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US20120200569 Micropolygon Splatting  
Micropolygon splatting may involve tessellating by subdividing a mesh until triangle edges are shorter than 0.75 pixels. In some cases, rasterizing the primitive may be avoided.
US20140267262 SYSTEMS AND METHODS FOR GENERATING A LARGE SCALE POLYGONAL MESH  
A polygonal mesh is generated from a collection of points that are organized for a mesh partition in accordance with a tile that includes one or more bins used to process the points that define...
US20150243076 METHOD OF SMART GRADING BASED ON PARAMETERIZED DRAFT  
An automatic garment grading is provided. A retargeting technique is used with the mediator and the correspondence function. The mediator is a parameterized draft. Local coordinates systems are...
US20150002510 SKETCH-BASED GENERATION AND EDITING OF QUAD MESHES  
System, method, and computer program product to perform an operation, comprising sampling a plurality of points and a plurality of segments of a curve on a surface of a three-dimensional model,...
US20110175912 SYSTEM AND METHOD FOR MESOSCOPIC GEOMETRY MODULATION  
A computer-implemented method for generating a three-dimensional model of an object. The method includes generating a coarse geometry mesh of the object; calculating an optimization for the coarse...
US20130158965 Physics Engine Systems Using "Force Shadowing" For Forces At A Distance  
New physics engine systems and related media and products implementing a “Force Shadowing” effect from ambient, uniformly distributed background energy, to describe or simulate forces at a...
US20140333621 IMPLICIT TEXTURE MAP PARAMETERIZATION FOR GPU RENDERING  
Embodiments are described for a method for processing textures for a mesh comprising quadrilateral polygons for real-time rendering of an object or model in a graphics processing unit (GPU),...
US20130063437 Refining Quilts of Patches Representing Three Dimensional Structures  
Methods, systems, and apparatus, including computer program products, are provided for refining quilts of patches representing three dimensional structures. A method is provided that includes...
US20140111513 VERTEX ORDER IN A TESSELLATION UNIT  
Systems and methods for a tessellation are described. These systems and methods may divide the domain into a plurality of portions, including a first portion. The systems and methods may also...
US20150015580 TESSELLATION METHOD FOR ASSIGNING A TESSELLATION FACTOR PER POINT AND DEVICE PERFORMING THE METHOD  
A tessellation method includes assigning a tessellation factor to each of a plurality of points in a patch and generating, in the vicinity of a first point of the plurality of points, at least one...
US20110157176 SYSTEM AND METHOD FOR CONSTRUCTING TRIANGULAR MESH SURFACE OF POINT CLOUD  
A method for constructing a triangular mesh surface of a point cloud includes constructing triangles according to point cloud data, determining seed triangles from the constructed triangles. The...
US20150154797 Method, apparatus and system for tessellating a parametric patch  
A method of tessellating a parametric patch (610) of an object is disclosed. A boundary curve associated with the parametric patch (610) is vectorised according to a pre-determined flatness...
US20140063013 STITCHING FOR PRIMITIVES IN GRAPHICS PROCESSING  
Techniques described in the disclosure are generally related to determining the manner in which to connect points that reside along an outer ring edge and an inner ring edge for purposes of...
US20140160126 COMPUTING TESSELLATION COORDINATES USING DEDICATED HARDWARE  
A system and method for performing tessellation of three-dimensional surface patches performs some tessellation operations using programmable processing units and other tessellation operations...
US20150248784 Systems and Methods for Creating a Three-Dimensional Texture Atlas  
Systems and methods for reducing the amount of texture cache memory needed to store a texture atlas by using uniquely grouped refined triangles to create each texture atlas.
US20150109295 Systems and Methods for Creating a Three-Dimensional Texture Atlas  
Systems and methods for reducing the amount of texture cache memory needed to store a texture atlas by using uniquely grouped refined triangles to create each texture atlas.
US20110134119 Method and System For Displaying Animation With An Embedded System Graphics API  
An animation file player can display animation files with an embedded system graphics application programming interface (graphics API). In an example implementation, an animation file comprises a...
