Matches 1 - 50 out of 417 1 2 3 4 5 6 7 8 9 >


Match Document Document Title
US20130076727 SYSTEM AND METHOD EMPLOYING TEXTURE TO SIMULATE BINDING ELEMENTS IN VIRTUAL RENDERING OF A PRINT PRODUCTION PIECE  
A system and method for a pre-print, three-dimensional virtual rendering of a print piece is disclosed. A plurality of modular/pipelined architectural layers are managed, operated, and organized...
US20150228091 Texture Unit for General Purpose Computing  
A texture unit may be used to perform general purpose mathematical computations such as dot products. This enables some general purpose computations and operations to be offloaded from a central...
US20140176590 Texture Unit for General Purpose Computing  
A texture unit may be used to perform general purpose mathematical computations such as dot products. This enables some general purpose computations and operations to be offloaded from a central...
US20110134137 Texture Unit for General Purpose Computing  
A texture unit may be used utilized to perform general purpose mathematical computations such as dot products. This enables some general purpose computations and operations to be offloaded from a...
US20130286031 Multi-Resolution Texture Aggregation  
Systems and methods for aggregation of textures at multiple resolution levels are described herein. An embodiment includes a preprocessing system that aggregates textures associated with objects...
US20110248992 AVATAR EDITING ENVIRONMENT  
An avatar editing environment is disclosed that allows users to create custom avatars for use in online games and other applications. Starting with a blank face the user can add, rescale and...
US20140132617 SIMULATION OF OIL PAINT ON A CANVAS  
Various technologies described herein pertain to simulating oil painting. Data can be received from a sensor that indicates a desired orientation of an image editing tool with respect to a...
US20110279470 SYSTEMS AND METHODS FOR THE REAL-TIME AND REALISTIC SIMULATION OF NATURAL ATMOSPHERIC LIGHTING PHENOMENON  
Systems and methods are provided for visually realistic simulation and real-time rendering of natural atmospheric lighting and related phenomena in an outdoor scene represented by an image...
US20130088504 TEXTURE COMPRESSION AND DECOMPRESSION  
A compressing of a texel block (10) consisting of two texel sub-blocks (12, 14) involves determining respective value codewords (31, 32) and table codewords (33, 34) for the two texel sub-blocks...
US20110279471 Visual Cryptography and Voting Technology  
In some embodiments, techniques for voting and visual cryptography may include various enhancements.
US20130342537 Movement Based Level of Detail Adjustments  
Systems and methods for providing movement based level of detail (“LOD”) adjustments for textures in a graphics application are disclosed. The method includes displaying, in a user interface of a...
US20120229488 Method and Tool for Modifying a Procedural Map  
Method for modifying a procedural map for use with a tree driven procedural map comprising a plurality of levels (at least two levels) each having at least one node associated to at least one...
US20130027417 Alternate Scene Representations for Optimizing Rendering of Computer Graphics  
Shading attributes for scene geometry are predetermined and cached in one or more alternate scene representations. Lighting, shading, geometric, and/or other attributes of the scene may be...
US20110157207 SPARSE TEXTURE SYSTEMS AND METHODS  
Systems and methods for texture processing are presented. In one embodiment a texture method includes creating a sparse texture residency translation map; performing a probe process utilizing the...
US20110157206 SPARSE TEXTURE SYSTEMS AND METHODS  
Systems and methods for texture processing are presented. In one embodiment a texture method includes creating a sparse texture residency translation map; performing a probe process utilizing the...
US20110157205 SPARSE TEXTURE SYSTEMS AND METHODS  
Systems and methods for texture processing are presented. In one embodiment a texture method includes creating a sparse texture residency translation map; performing a probe process utilizing the...
US20120038657 GPU TEXTURE TILE DETAIL CONTROL  
Systems and associated methods for processing textures in a graphical processing unit (GPU) are disclosed. Textures may be managed on a per region (e.g., tile) basis, which allows efficient use of...
US20130106886 Display of Visual Images by Fractional Color Gradient Increments  
Displaying visual images by fractional color gradient increments. Distances between adjacent pairs of color shades in a color gradient are scaled down to distances of which the largest is one. The...
