Title:
Board game apparatus
United States Patent 3901512
Abstract:
Each player of a game is given a playing piece, all such pieces adapted for movement upon a triangular board which is ruled into a plurality of playing regions which take on trapezoidal, triangular and rhomboidal shapes. The pieces are moved according to a throw of a conventional cubical die. At various points during the game, a player may operate a randomizing means by dropping a light steel token into a water filled jar. The water causes the motion of the token to be altered at random, and thus randomizes the location at the bottom of the jar at which the token comes to rest. At the bottom of the jar is a disc ruled into a plurality of like wedge-shaped regions, with an open topped cup disposed in the center of the disc. When the token lands on one of the regions or in the cup, a card corresponding to the place on which the token comes to rest is drawn, and the playing piece moved on the board in accordance with the directions written on the card. The tokens are removed from the jar by an elongated rod bearing a magnet on one end.
US Patent References:
Game
Schaffer - April 1929 - 1707323

Game board for simulated naval games
Vitale - June 1951 - 2557583

Game of chance
Bascle - November 1957 - 2813720

EDUCATIONAL BOARD GAME APPARATUS
Cain et al. - June 1974 - 3815919


Application Number:
05/482015
Publication Date:
08/26/1975
Filing Date:
06/24/1974
View Patent Images:
Primary Class:
Other Classes:
273/138.500
International Classes:
A63F3/00; A63F9/00; A63F3/00
Field of Search:
273/134,138
Primary Examiner:
Lowe, Delbert B.
Claims:
I claim

1. Game apparatus comprising:

Description:
SUMMARY OF THE INVENTION

The invention is directed towards a board game playable by one or more persons. More specifically, the object of the game is to stimulate competition between the players while simulating a voyage on a ship at sea.

To this end, a triangular board is ruled into an aesthetically pleasing array of playing regions, which can take the form of an arrangement of triangles, trapezoids and rhombi. Playing pieces, each moved by a different player, are moved on the board according to a throw of a conventional cubical die. The regions may contain pictures or directions for the movement of the playing pieces, and the object of the game is to traverse all the regions before any competitor is able to do so.

At various points during the play of the game, the use of a randomizing means will be required. At these junctures, a player will use the means and draw a card according to the results produced by the means. The player will follow the directions written on each card, and play will continue until the end of the game is reached.

BRIEF DESCRIPTION OF THE DRAWINGS

In the drawings:

FIG. 1 is a drawing of the playing board;

FIG. 2 is a drawing of the randomizing means;

FIG. 3 is a top view of the disc in the randomizing means;

FIG. 4 is a drawing of the device for removing metal tokens dropped into the device of FIG. 2; and

FIG. 5 shows a die, cards and playing pieces.

DETAILED DESCRIPTION OF PREFERRED EMBODIMENTS

Referring now to the drawings; a triangularly shaped playing board 10 is made from a flat piece of cardboard and is ruled into a plurality of playing regions 20, which may take the form of a rhombus, a triangle or a trapezoid. Playing pieces 122 are placed on the board at region 30 and are moved along the sequence of regions towards region 40 according to a throw of a conventional cubical die 124.

The first player reaching region 40 is the winner. The regions may bear printed pictures suggesting themes relating to sea voyages, and may contain printed directions to move pieces to other portions of the board. When a player lands upon a region requiring the use of the device in FIG. 2, the player picks up a light weight steel token 45. This token is dropped through a slot 50 disposed in a circular lid 60 which is threaded on the top of an open topped cylindrical jar 70, which is placed on a horizontal surface. Inside the jar, lying on the bottom, is disposed a circular disc 80, which is divided into 6 congruent wedge shaped regions 90, each of which is colored differently from all the others on the disc. An open topped cylindrical cup 100 is disposed on the center of the disc with the top facing upwardly towards the slot. The token comes to rest either in the cup or on one of the regions on the disc, and the player draws a card 126 keyed to the place at which the token lands and follows the instructions given thereon. An elongated rod 110 with a magnet 120 is used to extract tokens from the jar after the game is finished.

While the invention has been described with detailed reference to the drawings, the protection sought is to be limited only by the terms of the claims which follow.




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