Gaming systems and methods provide a tournament game which selectively awards an enhanced tournament play result. The enhanced tournament play result may be of variable value which is selected for... |
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US20130296020 |
GAMING SYSTEM, GAMING DEVICE AND METHOD FOR PROVIDING A PLAYER AN OPPORTUNITY TO WIN A DESIGNATED AWARD BASED ON ONE OR MORE ASPECTS OF THE PLAYER'S SKILL
In various embodiments, the gaming system, gaming device, and method disclosed herein maintains a designated award which is associated with a variable score for a skill-based game. In one such... |
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US20140087808 |
GAMING SYSTEM AND METHOD PROVIDING ONE OF A PLURALITY OF DIFFERENT VERSIONS OF A GAME BASED ON A PLAYER SELECTED SKILL LEVEL
Various embodiments of the present disclosure provide a gaming system and method providing one of a plurality of different versions of a game based on a player selected skill level. The gaming... |
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US20130178274 |
GAMING DEVICE HAVING CHANGED OR GENERATE PLAYER STIMULI
A gaming system which maintains a count of the consecutive plays of a game. The system produces a same player stimuli for a designated quantity of the consecutive plays, and the system produces a... |
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US20100035678 |
VIDEO GAME
Video game apparatus in which a game object acts within a game environment of a video game under the control of a user controller, the video game ending in respect of that game object when a game... |
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US20080248859 |
MULTIPLE GAME PLAY IN A STACKED CONFIGURATION
Particular embodiments provide multiple games of chance that can be played in a stacked manner substantially simultaneously. For example, a first game may be played along with a second game where... |
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US20150119130 |
VARIABLE AUDIO PARAMETER SETTING
Various embodiments relating to adjusting a variable audio parameter of a game are provided. In one embodiment, based on a user ability level, a variable audio parameter of the game is adjusted to... |
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US20140302898 |
WAGERING GAME HAVING A SKILL-COMPENSATION FEATURE
A gaming system and method includes receiving a wager input indicative of a wager to play a wagering game including a skill-based game. A skill-based input indicative of play of the skill-based... |
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US20090036201 |
GAME DEVICE WITH CHEATING PREVENTION FUNCTION, AND METHOD AND PROGRAM FOR PREVENTING CHEATING DURING A GAME
In a game device that can be played by a plurality of players at the same time, playing of a game by more than the plurality of players assumed to be playing the game device is prevented. A... |
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US20100304839 |
ADJUSTING DIFFICULTY LEVEL OF A MULTIPLAYER GAME
Systems and methods for controlling a difficulty level of a multiplayer networked game are provided herein. One exemplary method includes setting an initial difficulty level at a gaming server for... |
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US20110009186 |
GAMING APPARATUS AND SYSTEMS
Gaming apparatus, e.g. an Electronic Gaming Machine (EGM) (1), includes a controller (2) for implementing e.g. a slot-machine game, a poker game or the like. The EGM (1) displays a gaming image on... |
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US20090036199 |
GAME OF SKILL AND METHOD OF OPERATING
A system and method for operating a game of skill to provide awards or prizes to players of the game when the player has been successful in completing the game task. The game of skill is operated... |
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US20140073408 |
Dynamic Battle Session Matchmaking
Methods and systems for performing smart matchmaking in a massive multiplayer online game are described herein. A video game such as a vehicle-based combat game may include multiple types of... |
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US20140018152 |
Dynamic Battle Session Matchmaking
Methods and systems for performing smart matchmaking in a massive multiplayer online game are described herein. A video game such as a vehicle-based combat game may include multiple types of... |
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US20110281638 |
System And Method For Enabling Players To Participate In Asynchronous, Competitive Challenges
Players are enabled to participate in competitive challenges within a videogame. The challenges may provide for interactive play between players while the players play the videogame in an... |
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US20070111784 |
Video Game with Reverse Outcome Game Attributes
The disclosure provides novel video game methods and systems. The disclosure includes methods and systems that determine if a player character and/or game parameter is qualified to use a reverse... |
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US20070243926 |
Automatically adapting virtual equipment model
Methods and apparatus, including computer program products, for determining a user skill level for user interaction with virtual equipment in an interactive computer game. The virtual equipment is... |
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US20110294565 |
CONSOLIDATED GAME FLOW FOR LEARNING PRODUCTIVITY APPLICATIONS
Consolidated game flow for a plurality of different productivity applications is provided by a challenge director which may be local to a computing device or accessible via a remote network... |
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US20110294564 |
ANIMATION FOR A PRODUCTIVITY APPLICATIONS LEARNING TOOL GAME
Consolidated game flow for a plurality of different productivity applications is provided by a challenge director program module which may be local to a computing device or accessible via a remote... |
