Matches 1 - 50 out of 245 1 2 3 4 5 >


Match Document Document Title
US20110273457 STABLE SPACES FOR RENDERING CHARACTER GARMENTS IN REAL-TIME  
Techniques are disclosed for providing a learning-based clothing model that enables the simultaneous animation of multiple detailed garments in real-time. A simple conditional model learns and...
US20140320508 SYSTEMS AND METHODS FOR APPLYING ANIMATIONS OR MOTIONS TO A CHARACTER  
An virtual character such as an on-screen object, an avatar, an on-screen character, or the like may be animated using a live motion of a user and a pre-recorded motion. For example, a live motion...
US20100302257 Systems and Methods For Applying Animations or Motions to a Character  
An virtual character such as an on-screen object, an avatar, an on-screen character, or the like may be animated using a live motion of a user and a pre-recorded motion. For example, a live motion...
US20150154782 CHAINING ANIMATIONS  
In applications that display a representation of a user, it may be reasonable to insert a pre-canned animation rather than animating a user's captured motion. For example, in a tennis swing, the...
US20110221755 BIONIC MOTION  
A camera that can sense motion of a user is connected to a computing system (e.g., video game apparatus or other type of computer). The computing system determines an action corresponding to the...
US20140267312 METHOD AND SYSTEM FOR DIRECTLY MANIPULATING THE CONSTRAINED MODEL OF A COMPUTER-GENERATED CHARACTER  
A rail manipulator indicates the possible range(s) of movement of a part of a computer-generated character in a computer animation system. The rail manipulator obtains a model of the...
US20050248576 Transformation method and system of computer system for transforming a series of video signals  
A transformation method and system of computer system for transforming a series of video signals read at least a piece of video information via a decoding unit and to access a timer of capture...
US20150228104 PINNING A CALLOUT ANIMATION  
Animation for the attachment of content items to a location on a content surface in a user interface is provided. A user interface showing a content surface may be displayed on a computer. The...
US20140225901 AVATAR EYE CONTROL IN A MULTI-USER ANIMATION ENVIRONMENT  
In a multi-participant modeled virtual reality environment, avatars are modeled beings that include moveable eyes creating the impression of an apparent gaze direction. Control of eye movement may...
US20130229418 CUSTOM ANIMATION APPLICATION TOOLS AND TECHNIQUES  
A machine-controlled method can include an electronic device display visually presenting to a user a digital character, multiple vector cutters positioned over corresponding portions of the...
US20150220231 SYNCHRONIZING VIRTUAL ACTOR'S PERFORMANCES TO A SPEAKER'S VOICE  
A system for generating and displaying holographic visual aids associated with a story to an end user of a head-mounted display device while the end user is reading the story or perceiving the...
US20130135316 ANIMATION AUTHORING SYSTEM AND METHOD FOR AUTHORING ANIMATION  
This invention relates to an animation authoring system and an animation authoring method, to enable beginners to produce a three-dimensional animation easily and to solve input ambiguity problem...
US20090244064 PROGRAM, INFORMATION STORAGE MEDIUM, AND IMAGE GENERATION SYSTEM  
A game system controls a first virtual camera and a second virtual camera in synchronization so that the second virtual camera photographs an object space in a range that cannot be photographed by...
US20130162654 System and method for hiding latency in computer software  
A system and method hides latency in the display of a subsequent user interface by animating the exit of the current user interface and animating the entrance of the subsequent user interface,...
US20150193945 METHOD AND APPARATUS FOR GENERATING DANCE MOTION BASED ON POSE AND TIMING CONSTRAINTS  
The present invention relates to a method and apparatus for generating dance motion based on pose and timing constraints. A method and apparatus for generating dance motion based on pose and...
US20130265316 USER INTERFACE FOR CONTROLLING THREE-DIMENSIONAL ANIMATION OF AN OBJECT  
A user can control the animation of an object via an interface that includes a control area and a user-manipulable control element. The control area includes an ellipse. The user-manipulable...
US20130120404 Animation Keyframing Using Physics  
An animation-authoring environment includes a graphical user interface usable by a user to define an initial key frame, including one or more scene entities with one or more respective physics...
