Title:
Auror cards game
Kind Code:
A1


Abstract:
The Auror Cards Game is a unique fortune telling game consisting of eight Auror Cards used as random positional identifiers that place eight randomly selected tarot cards, from any fortune telling deck, into eight prognosticative location boxes, which collectively form a letter “A” pattern on a game board. A psychic reading is formulated from the divine context of each tarot card as it pertains to the descriptive, prognosticative heading inscribed on the location box in which it resides with respect to the query.



Inventors:
Tamian, Richard (Sparta, NJ, US)
Keady, Linda (Blairstown, NJ, US)
Application Number:
11/071606
Publication Date:
09/07/2006
Filing Date:
03/03/2005
Primary Class:
Other Classes:
273/236
International Classes:
A63F1/00; A63F3/00; A63F9/00; A63F9/18
View Patent Images:
Related US Applications:
20050073093Draw dice gameApril, 2005Byrd et al.
20090072478Puzzle game apparatus and computer readable storage medium having puzzle game program stored thereonMarch, 2009Tawara et al.
20080116637Rhombus twelve manipulation gameMay, 2008Seals
20070152400Educational puzzle gameJuly, 2007Cooper
20080252008Method of playing a mathematical gameOctober, 2008Harden
20050051961PAPER FOOTBALL GAME PIECE WITH SOUND CHIPMarch, 2005Hodgeman
20090134576Tile Game Apparatus and Method for Learning Alphabet-based Symbolic NotationMay, 2009Hacker
20070284377COOLER WITH RETRACTABLE HORNSDecember, 2007Chandler
20060228983Hip hop dolls, animals, bears/ rapping dolls, animals, bearsOctober, 2006Carthern
20050093240Method and apparatus for multiple game gamingMay, 2005Jones et al.
20050242507Paintball target rangeNovember, 2005Patterson et al.



Primary Examiner:
WONG, STEVEN B
Attorney, Agent or Firm:
RICHARD TAMIAN (69 EDISON TERRACE, SPARTA, NJ, 07871, US)
Claims:
1. 1-17. (canceled)

18. A mystical board game for formulating predictions about significant and meaningful answers to past, present, and future events in life based situations founded on a person's random preordained picks of eight tarot cards from a standard deck of 78 tarot cards in conjunction with the random selection of eight Auror locator cards, which are individually numbered from one to eight and signify a specific number box on a game board, and drawn from a uniquely designed Auror bag, whereby the subject's prognosticative reading is ascertained by combining the set of meanings of eight chosen tarot cards with the indicia on the location boxes to which said cards are assigned.

19. The game board, as described in claim 1, has eight outlined card locations correspondingly numbered “1” through “8”, collectively arranged into a letter “A” pattern, and have the following inscriptions and indicia: Location “1” signifies the “Query” and subject matter to be analyzed and discussed; Location “2” signifies the “Obstacles” associated with the query; Location “3” signifies the “Method to be Used” to overcome the obstacles; Location “4” signifies the “Time Frame” encompassing the situation; Location “5” signifies the “Past Circumstances” leading up to the query; Location “6” signifies the “Present Influences” as they apply to the query; Location “7” signifies the “Future Outcome” and the best possible scenario that can be obtained with regards to the query; and Location “8” signifies an overall aura for the query; and when used in conjunction with eight randomly selected tarot cards from a deck of 78, which are positioned either right-side up or upside down on said game board boxes by eight randomly selected Auror card locators, produce a special literal prognosticative reading with a permutation probability of 1 in 7.25×1012, as being unique in content according to the procedural rules of the game.

20. The Auror bag, as described in claim 18, is made of leather, can be cinched closed at its neck, and has a rigid polygonal right pyramid attached to the inside base of said bag, extending up into its interior.

21. The rigid polygonal right pyramid, as described in claim 20, is an octagonal right pyramid made of a light weight material with high electrostatic conductivity, such that any Auror card with an electrostatic charge touching said pyramid will be neutralized, whereby said charge will be conducted away from said Auror card, through said pyramid, and redistributed to the leather skin of said Auror bag, thus preventing any of the Auror cards from electrostatically sticking to one another and avoids card clumping at the bottom of said bag, whereby producing a better random card mix.

22. The rigid octagonal right pyramid, as described in claim 21, has a pointed vertex and eight edged sides that will physically separate the eight discharged Auror cards and allow them to individually rest on any of the eight sloping sides, thus not only separating said cards more effectively, but allowing the reader to select each Auror card from the bag more efficiently from any of the eight nonplanar surfaces.

