Title:
TARGET GAME AND METHOD OF PLAYING THE TARGET GAME
Kind Code:
A1


Abstract:
A kit and a method of playing a game with a kit having: (a) a plurality of stackable objects including one or more images thereon; (b) one or more target selectors including one or more images thereon which correspond to the one or more images of the plurality of stackable objects; and (c) one or more aiming objects.



Inventors:
Wright, Sheila A. (Bloomfield Hills, MI, US)
Application Number:
15/360105
Publication Date:
05/25/2017
Filing Date:
11/23/2016
Assignee:
Wright Sheila A.
Primary Class:
International Classes:
A63F9/02; A63F1/04; A63F9/04; A63F11/00
View Patent Images:
Related US Applications:
20050104286Generating multiple random picks from a gaming slipMay, 2005Krietemeyer
20090102125Game of chance ensuring a single winnerApril, 2009Segebarth et al.
20040026858Wine evaluation and trivia board gameFebruary, 2004Murphy et al.
20090096172Composite archery targetApril, 2009Beschorner
20080054564Matrix bingoMarch, 2008Siegel et al.
20070013128Board game involving competition between people and animalsJanuary, 2007Pastor
20060091604Rescue board gameMay, 2006Sargent
20060232007CONVERTIBLE GAME BOARD AND TABLEOctober, 2006Kuehn
20030052455Deck of cardsMarch, 2003Chida
20040220001Lighted sports gameNovember, 2004Oister et al.
20100090399Automatic dice shaking apparatusApril, 2010Tseng



Primary Examiner:
GRAHAM, MARK S
Attorney, Agent or Firm:
The Dobrusin Law Firm P.C. (29 W. Lawrence Street, Ste. 210 SUITE 210 PONTIAC MI 48342)
Claims:
1. A kit comprising: (a) a plurality of stackable objects including one or more images thereon; (b) one or more target selectors including one or more images thereon which correspond to the one or more images of the plurality of stackable objects; and (c) one or more aiming objects.

2. The kit according to claim 1, wherein the one or more target selectors comprise a die, a card, a spin wheel, a ticket, or a combination thereof.

3. The kit according to claim 2, wherein the plurality of stackable objects comprise a block, a figurine, a toy, or a combination thereof.

4. The kit according to claim 3, wherein the plurality of stackable objects comprises one or more blocks having a core material surrounded by an exterior material.

5. The kit according to claim 4, wherein the core material is a foam material and the exterior material is a paper material.

6. The kit according to claim 3, wherein the one or more aiming objects include an elastic band, an aiming device, a ball, a jack, a dart, a toss bag, a disk, a pellet, or a combination thereof.

7. The kit according to claim 6, wherein the kit comprises an aiming device which includes an elastic band tension shooter, a disk shooter, a pellet shooter, or a combination thereof.

8. The kit according to claim 6, wherein the kit includes one or more aiming devices having a handle and an aiming object retaining portion, wherein the aiming object retaining portion includes a notch at a distal end of the aiming device which is adapted to receive an elastic band.

9. The kit according to claim 1, wherein the plurality of stackable objects includes a plurality of blocks and each individual block is comprised of a core material surrounded by an exterior material; wherein the one or more target selectors includes one or more dice; and wherein the one or more aiming objects includes one or more elastic bands.

10. The kit according to claim 1, wherein the kit includes a kit packaging which retains the plurality of stackable objects, the one or more aiming objects, and the one or more target selectors.

11. A kit comprising: (a) a plurality of stackable objects including one or more images thereon, wherein each individual stackable object includes a core enclosed by an exterior material; (b) one or more target selectors including one or more images thereon which correspond to the one or more images of the plurality of stackable objects; and (c) one or more aiming objects.

12. A method comprising: (a) stacking a plurality of stackable objects into a stacked configuration; (b) aiming for an individual stackable object or a gap of the stacked configuration with an aiming object; (c) releasing the aiming object toward the individual stackable object such that the aiming object contacts the individual stackable object and causes the individual stackable object to be removed from the stacked configuration, or releasing the aiming object toward the gap so that the aiming object avoids contact with the plurality of stackable objects.

13. The method according to claim 12, wherein the method includes selecting the individual stackable object to aim toward with one or more target selectors.

14. The method according to claim 13, wherein the selecting includes moving one or more target selectors to identify the individual stackable object.

15. The method according to claim 13, wherein moving the one or more target selectors includes rolling one or more die, spinning one or more spin wheels, selecting a card from a pile, or any combination thereof.

16. The method according to claim 15, wherein one or more images on one or more target selectors correspond to one or more images on each individual stackable object.

17. The method according to claim 16, wherein the plurality of stackable objects includes one or more blocks having a core material surrounded by an exterior material.

18. A method according to claim 17, wherein the one or more aiming objects include an elastic band, an aiming device, a ball, a jack, a dart, a toss bag, a disk, a pellet, or a combination thereof.

19. The method according to claim 17, wherein the one or more aiming objects includes one or more elastic bands and the method includes a step of inserting a portion of the one or more elastic bands into a notch of an aiming device and stretching the one or more elastic bands to apply tension to the one or more elastic bands.

20. The method according to claim 18, wherein the method includes a step of acquiring a kit which includes the plurality of stackable objects, the one or more aiming objects, and the one or more target selectors.

Description:

FIELD

The present teachings relate generally to a kit for a game having a plurality of stackable objects and one or more aiming objects and a method of playing the game. The present teachings may find particular use as a family game and/or a children's game.

BACKGROUND

Target games are popular among children. Target games may include devices for aiming objects towards other players or towards other objects. Conventional target games may improve children's space perception and hand-eye coordination, but may generally be marketed as children's entertainment. These conventional target games may not provide educational learning, such as the use of math skills. These target games may also be expensive as they include complex shooting devices which resemble actual guns. Games which improve children's mathematical skills and problem solving skills may generally include board games, cards, or other game kits. These games may teach children how to count and perform simple mathematical calculations. These traditional math games may not be as physically interactive as conventional shooting games, thus children may perceive the games as educational and not as entertainment.

