Title:
Cardgame of twelve four-suited wagering-spaces against dealer's draw
Kind Code:
A1


Abstract:
A casino type cardgame apparatus and method which can be likewise played at home via a dealer and one or more players, and advantageously employing a traditional four-suited deck of cards played upon a specially configured circular or squared wagering-field exhibiting twelve wagering-spaces bearing numbers 2 through 10, along with three more wagering-spaces bearing different characters (jack, queen, king);—all twelve of the wagering-spaces represent the four-suit indicia (heart, club, diamond, spade) as well. Accordingly, the card-deck is shuffled, players elect placement of their marker-chips (one or more) upon the wagering-field of the twelve described wagering-spaces, which may involve various combinations of placements; whereupon the dealer draws a card at random, for chance win or loss comparison with the player's placements upon the wagering-field. Preferred inclusion of four additional discrete wagering-spaces bearing the four different suit indicias, and two discrete wagering-spaces in red and black, expand the wagering prospects; plus, the odds may be set more in favor of the dealer by optional inclusion of a discrete wagering-space representing the ace-card in only one of the four-suits.



Inventors:
Mendenhall, Donald K. (SanMarcos, CA, US)
Application Number:
09/842606
Publication Date:
09/12/2002
Filing Date:
04/26/2001
Assignee:
MENDENHALL DONALD K.
Primary Class:
International Classes:
A63F1/00; A63F3/00; (IPC1-7): A63F1/00
View Patent Images:
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Primary Examiner:
COLLINS, DOLORES R
Attorney, Agent or Firm:
Donald, Mendenhall K. (1090 Mulberry St., SanMarcos, CA, 92069, US)
Claims:

What is claimed of proprietary inventive origin is:



1. A cardgame of chance played between a dealer having a four-suit deck of randomly shuffled playing-cards, and one or more players each having marker-chips identifiable as theirs; said cardgame apparatus comprising: at least one player accessible wagering-cluster exhibiting nine discretely juxtaposed wagering-spaces each bearing different numbers 2 through 10, plus three wagering-spaces each bearing a different character Jack, queen, king, all twelve said wagering-spaces representing the four-suit indicia; each player can thus place one or more of their marker-chips upon one or more of said wagering-spaces, the dealer then draws a card at random from said deck of playing-cards, whereupon a player's win or loss is thus determined by the dealer's drawn-card comparison matching to a player's wagering-field selection.

2. The cardgame apparatus according to claim-1, wherein said wagering-cluster is circular in format, exhibiting eight discrete wagering-spaces in an outer-circle and four more discrete wagering-spaces in a concentric inner-circle array.

3. The cardgame apparatus according to claim-2, wherein the said wagering-cluster also includes four discrete perimeter adjoining arched-segments arranged upon 45-degree centers relative to the vertical center-line of said wagering-cluster; said arched-segments serving as elective chip placement spaces designating a wager upon that entire immediately inward adjacent triad-quarter of wagering-spaces.

4. The cardgame apparatus according to claim-2, wherein the said wagering-cluster also includes four discrete peripherally adjoining arched-segments arranged at 90-degree intervals relative to vertical center-line of said wagering-cluster, said arched-segment spaces thus designating a wagering option upon that entire inward adjacent sextet of wagering-spaces; thus a player can thereby wager a single wagering-chip thereon for the entire upper-half or lower-half or left-half or right-half of said wagering-cluster.

5. The cardgame apparatus according to claim-1, wherein said wagering-cluster in rectangular in format, exhibiting the eight discretely numbered wagering-spaces in a three by three array, and including the three discretely lettered wagering-spaces in a tandem triad.

6. The cardgame apparatus according to claim-1, wherein said wagering-cluster also exhibits a wagering-field of four discretely juxtaposed wagering-spaces bearing one of four different suit indicias.

7. The cardgame apparatus according to claim-1, wherein said wagering-cluster also exhibits a wagering-field comprising a discretely juxtaposed wagering-space representing the ace-card which can be only one of the four-suits.

8. The cardgame apparatus according to claim-1, wherein there is an identical wagering-cluster in the form of a placard dedicated for each player's discrete use.

9. The cardgame apparatus according to claim-1, wherein the said wagering-cluster is graphically sized and arranged as to be physically accessible to a plurality of players.

10. The cardgame apparatus according to claim-1, wherein the wagering-spaces of said wagering-cluster are discretely arranged in alternating red or black juxtaposed relationships.