US20130328870 System and Method for Generating 2D Texture Coordinates for 3D Meshed Surfaces  
Systems and methods for generating 2D texture coordinates for 3D surfaces meshes may assign initial 2D texture coordinates to each node within a mesh using dead reckoning, compute a conformal...
US20110249013 PLUG-IN ARCHITECTURE FOR DYNAMIC FONT RENDERING ENABLEMENT  
A computer system provides a plug-in architecture for creation of a dynamic font. The computer system can incorporate a new filter function into a filtering layer of a font program. The filtering...
US20130222406 SYSTEM AND METHOD FOR PROVIDING FLAVOR ADVISEMENT AND ENHANCEMENT  
A method and apparatus for generating a visual representation of a flavor or texture profile based on flavor or texture preferences of a user with respect to each of a plurality of flavor or...
US20130063460 VISUAL SHADER DESIGNER  
An integrated development environment includes a visual shader designer engine that enables a user to create a pixel shader embodied as a directed acyclic graph. The directed acyclic graph...
US20110304638 METHOD AND APPARATUS FOR CONSTRUCTING VIRTUAL SLOPED LANDSCAPES IN COMPUTER GRAPHICS AND ANIMATION  
There are both flat and sloped ground surfaces on which the game characters traverse. In areas where a sloped surface changes angle (i.e. where a sloped surface connects to a flat surface), a...
US20120081383 CROSS-ENVIRONMENT USER INTERFACE MIRRORING USING REMOTE RENDERING  
Cross-environment rendering and user interaction support provide a seamless computing experience in a multi-operating system computing environment. The multi-operating system computing environment...
US20130093768 Systems and Methods for Creating Texture Exemplars  
A system, method and a computer-readable medium for creating texture exemplars from images are provided. The texture exemplars are created by receiving an image containing a plurality of pixels...
US20140152684 METHODS OF AND APPARATUS FOR USING TEXTURES IN GRAPHICS PROCESSING SYSTEMS  
A graphics virtual texturing system in which textures stored in a storage medium of a host system are divided into respective pages that are then loaded into a local memory of a graphics...
US20130106888 INTERACTIVELY ZOOMING CONTENT DURING A PRESENTATION  
While delivering a presentation, content within the presentation may be zoomed and/or panned. Presenters may freely zoom content during their presentation, including during the times when...
US20090277470 Artificial nail decorating system utilizing computer technology  
A portable digital and electronic nail color and design kit for quickly and easily applying various images to artificial nails that are affixed to natural human nails, and then changing the...
US20130155089 REAL-TIME GLOBAL ILLUMINATION RENDERING SYSTEM  
The present invention provides an artifact-free, real-time global illumination rendering system. Artifact-free, real-time global illumination rendering can be performed by estimating appropriate...
US20130187939 Texture Fading for Smooth Level of Detail Transitions in a Graphics Application  
Systems and methods for providing smooth level of detail (“LOD”) transition for textures in a graphics applications are disclosed. The texture LOD of a first frame of imagery can be compared to a...
US20120200586 SYSTEM AND METHOD FOR PROVIDING APPLICATION-BASED USER INTERFACE FEATURES ON A COMPUTING DEVICE  
A system and method for operating a mobile computing device is disclosed. Each of a plurality of applications that are stored or installed in the mobile computing device is associated with a...
US20130245819 DYNAMIC GRAPHICAL DISPLAY FOR A BEVERAGE DISPENSING SYSTEM  
Systems and methods are provided for generating a dynamic graphical display for use in a product dispensing system, wherein the content of the display is dynamically generated based, at least in...
US20110254852 Demand based texture rendering in a tile based rendering system  
A method and apparatus are provided for shading and texturing computer graphic images in a tile based rendering system using dynamically rendered textures. Scene space geometry is derived for a...
US20140028696 ICC color conversion using GPU  
Apparatus and systems, as well as methods and articles, may operate to use a graphics processing unit (GPU) to perform color conversions using International Color Consortium (ICC) profiles. In...