US20120139925 System for Estimating Location of Occluded Skeleton, Method for Estimating Location of Occluded Skeleton and Method for Reconstructing Occluded Skeleton  
A system for estimating a location of an occluded skeleton, a method for estimating a location of an occluded skeleton and a method for reconstructing an occluded skeleton are provided. The method...
US20110012903 SYSTEM AND METHOD FOR REAL-TIME CHARACTER ANIMATION  
A method for generating a motion sequence of a character object in a rendering application. The method includes selecting a first motion clip associated with a first motion class and selecting a...
US20120154409 VERTEX-BAKED THREE-DIMENSIONAL ANIMATION AUGMENTATION  
A method for controlling presentation of three dimensional (3D) animation includes rendering a 3D animation sequence including a 3D vertex-baked model which is derived from a 3D animation file...
US20150002517 ENHANCED DUAL QUATERNION SKINNING WITH SCALE NON-COMPENSATING JOINTS AND SUPPORT JOINTS  
Methods and systems for two-phase skinning of an object undergoing rigid and non-rigid transformations are disclosed. One method of skinning the object may include separating the object's joint...
US20130235046 METHOD AND SYSTEM FOR CREATING ANIMATION WITH CONTEXTUAL RIGGING  
There is described a method for applying a control rig to an animation of a character, the method comprising: receiving a state change for the character being in a first state; determining a...
US20150154785 ANIMATING SKETCHES VIA KINETIC TEXTURES  
A sketch-based interface within an animation engine provides an end-user with tools for creating emitter textures and oscillator textures. The end-user may create an emitter texture by sketching...
US20150145870 ANIMATING SKETCHES VIA KINETIC TEXTURES  
A sketch-based interface within an animation engine provides an end-user with tools for creating emitter textures and oscillator textures. The end-user may create an emitter texture by sketching...
US20120229475 Animation of Characters  
An animation method in which a user directs the actions of characters on a virtual stage, rather than instructing every individual movement. Such a method of producing an animated video comprises...
US20140320507 USER TERMINAL DEVICE FOR PROVIDING ANIMATION EFFECT AND DISPLAY METHOD THEREOF  
A user terminal device includes a display which displays a screen including an object drawn by a user, a sensor which senses user manipulation, and a controller which provides animation effects...
US20120169741 ANIMATION CONTROL DEVICE, ANIMATION CONTROL METHOD, PROGRAM, AND INTEGRATED CIRCUIT  
An animation control device that can suppress reduction in the total quality of the animation to be displayed, and perform animation intended by an application developer is provided. The animation...
US20100020085 METHOD FOR AVATAR WANDERING IN A COMPUTER BASED INTERACTIVE ENVIRONMENT  
A method for avatar wandering in a computer based interactive environment including for each avatar within a range of a current avatar, obtaining profiles of a user represented by the avatar, for...
US20140035933 OBJECT DISPLAY DEVICE  
A polygon of a skirt is beforehand set in association with a skirt bone such that the polygon is at an angle of β to the skirt bone. The movement of the skirt bone is controlled according to the...
US20110191666 ANIMATION CONTROL METHODS AND SYSTEMS  
Animation control methods and systems. In one embodiment, a method to control animations includes receiving data representing content of a page (e.g. a web page), detecting, from the data, whether...
US20080297519 ANIMATING HAIR USING POSE CONTROLLERS  
The present invention deforms hairs from a reference pose based on one or more of the following: magnet position and/or orientation; local reference space position (e.g., a character's head or...
US20100238182 CHAINING ANIMATIONS  
In applications that display a representation of a user, it may be reasonable to insert a pre-canned animation rather than animating a user's captured motion. For example, in a tennis swing, the...
US20150221119 EFFICIENT AND STABLE APPROACH TO ELASTICITY AND COLLISIONS FOR HAIR ANIMATION  
One exemplary process for animating hair includes receiving data representing a plurality of hairs and a plurality of objects in a timestep of a frame of animation. A first tree is populated to...