23. The eight Auror cards, as described in claim 18, are labeled from one to eight and signify specific numbered locations on the game board and are made from thin leather material, which minimizes the amount of electrostatic charge that builds up on said cards when mixing, and prevents said cards from adhering to one another.

Description:

CROSS-REFERENCE TO RELATED APPLICATIONS

Not Applicable

STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENT

Not Applicable

REFERENCE TO A SEQUENCE LISTING, A TABLE, OR A COMPUTER PROGRAM LISTING COMPACT DISC APPENDIX

Not Applicable

BACKGROUND OF INVENTION

The invention relates generally to a fortune telling device and particularly to a game having a board with eight prognosticative card positions configured in a letter “A” spread pattern, utilizing eight Auror Cards, as positional identifiers, and used in conjunction with any style deck or decks of tarot cards to obtain a psychic reading for fun and entertainment.

The following patents like U.S. Pat. No. 4,014,551 issued to Alfonso (1977), U.S. Pat. No. D269,921 issued to Young, Jr. (1983), U.S. Pat. No. 4,583,737 issued to Falcone et al. (1986), and U.S. Pat. No. 4,795,161 issued to Chao (1989), utilize tarot type cards having specific information and indicia which are limited only to the scope for their invention. For example, U.S. Pat. No. 5,599,020 to Fields (1997), uses personality trait cards, while others such as U.S. Pat. No. 3,355,822 issued to Losey (1965), U.S. Pat. No. 3,970,315 issued to Redner (1976), and U.S. Pat. No. 4,579,345 issued to Covey (1986), deal primarily with zodiacal and astrological data. Still others such as U.S. Pat. No. 5,954,331 issued to Hepburn (1999) use geometric and geomantic symbol cards along with U.S. Pat. No. 4,962,930 issued to Griffith (1990) that uses the I Ching to foresee upcoming events. The major draw back in all of these fortune telling systems is that they are designed to function only with their own game and theme style cards.

BRIEF SUMMARY OF THE INVENTION

The Auror Cards Game is a unique, yet simple fortune telling card game played with eight numbered Auror cards, a specially designed Auror cache, a pliable fabric game board, and any style of tarot cards for fun and entertainment. This game employs a unique multistep, random access card selecting method. In step one, eight tarot cards are randomly chosen from any fortune telling deck. In step two, an Auror Card is picked at random from the Auror cache. The number on the Auror Card designates a corresponding location on the game board into which the first tarot card, from the set of eight, is now placed. This procedure is repeated until the remaining tarot cards are successively positioned. Each of these eight numbered boxed locations is identified with a specific prognosticative inscription. Collectively, these location boxes form a letter “A” spread pattern on the game board. Finally, a psychic reading relating to the query card in box No. 1 is formulated from the divine context of each tarot card as it pertains to the prognosticative heading inscribed on the location box in which it resides.

A major advantage of the Auror Cards Game is its adaptability to use all types of tarot cards as its unique way for prophesying, which as a result will yield a reading relative to the theme and style of the deck being used. And to present an even wider cosmic latitude for prophesy for the more advanced students of divination, cards from different tarot decks can be shuffled together and used in combination.

Another benefit of this game is the use of eight randomly selected Auror Cards, from a uniquely designed Auror sack, that are used as positional identifiers which increase the random placement of the eight randomly selected tarot cards into corresponding prognosticative boxes on the game board, and without any risk of event repeatability as would occur with games using dice and spinners. The Auror sack is also uniquely designed to improve the mix, separation, and selectivity of the Auror Cards, thus maximizing an ultra random pick.

Another advantage of this game is its unique card spread with the use of the polarity card located in box No. 8. The tarot card that occupies this position signifies an overall “Aura” and disposition for the reading, resulting in either a positive, negative, or neutral conditional state. Since the tarot card in box No. 1 is also randomly selected, neither the Player nor Reader has any control over the “Query” to be analyzed, thus improving the game's psychic function. The Auror Cards Game provides hours of fun and entertainment for both the novice students of divination while challenging those aurors with more advanced psychic skills.

BRIEF DESCRIPTION OF THE DRAWINGS

For the purpose of illustrating the invention, there is shown in the drawings a form which is presently preferred; it being understood, however, that this invention is not limited to the precise arrangements and instrumentalities shown.

