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310150665 Disruptive Pedagogies and Technologies in Universities.  
This paper is a reaction to the increasing high cost of higher education and the resulting inaccessibility for the millions of potential learners now seeking opportunities for quality...
310150664 A project-based digital storytelling approach for improving students' learning motivation, problem-solving competence and learning achievement.  
Although project-based learning is a well-known and widely used instructional strategy, it remains a challenging issue to effectively apply this approach to practical settings for improving the...
310150663 An investigation of teaching and learning interaction factors for the use of the interactive whiteboard technology.  
Researchers who have examined the use of interactive whiteboards (IWBs) for pedagogic uses have often suggested that IWBs would likely affect both teachers' teaching and students' learning...
310150662 Transforming online learning through narrative and student agency.  
Efforts to improve online learning have focused primarily on the technology platform for delivering educational content and supporting student discourse. In this paper we describe an alternative...
310150661 An exploratory study of the cultural habits change process triggered by the use of it: a faculty student knowledge-sharing platform case study.  
In this research, we explore the impact on teachers of implementation of the Faculty Student Knowledge-Sharing Platform (FSKSP) in their college. Specifically, we focus on the effect on those...
310150660 A cognitive apprenticeship approach to facilitating web-based collaborative problem solving.  
Enhancing students' problem-solving abilities has been recognized as an important and challenging issue for technology-enhanced learning. Thus, previous research has attempted to address this...
310150659 A framework for simplifying educator tasks related to the integration of games in the learning flow.  
The integration of educational video games in educational settings in general, and e-learning systems in particular, can be challenging for educators. We propose a framework that aims to...
310150658 Social networks and performance in distributed learning communities.  
Social networks play an essential role in learning environments as a key channel for knowledge sharing and students' support. In distributed learning communities, knowledge sharing does not occur...
310150657 E-learning systems support of collaborative agreements: a theoretical model.  
This paper introduces a theoretical model for developing integrated degree programmes through e-learning systems as stipulated by a collaboration agreement signed by two universities. We have...
310150656 Is teacher assessment reliable or valid for high school students under a web-based portfolio environment?  
This study explored the reliability and validity of teacher assessment under a Web-based portfolio assessment environment (or Web-based teacher portfolio assessment). Participants were 72...
310150655 An electronic library-based learning environment for supporting web-based problem-solving activities.  
This study aims to develop an electronic library-based learning environment to support teachers in developing web-based problem-solving activities and analyzing the online problem-solving...
310150654 Enabling problem based learning through web 2.0 technologies: PBL 2.0.  
Advances in Information and Communications Technology (ICT), particularly the so-called Web 2.0, are affecting all aspects of our life: How we communicate, how we shop, how we socialise, how we...
310150653 Life planning by digital storytelling in a primary school in rural Tanzania.  
Storytelling is one of the earliest forms of knowledge transfer, and parents often use it for teaching their children values and knowledge. Formal schooling, however, is less inclined to...
310150652 Peer evaluation in blended team project-based learning: what do students find important?  
Team project-based learning is reputed to be an appropriate way to activate interactions among students and to encourage knowledge building through collaborative learning. Peer evaluation is an...
310150651 Development of a web-based system to support self-directed learning of microfabrication technologies.  
Having engineers in microfabrication technologies educated has become much more difficult than having engineers educated in the traditional technologies, and this may be because of the high cost...
310150650 Evaluation of teaching the IS-LM model through a simulation program.  
The IS-ML model is a basic tool used in the teaching of short-term macroeconomics. Teaching is essentially done through the use of graphs. However, the way these graphs are traditionally taught...
310150649 Using podcasting to facilitate student learning: a constructivist perspective.  
The paper employs two case studies to develop an approach for using podcasts to enhance student learning. The case studies involve two cohorts of postgraduate students enrolled on a blended...
310150648 Assessment of 3D viewers for the display of interactive documents in the learning of graphic engineering.  
The purpose of this study is to determine which 3D viewers should be used for the display of interactive graphic engineering documents, so that the visualization and manipulation of 3D models...
310150647 Designing a personalized guide recommendation system to mitigate information overload in museum learning.  
Museum learning has received a lot of attention in recent years. Museum learning refers to people's use of museums to acquire knowledge. However, a problem with information overload has caused...
310150646 A multivariate model of factors influencing technology use by preservice teachers during practice teaching.  
Teacher education courses training and participating in school-based field practice are important processes for equipping preservice teachers with technology integration ability....
310150645 The searching effectiveness of social tagging in museum websites.  
This paper explores the search effectiveness of social tagging which allows the public to freely tag resources, denoted as keywords, with any words as well as to share personal opinions on those...
310150644 Why do individuals use e-portfolios?  
As the use of Information Technology (IT) applications has become more widespread, focus has turned toward applying IT to the learning domain, with policy initiatives aimed at integrating IT with...
310150643 Raise your hands or hands-on? The role of computer-supported collaborative learning in stimulating intercreativity in education.  
Young people are often referred to as digital natives, who are familiar with digital technologies such as computers, the Internet and mobile phones for communication, entertainment and...
310150642 Youth as design partners: age-appropriate websites for middle and high school students.  
This study explored the impact of using best practices identified in previous studies in designing age-appropriate websites for middle and high school youth. Utilizing a mixed-method approach, 31...
