Title:
Method and Device for a Game of Money, Mental Gymnastics, Questions and Answers
Kind Code:
A1


Abstract:
A game for one player or more that can be played on a board, on a computer program game or even on realty TV quiz show over real money. The game involves thinking, calculation, planning and knowledge. The aim of the game is to accumulate as much money as possible by creating lines of similar sums of money by shifting pyramid of cubes on a board to a preplanned direction after answering questions correctly. A supreme aim of the game would be to reach a three millions.



Inventors:
Palmon, Koren (Bat Yam, IL)
Nadot, Arik (Bat Yam, IL)
Application Number:
12/195469
Publication Date:
02/26/2009
Filing Date:
08/21/2008
Primary Class:
International Classes:
A63F3/02
View Patent Images:
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Primary Examiner:
MENDIRATTA, VISHU K
Attorney, Agent or Firm:
UZI EZRA HAVOSHA & PARTNERS (HADAR-DAFNA HOUSE 39 SHAOUL HAMELECH STREET, TEL AVIV, 64928, IL)
Claims:
What is claimed:

1. A game that involves planning, calculation, thought and knowledge comprising the following steps a. The user would choose from a board three adjacent cubes that are set in a triangle or a pyramid shape. Said board comprising i. nine rows wherein each said row includes nine cubes. ii. said rows are fixes in a way that each cube from one row is placed between two cubes from the row above and between two cubes from the row underneath creating that in every alternate row the cubes would be vertically in line with each other. iii. on each said cubes would be written a sum of money in random order or the letter X. In the begging of said game said board would be set randomly wherein each said row would include at least 2 cubs with X written on them and on the rest of the cubes would be written repeated sums of money, said sums of money would include few different rounded sums between 100 and 100,000, that would repeated randomly. Said pyramid or a triangle shape chosen by said user would be crated from two cubes from one row and one cube from the row above or underneath that is placed between said cubes. b. Said user would choose the direction that he wants said pyramid shape to be turned, said direction might be right or left. c. Said user would then have to answer a question. If said answer is correct said pyramid would turn to the direction said user chose and if said answer is wrong said pyramid would turned to the opposite direction. d. The purpose of said user is to create at least three cubes with the same sum of money to be in one horizontal or a diagonal line adjacent one to the other. Said user would then gain the sum of money multiplied by the number of cubes in said line. If on the other hand there are at least three X in one horizontal or a diagonal line adjacent one to the other the player then losses all the money he gained until then. e. After gaining said sum of money multiplied by the number of cubes in said line, said line would be changed randomly adding one more X to the board and random different rounded sum of money. If on the other the player lost his money due to three adjacent Xs, said Xs would also changed randomly to said different rounded sum of money. f. Said player then would chose again from said board three different adjacent cubes that are set in a triangle or a pyramid shape and repeating steps 1b to 1f until the game is over. The aim of said game is to gain the highest sum of money cumulated from said sums of money gained in each turn. Said game would be over when at least one of the following options is complied: i. After a fixes number of questions. ii. After an agreed time has passed. iii. When said player reaches an agreed sum of money. iv. If said player choose to quit.

2. A game as claimed in claim 1 suitable to be played on a board, on a computer, on an exclusive play game with a screen and program, or on realty TV quiz show over real money.

3. A game as claimed in claim 2 to be played by more then one player, said players would contest each other and the winner would be the one who gained the highest sum of money when the game is over according to If i, ii, and iv, or when one of said player reaches an agreed fixed sum of money.

4. A game as claimed in claim 1 wherein said cubes in said board might be in a shape of a square, circle, hexagon, or octagon.

5. A game as claimed in claim 1 wherein said questions would be provided from a pack of cards or from an electronic memory in the case of a game on a computer or other such electronic device. Said questions might be yes/no questions, open questions, or questions with few answerers provided that only one is correct.

6. A game as claimed in claim 1 wherein said board further includes at least three cubes at extreme positions on said board that would be marked “million”. The supreme aim of said game would be then to gain three million by bringing said three cubes marked “million” in one adjacent line which would automatically credit said player with three million and would make him win the game.

7. A game as claimed in claim 1 wherein at least one of the following rules would be added a. There would be given a fixed time for each said game. b. There would be given a fixed number of questions for each said game. c. There would be given a fixed time for answering each said question. d. There would be a “bonus” option at least once in each said game, said bonus might be one of the following i. Swap one line, said line would be set randomly taking out all the Xs in said line. ii. Random the whole said board, bringing back the number of Xs in said boars as in the beginning of said game.

