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[0001] This invention is a miniature skill toy whose main parts include a cylindrical cap tethered by a cord to a handle. The player attempts to control the toss of the cap such that it ascends or descends and attaches, through magnetic attraction, to the handle. Magnetism and the placement of the magnets on the cap and handle are the key components of this invention. One of the magnets is placed in the cap with the side attracted to north facing outward as the magnetic surface side of the cap. The handle contains the other magnet, with the side attracted to south facing outward as the magnetic surface side of the handle. FIGS.
[0002] Although similar toys in the past have utilized the principal of placing a cap or body onto a handle, none of them have utilized magnets and their natural attraction to north as an essential part of the invention. MagSnap is a game of skill in which the player can use magnetic north in such a way to increase his chance of accomplishing the different maneuvers.
[0003] Terrell, U.S. Pat. No. 2,485,788, an early version of a tethered projectile toy, has a body (the word “body” is used because the head has a significantly greater mass than the handle, unlike the MagSnap, the handle of which has greater mass than the cap) with one end recessed and with a borehole therein. After the body is cast, the player manipulates a handle with a pintle such that the borehole of the body falls onto the pintle. The body of the toy in Terrell is significantly larger than the cap of the MagSnap. The body is so large that it makes it difficult for a player to accomplish some of the difficult maneuvers of the MagSnap (FIGS.
[0004] The MagSnap is a miniature tethered projectile, but it has two magnets, one at the end of the cap and the other on the end of the handle. The magnets and the small size of the MagSnap make it more versatile than the Terrell toy. The magnets make it possible to even accomplish an upside-down snap (
[0005] Darcy, U.S. Pat. No. 3,173,690, utilizes magnetism, but the body appears to be the same size or bigger than the handle. Darcy also includes a game of chance, which, in one version, is a die that moves in a chamber of the body. The player must dock the tethered body on the handle before the game of chance is played. The drawings and the fact the body must be large enough to include a chamber where the die is placed indicate that the body is large when compared to the miniaturized cap of the MagSnap. As in Terrell, the large size of the body makes it difficult to accomplish the maneuvers that the MagSnap can do. Darcy states that the handle includes a hand grip, which also suggests that the toy is considerably larger than the MagSnap. In fact, in the modification of the Darcy toy, the hand grip must be large enough to hold dry cell batteries. In contrast, the miniaturized handle of the MagSnap may be held in a person's fingertips.
[0006] The Darcy invention focuses on the game of chance and does not focus on the skill aspect of the game. Darcy does not mention the toy can be used to accomplish different maneuvers. Most importantly, Darcy mentions nothing about the effect of magnetic attraction to north on placement of the magnetically attractable metal. With the MagSnap, proper placement of the magnets is key to enabling it to successfully accomplish the different maneuvers. The magnet in the cap must be placed with the side attracted to north facing outward as the magnetic surface side of the cap. If the magnet is placed with the side attracted to north facing inward into the cap, the cap will be difficult to manipulate because it will tend to turn or flip up toward north while the player is attempting a maneuver. Since the magnet in the cap must be placed with the side attracted to north facing outward as the magnetic surface side of the cap, the magnet in the handle must be placed with the side attracted to south facing outward as the magnetic surface side of the handle.
[0007] Unlike Darcy or any other previous tethered projectile toys, the MagSnap utilizes magnetism and attraction to north as a force of nature to be compensated for when attempting the different maneuvers.
[0008] As an additional example, when trying to accomplish the upside-down snap (
[0009] Luchsinger Pat. No. 3,365,839 is another toy with two tethered members that may be joined by magnetism, but the members are relatively large, one being a hand-held, shallow, flared cup and the other being a sphere. The sphere must be light so as not to stress the elastic tether and to facilitate its attraction to the magnet in the cup. Operation of the toy requires a minimum of manual dexterity. Indeed, a toddler may pull on the sphere and by chance effect a join with the cup. In contrast to the Luchsinger toy, the MagSnap is a much smaller toy and requires a much higher level of fine and gross motor coordination. MagSnap is a much more versatile toy that can be used to accomplish a number of different types of maneuvers.
[0010] In summary, the MagSnap allows for greater versatility of application than the aforementioned tethered toys. The miniature size of the toy enables a player to use it to accomplish a number of different types of maneuvers or snaps. The main difference between the MagSnap and the aforementioned tethered toys is that the MagSnap has been invented with the purpose of using magnetism and the stronger attraction to north in the northern hemisphere as important components in a challenging game requiring much fine and gross motor coordination. It is important to note that in the southern hemisphere, the magnets would be inserted so that the magnetic surface side of the cap is the south side and the magnetic surface side of the handle is the north side.
[0011] None of the aforementioned tethered toys has combined miniaturization with magnetism and natural attraction to north in such a challenging game of skill.
[0012]
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[0015]
[0016] In
[0017] The invention is preferably formed of plastic. The cap's plastic casing
[0018] The invention
[0019] While the invention has been illustrated and described in detail in the drawings and foregoing description, the same is to be considered as illustrative and not restrictive in character, it being understood that only the preferred embodiment has been shown and described and that all changes and modifications that come within the spirit of the invention are desired to be protected.