310150641 Self-regulated workplace learning: a pedagogical framework and semantic web-based environment.  
Self-regulated learning processes have a potential to enhance the motivation of knowledge workers to take part in learning and reflection about learning, and thus contribute to the resolution of...
310150640 Learning-by-teaching: designing teachable agents with intrinsic motivation.  
Teachable agent is a type of pedagogical agent which instantiates Learning-by-Teaching theory through simulating a "naive" learner in order to motivate students to teach it. This paper...
310150639 Semantic linking of learning object repositories to DBpedia.  
Large-sized repositories of learning objects (LOs) are difficult to create and also to maintain. In this paper we propose a way to reduce this drawback by improving the classification mechanisms...
310150638 Teaching web security using portable virtual labs.  
We have developed a tool called Secure WEb dEvelopment Teaching (SWEET) to introduce security concepts and practices for web application development. This tool provides introductory tutorials,...
310150637 PEDALE--a peer education diagnostic and learning environment.  
The basis for individual students' instructional support by teachers is an individual diagnosis of one's learning advances and difficulties. Even though sophisticated diagnostic tools exist,...
310150636 Curriculum-guided crowd sourcing of assessments in a developing country.  
Success of Wikipedia has opened a number of possibilities for crowd sourcing learning resources. However, not all crowd sourcing initiatives are successful. For developing countries, adoption...
310150635 Are one-to-one computers necessary? An analysis of collaborative web exploration activities supported by shared displays.  
Collaborative web exploration, in which learners work together to explore the World Wide Web, has become a key learning activity in education contexts. Learners can use a shared computer with a...
310150634 Guest editorial: advanced learning technologies.  
306240654 Flexible Pedagogy, Flexible Practice: Notes from the Trenches of Distance Education.  
306240653 Development patterns of scientific communities in technology enhanced learning.  
Conferences play an important role in scientific community building, and in cooperation and dissemination related to Technology Enhanced Learning (TEL). In this article we analyze the communities...
306240652 Student engagement in blended learning environments with lecture-based and problem-based instructional approaches.  
This study investigates how blending of different instructional approaches with technology affects students' engagement. A computer networks course was designed and implemented for the first eight...
306240651 A comparison of demonstration and tutorials in photo editing instruction.  
Throughout this study, tutorial and demonstration methods in photo editing instruction were compared. The instruction method was the independent variable of the study while cognitive load, state...
306240650 Digital competition game to improve programming skills.  
The aim of this paper is to describe a digital game with an educational purpose in the subject of computer programming, which enables students to reinforce and improve their abilities on...
306240649 KnowledgePuzzle: a browsing tool to adapt the web navigation process to the learner's mental model.  
This article presents KnowledgePuzzle, a browsing tool for knowledge construction from the web. It aims to adapt the structure of web content to the learner's information needs regardless of...
306240648 An ecological approach to learning dynamics.  
New approaches to emergent learner-directed learning design can be strengthened with a theoretical framework that considers learning as a dynamic process. We propose an approach that models a...
306240647 The impact of adapting content for students with individual differences.  
Combining adaptive hypermedia methods with strategies proposed by instructional theory and motivation models, an adaptable tutorial was designed and developed. The aim of this study was to assess...
306240646 Exploring the factors influencing learning effectiveness in digital game-based learning.  
This study developed an educational online game, Super Delivery, targeting knowledge about saving electricity, and conducted case studies of eight sixth-grade students using this game to explore...
306240645 Social networks-based adaptive pairing strategy for cooperative learning.  
In this paper, we propose a grouping strategy to enhance the learning and testing results of students, called Pairing Strategy (PS). The proposed method stems from the need of interactivity and...
306240644 A user-centric adaptive learning system for e-learning 2.0.  
The success of Web 2.0 inspires e-learning to evolve into e-learning 2.0, which exploits collective intelligence to achieve user-centric learning. However, searching for suitable learning...
306240643 Investigating learner affective performance in Web-based learning by using entrepreneurship as a metaphor.  
In the era of the Internet, factors which influence effective learning in a Web-based learning environment are well worth exploring. In addition to knowledge acquisition and skills training,...
306240642 An analysis of students' academic performance when integrating DVD technology in geography teaching and learning.  
This article discusses the effect of the integration of the Digital Versatile Disc (DVD) as an ICT-variant on the academic performance of full-time geography teacher students enrolled for a...
306240641 Alignment of teacher and student perceptions on the continued use of business simulation games.  
The higher education system in Taiwan has increasingly adopted business simulation games (BSGs) in recent years. Previous BSG benefit research has shifted focus from learning performance to...
306240640 Investigating the development of work-oriented groups in an e-learning environment.  
In this study, we have investigated developmental patterns of virtual groups in the e-learning environment. Our findings suggest that for virtual groups formed for the purpose of e-learning,...
306240639 Numbers are not enough. Why e-learning analytics failed to inform an institutional strategic plan.  
Learning analytics offers higher education valuable insights that can inform strategic decision-making regarding resource allocation for educational excellence. Research demonstrates that learning...
306240638 Dataset-driven research to support learning and knowledge analytics.  
In various research areas, the availability of open datasets is considered as key for research and application purposes. These datasets are used as benchmarks to develop new algorithms and to...
306240637 Analyzing interactions by an IIS-map-based method in face-to-face collaborative learning: an empirical study.  
This study proposes a new method named the IIS-map-based method for analyzing interactions in face-to-face collaborative learning settings. This analysis method is conducted in three steps:...