11. The cardgame apparatus according to claim-1, wherein the wagering-spaces of said wagering-cluster are all of a common background color.

12. A casino type cardgame of chance played between a dealer having a four-suit deck of randomly shuffled playing-cards, and one or more players each having marker-chips identifiable as theirs; said cardgame apparatus comprising: at least one player accessible wagering-cluster exhibiting nine discretely juxtaposed wagering-spaces each bearing different numbers 2 through 10, plus three wagering-spaces bearing a different character Jack, queen, king, all twelve wagering-spaces also each representing the four-suit indicia; a wagering-field exhibiting four discretely juxtaposed wagering-spaces each bearing a different suit indicia, plus two discretely juxtaposed wagering-spaces one in red the other in black; each player can thus place one or more of their marker-chips upon one or more of eighteen said wagering-spaces, the dealer drawing a card at random from said deck of playing-cards, whereupon a player's win or loss is thus determined by dealer's drawn-card comparison matching to a player's overall wagering-field selection.

13. The cardgame apparatus according to claim-12, wherein said wagering-cluster is circular in format, exhibiting eight discrete wagering-spaces in an outer-circle and four more discrete wagering-spaces in a concentric inner-circle array.

14. The cardgame apparatus according to claim-13, wherein the said wagering-cluster also includes four discrete perimeter adjoining arched-segments arranged upon 45-degree centers relative to the vertical center-line of said wagering-cluster; said arched-segments serving as elective chip placement spaces designating a wager upon that entire immediately inward adjacent triad-quarter of wagering-spaces.

15. The cardgame apparatus according to claim-13, wherein the said wagering-cluster also includes four discrete peripherally adjoining arched-segments arranged at 90-degree intervals relative to vertical center-line of said wagering-cluster, said arched-segment spaces thus designating a wagering option upon that entire inward adjacent sextet of wagering-spaces; thus a player can thereby wager a single wagering-chip thereon for the entire upper-half or lower-half or left-half or right-half of said wagering-cluster.

16. The cardgame apparatus according to claim-12, wherein said wagering-cluster in rectangular in format, exhibiting the eight discretely numbered wagering-spaces in a three by three array, and including the three discretely lettered wagering-spaces in a tandem triad.

17. The cardgame apparatus according to claim-12, wherein said wagering-cluster also exhibits a wagering-field comprising a discretely juxtaposed wagering-space representing the ace-card which can be only one of the four-suits.

18. The cardgame apparatus according to claim-12, wherein there is an identical wagering-cluster in the form of a placard dedicated for each player's discrete use.

19. The cardgame apparatus according to claim-12, wherein overall said wagering-field is graphically sized and arranged as to be physically accessible to a plurality of players.

20. A casino type cardgame of chance played between a dealer having a four-suit deck of randomly shuffled playing-cards, and one or more players each having marker-chips identifiable as theirs; said cardgame comprising steps of: providing at least one player accessible wagering-cluster exhibiting nine discretely juxtaposed wagering-spaces each bearing different numbers 2 through 10, and three contiguous wagering-spaces thereto each bearing a different character Jack, queen, king, all twelve said wagering-spaces each representing the four-suit indicia; providing said wagering-field exhibiting four discretely juxtaposed wagering-spaces bearing one of four different suit indicias, plus two discretely juxtaposed wagering-spaces one in red the other in black; each player can thus place one or more of their marker-chips upon one or more of eighteen said wagering-spaces, then said dealer draws a card at random from said deck of playing-cards, at which point a player's win or loss is thus determined by said dealer's drawn-card comparison matching to a player's wagering-field selection, whereupon the game may be resumed in a repetitive manner.

Description:

I.) BACKGROUND OF THE INVENTION

[0001] 1. Field of Invention:

[0002] This invention relates to casino or parlor cardgames employing the traditional 52-card deck of four-suits, and more specifically it relates to those types of cardgames employing a wagering-field and player marker-chips thereon.