8. A game that involves planning, calculation, thought and knowledge comprising the following steps a. The user would choose from a board three adjacent cubes that are set in a triangle or a pyramid shape. Said board comprising i. nine rows wherein each said row includes nine cubes. ii. said rows are fixes in a way that each cube from one row is placed between two cubes from the row above and between two cubes from the row underneath creating that in every alternate row the cubes would be vertically in line with each other. iii. on each said cubes would be written a sum of money in random order or the letter X. In the begging of said game said board would be set randomly wherein each said row would include at least 2 cubs with X written on them, on the rest of the cubes would be written repeated sums of money, said sums of money would include few different rounded sums between 100 and 100,000, that would repeated randomly, and at least three cubes at extreme positions on said board would be marked “million”. Said pyramid or a triangle shape chosen by said user would be crated from two cubes from one row and one cube from the row above or underneath that is placed between said cubes. b. Said user would choose the direction that he wants said pyramid shape to be turned, said direction might be right or left. c. Said user would then have to answer a question. If said answer is correct said pyramid would turn to the direction said user chose and if said answer is wrong said pyramid would turned to the opposite direction. d. The purpose of said user is to create at least three cubes with the same sum of money to be in one horizontal or a diagonal line adjacent one to the other. Said user would then gain the sum of money multiplied by the number of cubes in said line. If on the other hand there are at least three X in one horizontal or a diagonal line adjacent one to the other the player then losses all the money he gained until then. e. After gaining said sum of money multiplied by the number of cubes in said line, said line would be changed randomly adding one more X to the board and random different rounded sum of money. If on the other the player lost his money due to three adjacent Xs, said Xs would also changed randomly to said different rounded sum of money. f. Said player then would chose again from said board three different adjacent cubes that are set in a triangle or a pyramid shape and repeating steps 1b to 1f until the game is over. The aim of said game is to gain the highest sum of money cumulated from said sums of money gained in each turn. The supreme aim of said game would be to gain three millions by bringing said three cubes marked “million” in one adjacent line. The game would be over when at least one of the following options is complied: i. Said player reaches three millions. ii. After a fixes number of questions. iii. After an agreed time has passed. iv. When said player reaches an agreed sum of money lower then three millions. v. If said player choose to quit.

9. A game as claimed in claim 8 suitable to be played on a board, on a computer, on an exclusive play game with a screen and program, or on realty TV quiz show over real money.

10. A game as claimed in claim 9 to be played by more then one player, said players would contest each other and the winner would be the one who gained the highest sum of money when the game is over according to 8f ii, iii, and v, or when one of said player reaches an agreed fixed sum of money or the three millions.

11. A game as claimed in claim 8 wherein said cubes in said board might be in a shape of a square, circle, hexagon, or octagon.

12. A game as claimed in claim 8 wherein said questions would be provided from a pack of cards or from an electronic memory in the case of a game on a computer or other such electronic device. Said questions might be yes/no questions, open questions, or questions with few answerers provided that only one is correct

13. A game as claimed in claim 8 wherein at least one of the following rules would be added a. There would be given a fixed time for each said game. b. There would be given a fixed number of questions for each said game. c. There would be given a fixed time for answering each said question. d. There would be a “bonus” option at least once in each said game, said bonus might be one of the following i. Swap one line, said line would be set randomly taking out all the Xs in said line. ii. Random the whole said board, bringing back the number of Xs in said boars as in the beginning of said game.

Description:

FIELD OF THE INVENTION

This invention is in the field of games and in particular a game of virtual money, answers questions, choosing pyramid shaped number combinations of numbers on a board, envisioning the result of turning the chosen numbers in one direction or the other and prizes of money with cumulative counter.

BACKGROUND of the INVENTION

Money games are an attraction because of the good feeling of winning and accumulating money prizes without the risk and tension of suffering a real loss if money is lost in the game.

Games involving thought, calculation, risk, quizzes and instant results are attractive games that have great potential in the market. Moreover the huge grown in the last few years concerning reality and quiz shows reflects the attraction of the population to such games.

This innovation reveals such a game that further provides challenge, interest and satisfaction.

SUMMARY OF THE INVENTION

It is to be understood that both the foregoing general description and the following detailed description present embodiments of the invention and are intended to provide an overview or framework for understanding the nature and character of the invention as it is claimed. The accompanying drawings are included to provide a further understanding of the invention and are incorporated into and constitute a part of this specification. The drawings illustrate various embodiments of the invention and, together with the description, serve to explain the principles and operations of the invention but not to limit the invention to these descriptions only.