US20130127892 METHOD AND SYSTEM FOR ITEM SELECTION BASED ON CHARACTERISTIC MATCHING  
An approach for determining a representation of a physical object, the representation indicating at least one of a color, a texture, and a pattern associated with the object, comparing the...
US20140240337 GRAPHICS PROCESSING UNIT WITH A TEXTURE RETURN BUFFER AND A TEXTURE QUEUE  
A processor and a system are provided for performing texturing operations loaded from a texture queue that provides temporary storage of texture coordinates and texture values. The processor...
US20130141451 CIRCULAR SCRATCH SHADER  
A computer-implemented method for generating a circular scratch highlight. The method includes generating a plurality of texture planes, where each texture plane includes a plurality of copies of...
US20140267346 System and Method for Display of a Repeating Texture Stored in a Texture Atlas  
In one embodiment, a method for generating textured graphics includes identifying border colors of pixels around two texture images and generating arrangements of border texels from the border...
US20120206473 ROBOTIC TEXTURE  
Techniques are disclosed for controlling robot pixels to display a visual representation of a real-world video texture. Mobile robots with controllable color may generate visual representations of...
US20120113129 Apparatus and method for generating realistic pose including texture  
Provided is a realistic pose generating apparatus that may render an input pose by deforming a basic shape to a shape of the input pose based on a displacement value of a shape corresponding to a...
US20150054843 COLOR-CORRECT ALPHA BLENDING TEXTURE FILTER AND METHOD OF USE THEREOF  
A color-correct alpha blending texture filter and a method of texture filtering. One embodiment of the color-correct alpha blending texture filter includes: (1) an alpha blender configured to...
US20140002472 AUGMENTED REALITY SURFACE PAINTING  
Techniques for simulating interactions using an augmented reality device are described. Embodiments receive a request to paint over portions of a visual scene. Here, the visual scene is captured...
US20150054844 METHODS AND SYSTEMS FOR GENERATING A POLYGON MESH  
Methods and systems are disclosed for generating polygon meshes. One example of a method for generating a polygon mesh includes scanning a plurality of lines of an image to determine one or more...
US20150049107 GRAPHICS PROCESSING UNIT, GRAPHICS PROCESSING SYSTEM INCLUDING THE SAME, AND METHOD OF OPERATING THE SAME  
A method of operating a graphics processing unit is provided. The method includes generating a first display list including a position information index, an attribute information index, and a...
US20140035940 METHOD AND SYSTEM FOR GENERATING A DISPLACEMENT MAP FROM A NORMAL MAP  
One embodiment of the present invention sets forth a technique for generating a displacement map. The technique involves receiving a normal map which includes one or more normal vectors associated...
US20110115806 HIGH-COMPRESSION TEXTURE MAPPING  
Embodiments provide texture compression with high compression ratios and low decompression times. Some embodiments partition a texture map into texel blocks. The number of blocks is reduced until...
US20120242674 HIGH DYNAMIC RANGE TEXTURE COMPRESSION  
A method for compressing a high dynamic range (HDR) texture. A first block of texels of the HDR texture in a red-green-blue (RGB) space may be transformed to a second block of texels in a...
US20130257885 Low Power Centroid Determination and Texture Footprint Optimization For Decoupled Sampling Based Rendering Pipelines  
The problem of generating high quality images with a rendering pipeline based on decoupled sampling may be addressed by generating non-extrapolated shading locations and by determining improved...
US20110084965 Automatic Run-Time Identification of Textures  
In one embodiment, a texture identification method and system are disclosed that uniquely identifies textures as they are used by the application and associates collected, inferred, or...
US20100164974 SYSTEMS AND METHODS FOR THE REAL-TIME AND REALISTIC SIMULATION OF NATURAL ATMOSPHERIC LIGHTING PHENOMENON  
Systems and methods are provided for visually realistic simulation and real-time rendering of natural atmospheric lighting and related phenomena in an outdoor scene represented by an image...

Matches 1 - 50 out of 417 1 2 3 4 5 6 7 8 9 >