[0003] 2. Relevant Prior-Art:

[0004] Background research discovery provides prior patent-art regarded as germane to this disclosure, chronologically for example U.S. Pat. No. 5,918,884(filed: December 1997) shows a game-board employing player marker-chips upon a wagering-field graphically featuring thirteen discrete wagering-spaces for each of the four-suits (hence, fifty-two wagering-spaces total), laid out in four straight horizontally-tiered rows for each of the four-suits. Also included in the wagering-field layout are four discrete spaces, each space being marked with only one of the four-suit indicia; plus, a arcurately arranged discrete array of thirteen more card placement spaces, which are able to receive marker-chips of any of the four suits. Further included are two additional spaces for placement of low-value cards space-L (represented by any suit of cards bearing 2-7), the other space-H for placement of high-value cards (represented by any suit of cards bearing 8-K); plus two separate spaces for Jocker-cards. Players may place as many marker-chips as they desire upon any combination of wagering-spaces; although no “hedging” of-a-bet (that is, no bridging between two wagering-spaces) of a wagering-chip placement is possible owing the distinct gridding of individual adjacent wagering-spaces. The inventor states an important advantage of their game being, that it soon teaches novices how wagering-odds function, and further that the play-action cycle is quickly completed with every random draw of a card by the dealer; hence, novice players can more readily learn to follow the wagering procedure. However, there is a prevailing crucial spatial format structural problem with this concept, as owing the elaborately crowded graphic-structuring of the individually isolated (non-adjoining, separated by a field gridwork) seventy-three(73) wagering-field spaces. Unfortunately, the scale (relative to the diametrical size of a typical wagering-chip) becomes ungainly cumbersome, so its layout thus necessitates that the number of individual player-stations be severely limited (undesirably reducing the number of participants);—since the alternate problem of players having trouble physically reaching across the wagering-field over the other players wagering-chips placed upon a single large graphic-field (common to all players) also becomes socially awkward. Players in the latter instance thereby tending to be adversely influenced to simply play those wagering-spaces found to be more conveniently accessible to a them,—or otherwise leading to possibly inadvertently touching (and possibly skewing) of another player's wagering-chip placement.

[0005] Therefore, in full consideration of the preceding patent review, there is determined a need for an improved form of device to which these patents have been largely addressed. The instant inventor hereof believes their newly improved cardgame layout and procedure commercially tentatively referred to as the “LuckyDozen™”, currently being developed for marketing under the auspices of Mendenhall/Licensing-Co., exhibits certain critical advantages to both the players and to the casino,—as shall be revealed in the subsequent portion of this instant disclosure.

II.) SUMMARY OF THE INVENTION

[0006] A.) In view of the foregoing discussion about the earlier invention art, it is therefore important to make it pellucid to others interested in the art that the object of this invention is to provide a cardgame utilizing a conventional four-suit deck of standard playing-cards of the type generally commercially available as a 52-card deck plus possibly two so-called jocker-cards (preferably unused in this game), each of the four suits (red diamond & heart, black club & spade) thus optionally employing an odds regulating ace-card (to be explained later), nine numbered cards (2-10), plus the three jack/queen/king cards.

[0007] An important novel structural visage of my cardgame invention is to provide a compact player accessible wagering-field, which at once appears very user-friendly, and is uniquely comprised of plural and generally contiguously adjoining albeit discrete wagering-spaces, exhibiting nine discretely juxtaposed wagering-spaces bearing different numbers 2 through 10, plus three wagering-spaces each bearing a different character of jack/queen/king;—all twelve of these wagering-spaces also bearing the standard four-suit indicia; thereby constituting my primary wagering-cluster, and hence wherefrom came inspiration for the name “LuckyDozen”™. An iteration of the primary twelve-space wagering-cluster, can include another space perhaps bearing indicia “A” (for example) representing a casino determined ace-card of preferably only one suit, which space is preferably deliniated via a double-line, thereby designating it to be a special optional island like wagering-space isolated from the other wagering-spaces (as shall later be further explained herein).

[0008] Furthermore, in order to make the player's wagering prospects even more interesting, it is preferred that the wagering-field also include four discretely juxtaposed secondary wagering-spaces preferably non-adjoining (not touching) the above wagering-cluster, each such space bearing only one of the four different suit indicias; plus, it is also preferred my wagering-field also include two discretely juxtaposed secondary wagering-spaces also preferably not touching (non-adjoining) the above sixteen, preferably one in red the other wagering-space in black.

