Title:
How to play grandma's hopscotch
Kind Code:
A1


Abstract:
This is Grandma's version of the old time favorite sidewalk game for the young and the young at heart. Grandma's Hop Scotch is an excellent game for Balance, Exercise, Concentration and Fun.

When played in its entirety the winner is the player who can hop or jump over the squares owned by other players and still keep his or her balance without stepping on a line or falling.

There can be as many players as you choose. The more the merrier. Boys and girls are the most likely to select this game for exercise, balance and fun. My hopscotch pouch contains a new rubber heel used as a tossing tool, can be shared or each player may have their own. Also included are two pieces of chalk and a diagram of the court I have chosen.

I believe this game is a great source of sportsmanship and friendship.




Inventors:
De Palma, Nancy L. (Union, NJ, US)
Application Number:
11/635699
Publication Date:
03/19/2009
Filing Date:
01/08/2007
Primary Class:
International Classes:
A63B67/00
View Patent Images:
Related US Applications:
20090233726Golf putter clubheadSeptember, 2009Thornes
20070032304Lightning Bolt Jump Break CueFebruary, 2007French et al.
20080153619Golf Club Having A Cam-Locked InsertJune, 2008Tucker et al.
20050026728Lacrosse stick head with shield to protect nettingFebruary, 2005Warther
20030054897Golf ball with imprinted instructionsMarch, 2003Crici et al.
20020082105Balanced putting trainer deviceJune, 2002Foresi
20100022319Golf training device and method thereofJanuary, 2010Scaperotti
20030176229Golf swing guideSeptember, 2003Jacobys Schutte
20060035730Systems and methods for improving golf or baseball swingsFebruary, 2006Nguyen
20090239675Golf swing training and exercise system, device and kitSeptember, 2009Wallace
20070243948ENERGY ABSORBING DEVICE FOR SPORTING EQUIPMENTOctober, 2007Jahangiri



Primary Examiner:
ARYANPOUR, MITRA
Attorney, Agent or Firm:
Nancy, DE Palma L. (433 HUNTINGTON RD., UNION, NJ, 07083, US)
Claims:
1. Hopscotch is a perfect game for Children of all ages. Excellent for Balance, Exercise, Concentration and Fun. When played in its entirety the winner is the player who can hop or Jump over the squares that are owned by other players and still keep his or her balance without stepping on a line or falling. There can be as many players as you choose. The more the merrier. A new or used rubber heal is the best tossing tool I know. I also know that friendship and sportsmanship are enhanced.

Description:

Create the court with numbers form #1 to #8 as shown in FIG. #1 using chalk on a concrete sidewalk or private driveway, as shown in FIG. #1. Numbers 1 &2 are drawn side by side, identified as numbers 1 and 2. Number 3 stands alone centered over numbers 1 &2 identified as number 3. Numbers 4 &5 are drawn side by side over # 3 identified as numbers 4 &5. Number 6 stands alone centered over number 4 and 5 identified as number 6. Numbers 7 &8 are drawn side by side over # 6 identified as numbers 7 &8. A half moon shape is drawn under numbers 1 &2 with the word “START”. A half moon shape is drawn over numbers 7 &8 with the word “REST” As shown in FIG. #1

This invention is a new rendition of an old street game played by children of all ages. The size of the Hopscotch court depends on the size of the players. Players may use his/her own marker or may share a marker. Winner is the player who has successfully completed the court forward and back. First on both feet second on one foot then claims a number block as his/her own. If the game is interrupted players may continue at a later time providing the players remember their positions. If when tossing your marker, it lands on a line, in the wrong square or outside the court you have missed, and the next player gets his/or her turn. If you lose your balance or step on a line you have missed and must wait your turn to continue where you left off on the uncompleted square. Toss your marker in square #1, hop on one foot in squares that are not side-by-side. You hop into squares that are side by side with one foot in each square at the same time. When you reach squares #7 & # 8 you may stop to rest in the rest area or just turn around and hop back without stopping in the rest area. Then hop to square #2, on one foot bend to pick up your marker in square # 1, now hop out of the court. Toss marker in square #2, #3, #4, #5, #6, #7, & #8 in the same fashion. Now complete backward. Square #8 to square #1. Now complete the court using one foot forward and back without losing your balance. At this point you can claim a square of your choice as your own. Put your name in it. It's your property only you may rest or lose your balance in your property other players must hop over or ask permission to step in it. Likewise if another player has a square with their name in it you must hop over it or ask permission.