Title:
Game with a interchangeable scoring device, playing zones, and methods of the game
Kind Code:
A1


Abstract:
The interchangeable scoring device, interchangeable playing field, and methods of play with both the predetermined interchangeable scoring device and predetermined interchangelable playing field in this present invention is for a game. The game is played by three or more players or two or more teams who's object it is to score the most points in a predetermined manner. Each team taking turns to accomplish the predetermined object(s) of the game.



Inventors:
Tietje, Donald Scott (Absecon, NJ, US)
Application Number:
09/801487
Publication Date:
09/12/2002
Filing Date:
03/08/2001
Assignee:
TIETJE DONALD SCOTT
Primary Class:
International Classes:
A63B67/00; (IPC1-7): A63B67/00; A63B71/02
View Patent Images:
Related US Applications:
20070090596Educational morality gameApril, 2007Rurycz
20070267814Street business board gameNovember, 2007Johnson
20030062672Multiple dice rolling gameApril, 2003Sloper
20080064460Software mediated and enabled word gameMarch, 2008Daniel
20040104534Baseball umpire training apparatus and methodJune, 2004Trapani
20100090403PRESS-YOUR-LUCK CHALLENGEApril, 2010Miller et al.
20030001335Continuing secondary event between gamesJanuary, 2003Vancura et al.
20070187888Lottery game card having a Sudoku-themed gameAugust, 2007Dures et al.
20080007005Multi-game apparatusJanuary, 2008Hsiao
20070200290GAMING SYSTEM AND METHOD FOR USE IN CONNECTION WITH A SPECTATOR EVENTAugust, 2007Cohen
20090045578Multimedia basketball machine composite structureFebruary, 2009Wang



Primary Examiner:
CHIU, RALEIGH W
Attorney, Agent or Firm:
Donald, Tietje S. (196 Bayview Drive, Absecon, NJ, 08201, US)
Claims:

I claim:



1. A game that is played with a preselected interchangeable scoring device and on a preselected interchangeable playing field area that has any combination of the elements found in the drawn FIGS. 1 to 28 or in the following claim numbers 2 to 20, and with all predetermined methods of play associated with this interchangeable scoring device on the interchangeable playing field area.

2. A scoring device according to claim one that has a handle on each end. Handles are either straight solid, straight rotating, or with additional hand ring style grip shaped for the hand, or rotational ring style grip.

3. A scoring device according to clam one that has an optional removable scoring part that moves across the length of the scoring area between the buffers for additional scoring. This additional scoring part can also be locked in a predetermined area for offensive contact scoring only.

4. A scoring device according to claim one that has additional and optional scoring zone(s) for a variety of scoring play.

5. A scoring device according to claim one that has buffers to stop sliding part from entering the supporting handle portion of the scoring device or guards to protect the hands and to stop the sliding part from entering the handle part of the scoring device according to the type of predetermined play used with the scoring device.

6. A scoring device according to claim one that has an optional material strap or rope that is attached to the scoring device on the handle end and at the other end of the strap or rope is attached to the person or object holding the scoring device for safety and quick game resetting. One strap or rope is attached at each end of the scoring device.

7. A scoring device according to claim one that has optional electronic features that allow electronically generated sounds of movement or contact to be transmitted and amplified through speakers, for calculated scoring by sensory contact, or illuminating the scoring device when scored upon by contact or by movement.

8. A scoring device according to claim one with optional small cymbals or bells for sound effects.

9. A game playing field area in accordance with claim one that uses optional geometric shape(s) to increase difficulty. Shapes are either flat or full according to predetermined method of play. The shape is a non area of play and if drawn flat becomes a penalty area when entered.

10. A game field according to claim one that has an optional starting area for beginning a round of play. The starting area is a predetermined line(s), spot, or ring. The starting area is also used as a return area after an offensive player scores so he would return to the starting area so the player can score additional points according to predetermined rules.

11. A game according to claim one that has three or more players. Two individual players or a team holding the scoring device, one at each end of the scoring device while additional player(s) attempt to score by contact or by the optional play of physically passing the scoring device.

12. A scoring device according to claim one that has an optional additional scoring part for both the offense and defense to score points with. One method of scoring is for the offense to contact the sliding part and the other method is for the defensive players to push the optional scoring part a predetermined number of times across the scoring area to the other side for additional points while playing defense,

13. A game according to claim one where optional additional scoring is made by the player passing the scoring device by jumping over, sliding under, rolling under, or going under or over in any predetermined manner.

14. A game according to claim one with pre selected playing area's of flat surface, uneven surface raised flat platforms, ramps, mounds, trampolines, or in an antigravity chamber room.

15. A scoring device according to claim one that can be adapted to roller derby, bikes, robots, vehicles, paintball, etc. with two people holding a scoring device at each end and carrying it to a predetermined goal area without the scoring device being contacted or dislodged according to predetermined rules for scoring and safety.

16. A game according to claim one that has optional additional rounds of play that end by scoring a predetermined number of points in less time than your opponent(s), or by scoring the most points in a predetermined amount of time within a round(s).