US20130120382 Methods and Apparatus for Decomposing an N-Sided Patch into Multiple Patches  
Methods and apparatus for decomposing an N-sided patch into multiple patches. A single patch may be decomposed into multiple, disjoint, and possibly abutting patches. An internal constraint curve...
US20110057931 Tessellation Engine and Applications Thereof  
Disclosed herein methods, apparatuses, and systems for performing graphics processing. In this regard, a processing unit includes a tessellation module and a connectivity module. The tessellation...
US20130120383 Methods and Apparatus for Deactivating Internal Constraint Curves when Inflating an N-Sided Patch  
Methods and apparatus for deactivating internal constraint curves when inflating an N-Sided patch. Given a patch representation, the methods simplify the construction of 3D models from 2D...
US20130162644 METHOD AND APPARATUS FOR PROVIDING PERSPECTIVE-BASED CONTENT PLACEMENT  
An approach is provided for providing perspective-based content placement. A content placement platform processes and/or facilitates a processing of one or more models of one or more objects...
US20150206344 3D Model Enhancement  
One embodiment involves receiving a fine mesh as input, the fine mesh representing a 3-Dimensional (3D) model and comprising fine mesh polygons. The embodiment further involves identifying, based...
US20130169635 Scalable Multi-Primitive System  
Disclosed herein is a vertex core. The vertex core includes a reset scanner configured to remove reset indices and partial primitives in an input stream and resolve draw calls into sub-draw calls...
US20130147802 System and Process for Roof Measurement Using Aerial Imagery  
The present disclosure shows creating a first layer and a second layer, in computer memory and substantially overlapping at least a segment of line from said first layer with at least a segment of...
US20150109294 On-Demand Transformation Aware Shape Tessellation  
Disclosed are apparatus and methods for tessellating shapes. A computing device that has a display can receive an instruction to draw a shape. The computing device can determine a scale factor for...
US20140063012 COMPUTATION REDUCED TESSELLATION  
Systems and methods for a tessellation are described. The tessellation unit is configured to determine a number of points that reside along a first edge of a first ring within a domain, determine...
US20110080404 Redistribution Of Generated Geometric Primitives  
One embodiment of the present invention sets forth a technique for redistributing geometric primitives generated by tessellation and geometry shaders for per-vertex by multiple graphics pipelines....
US20120013618 METHOD FOR DETERMINING POINT CONNECTIVITY ON A TWO MANIFOLD IN 3D SPACE  
One particular implementation of the present invention may involve a method for determining connectivity of a plurality of points on a surface of a computer-generated object in 2D or 3D space. In...
US20130088491 2D ANIMATION FROM A 3D MESH  
Two-dimensional (2D) animation may be generated from a three-dimensional (3D) mesh by a machine or device that flattens, textures, and modifies the 3D mesh, which results in distorting the texture...
US20110169828 Methods for Creating Developable Surfaces  
Developable surfaces are generated by interactively evolving curves on a 2D surface embedded in 3D space using an iterative process to produce a model for the construction of a stylized three...
US20070242067 SmartForm  
A method of determining points on a three-dimensional surface, comprising determining a plurality of first points on a first curve on the surface; determining a plurality of second points on a...
US20110029297 VIRTUAL PROTOTYPING AND TESTING FOR MEDICAL DEVICE DEVELOPMENT  
A system and method of developing better-designed medical devices, particularly cardiovascular stents and endovascular grafts. The system comprises a geometry generator, a mesh generator, a...
US20150235416 SYSTEMS AND METHODS FOR GENTERATING A 3-D MODEL OF A VIRTUAL TRY-ON PRODUCT  
A computer-implemented method for generating a three-dimensional (3-D) model of a virtual try-on product. At least a portion of an object is scanned. The object includes at least first and second...
US20130335416 SYSTEMS AND METHODS FOR GENERATING A 3-D MODEL OF A VIRTUAL TRY-ON PRODUCT  
A computer-implemented method for generating a three-dimensional (3-D) model of a virtual try-on product. At least a portion of an object is scanned. The object includes at least first and second...
