Match Document Document Title
US20150193958 FRAMEWORK FOR GRAPHICS ANIMATION AND COMPOSITING OPERATIONS  
A graphics animation and compositing operations framework has a layer tree for interfacing with the application and a render tree for interfacing with a render engine. Layers in the layer tree can...
US20120274644 Framework for Graphics Animation and Compositing Operations  
A graphics animation and compositing operations framework has a layer tree for interfacing with the application and a render tree for interfacing with a render engine. Layers in the layer tree can...
US20120188255 Framework for Graphics Animation and Compositing Operations  
A framework for performing graphics animation and compositing operations has a layer tree for interfacing with the application and a render tree for interfacing with a render engine. Layers in the...
US20120329561 SYSTEM AND METHODS FOR GENERATING AVATARS AND ART  
A system and methods that enables the generation of avatars or art from users' own genetic information. Users may obtain their personal genomic information via direct-to-consumer (DTC) genotyping...
US20140152673 Patient Monitor for Generating Real-Time Relational Animations of Human Organs in Response to Physiologic Signals  
A medical alarm system for processing medical time-series data of multiple physiologic signals in hospitals and other environments is disclosed. The alarm system generates physiologic animations...
US20140176558 PATIENT STORM TRACKER AND VISUALIZATION PROCESSOR  
A patient monitoring system is described herein. In one example, the patient monitoring system comprises at least one processor programmed to generate an image which displays a patient condition...
US20120249556 Methods, systems, and computer readable media for fast geometric sound propagation using visibility computations  
Methods, systems, and computer program products for simulating sound propagation can be operable to define a sound source position within a modeled scene having a given geometry and construct a...
US20120236006 MUSCULO-SKELETAL SHAPE SKINNING  
A method for use in animation includes establishing a model having a plurality of bones with muscles attached to the bones, binding skin to the muscles when the model is in a first pose with each...
US20140176565 COMPUTER IMPLEMENTED METHODS AND SYSTEMS FOR GENERATING VIRTUAL BODY MODELS FOR GARMENT FIT VISUALISATION  
Methods for generating and sharing a virtual body model of a person, created with a small number of measurements and a single photograph, combined with one or more images of garments. The model...
US20110018880 TIGHT INBETWEENING  
A tool for inbetweening is provided, wherein inbetween frames are at least partly computer generated by analyzing elements of key frames to identify strokes, determining corresponding stroke...
US20130021347 SYSTEMS AND METHODS FOR FINANCIAL PLANNING USING ANIMATION  
CiFiCo (Cinematic Financial Concepts) simplifies finance concept by taking information and “cinematizing” it into fun, simple, engaging, moving visual representations (aka “movies”) accompanied by...
US20120216116 Method for customizing avatars and heightening online safety  
In accord with the present invention, a method is defined for an ordinary computer user to customize an avatar, so as to determine how the avatar is animated afterwards. The animation method used...
US20140375656 MULTI-LAYER ANIMATION ENVIRONMENT  
A computer-controlled method can include an electronic display visually presenting a digital character and multiple layers within an animation environment, the digital character initially...
US20150138209 SYSTEM AND METHOD FOR REAL-TIME POSE-BASED DEFORMATION OF CHARACTER MODELS  
Systems and methods for animating a character model by deforming the character model based on poses. Embodiments may contain a modeling component in which a user may create a character model that...
US20130088497 MULTIPOINT OFFSET SAMPLING DEFORMATION  
A skin deformation system for use in computer animation is disclosed. The skin deformation system accesses the skeleton structure of a computer generated character, and accesses a user's...
US20110227931 METHOD AND APPARATUS FOR CHANGING LIP SHAPE AND OBTAINING LIP ANIMATION IN VOICE-DRIVEN ANIMATION  
The present invention discloses a method and apparatus for changing lip shape and obtaining a lip animation in a voice-driven animation, and relate to computer technologies. The method for...
US20110175921 PERFORMANCE DRIVEN FACIAL ANIMATION  
A method of animating a digital facial model, the method including: defining a plurality of action units; calibrating each action unit of the plurality of action units via an actor's performance;...
US20150130816 COMPUTER-IMPLEMENTED METHODS AND SYSTEMS FOR CREATING MULTIMEDIA ANIMATION PRESENTATIONS  
A computer-implemented method and system are provided for creating a multimedia animation presentation. The method includes the steps of: (a) receiving a plurality of visual content items; (b)...
US20120013621 System and Method for Facilitating the Creation of Animated Presentations  
The system and method of creating animated presentations of the present invention focuses largely on the ability for web users with little training to easily create and share animated...
US20110164044 Preparation method for the virtual reality of high fidelity sports and fitness equipment and interactive system and method based on the virtual reality  
This invention is a preparation method for virtual reality of high fidelity sports and fitness equipment and an interactive system and method based on the virtual reality. Image content of real...
US20070296723 ELECTRONIC SIMULATION OF EVENTS VIA COMPUTER-BASED GAMING TECHNOLOGIES  
Systems and methods for electronic simulation of events via computer-based gaming technologies are provided. Data relating to an event such as a sports games is received containing event object...
US20120249557 SYSTEM FOR PARTICLE EDITING  
A computer animation system including polygon mesh editing tools configured to edit a particle simulation by first converting a particle cash of the simulation into a polygon mesh, editing the...
US20140035929 CONTENT RETARGETING USING FACIAL LAYERS  
Techniques are disclosed for retargeting facial expressions. Input is received that represents a facial expression of a first character. Facial layers are generated based on the received input....
US20130328888 SYSTEMS AND METHODS FOR ANIMATING BETWEEN COLLECTION VIEWS  
Techniques, systems, and methods for allowing a user to select amongst different collection views and to animate the transition from one collection view to another. To select a different...