What is needed is a game which combines the ability to develop math and strategy skills with developing space perception, hand-eye coordination, and fine motor skills. What is needed is a game which provides both entertainment and educational learning. What is needed is an interactive game which can teach children how to count and how to perform addition and subtraction. What is needed is an interactive game which can teach children how to aim at objects and not include the dangers of hitting other children. What is needed is a simple and cost effective game kit.

SUMMARY

The present disclosure relates to a kit which may comprise: a plurality of stackable objects, one or more target selectors, and one or more aiming objects.

The kit of the disclosure may further comprise any one or more of the features described in this specification in any combination, including the preferences and examples listed in this specification, and including the following features: the plurality of stackable objects may include one or more images thereon; the one or more target selectors may include one or more images thereon; the one or more images of the one or more target selectors may correspond to one or more images of the plurality of stackable objects; the one or more target selectors may comprise a die, a card, a spin wheel, a ticket, or a combination thereof; the plurality of stackable objects may comprise a block, a figure, a toy, or a combination thereof; the plurality of stackable objects may comprise one or more blocks having a core material surrounded by an exterior material; a core material may be a foam material; an exterior material may be a paper material; one or more aiming objects may include an elastic band, an aiming device, a ball, a jack, a dart, a toss bag, a disk, a pellet, or a combination thereof; the kit may comprise one or more aiming devices; an aiming device may include an elastic band tension shooter, a disk shooter, a pellet shooter, or a combination thereof; one or more aiming devices may have a handle and an aiming object receiving portion, an aiming object receiving portion may include a notch at a distal end of the aiming device which may be adapted to receive an elastic band; the kit may include a kit packaging; and the kit packaging may retain a plurality of stackable objects, one or more aiming objects, one or more target selectors, one or more aiming devices, or a combination thereof.

The present disclosure relates to a method which may comprise: (a) stacking a plurality of stackable objects into a stacked configuration, (b) aiming for an individual stackable object or a gap of the stacked configuration with an aiming object, and (c) releasing the aiming object toward the individual stackable object such that the aiming object contacts the individual stackable object and causes the individual stackable object to be removed from the stacked configuration, or releasing the aiming object toward the gap so that the aiming object avoids contact with the plurality of stackable objects.

The method of the disclosure may further comprise any one or more of the features described in this specification in any combination, including the preferences and examples listed in this specification, and including the following features: the method may include selecting an individual stackable object to aim toward with one or more target selectors; selecting may include moving one or more target selectors to identify the individual stackable object; moving one or more target selectors may include rolling one or more dice, spinning one or more spin wheels, selecting a card from a pile, or a combination thereof; a step of inserting a portion of one or more elastic bands into a notch of an aiming device; stretching one or more elastic bands which may apply tension to the one or more elastic bands; and acquiring a kit according to the teachings herein.

The kit and method of the disclosure may provide an ability to develop math skills, such as by having players of the game count, add, and subtract reward points. The kit and method of the disclosure may provide an ability to develop space perception and aiming skills by having players aim and release one or more aiming objects toward the stacked configuration. The kit and method may be both entertaining and educational to players. The kit and method may provide a target for children to aim an object toward to avoid the dangers associated with shooting objects towards other children. The kit and method may provide a kit which is simple to manufacture and is cost effective for customers.

BRIEF DESCRIPTION OF DRAWINGS

FIG. 1 illustrates a kit having a plurality of stackable objects, one or more target selectors, one or more aiming objects, and one or more aiming devices to which the teachings herein can be applied.

FIG. 2 illustrates a plurality of stackable objects after being contacted by one or more aiming objects.

FIG. 3 illustrates the plurality of stackable objects of FIG. 2 after being contacted by one or more aiming objects.

FIG. 4 illustrates a plurality of stackable objects stacked on a target surface.

FIG. 5 illustrates a plurality of stackable objects stacked adjacent to a target surface.

FIG. 6 illustrates a plurality of stackable objects stacked in front of a target surface.

FIG. 7 illustrates a plurality of stackable objects in a stacked configuration.

DETAILED DESCRIPTION

The explanations and illustrations presented herein are intended to acquaint others skilled in the art with the present teachings, its principles, and its practical application. The specific embodiments of the present teachings as set forth are not intended as being exhaustive or limiting of the present teachings. The scope of the present teachings should be determined with reference to the appended claims, along with the full scope of equivalents to which such claims are entitled. The disclosures of all articles and references, including patent applications and publications, are incorporated by reference for all purposes. Other combinations are also possible as will be gleaned from the following claims, which are also hereby incorporated by reference into this written description.

The present teachings provide a kit for playing a game, such as a children's game. The kit may include the individual components or pieces of the game. The kit may instruct players how to play the game. The kit may include kit packaging to store the individual components or pieces of the game. The kit may include a plurality of stackable objects, one or more target selectors, one or more aiming objects, or a combination thereof.