US20130113808 METHOD AND APPARATUS FOR CONTROLLING PLAYBACK SPEED OF ANIMATION MESSAGE IN MOBILE TERMINAL  
A method and apparatus for controlling a playback speed of an animation message in a mobile terminal is provided. The method includes recognizing at least one object to be displayed included in...
US20090046097 Method of making animated video  
A method of making an animated movie includes the steps of casting one or more animated characters as performers in a play of the animated video; creating one or more scenes of the animated video;...
US20150002516 CHOREOGRAPHY OF ANIMATED CROWDS  
Techniques are proposed for animating a plurality of objects in a computer graphics environment. A crowd choreography system receives a first beat description defining potential motions for the...
US20100214313 Techniques and Workflows for Computer Graphics Animation System  
The disclosed implementations describe techniques and workflows for a computer graphics (CG) animation system. In some implementations, systems and methods are disclosed for representing scene...
US20130235047 METHOD FOR ANIMATING CHARACTERS, WITH COLLISION AVOIDANCE BASED ON TRACING INFORMATION  
A method for determining a moving direction or moving velocity for a character in a group comprises reading tracing information from a cell in a terrain map on which the character is located,...
US20120075349 SYSTEM AND METHOD FOR MOTION EDITING MULTIPLE SYNCHRONIZED CHARACTERS  
Disclosed are a system and a method for motion editing multiple synchronized characters. The motion editing system comprises: a Laplacian motion editor which edits a spatial route of inputted...
US20150221120 COORDINATION OF ANIMATIONS ACROSS MULTIPLE APPLICATIONS OR PROCESSES  
Animation coordination system and methods are provided that manage animation context transitions between and/or among multiple applications. A global coordinator can obtain initial information,...
US20130120371 Interactive Communication Virtual Space  
An improved computer graphical interface for presenting a virtual room or space to a group of users and permitting each of the users to occupy a position in that virtual space, which is displayed...
US20130083037 MOVING A DISPLAY OBJECT WITHIN A DISPLAY FRAME USING A DISCRETE GESTURE  
A method, system, and computer program product for moving objects such as a display window about a display frame by combining classical mechanics of motion. A window nudging method commences by...
US20090201299 Pack Avatar for Shared Inventory in a Virtual Universe  
Generally speaking, systems, methods and media for providing a pack avatar for sharing inventory in a virtual universe are disclosed. Embodiments of a method may include receiving a request to...
US20090153568 LOCOMOTION GENERATION METHOD AND APPARATUS FOR DIGITAL CREATURE  
A locomotion generation method for a digital creature includes: imaging and capturing movements of a creature placed on a base plate having a printed pattern; extracting body position information,...
US20100201693 SYSTEM AND METHOD FOR AUDIENCE PARTICIPATION EVENT WITH DIGITAL AVATARS  
A system and method for capturing the voice and motion of a user and mapping the captured voice and motion to an avatar is disclosed. Other aspects include displaying the avatar in the virtual...
US20110199318 MULTI-LAYER USER INTERFACE WITH FLEXIBLE PARALLEL MOVEMENT  
A user interface (UI) system calculates movements in a multi-layer graphical user interface. The UI system receives user input corresponding to gestures on a touchscreen. The UI system calculates...
US20090128568 VIRTUAL VIEWPOINT ANIMATION  
In one aspect, images of an event are obtained from a first video camera and a second camera, where the second camera captures images at a higher resolution than the first video camera. A...
US20150029197 Systems and Methods for Visually Creating and Editing Scrolling Actions  
Systems and methods for visually creating scroll-triggered animation in a document. Based on input received, a key position is determined that is associated with an element that is to be animated....
US20120139921 DETERMINING A NODE PATHTHROUGH A NODE GRAPH  
Determining a node path through a node graph includes modifying the node graph in accordance with a predetermined platform performance, performing a path finding process through the node graph to...
US20130176316 PANNING ANIMATIONS  
Panning animation techniques are described. In one or more implementations, an input is recognized by a computing device as corresponding to a panning animation. A distance is calculated that is...

Matches 1 - 50 out of 245 1 2 3 4 5 >