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US20090309882 |
LARGE SCALE CROWD PHYSICS
Systems and methods for creating autonomous agents or objects. Agents reactions to physical forces are modeled as springs. A signal representing a force or velocity change for one animation control...
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US20090295808 |
Real-Time Goal-Directed Performed Motion Alignment For Computer Animated Characters
A method for real-time, goal-directed performed motion alignment for computer animated characters. A sequence of periodic locomotion may be seamlessly aligned with an arbitrarily placed and rotated...
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US20090295807 |
Real-Time Goal-Directed Performed Motion Alignment For Computer Animated Characters
A method for real-time, goal-directed performed motion alignment for computer animated characters. A sequence of periodic locomotion may be seamlessly aligned with an arbitrarily placed and rotated...
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US20090295809 |
Real-Time Goal-Directed Performed Motion Alignment For Computer Animated Characters
A method for real-time, goal-directed performed motion alignment for computer animated characters. A sequence of periodic locomotion may be seamlessly aligned with an arbitrarily placed and rotated...
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US20090284529 |
SYSTEMS, METHODS AND DEVICES FOR MOTION CAPTURE USING VIDEO IMAGING
A variety of methods, devices and storage mediums are implemented for creating digital representations of figures. According to one such computer implemented method, a volumetric representation of...
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US20090267950 |
FIXED PATH TRANSITIONS
A computer implemented method, apparatus, and computer program product for fixed path transitions in a virtual universe environment. In one embodiment, tracking data that identifies a location of...
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US20090267951 |
Method for rendering fluid
A method for rendering fluid is provided. First, state information of a plurality of fluid particles is provided, wherein the state information records whether the fluid particles are located above...
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US20090251471 |
GENERATION OF ANIMATED GESTURE RESPONSES IN A VIRTUAL WORLD
Responding to gestures made by third parties in a virtual world by receiving a gesture from a first avatar directed to at least one second avatar. For at least one second avatar, a reply gesture...
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US20090244064 |
PROGRAM, INFORMATION STORAGE MEDIUM, AND IMAGE GENERATION SYSTEM
A game system controls a first virtual camera and a second virtual camera in synchronization so that the second virtual camera photographs an object space in a range that cannot be photographed by...
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US20090225087 |
MIXTURE MODEL FOR MOTION LINES IN A VIRTUAL REALITY ENVIRONMENT
Improved human-like realism of computer opponents in racing or motion-related games is provided by using a mixture model to determine a dynamically prescribed racing line that the AI driver is to...
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US20090207176 |
FAST OCEANS AT NEAR INFINITE RESOLUTION
The surface of a body of water can be animated by deconstructing a master wave model into several layer models and then reconstructing the layer models to form an optimized wave model. A wave model...
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US20090201299 |
Pack Avatar for Shared Inventory in a Virtual Universe
Generally speaking, systems, methods and media for providing a pack avatar for sharing inventory in a virtual universe are disclosed. Embodiments of a method may include receiving a request to...
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US20090184969 |
Rigless retargeting for character animation
Motion may be transferred between portions of two characters if those portions have a minimum topological similarity. The portions or structures of the source and target character topologies may be...
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US20090179901 |
BEHAVIORAL MOTION SPACE BLENDING FOR GOAL-DIRECTED CHARACTER ANIMATION
A method for rendering frames of an animation sequence using a plurality of motion clips included in a plurality of motion spaces that define a behavioral motion space. Each motion space in the...
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US20090160862 |
Method and Apparatus for Encoding/Decoding
The present invention relates to a multimedia data encoding/decoding method and apparatus. The encoding method includes generating a data area including a plurality of media data areas; generating...
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US20090153569 |
Method for tracking head motion for 3D facial model animation from video stream
A head motion tracking method for three-dimensional facial model animation, the head motion tracking method includes acquiring initial facial motion to be fit to an image of a three-dimensional...
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US20090153568 |
LOCOMOTION GENERATION METHOD AND APPARATUS FOR DIGITAL CREATURE
A locomotion generation method for a digital creature includes: imaging and capturing movements of a creature placed on a base plate having a printed pattern; extracting body position information,...
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US20090128568 |
VIRTUAL VIEWPOINT ANIMATION
In one aspect, images of an event are obtained from a first video camera and a second camera, where the second camera captures images at a higher resolution than the first video camera. A...
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US20090128569 |
Image display program and image display apparatus
An image display method for displaying an image of a character in a virtual space configures a computer to execute steps of, a parameter setting step for setting parameters concerning movement of...
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US20090125312 |
METHOD AND SYSTEM FOR PROVIDING NEWS INFORMATION BY USING THREE DIMENSIONAL CHARACTER FOR USE IN WIRELESS COMMUNICATION NETWORK
Disclosed is a method for providing by a news information-providing server news information using a 3D character to a wireless communication terminal having accessed the news information-providing...
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US20090109229 |
REDUCING A DISPLAY QUALITY OF AN AREA IN A VIRTUAL UNIVERSE TO CONSERVE COMPUTING RESOURCES
Described herein are processes and devices that reduce a display quality of an area of a virtual universe to conserve computing resources. One of the devices described is a virtual resource...
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US20090109228 |
TIME-DEPENDENT CLIENT INACTIVITY INDICIA IN A MULTI-USER ANIMATION ENVIRONMENT
A method for managing a multi-user animation platform is disclosed. A three-dimensional space within a computer memory is modeled. An avatar of a client is located within the three-dimensional...