This invention reveals a game consisting of planning, calculation, thought and knowledge.

This game can be played on a board, on a computer or on an exclusive play game with a screen and program. This game can also be played on realty TV quiz show over real money. The game might be played by one player or might be plaid as a contest between more then one player.

This game comprises a board with nine lines and on each line nine cubes that can be squared, circle, hexagon, or octagon. The preferred shape would be hexagon or octagon.

The hexagons are not placed directly in line with each other from one line to the line above and below but one line of hexagons is half a hexagon width to the right of the hexagons in the line above. The hexagons in the line below are half a hexagon to the left of the hexagons in the line above it. The result is that in every alternate line the hexagons are vertically in line with each other.

In each hexagon is written a sum of money in random order or the letter X. There are at least two X's on each line in random positions. The sums of money written on the cubes would be few rounded sums as for example $200, $500, $1000 or $2000. There would also be at least three hexagons at extreme positions on the board that would be marked “million”.

The aim of the game is to gain the higher sum of money that would be cumulated from few turns of the game. The supreme aim of the game would be to gain three million dollars.

Gaining money would be by bringing at least three hexagons with the same sum to be in one horizontal or a diagonal line adjacent one to the other. Therefore the supreme aim would be to bring the three hexagons marked “million” in one line which would automatically credit the player with three million and would make him win the game.

At his turn, the player chooses three adjacent hexagons, two from one line and one from the above or underneath line, creating the shape of a pyramid or a triangle. The player also chooses a direction to turn the pyramid, right or left.

The player is then asked a question from a pack of cards or from an electronic memory in the case of a game on a computer or other such electronic device.

If the player answers the question correctly, the pyramid from the three chosen numbers is turned in the chosen direction and the board is inspected to see if there are adjacent identical sums of money in a straight line, horizontal or diagonal. If the player calculated correctly the result of twisting the hexagons, there will be a run of at least three hexagons with the same sum of money. The player is credited on the cumulative calculation of his winnings to date with the result of the current win namely, the sum of money multiplied by the number of hexagons in a row. After reaching a horizontal or a diagonal line of at least three hexagons with the same sum those hexagons would be changed randomly and one of them would turn to an X, for increasing the challenge of the game.

To reach the supreme goal the player would choose to play with the “million” hexagon inside the pyramid trying to bring the three “million” adjacent to one line. This can be done by choosing the “million” hexagon as one of the three and making the pyramid turn in such a way that the million hexagon will move towards the other “million” hexagon by one position each move. This way the “million” hexagon will progress one place each turn in the direction calculated by the player to be the most efficient method of reaching the other million hexagons. The players will try to make a line of three hexagons with sums of money so that they will gain with the accumulated winnings too, that is to say while attempting to bring the million hexagons together each player will also be trying to make the maximum score by making rows of three of the same sum of money.

On the other hand, if the player answers the question wrong the pyramid from the three chosen numbers is turned in the opposite chosen direction. If the horizontal or diagonal line consists of three or more X's, the player will lose all his accumulated winnings. This could happen if a player chooses an X as one of the three hexagons and he answers his question wrong and so the three hexagons will turn in the opposite direction from that which he wanted. If two X's had previously been adjacent one to the other and the new X lands in such a way that they create a line of three X's, then the player will lose his accumulated winnings of game money. Another possibility could be if the player miscalculates where the X in his three hexagons will land when they are turned in the direction he wanted after answering the question correctly. The player's mistake costs him dearly.

In every begging of a game the board would be set randomly wherein all the regular sums of money in the hexagons are placed randomly, the X's are placed two on each row but in random position on the row, and the hexagons marked “million” are always placed at the extreme positions on the board in the same position at the start of the game.

There might be different rules for playing the game as for example: There might be a limited number of questions, say for example, thirty-five. There might be a limited time for answering a question, the questions might be yes/no questions or might be provided with 4 different answers that only one is correct. The difficulty of the questions might increase as the rounds progress and the time allowed for answering the questions decreases. Winning the game might be either one of the following option: If one player manages to get the top prize of three million dollars, he is surely the winner because no-one else will manage to reach that sum.

Alternatively there might be a limit of different sum gained by few moves. The other way to win is when all the questions have been asked, the player with the highest score is the winner, if no-one managed to win the three million score beforehand.

There might be also some bonuses provided to the player during the game. A player might choose for example to ask for a “random” so the all board would be changed randomly.