FIG. 1 is a plan view of the game board of this invention showing the eight outlined numbered locations (22), with their respective prognosticative inscriptions (23), shaped into a letter “A” spread pattern. Also shown are the highlighted, outlined areas for the pile of eight randomly selected tarot cards (20) and the Auror Cards (21), which are individually selected.

FIG. 2 is a view of this invention illustrating the eight numbered Auror Cards (30) used as the positional identifiers for the placement of the eight randomly selected tarot cards.

FIG. 3 is a simplified view, in partial section, of an Auror sack (40) according to the invention, that is used to conceal and select the eight Auror Cards, wherein the octagonally shaped right pyramid (43) is shown protruding from the sack's rigid base (42) into the cache's interior (44). The number of lateral sides of the right pyramid is not limited to any specific quantity. A drawstring (41) is shown to close the sack, however, other methods can also be incorporated, such as a zipper, snaps and Velcro® wherein, the invention is not limited to such devices.

DETAILED DESCRIPTION

Referring particularly to FIG. 1, the Auror Cards Game consists of a game board, preferably one made from flexible cloth, with eight numerically outlined card locations (22) that collectively form a letter “A” pattern, and are identified with specific prognosticative inscriptions (23), which will be described below.

The player picks eight tarot cards randomly from any fortune telling deck, and places them face down in a pile on the game board in the highlighted box labeled “tarot cards” (20). Any set of fortune telling cards may be used. Astrological and ethereal decks offer a specialized theme that can enhance and orient an inquiry. And to present an even wider cosmic latitude for prophesy, cards from different tarot decks can be shuffled together and used in combination.

The Auror Cards Game utilizes eight Auror cards, as illustrated in FIG. 2. Each Auror Card is associated with a number from “1” to “8” (30), and placed in the Auror sack (40), see FIG. 3, which is used as a concealment device and as a random access generator for said cards. The player randomly selects an Auror Card from said Auror sack and places it face up in the highlighted box labeled “Auror Cards” (21) on the game board. The Player now takes the top tarot card from its pile of eight and places and orients it face up in the numbered location box (22) corresponding to the number on the Auror Card which has just been desultorily selected from said bag. This procedure is repeated until all of the Auror Cards have been picked from said Auror cache (40), and all of the tarot cards from the pile (20) have been placed in their respective locational boxes (22). This multi stepped, Auror Cards method increases the randomness for tarot card selection and placement without any chance for duplication.

Starting from location box “1” and continuing consecutively to box “8”, a psychic reading is now formulated from the divine context of each tarot card as it pertains to its prognosticative heading inscribed in its location box with respect to the query.

The following inscribed prognosticative headings (23) define said eight outlined locations used for the card spread on the game board:

  • Location “1” signifies the “Query” and subject matter to be analyzed and discussed;
  • Location “2” signifies the “Obstacles” associated with the query;
  • Location “3” signifies the “Method to be Used” to overcome the obstacles;
  • Location “4” signifies the “Time Frame” encompassing the situation;
  • Location “5” signifies the “Past Circumstances” concerning the query;
  • Location “6” signifies the “Present Influences” as they apply to the query;
  • Location “7” signifies the “Future Outcome” and the best possible scenario that can be obtained with regards to the query;
  • Location “8” signifies the polarity and overall “Aura” of the reading, being either positive, negative, or neutral.

The Auror Cards Game is a unique fortune telling board game played with any type(s) and deck(s) of tarot cards, incorporating eight Auror Cards (30) used as random positional identifiers, a soft, pliable, scarf-like cloth game board, and an Auror sack (40), used as a passive, random access generator for the selection of the Auror Cards. The Auror sack is a cache made from cloth fabric and cinched closed at its neck with a pull cord (41), but not limited to said drawstring device. Other methods for bag closure could include snaps, zippers, and Velcro®. The flat rigid base (42) of said cache is made of light weight plastic with a plastic octagonal right pyramid (43) protruding from the bottom into the sack's interior (44), thus increasing the sack's inside surface area. Its purpose is to produce a greater random mix and selection of the Auror Cards when the sack is shaken. The Auror sack can also be used as a storage container for the game's contents when not in use.

The Auror Cards game allows the players to peek into the mystical, metaphysical realm with their inner eye while providing hours of fun and entertainment. It is designed for the skills of both the novice students of divination while challenging those aurors with more advanced psychic abilities.