The kit includes a plurality of stackable objects. A plurality of stackable objects may include two or more, three or more, five or more, six or more, even ten or more individual stackable objects. The kit may include one or more, two or more, four or more, or even five or more pluralities of stackable objects. A plurality of stackable objects may be referred to as a set of stackable objects. A set of stackable objects may be useable by all players or may be assigned to a specific player or team of the game. The individual stackable objects may function to be stacked in one or more stacked configurations, to provide a target for a player to aim for, to identify which individual stackable object is a target for a player to aim for, to allow a player to contact the stackable objects such that the individual stackable objects fall out of a stacked configuration, to contact a target surface, to support one or more additional individual stackable objects, to bridge one or more additional individual stackable objects, or a combination thereof. The individual stackable objects may have any size, shape, weight, or a combination thereof suitable for stacking and being knocked over. One or more individual stackable objects may be smaller than, equal to, or larger than one or more other individual stackable objects. Each individual stackable object may include a plurality of planar walls to allow for stacking. The individual stackable objects may be stackable in a stacked configuration. The stacked configuration may generally include or be shaped as one or more towers, one or more rows, one or more elliptical formations, one or more pyramids, one or more walls, a plurality of towers connected by a bridging structure, the like, or a combination thereof. The individual stackable objects may allow the stacked configuration to have an opening having no stackable objects therein (i.e., a space that is free of individual stackable objects). For example, some individual stackable objects may be longer than others such as to bridge over gaps in the stacked configuration and provide for an opening in the stacked configuration. The individual stackable objects may allow the stacked configuration to have an opening having one or more stackable objects therein (i.e., a space having one or more stackable objects). For example, some individual stackable objects may be longer than others such as to bridge over a gap in the stacked configuration so one or more stackable objects may be located within the gap which may be free of contact with other stackable objects. Each individual stackable object may have a mass of about 3 grams or more, about 5 grams or more, about 10 grams or more, or about 15 grams or more. Each individual stackable object may have a mass of about 100 grams or less, about 75 grams or less, about 50 grams or less. The plurality of stackable objects may include blocks, pyramids, figurines, balls, spheres, pom-poms, the like, or a combination thereof. Individual stackable objects may include one or more stacking surfaces, such as a planar surface to allow the individual stackable object to remain steady. Individual stackable objects may include a support, such as a stand, to allow the individual stackable objects to be placed upright, remain steady on a surface, stack with other individual stackable objects, the like, or a combination thereof.

The plurality of stackable objects may include a plurality of blocks. The blocks may function to be stacked into one or more stacked configurations. The blocks may function to allow one or more aiming objects to contact one or more of the individual blocks such that at least one block falls out of the stacked configuration. The blocks may be three-dimensional. The blocks may have 4 or more walls, 5 or more walls, 6 or more walls, 7 or more walls, or even 8 or more walls. The walls may be solid. The walls may include one or more holes, apertures, or a combination thereof. The walls of the blocks may have a surface area that is substantially the same. The surface area of walls may vary. For example, one wall may be square and other walls may be rectangular. The walls may be interconnected. The blocks may function to support additional blocks. The blocks may function to identify which individual block is a target. The blocks may be hollow or solid. The blocks may be hollow to allow them to be easily knocked over upon contact by an aiming object. The blocks may be solid with a core made of a light weight material to allow them to be easily knocked over upon contact by an aiming object. The blocks may include one or more images on one or more exterior surfaces, such as to identify an individual block. The images on the blocks may correspond to (i.e., be the same, identify, or relate to) the images on the target selector. For example, a target selector may identify an image of an individual block so that the individual block is a target for a player to aim for with an aiming object.

The plurality of stackable objects may be comprised of any material which allows the individual stackable objects to be knocked over from a stacked configuration, such as upon contact from an aiming object. The material may include a low friction material to allow the individual stackable objects to easily be knocked over from a stacked configuration. The plurality of stackable objects may be comprised of a sheet of paper material, including but not limited to cardstock, cover stock, cardboard, paperboard, paper stock, or any combination thereof. The plurality of stackable objects may be comprised of cork, plastic, foam, cardboard, textiles, wood, heavy chipboard, the like, or a combination thereof. The kit may include templates, such as flat templates, to form the plurality of stackable objects. For example, the templates may be folded into a block shape along fold lines to form one or more blocks. The templates may be folded over a core to form one or more blocks. The kit may include decals that allow a user to customize the stackable objects or to change the labeling on the stackable objects. The kit may include writing utensils, such as coloring markers, crayons, pencils, the like, or a combination thereof to customize the plurality of stackable objects. The plurality of stackable objects may include a core, such that the plurality of stackable objects are solid or only partially hollow. The core may provide support to the individual stackable objects so that they are not easily crushed or deformed. The core may be comprised of a heavy chipboard, a wood, a foam, a plastic, a rubber, the like, or a combination thereof. Individual stackable objects may be comprised of a combination of materials. For example, a core made of a heavy chipboard, wood, foam, the like, or a combination thereof may be at least partially surrounded by a low-friction material exterior surface made of a paper material.

The kit may include one or more target selectors. One or more target selectors may be a single target selector or a plurality of target selectors. The kit may include one target selector for all players to share or a target selector for each individual player or team playing the game. A target selector may function to identify one or more of the individual stackable objects. A target selector may function to identify which stackable object to aim for with an aiming object. A target selector may identify a method to play with one or more components of the kit. A target selector may have any size and shape suitable to identify one or more of the individual stackable objects. The target selector may include, one or more die or dice, a dice roller such as a Pop-O-Matic®, one or more cards, one or more tickets, one or more spin wheels, the like, or a combination thereof. An exemplary target selector may be a die with six or more sides that each include a different number, letter, symbol, or a combination thereof. The target selector may include images on one or more surfaces that correlate to one or more images on the individual stackable objects. The kit may also include templates to form a target selector, writing utensils and/or decals to customize a target selector, or both.