17. A game according to claim one where point scoring and winning are determined by preselected play such as when a player or team with the most points wins the game or the player or team who totals a predetermined number of points first wins the game, or a player or team move to the next level of a tournament by contacting the scoring device quicker than their opponents

18. A game according to claim one where contact with the scoring device is predetermined before the game. Contact can happen by an offensive player contacting the scoring device with any predetermined part of their body, or with an optional object held by offensive player(s), or a airborne object projected at the scoring device by offensive player(s)

19. A scoring device according to claim one that has a shaft that can be of any shape.

20. A game with all the claims and drawings in this present patent to be interchangeable according to predetermined play.

Description:

FIELD OF INVENTION

[0001] The present invention relates to a game played with a scoring device in the general shape of a interchangeable pole that is used as a target for contact which results in value being awarded to player or teams scoring by contact with the scoring device. Optionally the game is played over a playing field with optional geometrically shaped playing zones.

BACKGROUND OF INVENTION

[0002] The game in this present invention is unique and there is not anything closely related to this invention. The playing with two players holding a pole one at each end and a third person or team attempting to contact the device while the defensive players holding the device attempt to evade the contact of the offensive movements such as touching, striking with hand or feet or even contact with any part of the body to be totally unique. Add to this a playing area that can change the degree of difficulty. With the interchangeable parts of both the field and device the rules are altered in this predetermined way. If contact with the device is with the touch of hands the game becomes a kind of sprinting or running game when players return quickly to the starting line for continual scoring and if you use your feet it will resemble martial arts. In no way will you find that this game enter the realms of other inventions. It is wholly unique in all its predetermined optional combinations. Another way of additional and optional scoring is by going past the scoring device by going under or over the pole. Also an extra sliding part adds more scoring, possibilities for all players at any given moment during play. For the offense when contact is made with the sliding portion of the scoring device or when the defense by method of sliding the part from side to side. Also additional optional penalty area's are used to increase offensive difficulty.

SUMMARY OF THE INVENTION

[0003] The methods of play are predetermined based on the interchangeable scoring device and interchangeable playing fields. All elements in the present game are interchangeable and designed to create variety. Starting lines and zones are used to start the game and to give time for re-setting of the device and players accordingly to make for interesting play Penalty zones are used to increase difficulty in scoring. The defensive zones when used are for increased difficulty for defensive players. The words scoring device are used to better describe the device which is held by the two defensive players because of its multifunctional scoring use. The scoring device is used as a kind of calculator when the optional sliding mechanism is slid from side to side towards the handle guards or buffers by the defensive players or team or as a goal when a player has gone over or under, and when the scoring device contacted it acts as a target with points for contacting a zone(s) in the contact portion of the device between the two handles. The three functions of this device are unique as a game. The game or sport is original with two players holding a scoring device one at each end with a player or team attempting to contact or pass the pole, while the players or team holding the pole evade while scoring points by sliding the additional scoring part back and forth within a predetermined amount of rounds and time.

BRIEF DESCRIPTIONS OF DRAWINGS

[0004] FIG. 1 to 13 show interchangeable parts to the scoring device like handles, zoned scoring area's, buffers, guards, straps, moveable scoring part for additional scoring, and a break away parts.

[0005] FIG. 14 to 28 show different interchangeable playing area's some with geometric shapes for non entry penalty zones, starting lines, playing zones, and boundary lines.

[0006] FIG. 18 shows a type of play with three players taking turns attacking the scoring device that is held by two other players.

[0007] FIG. 23 shows a type of play with two teams taking turns attacking the scoring device that is held by the defensive team.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0008] FIG. 1 is a scoring device with the center 2 being the portion of the device that you score points upon by a predetermined method of contact. A borderline buffer 1 between the scoring area and the handle 3. The handle 3 is for players to hold at each end.

[0009] FIG. 2 is a basic interchangeable staff 1 that can be altered for any predetermined method of play by adding additional parts.

[0010] FIG. 3. shows a handle 1 that rotates for greater mobility during play. Scoring zones 2, 3, 4, are examples of the changeable point scoring area's for more intricate play. The zones are used for contact resulting in a predetermined value for determining a winner in the game.

[0011] FIG. 4 shows a handle 1 then a buffer 2 to stop the additional scoring part 4 from sliding onto the handle 1 area. The additional scoring part 4 can slide across the scoring area's 3, 5, 6. Buffers are located at each end of the scoring device between the handles 1 and the sliding part 4. Additional scoring is by either offensive contact with the sliding part 4 and/or by the defensive players holding the scoring device. The defensive players move the sliding part to the other side for additional scoring while playing defense.

[0012] FIG. 5 shows a handle 1 then a hand guard 2 for additional types of contact with scoring device. Scoring zones are show by examples 3, 4, 5. The scoring zones are changeable in size, number of zones, and value of zones.

[0013] FIG. 6 shows a handle 1 then a guard 2 that acts also as a buffer to stop the sliding part 4 from leaving the scoring area of the scoring device, numbers 3, 5, 6 are the changeable scoring area's. The center scoring area is significant when the scoring device is held over a non entry penalty area on the field in the shape of a predetermined geometrical shape like in FIG. 15 detail 2.