US20130093793 Pinning a Callout Animation  
Animation for the attachment of content items to a location on a content surface in a user interface is provided. A user interface showing a content surface may be displayed on a computer. The...
US20110205233 Constraint-Based Ordering for Temporal Coherence of Stroke Based Animation  
A renderer allows for a flexible and temporally coherent ordering of strokes in the context of stroke-based animation. The relative order of the strokes is specified by the artist or inferred from...
US20110018881 VARIABLE FRAME RATE RENDERING AND PROJECTION  
In rendering a computer-generated animation sequence, pieces of animation corresponding to shots of the computer-generated animation sequence are obtained. Measurements of action in the shots are...
US20100039433 VISUALIZATION EMPLOYING HEAT MAPS TO CONVEY QUALITY, PROGNOSTICS, OR DIAGNOSTICS INFORMATION  
A visualization system for creating, displaying and animating overview and detail heat map displays for industrial automation. The visualization system connects the heat map displays to an...
US20130307855 HOLOGRAPHIC STORY TELLING  
A system for generating and displaying holographic visual aids associated with a story to an end user of a head-mounted display device while the end user is reading the story or perceiving the...
US20140002463 SKIN AND FLESH SIMULATION USING FINITE ELEMENTS, BIPHASIC MATERIALS, AND REST STATE RETARGETING  
The movement of skin on an animated target, such as a character or other object, is simulated via a simulation software application. The software application creates a finite element model (FEM)...
US20120026173 Transitioning Between Different Views of a Diagram of a System  
Presenting different views of a system based on input from a user. A first view of a first portion of the system may be displayed. For example, the first portion may be a device of the system....
US20110115798 METHODS AND SYSTEMS FOR CREATING SPEECH-ENABLED AVATARS  
Methods and systems for creating speech-enabled as avatars are provided in accordance with some embodiments, methods for creating speech-enabled avatars are provided, the method comprising;...
US20110098113 SYSTEMS AND METHODS FOR PORTABLE ANIMATION RIGS  
One embodiment of the present invention sets forth a technique for transporting both behavior and related geometric information for an animation asset between different animation environments. A...
US20110096078 SYSTEMS AND METHODS FOR PORTABLE ANIMATION RIGS  
One embodiment of the present invention sets forth a technique for transporting both behavior and related geometric information for an animation asset between different animation environments. A...
US20150109309 UNIFIED POSITION BASED SOLVER FOR VISUAL EFFECTS  
A method for simulating visual effects is disclosed. The method comprises modeling each visual effect within a simulation as a set of associated particles with associated constraints applicable...
US20120299933 Collection Rearrangement Animation  
Collection rearrangement animation techniques are described herein, which can be employed to represent changes made by a rearrangement in a manner that reduces or eliminates visual confusion. A...
US20110191057 GRAPHIC ANIMATION OF GEOMETRIC DIMENSIONING AND TOLERANCING  
A graphical representation of a feature and associated tolerance includes a graphical representation of a nominal definition of the feature; and a graphical representation of the tolerance zones,...
US20070052712 Game apparatus, storage medium storing a game program, and game controlling method  
A game apparatus includes a first LCD and a second LCD, and on the first LCD, a two-dimensional game screen including objects positioned in a two-dimensional coordinate is displayed. When a...
US20130176340 Application Launching Animation for Connecting a Tile and Surface  
In one embodiment, an application presentation system may allow a user to visually track a change between states of an application by having a marker visual that becomes an application visual. The...
US20130127873 System and Method for Robust Physically-Plausible Character Animation  
An interactive application may include a quasi-physical simulator configured to determine the configuration of animated characters as they move within the application and are acted on by external...
US20130307856 SYNCHRONIZING VIRTUAL ACTOR'S PERFORMANCES TO A SPEAKER'S VOICE  
A system for generating and displaying holographic visual aids associated with a story to an end user of a head-mounted display device while the end user is reading the story or perceiving the...
US20140267308 ARBITRARY HIERARCHICAL TAGGING OF COMPUTER-GENERATED ANIMATION ASSETS  
Systems and methods for using hierarchical tags to create a computer-generated animation are provided. The hierarchical tags may be used to organize, identify, and select animation assets in order...
US20080088645 Storage medium storing game program, and game device  
Trace shape information, representing the shape of a trace along which an object has moved across a game field in a virtual game world is updated based on the change in the position where the...
US20150062131 RUN-TIME TECHNIQUES FOR PLAYING LARGE-SCALE CLOUD-BASED ANIMATIONS  
Various of the disclosed embodiments relate to systems and methods for providing animated multimedia, e.g. animated shows, to an audience over a network. Particularly, some embodiments provide...
US20120130717 Real-time Animation for an Expressive Avatar  
Techniques for providing real-time animation for a personalized cartoon avatar are described. In one example, a process trains one or more animated models to provide a set of probabilistic motions...
US20130057555 Transition Animation Methods and Systems  
An exemplary method includes a transition animation system detecting a screen size of a display screen associated with a computing device executing an application, automatically generating, based...
US20130162654 System and method for hiding latency in computer software  
A system and method hides latency in the display of a subsequent user interface by animating the exit of the current user interface and animating the entrance of the subsequent user interface,...
US20100306325 Animated Wedding Collection System and Method  
An animated wedding collection system and method is disclosed. In a particular embodiment, the method includes receiving a request from a user to create a wedding collection for a wedding,...
US20110304630 REAL-TIME TERRAIN ANIMATION SELECTION  
In-game characters select the proper animation to use depending on the state of the terrain on which they are currently moving. In this specific case the character chooses an animation depending...
US20100309209 System and method for database driven action capture  
There is provided a system and method for database driven action capture. By utilizing low cost, lightweight MEMS devices such as accelerometers, a user friendly, wearable, and cost effective...