Images may be included on the one or more of the stackable objects, the one or more target selectors, or both. The stackable objects may include images on one or more exterior surfaces. The images on the stackable objects may function to identify each individual stackable object, a point value, a sequence the individual stackable objects may be placed in a stacked configuration, or any combination thereof. One or more target selectors may include images on one or more surfaces. The images on the target selector may function to identify one or more individual stackable objects, a method of playing the game, or both. The images may include numbers, letters, text, graphics, pictures, the like, or a combination thereof. For example, if there are six stackable objects, each stackable object may be designated a number from one through six with that number located on at least one exterior surface. The images on the stackable objects may correspond to one or more images on one or more target selectors. For example, one or more die or dice may include a plurality of differing numbers, spots correlating to numbers, or text. If a plurality of differing images are on an individual target selector, each differing image of a target selector may correlate to a different individual stackable object. The target selector may also include text, images, or other graphics which convey instructions to a player of the game, such as how to stack the plurality of stackable objects, where to aim with one or more aiming objects, what kind of aiming object to use, how many stackable objects are to be knocked over, and the like.

The kit may include one or more aiming objects. The one or more aiming objects may function to knock over one or more of the stackable objects while in the stacked configuration, pass through an opening in the stacked configuration, contact one or more of the stackable objects so that the stackable objects hit a target surface, or any combination thereof. The one or more aiming objects may have any size and shape suitable for knocking over one or more stackable objects in the stacked configuration, passing through an opening in the stacked configuration, or both. The one or more aiming objects may include one or more elastic bands, one or more balls, one or more aiming devices, one or more jacks, one or more darts, one or more toss bags, one or more disks or pellets, the like, or a combination thereof. Exemplary elastic bands may include rubber bands. The kit may include the same number of aiming objects as a maximum number of players for the game, so that each player is assigned their own aiming object. The kit may include one or more aiming objects so that the players of the game share part of or all of the aiming object. The kit may include a plurality of differing aiming objects, so that each player of the game may be assigned their own plurality of aiming objects. The kit may include 1 or more aiming objects, 2 or more aiming objects, 4 or more aiming objects, or even 10 or more aiming objects. The kit may include 1,000 or less aiming objects, 800 or less aiming objects, 500 or less aiming objects, or even 350 or less aiming objects. The one or more aiming objects may be different colors than other one or more aiming objects or include another identifier to identify one or more players or teams to which the aiming object may be assigned to. The kit may include aiming objects of the same color, 2 or more differing colors, or even 4 or more differing colors. The kit may include aiming objects of 10 or less differing colors, 8 or less differing colors, or even 6 or less differing colors.

The kit may include one or more aiming devices. One or more aiming devices may function to aid a player in holding, aiming, applying tension, releasing, or any combination thereof of one or more aiming objects. An aiming device may include a grasping section. The grasping section may allow a player to hold the aiming device while aiming. An exemplary grasping section may include a handle. An aiming device may include an aiming object retaining portion. The aiming object retaining portion may function to retain a portion of an aiming object to aid a player in applying tension to the aiming object. The aiming object retaining portion may be in line or at an angle to the grasping portion. The aiming object retaining portion may include a notch in a distal end of the aiming device. The notch may be adapted to receive a portion of the aiming object. The notch may be a gap or space between two diverging arms. The two diverging arms may extend from the grasping portion. The two diverging arms may diverge from a handle of the aiming device. An exemplary aiming device may include a small linear handle at a proximal end which is continuous with two diverging arms at a distal end of the aiming device extending from the handle forming a notch therebetween. Another exemplary aiming device may include a small handle at a proximal end at an obtuse angle to an aiming object retaining portion having two diverging arms extending from the distal end. An aiming device may include a trigger, which cooperates with an aiming object retaining portion to apply and releases tension from an aiming object. The trigger may be located between a grasping section and an aiming object retaining portion. The trigger may be affixed to an aiming object retaining portion. The trigger may pivot to apply and release tension from an aiming object. Exemplary aiming devices may include elastic band tension shooters or toy guns, disk shooting toy guns, pellet shooting toy guns, and the like.

The kit may include one or more target surfaces. The one or more target surfaces may function to provide an aiming direction to knock one or more stackable objects towards or onto, to provide a surface to determine how to reward players with points, or both. The one or more target surfaces may be any shape or size suitable to be placed under the stackable objects in the stacked configuration, behind the stackable objects in the stacked configuration, or on a wall behind the objects in the stacked configuration. The one or more target surfaces may include a stand to have the target surface positioned upright on a resting surface, such as a table. The one or more target surfaces may have a bullseye shape with inner and outer rings. The different rings may provide varying amounts of points to be awarded to a player based on where one or more of the stackable objects hits the target surface. The points may be tracked on a score tracker.

The kit may include one or more score trackers. The score tracker may function to keep score or aid players in keeping track of points awarded to players of the game. The score tracker may include one or more of the following: a writing utensil, a writing surface, a scoreboard, a digital or electronic scoreboard, a tally sheet, a card, a cleaning device, the like, or a combination thereof. The score tracker may be suitable for single use or for repetitive use. For example, a writing utensil may include a dry erase marker and a writing surface may include a dry erase surface. How to keep score or track of points awarded to players of the game may be detailed in a user manual.

The kit may include a user manual. The user manual may function to provide a method of how to play the game, provide instructions to players for how to play the game, provide instructions how to keep score or track points awarded to players during the game, or a combination thereof. The user manual may be in the form of a sheet, a booklet, a digital memory device, a website, a mobile device application the like, or a combination thereof. The user manual may convey a method or instructions through words, numbers, images, videos, the like, or a combination thereof.

The kit may include packaging to hold the components of the kit for distribution, sale, storage, or a combination thereof. The packaging may be in the form of a box. The packaging may be decorative, such that the packaging is visually appealing for sale or storage. The packaging may include decorative features on one or more exterior surfaces, such graphics. The packaging may include the plurality of stackable objects, one or more target selectors, one or more aiming objects, one or more target surfaces, one or more aiming devices, one or more score trackers, one or more templates, one or more writing utensils, a user manual, or any combination thereof. The packaging may include one or more inserts. The one or more inserts may be located within the box. The one or more inserts may include storage compartments, such as recessed wells, for retaining one or more components. The insert may have one or more recessed wells, two or more recessed wells, three or more recessed wells, or even four or more recessed wells. The insert may have twenty or less recessed wells, fifteen or less recessed wells, or even ten or less recessed wells.

