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US20130342535 Hierarchical Tree Traversal in Graphics Pipeline Stages  
Described is a technology by which a hierarchical tree structure is traverses at different stages in a graphics pipeline, in a coarse-to-fine fashion. In one aspect, each relevant coarser pipeline...
US20140368507 HEAT MAPS FOR 3D MAPS  
A geospatially accurate 3D model of a building or collection of buildings is used to communicate any type of geo-specific information by way of uniquely recognizable visual or non-visual...
US20110134122 SYSTEM AND METHOD FOR RAPID WAVE PROPAGATION ANALYSIS USING 3D SPATIAL INDEXING AND 3D CULLING TECHNIQUES  
A rapid wave propagation analysis system using 3D spatial indexing and 3D culling techniques receives input data for wave propagation analysis using a ray tube method. The system divides an...
US20130314420 RAY TRACING CORE AND METHOD FOR PROCESSING RAY TRACING  
A ray tracing core comprises a ray tracing unit (RTU), a control unit, and a tree build unit (TBU). The ray tracing unit performs ray tracing based on a special partitioning structure. The control...
US20130021343 Translating Renderman Shading Language Code  
The present disclosure includes, among other things, systems, methods and program products for translating RenderMan shading language code.
US20150138201 VOLUME RENDERING COLOR MAPPING ON POLYGONAL OBJECTS FOR 3-D PRINTING  
Processes and systems for computer enabled volume data rendering, and more particularly for mapping of volume rendering colors upon polygonal model objects applied to computer enabled volume...
US20130328877 PRODUCT MODELING SYSTEM AND METHOD  
A product modeling system and method are provided. On one embodiment, the product modeling system is used to model a piece of apparel, such as a shirt, with a design wherein the model with the...
US20120249552 PRODUCT MODELING SYSTEM AND METHOD  
A product modeling system and method are provided. On one embodiment, the product modeling system is used to model a piece of apparel, such as a shirt, with a design wherein the model with the...
US20130328876 BUILDING KD-TREES IN A DEPTH FIRST MANNER ON HETEROGENEOUS COMPUTER SYSTEMS  
Apparatuses, computer readable mediums, and methods of building a k-dimensional tree (kd-tree) are disclosed. The method may include a first processor, for example a graphics processing unit...
US20130106856 VOLUMERTIC DISPLAY  
A volumetric display for displaying three dimensional (3D) images. The volumetric display uses a flat panel display to output light into a volumetric diffuser, and an array of electrowetting...
US20150035832 VIRTUAL LIGHT IN AUGMENTED REALITY  
A head-mounted display system includes a see-through display that is configured to visually augment an appearance of a physical environment to a user viewing the physical environment through the...
US20130141434 VIRTUAL LIGHT IN AUGMENTED REALITY  
A head-mounted display system includes a see-through display that is configured to visually augment an appearance of a physical environment to a user viewing the physical environment through the...
US20140035915 SINGLE PASS RADIOSITY FROM DEPTH PEELS  
Techniques for single pass radiosity from depth peels are described. In one or more embodiments, radiosity for frames of a graphics presentation is computed using depth peel techniques. This may...
US20150138202 METHOD AND APPARATUS FOR TRAVERSING BINARY TREE IN RAY TRACING SYSTEM  
A restart method of traversing a binary tree in a ray tracing system includes traversing a tree consisting of a hierarchical acceleration structure using one-bit stacks respectively assigned to...
US20110102436 SMOOTH SHADING AND TEXTURE MAPPING USING LINEAR GRADIENTS  
Method for shading 3D graphic models using 2D graphic tools, wherein the 3D graphic model is constructed of any number of polygons, according to which, each polygon is subdivided into triangles...
US20120236001 Tree Insertion Depth Adjustment Based on View Frustrum and Distance Culling  
A computer-implemented method includes initializing a driver associated with an input/output adapter in response to receiving an initialize driver request from a client application. The...
US20100328309 TEXTURE SAMPLING  
A texture sampler is implemented using a shader language. The shader compiler is used to compile the texture sampler to a target machine based on sampler state, sampler operation, and other static...