[0009] As to physical scale of my wagering-field (relative to the typical 1½-inch diameter of a wagering-chip), for parlor-game usages,—an attractively colorful wagering-field may thus be adapted to be imprinted upon a plurality of preferably reusable planar place-mats, one set down before each player. But for casino usage, one might more aptly find the individual player stations arranged permanently upon a casino-table that is perhaps most favorably arranged in a U-shape, finding the dealer located at one side as to clearly observe all of the players. Alternately, the wagering-field may be a single substantially larger graphic-layout, also preferably permanently silk-screened upon a traditional felt-like table-surface material, and arranged as to be centrally accessible to a number of players (generally six to eight player persons). However, owing the intrinsic comparatively compact wagering-field proportions of my game's graphic-layout, the wagering-table dimensions can be commensurately less sprawling;—an appealing advantage to casinos, since floor-space is at a premium (they desire to install as many wagering-tables as possible).

[0010] The notion or thinking behind a casino employing either a single larger wagering-field versus the plural much smaller individual player-stations is interesting, in as much as it has been found that some players enjoy the interchange skirmish activity of somewhat intimately mingling with other players on a single large wagering-field. Others rather not be so socially involved, prefering to concentrate upon a relatively private wagering-field station, perhaps feeling that their win or loss status is less open to scrutiny by other wagering-table participants. Thus some casinos may prefer featuring one arrangement instead of the other, while other casinos may prefer employing both the singular and the plural wagering-table wagering-field layouts in effort to appeal to both player preferences.

[0011] B.) Another object of this invention disclosure is to set forth a cardgame according to preceding item-A, wherein the wagering-field may be graphically structured (that is—configured) in either a circular or squared appearing format. Moreover, it is submitted that both the square and circular formats are made more compact by virtue of eliminating any field-gridding intervals between the twelve primary wagering-spaces (except that the ace-card wagering-space, if included, is discretely differentiated via presence of an isolating interval gap), yet nevertheless facilitating a player's wagering any of their marker-chips entirely within the generally four perimeter edging boundaries of the delineated spatial area for any selected wagering-space. Accordingly, a critical advantage of my gridless configuration, resides in the preferred option whereby a player can alternately elect to select a multitude of wagering-spaces simultaneously with one or more of their marker-chips, by simply placing their marker-chip(s) upon the line or equivalent designation prevailing between the individual adjoining wagering-spaces. Again, this is possible because it is preferred that the twelve clustered primary wagering-spaces virtually touch each other along certain edges, sides, or corners, thereby creating wagering vicinities or boundaries upon which players may actively participate with their marker-chips. Hence, the notion of having some of my wagering-spaces arranged contiguously as a clustered group (immediately adjoining one another), is to enable the player's) to “hedge” or bridge their bet, between two, three, or even four of the wagering-spaces; thus uniquely opening up a statistically more stimulating game-play possibility, pursuant to the level of odds wagering sophistication possessed by a given player.

[0012] C.) Another object of this invention disclosure is to set forth a cardgame according to preceding items—A&B, wherein the integrally combined four-suit representations exhibited upon the single wagering-spaces, in unique combination with the intimately adjoining juxtapositioning of the wagering-spaces themselves,—creates an overall format constituting a unique wagering-field, which is at once both visually attractive and offering a number of stimulating play options. Accordingly, my novel format-structure is not psychophysiologically overwhelming to the uninitiated player, as is unfortunately the case of the earlier mentioned U.S. Pat. No. . . . 884, which presents an awesome field spread of some seventy-three grid-isolated wagering-stations, in order to offer sufficient wagering options.

[0013] Furthermore, by optionally including play of a single ace-card, the casino can in fact realize more advantageous play-odds tipped in favor of the house(hosting casino) by 2.041% (advantage to the casino increasing still further via introduction of each additional ace-card), which can potentially benefit a player an attractive 47:1-ratio of payoff-to-bet ventured for example. Note, that without novel introduction of the ace/wagering-space into the play, the casino actually has no mathematical advantage over players, other than a possible monitary advantage cost of the marker-chip “antee” (a house-fee often employed, whereby a marker-chip is paid the dealer at the beginning of each round of restoring previously-drawn card to the deck and reshuffling, participant plays, and dealer's card-draw). Otherwise, the different wagering-spaces are generally affected via either straight wagering upon any primary wagering-spaces (netting a player—11:1), or via a split-wager (any two adjoining primary wagering-spaces) neting—5:1, or via a tripple-wager (any three primary wagering-spaces converging at a point) netting—3:1, or via a quad-wager (any four primary wagering-spaces converging at a point) netting—2:1, or via a sextet-wager, that is any half-circle (or half-rectangle) of the primary wagering-spaces (marker-chip(s) placed at one of four designated perimeter points of the circular iteration nets player—1:1.