The present device as taught herein may be used in a process. The present teachings may be performed in virtually any order. The components of the kit taught herein may be provided. The method may include the steps of acquiring a plurality of stackable objects, stacking a plurality of stackable objects into a stacked configuration. An aiming object may be acquired. The aiming object may be aimed at the stacked configuration with the aiming object, and releasing the aiming object toward the stacked configuration. Selecting an initial player. Determining a direction of game play. Stacking individual stackable objects. Using a target selector with the stackable objects. Using a target selector. Aiming for the stacked configuration with an aiming object. Knocking over individual stackable objects. Passing the aiming object through an opening in the stacked configuration. Determining points awarded to players. Awarding points to players. Tracking points awarded to players. Rebuilding the individual stackable objects into a subsequent stacked configuration.

The method may include a step of selecting an initial or starting player so as to begin playing the game. The step of selecting an initial player may include selecting players by age or other personal traits, rolling a die, selecting an individual with the lowest or highest rolled number selected as the initial player, drawing tickets or playing cards from a container, using one of the individual stackable objects as an aiming target, shooting an aiming object at one of the stackable objects, selecting an individual who first successfully hits an individual stackable object as the initial player, with the target selector, following instructions for a user manual, following instructions from a mobile device application, the like, or a combination thereof. The method may include a step of determining a direction of play or a player sequence of game play. For example, if players are located around a playing surface, such as a table, the direction may be clockwise or counterclockwise. For example, the players may be in teams on opposing sides of a playing surface, such as a table, and the teams take turns playing. For example, the game could be played in a speed round, in which two or more individual players start at the same time with a goal of knocking down as many of the individual stackable objects as possible.

The method may include a step of acquiring a kit, such as the kit in the teachings herein. The method may include a step of acquiring one or more individual stackable objects, one or more aiming objects, one or more aiming devices, a target selector, a target, or a combination thereof. The method may include a step of constructing one or more individual stackable objects, one or more aiming objects, one or more aiming devices, a target selector, a target surface, or a combination thereof. Fine motor skills, hand-eye coordination, and dexterity of one or more players may improve or develop by a player using their hands, including fingers, to construct one or more individual stackable objects, one or more aiming objects, one or more aiming devices, a target selector, a target surface, or a combination thereof. The one or more stackable objects and/or the target selector may initially be one or more pieces, including flat templates. The method may include folding one or more flat templates to form one or more stackable objects, a target selector, or other components of the kit. The method may include assembling one or more pieces to form one or more stackable objects, a target selector, or one or more aiming objects. The method may include writing, drawing, coloring, adhering, the like, or a combination thereof to form images on the one or more individual stackable objects, the target selector, or both.

The method may include a step of stacking individual stackable objects into a stacked configuration. Any of the players may stack the stackable objects. For example, one or more players other than a player whose turn it is to aim an aiming object may stack the individual stackable objects. The players may determine the form of the stacked configuration or a component of the kit may specify the form of the stacked configuration. The players may refer to a user manual to determine a stacked configuration. For example, one or more players other than a player whose turn it is to aim an aiming object may stack the stackable objects into a stacked configuration of their choosing, a player may select a card depicting a stacked configuration and then stack the stackable objects into the depicted stacked configuration, or a mobile device application may depict a sacked configuration and then the player may stack the stackable objections into the depicted stacked configuration. The stackable objects may be stacked in any order or any orientation. For example, the stackable objects may be stacked in the shape of a tower, row, wall, elliptical, pyramid, plurality of towers connected by other stackable objects, the like, or a combination thereof. Stacking the individual stackable objects may develop or improve fine motor skills, hand-eye coordination, and dexterity of one or more players by a player using their hands, including fingers, to stack the individual stackable objects.

The method may include a step of selecting a target, using a target selector, or a combination of both. An individual may use a target selector to determine which individual stackable object is a target. For example, an individual may roll one or more die, spin a spin wheel, draw a card or a ticket, interact with a mobile device application, the like, or a combination thereof to determine which stackable object is a target. The target selector may indicate to aim for an individual stackable object, an opening in the stacked configuration, a specific area of a target, the like or a combination thereof. For example, a player may roll a die. The image on a surface of the die facing upward may indicate which stackable object a player may aim for with an aiming object.

The method may include a step of aiming an aiming object. An individual may aim an aiming object at the stacked configuration, an individual stackable object in the stacked configuration, an opening in the stacked configuration, the like or a combination thereof. The method may include applying tension to an elastic member, such as by placing the elastic member in an individual's hand and stretching the elastic member. The method may include loading an aiming device with an aiming object. The method may include applying tension to an elastic member within an aiming device, with a player's hand, or both. The method may include aiming a loaded aiming device and/or an aiming object at the stacked configuration, an individual stackable object in the stacked configuration, an opening in the stacked configuration, the like or a combination thereof. Hand-eye coordination, fine motor skills, and dexterity of one or more players may improve by a player using their hands to aim the aiming object. Problem solving and strategy skills of one or more players may be improved by a player figuring out how to aim the aiming object toward a target individual stackable object or how much tension to apply to the aiming object to contact the target individual stackable object. The method may include releasing an aiming object.