US20100302245 PROVIDING INTERACTIVE LIGHT CONTROLS IN A THREE-DIMENSIONAL COMPOSITING APPLICATION  
Some embodiments provide a three dimensional (3D) compositing application that provides a set of lighting tools for the user to better visualize the effects of a light in a 3D space by allowing a...
US20150109300 SYSTEM AND METHOD FOR COMPUTING REDUCED-RESOLUTION INDIRECT ILLUMINATION USING INTERPOLATED DIRECTIONAL INCOMING RADIANCE  
A system for, and method of, computing reduced-resolution indirect illumination using interpolated directional incoming radiance and a graphics processing subsystem incorporating the system or the...
US20120287132 METHOD FOR RECONSTRUCTING GEOMETRY MAPPING  
A method for reconstructing geometry mapping of a rasterized area is provided. The method includes: finding a testing pixel within the rasterized area; finding an occluding point corresponding to...
US20110134121 LIGHTING ENVIRONMENT SIMULATION SYSTEM AND METHOD  
A lighting environment simulation system and method meshes a three-dimensional (3D) model of an object into a plurality of triangles, simulates lighting effects for the meshed 3D model, and...
US20100315421 Generating fog effects in a simulated environment  
A system and method for generating fog effects in a simulated environment. A fog color is selected using a the orientation of a virtual camera with respect to a three dimensional fog color map....
US20110304623 System and method for artist friendly controls for hair shading  
There is provided a system and method for artist friendly control of three-dimensional object shading, particularly hair. A methodology is disclosed for deriving a pseudo scattering function over...
US20110018876 Systems and Methods for Determining Lighting for 3D Geometry  
Methods and systems for determining lighting values, including providing a set of points around a 3D geometry, the set of points being independent of the 3D geometry, determining a depth map of...
US20110267347 SYSTEMS AND METHODS FOR PRIMITIVE INTERSECTION IN RAY TRACING  
Aspects include systems, methods, and media for implementing methods relating to increasing consistency of results during intersection testing. In an example, vertexes define edges of primitives...
US20130249915 SYSTEM AND METHOD FOR CONSTRUCTING A BOUNDING VOLUME HIERARCHICAL STRUCTURE  
A system and method for constructing a bounding volume hierarchical structure are disclosed. The method includes defining a parent node for the bounding volume hierarchical structure, the parent...
US20130063439 MATERIAL TROUBLE SHOOTER  
A materials trouble shooter is provided for use with 3D models in computer graphics. An error texture is displayed that is distinguishable from textures without errors. If a texture is missing or...
US20110069069 EFFICIENT DETERMINATION OF LIGHTING EFFECTS IN VOLUME RENDERING  
A two-dimensional representation of an object using volume rendering, with a representation of the object being used in which values of a quantity characterizing the object are given at spatial...
US20110080406 CALCULATION OF PLANE EQUATIONS AFTER DETERMINATION OF Z-BUFFER VISIBILITY  
One embodiment of the present invention sets forth a technique for computing plane equations for primitive shading after non-visible pixels are removed by z culling operations and pixel coverage...
US20120262457 METHOD FOR ESTIMATION OF AN ITEM OF INFORMATION REPRESENTATIVE OF HEIGHT  
The invention relates to a method for estimation of information representative of a height. In order to minimize the required calculation time, the method comprises steps for: selection of a first...
US20110050694 SYSTEM AND METHOD FOR RENDERING HAIR IMAGE  
Provided are a system and method for rendering hair image which smoothly and vividly render a fiber type of long and slim object like hair when creating 3D content. The system includes a sampling...
US20150178983 Variable Shading  
In some embodiments, a given frame or picture may have different shading rates. In one embodiment in some areas of the frame or picture the shading rate may be less than once per pixel and in...
US20130265307 PATCHED SHADING IN GRAPHICS PROCESSING  
Aspects of this disclosure relate to a process for rendering graphics that includes designating a hardware shading unit of a graphics processing unit (GPU) to perform first shading operations...
US20150091902 COMPRESSED 3D GRAPHICS RENDERING EXPLOITING PSYCHOVISUAL PROPERTIES  
Techniques are disclosed for providing compressed three-dimensional (3D) graphics rendering exploiting psychovisual properties of the human eye. In some embodiments, the techniques can be used to...