[0014] The remaining choices of player wagering are for any single suit of the secondary out-laying four-suit parameter, upon which the player nets—3:1; or, for two simultaneous adjoining suits of the out-laying four-suit parameter wagering-spaces, for which a player nets—1:1; and, the out-laying parameter employing the secondary so-called two-color wagering-spaces, also netting—1:1. The perception being, that player selection of the 1:1 wagering choices, is rather less mathmatically speculative than conservative and empirical (that is, esthetic and emotional).

III.) DESCRIPTION OF THE PREFERRED EMBODIMENT DRAWINGS

[0015] The foregoing and still other objects of this invention will become fully apparent, along with various advantages and features of novelty residing in the present embodiments, from study of the following description of the variant generic species embodiments and study of the ensuing description of these embodiments. Wherein indicia of reference are shown to match related matter stated in the text, as well as the Claims section annexed hereto; and accordingly, a better understanding of the invention and the variant uses is intended, by reference to the drawings, which are considered as primarily exemplary and not to be therefore construed as restrictive in nature; wherein:

[0016] FIG. 1, is an upper plan-view showing the essential graphic layout of an exemplified basic circular-format primary wagering-cluster;

[0017] FIG. 2, is an upper plan-view according to FIG. 1, wherein is further provided the preferred set of secondary wagering-spaces, including adaptation to an single exemplified platen for plural random place-settings use;

[0018] FIG. 3, is an upper plan-view according to FIG. 2, wherein is further included an alternate layout providing a dual set of secondary wagering-spaces, such as could be generally adapted to either a casino-table or to a domestic parlor-table environment;

[0019] FIG. 4, is an upper plan-view revealing a more expanded graphic layout thereof, enabling certain other playing options as to more easily playing quarter and half field sectors, as well as introducing a free-standing “ace”-designation;

[0020] FIG. 5, exemplifies a casino-table arrangement, here showing stool-seating accommodation for ten-players, plus a dealer at the apex position;

[0021] FIG. 6, is an upper plan-view substantially according to FIG. 1, wherein is indicated examples of possible player marker-chip placements thereto;

[0022] FIG. 7, is an upper plan-view showing the essential graphic layout of an exemplified square-format wagering-cluster, albeit played in substantially the same manner as the preceding circular examples.

IV.) ITEMIZED NOMENCLATURE REFERENCES

[0023] 10′/10″—the basic primary wagering-cluster (circular/parallelpied)

[0024] 11—secondary wagering-spaces (portion bearing indicia of four different suit spaces)

[0025] 12′&12″—secondary wagering-demarcation (red & black spaces)

[0026] 13, 13′&13″—field surround-area, primary alternating red & black demarcations

[0027] 14—platen (or placard)

[0028] 15—casino-table

[0029] 16—individual player seating-stool positions

[0030] 17—dealer seating-stool position

[0031] 18—dealer's work-space

[0032] 19—dealer's accouterments

[0033] 20′/20″—circular wagering areas (outer/inner)

[0034] 21—exemplified marker-chip placement for a single 11:1 wager

[0035] 22—exemplified marker-chip placement for a double 5:1 wager

[0036] 23′/23″—exemplified marker-chip placement for a triple 3:1 wager (corners/tandem)

[0037] 24′/24″—exemplified marker-chip placement for a quad 2:1 wager (corners/tandem)