The method may include releasing an aiming object to knock over one or more stackable objects from the stacked configuration, to pass an aiming object through an opening in the stacked configuration, to contact a stackable object so that the stackable object hits a target, the like or a combination thereof. An individual may release tension from an elastic member, such as releasing the elastic member from their hand or an aiming device. Upon releasing tension from an elastic member, the elastic member may be airborne towards one or more of the stackable objects. The force of the aiming object coming into contact with a stackable object may result in one or more stackable objects falling from the stacked configuration, one or more stackable objects landing on the target surface, one or more stackable objects hitting the target surface, one or more stackable objects becoming temporarily airborne, or any combination thereof. Hand-eye coordination, fine motor skills, dexterity, problem solving skills, and strategy skills of one or more players may be improved by a player using their hands to release the aiming object or determining how to release tension from the aiming object. Points may be awarded to or taken from a player based successfully or unsuccessfully aiming and releasing an aiming object.

The method may include rewarding a player with points, taking points away from a player, exchanging bets, the like, or a combination thereof. Prior to a player aiming and releasing an aiming object, players of the game may exchange bets. For example, if children are playing they may exchange chore obligations at home. For example, a child playing with a parent may exchange eating a serving of vegetables with eating a serving of dessert. Points may be awarded to players for successfully hitting and knocking over the stackable object indicated by the target selector with the aiming object, causing stackable objects above the individual stackable object indicated by the target selector to fall out of the stacked configuration, releasing the aiming object so that the aiming object passes through an opening in the stacked configuration without causing any of the stackable objects to fall from the stacked configuration, hitting a specific area of a target with a stackable object, the like, or a combination thereof. Points may be taken from players for missing the stacked configuration after aiming and releasing the aiming object, for hitting an individual stackable object not indicated by the target selector, causing stackable objects below the individual stackable object indicated by the target selector to fall out of the stacked configuration, aiming for an opening in the stacked configuration and hitting an stackable object, aiming for an opening in the stacked configuration and causing one or more stackable objects to fall from the stacked configuration, missing the target with a stackable object, the like, or a combination thereof. Mathematical skills of one or more players may be developed or improved by performing addition and subtraction to determine the score of a player.

The method may include a step of selecting a subsequent player. The subsequent player may be the next player in the direction of game play. For example, if the direction of game play is clockwise, a subsequent player may be on the player's left. The step for selecting an initial player may be repeated to select a subsequent player. The previous player may select the subsequent player. The subsequent player may be the same as the previous player. For example, if the previous player successfully aimed and released the aiming object, the player may take another turn. The method may include a step of ending the game. The game may end when all of the stackable objects fall from the stacked configuration, when a certain point total has been reached by a player of the game, when a certain bet has been won by a player, the like, or any combination thereof.

Exemplary Methods of Game Play

The following exemplary methods of playing a game are provided to illustrate how the kit of the disclosure may be used by players, but are not intended to limit the scope thereof.

Example 1

Tower Stack

One or more players may acquire a kit having a set of blocks. Each block may include at least one image. The image may be number differing from numbers on other blocks in the set. The set of blocks may be numbered 1 through 6. The one or more players may stack the blocks on a surface, such as a table. The stack may be sequenced blocks 1 through 6, with block 1 at the bottom of the stack. The stack may take the stacked configuration of a tower. A player may start his turn in the game. A turn may consist of rolling a die, aiming and releasing an aiming object toward the stacked configuration, and awarding points to the player. A player may roll the die. The die may have six surfaces, each surface labeled a differing number from 1 through 6. The number which displays when the die finishes rolling is identified as the target the player should aim for. The player may then aim and release an aiming object toward the block indicated by the die. The aiming object may be an elastic band. The player may use his hands, an aiming device, or both to aim the aiming object. The player may be awarded points for successfully knocking down the target block and any blocks above the target block. The number of awarded points may be the number shown on the die or the numbers of the target block in addition to the numbers above the target block. The player may not be awarded points of missing the target block and/or causing blocks below the target block to fall. After the player has completed his turn, one or more players may restack the blocks into the same or a differing stacked configuration. After a player has completed his turn, a subsequent player may take his turn. A player who reaches a certain aggregated point value, such as 10 points to 35 points, may be the winner of the game.

Example 2

Line Up

One or more players may acquire a kit having a set or a plurality of sets of blocks. The one or more players may align the blocks in a stacked configuration. The stacked configuration may be a single row on a surface, such as a table. A player may start his turn in the game. A turn may consist of aiming and releasing an aiming object toward the stacked configuration and awarding points to the player. One or more aiming objects may be part of the kit. A player may aim and release an aiming object toward any of the blocks. If the player successfully knocks a block out of alignment from the single row, the player may be awarded a numerical value located the moved block. The next player may then commence his turn. The game is completed when all of the blocks have been knocked out of alignment from the stacked configuration. Each individual player's points may be aggregated at the completion of the game. The individual player with the highest aggregated point value may be the winner.

Example 3

Goal Posts or Peepholes

One or more players may acquire a kit having a set or a plurality of sets of blocks. The one or more players may align the blocks in a stacked configuration. The stacked configuration may be a plurality of towers spaced apart. The stacked configuration may be a plurality of towers spaced apart with one or more blocks bridging the towers. The stacked configuration may include one or more gaps between blocks. A player may start his turn in the game. A turn may consist of aiming and releasing an aiming object toward a gap of the stacked configuration and awarding points to the player. A player may aim and release an aiming object toward any of the gaps. If the player successfully passes an aiming object through a gap without contacting or knocking over a block, the player may be awarded one or more points. If any blocks are knocked over, one or more players may stack the blocks back into the same or a differing stacked configuration. The next player may then commence his turn. Each individual player's points may be aggregated as the players repeat their turns. The game may be completed once a player reaches a certain aggregated point value, such as between 10 and 35 points.