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US20090091575 |
Method and apparatus for animating the dynamics of hair and similar objects
Animating strands (such as long hair), for movies, videos, etc. is accomplished using computer graphics by use of differential algebraic equations. Each strand is subject to simulation by defining...
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US20090079745 |
System and method for intuitive interactive navigational control in virtual environments
A human-computer-interface design scheme makes possible the creation of an interactive intuitive user navigation system that allows user to issue his intended direction and speed for traversing in...
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US20090046102 |
METHOD AND APPARATUS FOR SPAWNING PROJECTED AVATARS IN A VIRTUAL UNIVERSE
The present invention provides a computer implemented method and apparatus to project a projected avatar associated with an avatar in a virtual universe. A computer receives a command to project...
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US20090046097 |
Method of making animated video
A method of making an animated movie includes the steps of casting one or more animated characters as performers in a play of the animated video; creating one or more scenes of the animated video;...
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US20090040231 |
Information processing apparatus, system, and method thereof
An information processing apparatus includes a bio-information obtaining unit configured to obtain bio-information of a subject; a kinetic-information obtaining unit configured to obtain kinetic...
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US20090033667 |
Method and Apparatus to Facilitate Depicting an Object in Combination with an Accessory
At a personally portable wireless two-way communicator ( 800 ), one can provide ( 101 ) an avatar as corresponds to a given object and then capture ( 102 ) an image as corresponds to an accessory...
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US20090009521 |
Remote Monitor Having Avatar Image Processing Unit
The present invention is related to a remote monitor having an avatar image processing unit for making access to at least one home appliance so as to be able to communicate therewith for...
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US20080316213 |
TOPOLOGY NAVIGATION AND CHANGE AWARENESS
An apparatus and method are described for displaying a topological graph that allows a user to navigate through a history of previous topology displays to increase the user's understanding and...
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US20080309671 |
AVATAR EYE CONTROL IN A MULTI-USER ANIMATION ENVIRONMENT
In a multi-participant modeled virtual reality environment, avatars are modeled beings that include moveable eyes creating the impression of an apparent gaze direction. Control of eye movement may...
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US20080301556 |
METHOD AND APPARATUS FOR DISPLAYING OPERATIONAL INFORMATION ABOUT AN ELECTRONIC DEVICE
A method ( 100 ) and apparatus ( 300 ) for displaying operational information about an electronic device, that determines a change of an operational status of the electronic device, maps the...
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US20080297519 |
ANIMATING HAIR USING POSE CONTROLLERS
The present invention deforms hairs from a reference pose based on one or more of the following: magnet position and/or orientation; local reference space position (e.g., a character's head or...
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US20080284784 |
Image processing device, method, and program, and objective function
An image processing device that models, based on a plurality of frame images being results of time-sequential imaging of an object in motion, a motion of the object using a three-dimensional (3D)...
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US20080278497 |
PROCESSING METHOD FOR CAPTURING MOVEMENT OF AN ARTICULATED STRUCTURE
The invention concerns a method of obtaining simulated parameters ( pos(t) , vit(t) , acc(t) , par(t) ) able to characterise the movement of an articulated structure provided with sensors,...
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US20080273038 |
LOOPING MOTION SPACE REGISTRATION FOR REAL-TIME CHARACTER ANIMATION
A method for generating a looping motion space for real-time character animation may include determining a plurality of motion clips to include in the looping motion space and determining a number...
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US20080252646 |
ENHANCED MOTION BEHAVIOR FRAMEWORK
An enhanced motion behavior framework, in which an input is received from a user corresponding to an object to be animated and one or more animation parameters to be applied to the object, the one...
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US20080204458 |
SYSTEM AND METHOD FOR TRANSFORMING DISPERSED DATA PATTERNS INTO MOVING OBJECTS
A motion-based method and system for rapidly identifying the presence of spatially dispersed or interwoven patterns in data and their deviation from a test model for the pattern includes...
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US20080170080 |
Method and Apparatus for Processing Object Collision
A parallelization permission and prohibition management unit of a processor manages the permission or prohibition of the parallelization for each combination of partial spaces in cooperation with...
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US20080158232 |
ANIMATION CONTROL METHOD FOR MULTIPLE PARTICIPANTS
A computer system is used to host a virtual reality universe process in which multiple avatars are independently controlled in response to client input. The host provides coordinated motion...
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US20080143727 |
Method for Scripting Inter-scene Transitions
A method for authoring and displaying a virtual tour of a three-dimensional space which employs transitional effects simulating motion. An authoring tool is provided for interactively defining a...
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US20080136824 |
SYSTEM AND METHOD FOR PRODUCING LOCOMOTION ANIMATION
Provided are a system and a method that automatically produce natural locomotion animation without an applicable discontinuity portion with respect to various moving distance and timing by using...
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US20080129739 |
Methods for simulating and visually representing objects using particles
A method for visually representing an object by simulating the object as a particle with fewer degrees of freedom than those visually represented comprises simulating an object as a particle having...
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US20080068387 |
Image processing device and information recording medium
An image processing device for realizing more realistic pictures of explosions in video game devices and the like. Objects displaying such pictures of explosions are formed of spherical polygons (R...
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US20080036776 |
User interface for controlling three-dimensional animation of an object
A user can control the animation of an object via an interface that includes a control area and a user-manipulable control element. The control area includes an ellipse. The user-manipulable...
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US20080001951 |
System and method for providing affective characteristics to computer generated avatar during gameplay
Embodiments are described for improving and enhancing verbal and non-verbal communications during or in conjunction with game play. The system improves and enhances verbal and non-verbal...
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