[0038] 25—exemplified marker-chip placement for a double 5:1 wager

[0039] 26—exemplified marker-chip placement for a sextet 1:1 wager

[0040] 27—exemplified marker-chip placement for a mono-suit 3:1 wager

[0041] 28—exemplified marker-chip placement for a dual-suit 1:1 wager

[0042] 29—exemplified marker-chip placement for a single red or black 1:1 wager

[0043] 30—exemplified marker-chip placement of an optional 47:1 wager

[0044] 31—exemplified unproductive placement

[0045] 32—ace (any one suit option) wagering space for a 47:1 wager

[0046] 33—quadrant-play placement (¼-circle) indicator for a 3:1 wager

[0047] 34—dual/quadrant-play placement (½-circle) indicator for a 1:1 wager

V.) DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0048] Initial reference is given by way of FIG. 1, wherein is exhibited my basic twelve spaced circular wagering-cluster 10′ which was inspired by a traditional 52-card/playing-deck, and whereof my preferred tradename LuckyDozen™ derived. It is preferred that the eight discretely contiguous inner-circle and outer-circle circular primary wagering-cluster spaces ranging from 2-through-10 plus Jack, Queen, King, be assigned alternating red 13′ or black 13″ adjacent demarcations; although such coloring options and the outlining little symbols groupings (heart, club, diamond, spade), or the 37 circular” wagering-cluster 10′ format,—are not necessarily requisite features to the “play” of the game. The numbers in the field wagering-cluster 10′ are regarded as representing any suit (of the four traditional playing suits: hearts, spades, diamonds, clubs); but the colored backgrounds behind a number have no play-value per'se.

[0049] In FIG. 2 is shown the proceeding which further includes a preferred set of secondary field wagering-spaces 11, wherein is represented each of the four traditional card-symbols upon which one can bet individually as though a hand of cards bearing only that particular symbol. Similarly, the adjacent field wagering-space demarcations indicated 12′(red) and 12″(black) are for the player wishing to bet upon a color only; while the outlining field aurround-area is understood to be just open space with no play value; and note also how the entire wagering-field can be imprinted upon a placard 14 (which here is tantamount to a paper or cardboard placemat, generally one such platen to a player or playing-couple). Accordingly, the example of FIG. 2 is merely showing how these play areas can be optionally expanded and arranged as to make accessibility easier amongst the reach of several players without effecting the wagering precise of the game. Thus, it will be shown that the game can be played upon one large field with several players sharing the same playing-field, or it can be played with each player being issued their own (generally smaller) individual play-field. When playing with such smaller individual (which can be a couple, if they are playing together as one, playing fields, each player may be issued their own placard 14 (if the house so perfers) to determine the outcome for that individual placard only.

[0050] There remain subtle, however vital other differences which are to become herein more evident and understood as important improvements. For example, FIG. 4 shows the graphic format which is presently most ideally preferred by this inventor for casino-table layouts where many players can become actively engaged, while enduring minimal confusion. Here we see substantially the same circular format, and essentially the same secondary wagering area demarcations, while I have here included four additional arched-segments outlining demarcations 33 arranged (upon 45-degree centers relative to the vertical center-line of the wagering-cluster) discretely proximal the 2/3/4, 5/6/7, 8/9/10, J/Q/K,—as to thereby enable a player to wager their chip(s) selectively on one of these entire quarter-segments (thereby reserving a 3:1 betting-odds). Or alternately, if a player rather desires to still further improve their odds of winning (albeit necessarily diluting their wagering return potential) place their chip(s) upon one of the four other further outlaying arched-segment demarcations 34 arranged (centered at 90-degree intervals relative to the vertical and horizontal center-lines of the wagering-cluster) discretely proximal the collective 2/3/4/5/6/7 dual/quarter-segments(½-circle) [or, 5/6/7/8/9/10, or 8/9/10/J/Q/K, or J/Q/K/1/2/3/4 alternate like groupings]. One can thereby also readily wager on the entire top-half, entire bottom-half, entire left-half, or entire right-half of the circular wagering-cluster. Note also in FIG. 4 how the discrete wagering-spaces of the wagering-cluster are all of a common background color or shade, as in FIGS.- 6&7 (again, the background colors themselves are optional esthetics having no wagering value, other than the space itself).

[0051] Also included in this FIG. 4 field format are two juxtaposed right and left spaced apart designated-areas 32 for those players wishing to wager upon the possibility that an ace (here indicated as an ace of hearts) might be delt at the table;—further noting that all other aces have no value in this play, thus when the ace-of-hearts is delt in this example, all other wagers are lost except those placed un the ace-of-hearts (or whatever symbolic designation is employed in the ace arena). Again, if one wagers upon any two suits (traditional symbols) touching each other by hedging on the border between the two suits, then the wager pays only 1:1; yet, wagering upon just one of the four suits, can possibly pay 3:1 according to the dealer's own comparative hand-draw.

[0052] Next, in FIG. 5 we see an exemplified casino-table 15 arrangement employing a generalized iteration of my game hereof, here indicating a stool-seating 16 accommodation for ten-players, plus the card dealer's seating-position 17 with their designated work-space 18 and operating accouterments 19 at the apex of the left to right symmetrical table. Here again, we see an essentially equivalent wagering-cluster 10′, secondary wagering-space 11 for the four traditional playing symbols, and the now familiar secondary wagering-demarcations 12′ and 12″ for the optional red/black stations.