Example 5

Ricochet/Billiards

One or more players may acquire a kit having a set or a plurality of sets of blocks. The one or more players may align the blocks in a stacked configuration on a surface. To form the stacked configuration, the blocks may be placed on a surface and form a closed wall. A closed wall may take the shape of a circle, a square, a triangle, or the like. A player may start his turn in the game. A turn may consist of rolling one or more die, aiming and releasing an aiming object toward a block of the stacked configuration, and awarding points to the player. A player may roll the die. The die may have six surfaces labeled with numbers 1 through 6. The number which displays when the die finishes rolling may identify a target the player should aim for. The target may indicate a block the player should knock out of the stacked configuration with another block of the same stacked configuration using an aiming object. A player may aim and release an aiming object toward any block not indicated by the die as a target so that if the block is successfully hit by the aiming object, the block moves and contacts the block indicated by the die. The block hit by the aiming object may ricochet or transfer motion to the target block or another block. If the player successfully knocks the block indicated by the die out of alignment in the stacked configuration, the player may be awarded one or more points. The points may be a numerical value located on the block successfully knocked out of alignment. The next player may then commence his turn. The game is completed when all of the blocks have been knocked out of alignment from the stacked configuration. Each individual player's points may be aggregated at the completion of the game. The individual player with the highest aggregated point value may be the winner.

ILLUSTRATIVE EMBODIMENTS

The following descriptions of the Figures are provided to illustrate the teachings herein, but are not intended to limit the scope thereof.

FIG. 1 illustrates the components of a kit 10 for playing a game. The kit 10 may comprise a plurality of stackable objects 12, one or more target selectors 14, and one or more aiming objects 46. The plurality of stackable objects 12, may include any object which may be stacked, such as blocks 18. The plurality of stackable objects 12 may have any size or shape and each individual stackable object may be sized and shaped differently than other individual stackable objects. The stackable objects 12 may be in any stacked configuration 20 including a tower, row, wall, pyramid, plurality of towers connected by other stackable objects, the like, or a combination thereof. The stackable objects 12, may include one or more images thereon 22. The images 22 may include numbers, text, graphics, spots, the like, or a combination thereof. The images 22 may relate to images 24 on the target selector 14. For example, if the target selector 14 comprises a die 26 with different number of spots 28 on each surface 30, the images 22 on the stackable objects 12 may correspond numerically to the number of spots 28. The one or more aiming objects 16 may include any object capable of being aimed towards the plurality of stackable objects 12 while in the stacked configuration 20 and knocking one or more stackable objects 12 from the stacked configuration 20. The one or more aiming objects 16 may comprise one or more elastic bands 32, which may be aimed under tension toward the plurality of stackable objects 12 while in the stacked configuration 20, may be released from tension to hit at least one of the individual stackable objects 12, and may knock at least one of the individual stackable objects 12 out of the stackable configuration 20. The kit 10 may include one or more aiming devices 46. The one or more aiming devices 46 may include a handle 48 and an aiming object receiving portion 50. The aiming object receiving portion may include a notch 52 at a distal end of the aiming device 46. The notch 54 may be formed by two diverging arms 54 extending from the handle 48. The notch 52 may be adapted to receive a portion of an aiming object 16 to help a player stretch and apply tension to the aiming object 16.

FIGS. 2 and 3 illustrate a plurality of stackable objects 12 of a kit 10 after being contacted by at least one aiming object 16 (not shown). The plurality of stackable objects 12 may include blocks 18. A method of playing a game may include acquiring a plurality of stackable objects 12, acquiring one or more target selectors 14, acquiring one or more aiming objects 16 (not shown), acquiring a kit 10, or a combination thereof. The method may include stacking the plurality of stackable objects 12 into a stacked configuration 20 (as shown in FIG. 1). The method may include selecting one of the individual stackable objects 12 to aim for with an aiming object 16 (not shown). For example, the method may include rolling a die 26 so that the number of spots 28 facing upward may correspond to the images 22 on one of the stackable objects 12. For example, the user may roll the die 26 so that a surface 30 having six spots faces upward which may indicate a player's target in the game is to aim for block 18 with an image 22 having a number six. The method may include aiming for an individual stackable object 12 with an aiming object 16 (not shown), releasing an aiming object 16 (not shown) toward an individual stackable object 12, and knocking at least one of the individual stackable objects 12 out of the stacked configuration 20 (not shown) with the aiming object 16 (not shown). For example, if the die 26 rolled a six and a stackable object 12 with a six is stacked as shown in FIG. 1, the method may include knocking the stackable object 12 with the six out of the stacked configuration 20 (not shown) with an aiming object 16 (not shown). The method may include knocking additional stackable objects 12 from the stacked configuration 20 without physical contact from the aiming object 16. For example, when the stackable object 12 having a number six falls from the stacked configuration 20 (as shown in FIG. 1), the stackable objects 12 stacked on top will also fall from the stacked configuration 20. For example, the stackable objects 12 with the numbers two and four as shown in FIG. 1 may fall out of the stacked position 20 (as shown in FIG. 1) when the stackable object 12 having the number six is knocked out of position with an aiming object 16 (not shown). The method may include rewarding of points for successfully knocking down the individual stackable object 12 as indicated by the target selector 14 and any stackable objects 12 stacked above. The method may include not rewarding points if a player hits a stackable object 12 not indicated by the target selector 14, such as hitting a stackable object 12 with the number three or the number one as shown in FIG. 1 when aiming for the stackable object 12 with the number six. The method may include not rewarding points if a player aims for a stackable object 12 with an aiming object 16 (not shown), releases an aiming object 16 (not shown) toward the stacked configuration 20 (not shown) and misses the stacked configuration 20 (not shown). The method may include not rewarding points if a player knocks down the individual stackable object 12 as indicated by the target selector 14 with the aiming object 16 and also results stackable objects 12 below to fall out of the stacked configuration 20 (not shown). For example, as shown in FIG. 3, if a player aims for and hits the stackable object 12 with the number six as indicated by the target selector 14 which results in stackable objects below and above to also fall out of the stacked configuration 20 (not shown), then the player may not be rewarded any points for successfully hitting the stackable object 12.