US20110050696 EFFICIENT RADIAL GRADIENT FILLS  
Disclosed is a method of rendering a radial gradient blend defined by a gradient function. The method identifies respective first and second radial limits for a point of the radial gradient blend,...
US20110050693 Automatic Placement of Shadow Map Partitions  
Shadow map partitions may be automatically placed based on the location or concentration of sample data depth in eye space. An initial positioning for the partitions may be determined based on...
US20140285488 SYSTEM, METHOD, AND COMPUTER PROGRAM PRODUCT FOR COMPRESSION OF A BOUNDING VOLUME HIERARCHY  
A system, method, and computer program product for compressing a bounding volume hierarchy is disclosed. The method includes the steps of receiving a bounding volume hierarchy and encoding the...
US20100302244 PROVIDING A VISIBLE LIGHT SOURCE IN AN INTERACTIVE THREE-DIMENSIONAL COMPOSITING APPLICATION  
Some embodiments provide a three dimensional (3D) compositing application that provides a set of lighting tools for the user to better visualize the effects of a light in a 3D space by allowing a...
US20150084958 SYSTEM AND METHOD FOR CALCULATING MULTI-RESOLUTION DYNAMIC AMBIENT OCCLUSION  
A system and method for generating a three-dimensional image is provided. An embodiment of the present invention includes calculating the ambient occlusion at a vertex in multiple, independent...
US20130307852 SYSTEM AND METHOD FOR CALCULATING MULTI-RESOLUTION DYNAMIC AMBIENT OCCLUSION  
A system and method for generating a three-dimensional image is provided. An embodiment of the present invention includes calculating the ambient occlusion at a vertex in multiple, independent...
US20140125670 METHOD FOR APPROXIMATING MOTION BLUR IN RENDERED FRAME FROM WITHIN GRAPHICS DRIVER  
The invention provides a method for approximating motion blur in rendered frame from within a graphics driver. For example, the method includes the steps of: (a) obtaining by the graphics driver...
US20130265309 PATCHED SHADING IN GRAPHICS PROCESSING  
Aspects of this disclosure generally relate to a process for rendering graphics that includes performing, with a hardware shading unit of a graphics processing unit (GPU) designated for vertex...
US20120038643 SYSTEM, METHOD, AND COMPUTER PROGRAM PRODUCT FOR DETERMINISTICALLY SIMULATING LIGHT TRANSPORT  
A system, method, and computer program product are provided for deterministically simulating light transport. In use, all pairs of non-negative integers are enumerated (e.g. in a predetermined...
US20110084964 Automatic Real-Time Shader Modification for Texture Fetch Instrumentation  
A method and system are disclosed for automatic instrumentation that modifies a video game's shaders at run-time to collect detailed statistics about texture fetches such as MIP usage. The...
US20130265308 PATCHED SHADING IN GRAPHICS PROCESSING  
Aspects of this disclosure relate to a process for rendering graphics that includes performing, with a hardware unit of a graphics processing unit (GPU) designated for vertex shading, a vertex...
US20150193967 RENDERING GLOBAL LIGHT TRANSPORT IN REAL-TIME USING MACHINE LEARNING  
Some implementations disclosed herein provide techniques and arrangements to render global light transport in real-time or near real-time. For example, in a pre-computation stage, a first...
US20130271465 Sort-Based Tiled Deferred Shading Architecture for Decoupled Sampling  
A graphics pipeline combines the benefits of decoupling sampling with deferred shading. In the rasterization phase, a shading point is computed for each sample. After rasterization is finished,...
US20140104276 RENDERING AN INFINITE PLANE  
A machine may render a view that includes a portion of an infinite plane within a three-dimensional (3D) space. The machine may determine a polygon within a frustum in the 3D space. The polygon...
US20140267273 SYSTEM AND METHOD FOR OVERLAYING TWO-DIMENSIONAL MAP ELEMENTS OVER TERRAIN GEOMETRY  
To overlay map data over a 3D scene, 3D geometry of a geographic area is rendered. The 3D geometry includes a terrain layer and a buildings and vegetation layer. A map element is selected from a...
US20110234591 Personalized Apparel and Accessories Inventory and Display  
Viewing apparel in a store or a catalog may not show a purchaser how the item will look in different light or settings. A user may select elements of a scene, such as a setting, a mannequin, a...