There might be also a possibility for the players to choose to swap only one line randomly. If the game is played during a TV quiz show the player might choose to withdrawn after gaining some money before asking another question, this would be if for example the board would be with many X's hexagon and the player is in the risk of having three X on one line.

BRIEF DESCRIPTION OF THE DRAWINGS

The accompanying drawings, which are incorporated in and form a part of this specification, illustrate embodiments of the invention and together with the description, serve to explain by way of example only, the principles of the invention:

FIG. 1 is a representation of the game board at the start of the game.

FIG. 2 is a representation of the game board after a player has chosen his three sums of money and direction of turn.

FIG. 3 is a representation of the game board after the player answers the question correctly and the pyramid is turned.

FIG. 4 is a representation of the game board showing the line of identical sums of money and the calculated sum of the winnings.

FIG. 5 is a representation after the winning hexagons have been replaced by other numbers and an “X” which completes the process of one turn.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

As will be appreciated the present invention is capable of other and different embodiments than those discussed above and described in more detail below, and its several details are capable of modifications in various aspects, all without departing from the spirit of the invention.

Accordingly, the drawings and description of the embodiments set forth below are to be regarded as illustrative in nature and not restrictive.

FIG. 1 shows the game board 100 at the start of the game. On the board are nine lines 102 and on each line are nine hexagons 104. In the hexagons are numbers 106 and “X's” 108. Only five different numbers used, namely 200, 500, 1000, 2000 and a million. The numbers other than the million are placed randomly. There are three hexagons marked one million 110 and they are placed at three extremities of the board 100. There are two “X's” randomly paced in hexagons on each line.

On the right of the board 100 is some information to assist the game like the cumulative value 112 of the winnings by a particular player 113, types of bonus 114 still available to that player, the number of “X's” 116 on the board 100, and the direction 118 shown by an arrow that was chosen by the player to turn the pyramid of three chosen numbers in the hexagons 104.

FIG. 2 shows the board 100 with the three hexagons 120 chosen by the player 113 in a pyramidal formation. The direction of the turn 118 for these three hexagons is chosen by the player 113.

The player 113 is then asked a question to which he may answer yes or no 124. If the answer is correct the pyramid of chosen hexagons 120 are then turned one position in the chosen direction 118 (anti-clockwise direction in this example) and the board 100 is then examined to see the result.

FIG. 3 shows the board 100 with the three chosen hexagons 120 turned one position anticlockwise. The result is a row of five hexagons marked $200 being in two diagonal straight lines of three hexagons each with the middle hexagon 126 being used twice, once for each of the two lines of three hexagons.

FIG. 4 shows the board 100 with the five adjacent hexagons 130 and the calculation of the winnings 132 for that turn. The cumulative winnings for the player 113 is shown in window 112.

FIG. 5 shows the next stage of the game where the shaded hexagons 140 that won a winning score are replaced randomly by other numbers except that one hexagon has an “X” instead of a number, thereby increasing the “X's” on the board 100 by one “X” each move where a score was made.

On the right side there can be seen the cumulative updated score 112 by the player 113. The note of the number of “X's” on the board 116 increases by one numeral.

This summarizes the cycle of one turn in the game of this invention. The next player would start his turn by choosing three hexagons in a pyramidal form and choose the direction for those numbers to turn and the results on the board would be examined.

The bonuses so far unused by the player 113 are displayed 114 and after use by that player are no longer shown. One type of bonus called “swap line” enables the player to have one horizontal line of numbers and “X's” swapped to the start situation namely, to have random numbers and two hexagons with “X's” randomly placed on that line. This bonus could be used by each player once only per game. A player would choose this bonus for example, if there had accumulated on that line too many hexagons with “X's”.

Alternatively the “swap line” might enable the player to have one horizontal line of numbers and “X's” swapped to a line with no X at all only random numbers.

This might be very useful for a player because if three hexagons in a row have “X's”, the player in whose turn that occurred would lose all his accumulated winnings. Three “X's” in a row could occur if the player wrongly answers the question and an “X” was one of the three hexagons in the pyramid he chose and when the pyramid turns the opposite way from the way the player planned, the “X” joins two other “X's” that make in total three “X's” in a row.

The other bonus 114 called “random” could also be used once only per game per player. The player could choose to have all the numbers in the hexagons replaced randomly with other numbers using the four numbers used in this game namely, 200, 500, 1000 and 2000. The position of the hexagons with “X's” and those marked “million” would not move as a result of opting to use the bonus “random”.