[0014] FIG. 7 A scoring device that has break away handles 1 in case of heavy contact and a connective material 2 slightly longer than the scoring device that go's through the pole 4 and connects with a handles 1, 5 at each end. Or connective material that is attached to parts 3 or 4.

[0015] FIG. 8 A rotating hand grip handle 1 is show connected to buffer 2. A scoring area 3 is between the buffers 2.

[0016] FIG. 9 A rotating cylinder hand grip handle 1. Then you see the buffer 2 and the scoring area 3.

[0017] FIG. 10 Shows a regular non moving handle 1 then a guard 2 then a scoring area 3 and a additional sliding part 4 that can move left and right as indicated by the arrows.

[0018] FIG. 11 Shows a regular non moving handle 1 then a guard 2 and a scoring area 3.

[0019] FIG. 12 shows a regular non moving handle 1 then a buffer/border that acts like also as a indicator of a non scoring area 2, then the scoring area 3 with the additional scoring part 4 that can be a moving part or a fixed part.

[0020] FIG. 13, shows a scoring device with a material strap 1 that is connected to the player and also with the scoring device for both safety and quick resetting for continual play, also shown are the handle 2, scoring area 3, 4, 5, and the guard 6.

[0021] FIG. 14 shows a playing field or layout. The circle 1 is the out of bounds line. Predetermined penalties are applied to those who go over or on the line. The starting line 2 &3 are were the offensive players start the game and returns to starting line 2 &3 after scoring a point.

[0022] FIG. 15 shows the out of bounds line 1 for defensive players only and the same line 1 is the starting and returning area for the offensive player(s) after scoring. The triangle 2 is a penalty area for those entering it under predetermined rules.

[0023] FIG. 16 shows the out of bounds line 1 for players under predetermined rules. The triangle 3 is a penalty area if the space is entered by the player(s) under predetermined player rules. The two lines 2 and 5 are starting lines for offensive players. Area 6 is for both offensive and defensive players to play freely.

[0024] FIG.17 shows out of bounds line 1. The two lines 2 and 5 inside the out of bounds line 1 are the starting area for offensive players. The circles 4 and 6 with the X in them are starting area's for the defense which are used under predetermined rules. The triangle 3 is a penalty area if entered.

[0025] FIG. 18 shows three players. Two defensive players 5 and 7 holding the scoring device 4 and the third offensive player 6 contacting the scoring device 4 by kicking with the foot in the scoring area. Notice how the offensive FIG. 6 is staying outside the penalty area 3 in the shape of a circle 3 when contacting the scoring device 4. After the offensive player 6 scores the offensive player 6 will return to one of the starting area(s) 2 or 8 before scoring additional points.

[0026] FIG. 19 shows offensive starting area's 1 and 4 and their playing area 5. The triangle in the center is the penalty area for the offensive player(s), zones 3 are playing are for defensive players.

[0027] FIG. 20 shows a rectangle playing area 1, then starting and returning line 2 and 4, then a circle 3 as a penalty zone, then a playing area 5 for both offense and defense play.

[0028] FIG. 21 shows a circle playing area 1, then staring and returning lines 2 and 4, then a rectangle for a penalty zone 3, then a playing area 5 for both offensive and defensive play

[0029] FIG. 22 shows a square playing area 1, then starting and returning area's 2 and 4, then a triangle for a penalty area 3, then a playing area 5 for both offensive and defensive players.

[0030] FIG. 23 shows two starting and returning zones 1 for after scoring, then an offensive playing area 2, a penalty zone 3, and a playing area 4 for the defensive players or team.

[0031] FIG. 24 shows two teams with 1 &3 on defense and 2 &4 on offense or four rotating individual players 1, 2, 3, 4. Notice how the offensive players 2 &4 are staying out of the optional penalty area 8 while player 4 scores on the center of the scoring device 8. Also shown is a borderline 5, starting lines 6 &7, and scoring device 9.

[0032] FIG. 25 shows an out of bounds line 1 in a predetermined shape of a square. Then two starting and returning lines 2 inside the square out of bounds line 1.

[0033] FIG. 26 shows starting and return zones 1 for the offensive players or teams, then a defensive playing zone 2 for defensive players or teams. The defensive zones 2 are occupied by the two defensive players with one player on each of the defensive zones 2 and they are penalized for leaving their zones. Offensive players must start the game in the offensive zone 1 and return to the offensive zone 1 after scoring points, zone 3 is the playing zone for the scoring device to be held above by the defensive players in defensive zones 2, the playing zone 3 is also were the offensive player(s) or team(s) maneuver for a score. After scoring they return to the starting and return zone 1.

[0034] FIG. 27 shows a starting and return zones 1, then defensive zones 2, then zone 3 is the scoring area for the game. The triangle in the center is a penalty zone 4, offensive try to score without touching a predetermined geometric shape or multiple shapes to increase difficulty.

[0035] FIG. 28 shows starting and returning zones 1, then a defensive zones 2, then a scoring zone 3.