US20140333620 GRAPHIC PROCESSING UNIT, GRAPHIC PROCESSING SYSTEM INCLUDING THE SAME AND RENDERING METHOD USING THE SAME  
A graphic processing unit, a graphic processing system comprising the same, and a rendering method using the same. The graphic processing unit includes a geometry processing unit configured to...
US20140210819 OUTPUT ORDERING OF DOMAIN COORDINATES FOR TESSELLATION  
Systems and methods for a tessellation are described. For tessellation, a tessellation unit may divide a domain into a plurality of portions, where at least one portion is a contiguous portion....
US20140267261 DIGITAL EARTH SYSTEM FEATURING INTEGER-BASED CONNECTIVITY MAPPING OF APERTURE-3 HEXAGONAL CELLS  
A digital Earth system based upon a hexagonal subdivision of a polyhedron representation of the Earth utilizes a computer-implemented method for assigning identifiers. The method comprises...
US20140063014 STORAGE STRUCTURES FOR STITCHING PRIMITIVES IN GRAPHICS PROCESSING  
Techniques described in the disclosure are generally related to generating points of a domain. A tessellation unit may determine outer ring point coordinates for a point of an outer ring of the...
US20120154399 Hierarchical Bounding of Displaced Parametric Surfaces  
Hierarchical bounding of displaced parametric surfaces may be a very common use case for tessellation in interactive and real-time rendering. An efficient normal bounding technique may be used,...
US20110248997 Hierarchical Bounding of Displaced Parametric Surfaces  
Hierarchical bounding of displaced parametric surfaces may be a very common use case for tessellation in interactive and real-time rendering. An efficient normal bounding technique may be used,...
US20140184597 Generating Random Sampling Distributions Using Stochastic Rasterization  
Stochastic rasterization may be used as a flexible volumetric sampling mechanism. By bounding and tessellating the sampling domain, uniform sampling distributions over an arbitrary domain can be...
US20110267346 Tessellation of patches of surfaces in a tile based rendering system  
A method and apparatus are provided for tessellating patches of surfaces in a tile based three dimensional computer graphics rendering system. For each tile in an image a per tile list of...
US20140168221 COMPRESSION OF A TESSELLATED PRIMITIVE INDEX LIST IN A TILE RENDERING SYSTEM  
A method and apparatus for comprising primitive data generated by tessellation of patches in a three-dimensional computer graphics rendering system receives domain point indices for a first...
US20120229464 COMPRESSION OF A TESSELLATED PRIMITIVE INDEX LIST IN A TILE RENDERING SYSTEM  
A method and apparatus for comprising primitive data generated by tessellation of patches in a three-dimensional computer graphics rendering system receives domain point indices for a first...
US20120162226 FRACTURE PATTERN GENERATION APPARATUS AND METHOD FOR CRUMBLING EFFECT  
Disclosed herein is a fracture pattern generation apparatus for a crumbling effect includes a graph generation unit, a fragment center setting unit, a fracture pattern generation unit, and a...
US20110080405 HERMITE GREGORY PATCH FOR WATERTIGHT TESSELLATION  
One embodiment of the present invention sets forth technique for watertight tessellation in a displaced subdivision surface. A subdivision surface is represented as a novel parametric quad patch...
US20090046098 PRIMITIVE BINNING METHOD FOR TILE-BASED RENDERING  
A primitive binning method includes detecting border tiles of a primitive defined by at least three vertexes. The detecting includes: defining a left edge and a right edge of the primitive...
US20140139525 Representing a Field Over a Triangular Mesh  
Methods and apparatus for representing a field over a triangular mesh are disclosed. A two-dimensional (2D) triangular map may be created for each triangle of a three-dimensional (3D) triangular...
US20150243077 Two-Dimensional Model of Triangular Sectors for Use in Generating a Mesh for Finite Element Analysis  
A method and apparatus for analyzing a joint. The apparatus comprises a graph generator and a model generator. The graph generator forms a first graph based on a plurality of points within a...
US20140043330 GPU-ACCELERATED PATH RENDERING  
A tessellation unit of a graphics processing unit (GPU) determines domain coordinates for vertices of a received primitive. The tessellation unit outputs the determined domain coordinates for the...

Matches 1 - 50 out of 322 1 2 3 4 5 6 7 >