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US20140274303 |
SYSTEMS AND METHODS FOR ONLINE LEARNING IN A COMBINED GAME AND FORUM SETTING
The field of the invention relates to systems and methods that enable online learning in a game setting combined with community forum support and real world practice. In an embodiment, the system... |
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US20140221065 |
VIRTUAL WORLD OF SPORTS COMPETITION EVENTS WITH INTEGRATED BETTING SYSTEM
The present invention provides a system that creates virtual events within a virtual world. A virtual event may be akin to a real event, but is completely computer generated within a... |
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US20130178259 |
Virtual World of Sports Competition Events with Integrated Betting System
The present invention provides a system that creates virtual events within a virtual world. A virtual event may be akin to a real event, but is completely computer generated within a... |
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US20120115579 |
METHOD AND SYSTEM FOR DYNAMICALLY LEVELING GAME PLAY IN ELECTRONIC GAMING ENVIRONMENTS
Methods and systems for automatically determining game content based upon dynamically adjusted individual skill levels are provided. Example embodiments provide an Electronic Gaming Engine... |
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US20150057071 |
Gender and Age Based Gameplay through Face Perception
There is provided a system and method for determining a gender and age of a player of a game. There is a method comprising capturing an image of at least one player, and determining the gender and... |
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US20140228095 |
Gender and Age Based Gameplay through Face Perception
There is provided a system and method for determining a gender and age of a player of a game. There is a method comprising capturing an image of at least one player, and determining the gender and... |
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US20130225261 |
METHOD AND APPARATUS FOR GENERATING MOOD-BASED HAPTIC FEEDBACK
A method and apparatus for generating mood-based haptic feedback are disclosed. A haptic system includes a sensing device, a digital processing unit, and a haptic generator. The sensing device, in... |
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US20130344940 |
DETECTING GAME PLAY-STYLE CONVERGENCE AND CHANGING GAMES
Gaming technologies for detecting convergence in game play and then changing a game to overcome or inhibit convergence are generally described. In one example, a representative gaming method can... |
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US20150045104 |
CHALLENGING PLAYERS IN ONLINE GAME TO COMPETE IN MODULAR GAME
Methods, systems, and computer programs are presented for allowing players to challenge other players in an online game to compete by playing a modular game within the online game. One method... |
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US20110117996 |
GAMES, GAMING MACHINES, SYSTEMS AND METHOD HAVING A HORSERACE BONUS FEATURE
Disclosed are games, gaming machines, gaming systems and methods having a horserace bonus feature game including randomly generated icons which serve to advance one or more horses toward a finish... |
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US20050282621 |
CPU upgrading adapter for a Microsoft XboxTM game machine
A CPU upgrading adapter for an XBOX game machine is composed of a circuit board on which a socket frame and a switched are electrically connected. When the original CPU is removed from a... |
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US20110244946 |
PERSONALIZED GAMING EXPERIENCE
A method includes sensing data uniquely associated with a user of a gaming system through a sensor associated therewith and/or the gaming system. The method also includes intelligently... |
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US20140004925 |
METHOD AND APPARATUS FOR ADJUSTMENT OF GAME PARAMETERS BASED ON MEASUREMENT OF USER PERFORMANCE
Methods, apparatuses, and techniques for adjustment of game parameters based on users' performance are described. During play of a game a user's performance is monitored. It is then determined if... |
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US20110269528 |
METHOD AND APPARATUS FOR ADJUSTMENT OF GAME PARAMETERS BASED ON MEASUREMENT OF USER PERFORMANCE
Methods, apparatuses, and techniques for adjustment of game parameters based on users' performance are described. During play of a game a user's performance is monitored. It is then determined if... |
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US20060281535 |
Game optimization system
A game optimization system is disclosed. The game optimization system may take the form of a game balancing engine that is able to both monitor and identify components of games that form dominant... |
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US20140128145 |
IN-VEHICLE GAMING SYSTEM FOR A DRIVER
An in-vehicle gaming system may be played by a driver alone, or simultaneously or individually by a driver and/or one or more other users. The in-vehicle gaming system may be activated or... |
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US20120276982 |
COMPUTER GAME WITH INTUITIVE LEARNING CAPABILITY
A computer game and a method of providing learning capability thereto are provided. The computer game has an objective of matching a skill level of the computer game with a skill level of a game... |
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US20110281639 |
Method and system of monitoring and enhancing development progress of players
In an embodiment, education games may be played on user systems or online. Game developer can make available games that test various skills. Games may be integrated with monitor software to... |