[0053] Reference to FIG. 6 reveals the various possible marker-chip placements by the players; wherein a placement on the perimeter at 20′ would net a 11:1 wager, placement upon the inner circular wagering area at 20″ would net a 5:1-wager, placement upon the wagering area at 21 would net a 11:1-wager, placement upon the wagering area at 22 would net a 5:1-wager, placement upon the triad wagering area at 23′ would net a 3:1-wager, placement upon the wagering area at 24′ would net a 2:1-wager, placement upon the sextet wagering area at 26 would net a 1:1-wager, and finally a placement upon the house-optional target-area at 30 would net a 47:1-wager.

[0054] By way of demonstrating the possible options of graphic-format well within the purview of this disclosure, the layout of FIG. 7 shows a rectilinear or parallelpied-cluster 10″ considered more quickly identifiable or familiar to the uninitiated novice player, noting how the entire nine numbered (2-10) wagering-spaces are set in a three by three cluster; and wherein players can also explore tandem groupings of possible wagering selections, such as the bottom three lettered (J/Q/K) more conventional appearing triad array. For example, placing one's chip(s) as shown at position 24″ would net a 2:1-wager, placement at position 23″ would net a 3:1-wager, and placement at position 26 would net a 1:1-wager; yet the indecisive placement at postilion 31 (hedging upon both red and black) would have no play-value, since decisive placement at position 29 would only net a minimal 1:1-wager. Moreover, placement at position 27 would net a 3:1-wager, while the hedged-bet of placement position 28 can only net a conservative 1:1-wager.

[0055] Play Demonstration

[0056] a.) a standard deck of commercially available playing-cards is shuffled, and the various players may commence to place their chips as desired . . .

[0057] b.) after all wagers are placed (within the house limits) a single card is dealt face-up by the dealer, as to reveal the outcome of that hand. The card showing determines how all wagers are paid according to a predetermined payoff for each particular wagering point or area. If aces are considered of no value, and if an ace is drawn the next card is dealt face-up covering over the ace,—and becomes the determining card.

[0058] c.) there are only five different payoff-ratios (refering to the layout) . . .

[0059] one-color, two suits together, or any half-circle . . . pays 1 to 1

[0060] any four numbers touching at a point . . . pays 2 to 1

[0061] any three numbers touching at a point or any one suit . . . pays 3 to 1

[0062] any two numbers touching each other . . . pays 5 to 1

[0063] any individual number by itself . . . pays 11 to 1

[0064] d.) after the hand is dealt and all wagers are accounted for, the game continues on in the manner given above.

[0065] e.) if the “house” (or theoretical house-hold) chooses to play with an edge over the player, instead of receiving a pay-per-play/comission, the game is played in the same manner as outlined above,—except, one ace from just one suit is selected to create the so called “edge”. For example, Ace-of-Spades (all other suit aces remaining of no value).

[0066] f.) the Ace-of-Spades” would be included on the playing-field, possibly in the center of the circle, or isolated by itself outside the cluster; and creates another wagering point (area), but only when by itself. Hence, a player cannot place a wager on an ace as well as on another number that touches the ace (simultaneously via one chip or stacked chips). When the Ace-of-Spades is dealt all wagers on the field are lost to the house, except wagers placed upon the Ace-of-Spades,—which would thus pay the player a ratio of 47 to 1;—accordingly, played in this manner the house-hold advantage over the wagering players is a theoretical 2.041% edge.

[0067] Thus, it is readily understood how the preferred and generic-variant embodiments of this invention contemplate performing functions in a novel way not heretofore available nor realized. It is implicit that the utility of the foregoing adaptations of this invention are not necessarily dependent upon any prevailing invention patent; and, while the present invention has been well described hereinbefore by way of certain illustrated embodiments, it is to be expected that various changes, alterations, rearrangements, and obvious modifications may be resorted to by those skilled in the art to which it relates, without substantially departing from the implied spirit and scope of the instant invention. Therefore, the invention has been disclosed herein by way of example, and not as imposed limitation, while the appended Claims set out the scope of the invention sought, and are to be construed as broadly as the terminology therein employed permits, reckoning that the invention verily comprehends every use of which it is susceptible. Accordingly, the embodiments of the invention in which an exclusive property or proprietary privilege is claimed, are defined as follows.