FIGS. 4 and 5 illustrate a plurality of stackable objects 12 in a stacked configuration 20 and a target surface 34 of a kit 10. The plurality of stackable objects 12 may include blocks 18. A method of playing a game may include acquiring a target surface 34. The target surface 34 may have a bullseye target pattern thereon 36. The method may include acquiring a plurality of stackable objects 12. The method may include placing the plurality of stackable objects 12 in a stacked configuration 20 on the target surface 34, as shown in FIG. 4, or away from the target surface 34, as shown in FIG. 5. For example, the stacked configuration 20 may be centrally located within the bullseye target pattern 36 or the stacked configuration 20 may be distanced from the bullseye target pattern 36. The method may include aiming for one or more of the stacked objects 12 with an aiming object 16 (not shown). The method may including knocking one or more of the stacked objects 12 to fall from the stacked configuration 20 with an aiming object 16. The method may include awarding points to a player based on where one or more of the stackable objects 12 fall within the target surface 34. For example, the method may include awarding more points for stackable objects 12 which fall within a center ring 38 of the bullseye target pattern 36 as compared to those that fall in the outer rings 40 of the bullseye target pattern 36. The method may include awarding no points to player for stackable objects 12 which land outside of the target surface 34.

FIGS. 6 illustrates a plurality of stackable objects 12 in a stacked configuration 20 and a target surface 34 of a kit 10. The plurality of stackable objects 12 may include blocks 18. A method of playing a game may include acquiring a target surface 34. The target surface may have a bullseye target pattern thereon 36. The method may include acquiring a plurality of stackable objects 12. The method may include placing the plurality of stackable objects 12 in a stacked configuration 20. The method may include placing the target surface 34 in an upright position behind the stacked configuration 20. The method may include placing the target surface 34 on a wall or setting the target surface on a stand, such as a table stand (not shown). The method may include aiming for one or more of the stacked objects 12 with an aiming object 16 (not shown). The method may include releasing an aiming object 16 (not shown) toward the stacked configuration 20 to contact an individual stackable object 12. The contact between the aiming object 16 (not shown) and the individual stackable object 12 may result in the individual stackable object 12 becoming temporarily airborne. The individual stackable object 12 may move toward the target surface 34. The method may include hitting the target surface 34 with an individual stackable object 12 which is temporarily airborne. The method may include awarding points to a player based on where one or more of the stackable objects 12 hits or contacts the target surface 34. For example, the method may include awarding more points for stackable objects 12 which hit the center ring 38 of the bullseye target pattern 36 as compared to those stackable objects which hit or contact outer rings 40 of the bullseye target pattern 36. The method may include awarding no points to player or removing points from a player for stackable objects 12 which do not hit or contact the target surface 34.

FIG. 7 illustrates a plurality of stackable objects 12, such as blocks 18, in a stacked configuration 20. A method of playing a game may include acquiring a plurality of stackable objects 12, such as blocks 18, which may be included in a kit 10. The individual stackable objects 12 may have different sizes and shapes from one another. Some of the stackable objects 12 may be longer or shorter than other stackable objects 12. For example the plurality of stackable objects 12 may include a cubed blocks 42 and rectangular blocks 44. The method may include stacking the plurality of stackable objects 12 in a stacked configuration 20 having one or more openings 122. For example, the stacked configuration 20 may be a wall formed by the plurality of stackable objects having an opening 122 where stackable objects are not present. The method may include using a longer stackable object 12, such as a rectangular block 44, as a bridge to connect one or more stacks of the plurality of stackable objects 12. The method may include aiming for the opening 122 of the stacked configuration 20 with an aiming object 16 (not shown). The method may include awarding points to a player successfully aims for the opening 122 with an aiming object 16 and passes the aiming object 16 through the opening 122 without causing any of the plurality of stackable objects 12 to fall from the stacked configuration 20. The method may include not awarding or removing points for a player who hits one or more of the stackable objects 12 with the aiming object 16, for a player who causes one or more of the stackable objects 12 to fall from the stacked configuration 20, or a combination thereof.

REFERENCE NUMERAL LISTING

10 Kit

12 Plurality of stackable objects

14 Target selectors

16 One or more aiming objects

18 Blocks

20 Stacked configuration

22 Stackable object images

24 Target selector images

26 Die

28 Die spots

30 Die surface

32 Elastic band

34 Target surface

36 Bullseye target pattern

38 Bullseye center ring

40 Bullseye outer ring

42 Cubed blocks

44 Rectangular blocks

46 Aiming device

48 Handle of aiming device

50 Aiming object retaining portion of aiming device

52 Notch of aiming device

54 Diverging arms of aiming device

122 Opening in stacked configuration

Any numerical values recited in the above application include all values from the lower value to the upper value in increments of one unit provided that there is a separation of at least 2 units between any lower value and any higher value. These are only examples of what is specifically intended and all possible combinations of numerical values between the lowest value, and the highest value enumerated are to be considered to be expressly stated in this application in a similar manner. Unless otherwise stated, all ranges include both endpoints and all numbers between the endpoints. The term “consisting essentially of” to describe a combination shall include the elements, ingredients, components, or steps identified, and such other elements ingredients, components or steps that do not materially affect the basic and novel characteristics of the combination. The use of the terms “comprising” or “including” to describe combinations of elements, ingredients, components, or steps herein also contemplates embodiments that consist essentially of the elements, ingredients, components, or steps.

Plural elements, ingredients, components, or steps can be provided by a single integrated element, ingredient, component, or step. Alternatively, a single integrated element, ingredient, component, or step might be divided into separate plural elements, ingredients, components, or steps. The disclosure of “a” or “one” to describe an element, ingredient, component, or step is not intended to foreclose additional elements, ingredients, components, or steps.