Description:
BACKGROUND OF THE INVENTION
1. Field of the Invention
This invention relates to game devices.
2. Brief Description of the Prior Art
There are many forms of children's games or activity sets which involve pattern or color recognition, or both. Such games are well received in that the concept of the game may be easily understood by the participants. Furthermore, such games may usually be executed in a relatively short period of time which is desirable in view of the typical short attention span of especially younger children.
In many of the graphic arts, including photography, design and the like, as well as in lighting techniques, the use of filter mediums is prevalent. Such filter mediums may dramatically transform the color and pattern of the figure or object being visualized.
This invention is directed towards providing an improved children's pattern and color recognition game, wherein successful play of the game involves color and/or pattern transformation through the use of a filter medium.
SUMMARY OF THE INVENTION
The best mode currently contemplated for carrying out the invention includes the provision of a game board having patterns or graphical designs thereon. The game further includes a plurality of cards indicating a desired color pattern or design of the figures shown on the game board. Filter means of different colors are also provided with the superposition of selected filters on one of the several figures of the game board being capable of transforming that figure to the color design or pattern as shown on one of the cards.
BRIEF DESCRIPTION OF THE DRAWINGS
FIG. 1 is a perspective view of the elements of the game of this invention;
FIG. 2a is a typical simulated figure from one of the game boards;
FIG. 2b is a plan view of one of the filter elements of this invention;
FIG. 2c is a figure representing the result of the superposition of the filter element shown in FIG. 2b on the figure shown in FIG. 2a and;
FIG. 3 is a plan view of one of the game cards shown in FIG. 1, the pattern and color of which match the figure with the filter thereon as shown in FIG. 2c.
While this invention is susceptible of embodiment in many different forms, there is shown in the drawings and will herein be described in detail a specific embodiment therefor, with the understanding that the present disclosure is to be considered as an exemplification of the principles of the invention and is not intended to limit the invention to the embodiment illustrated.
BRIEF DESCRIPTION OF THE PREFERRED EMBODIMENT
The game 10 of this invention includes game boards 12 and 14 shown herein in the form of a simulated representation of a fish bowl. Each of the game boards includes simulated fish thereon, such as the simulated fish patterns 16, 18, 20, 22, and 24 on game board 12 and the simulated fish patterns 26, 28, 30, 32, and 34 on game board 14. Each of the fish on each game board is of a different color and pattern, thereby providing areas of different graphic representation on each of the game boards.
The game 10 of this invention further includes a plurality of game cards shown partially stacked in a deck 36. The game cards provide a means for selecting a desired graphical pattern representation of one of the figures on the game boards 12 and 14. Several different cards are provided as represented by the cards 38, 40, 42, 44, 46, 48, 50 and 52. Typically, the cards have one plain or unadorned side with the other side having a graphical representation thereon, as shown with respect to the sides 38a, 48a, 50a and 52a of the cards 38, 48, 50 and 52 respectively. By this arrangement, each of the cards may be normally stacked face down, so that the players will not be aware of what is the desired graphical representation on the card to be selected from the deck. This adds an element of surprise to the game and limits the players' activities towards attempting to determine the proper action to be taken to that period of time immediately following selection of the next adjacent card in the deck 36.
The game also includes a plurality of color transformation means or filters of different colors, such as the filters 56a and 56b, which are preferably blue; the filters 58a and 58b, which are preferably pink; and the filters 60a and 60b, which are preferably yellow. Typically speaking, these filters would be of a translucent plastic material or the like.
The object of the game is best shown with reference to FIGS. 2a through 3. The deck of cards 36 is first shuffled and placed face down and one of the players turns over one of the cards, such as the card 38, the face 38a of which is seen in FIG. 3. Face 38a represents the desired color pattern for one of the simulated fish on one of the boards 12 and 14. Immediately thereafter, all of the players try to match the selected card 38 by selecting a proper color filter to place on top of one of the fish on one of the boards 12 or 14. It is to be understood that there may be more than two participants, such as four or six, or the like, and in such instances, more game boards would be provided.
A player may recognize that the simulated fish 18 on board 12 has a pattern similar to that shown on the card 38. In particular, the simulated fish 18 has an eye surrounded by an oval red area 64 and located within the forward blue portion 66 of the body. A vertical red band 68 and a vertical blue band 70 complete the body. In addition, the tail 72 is red and the fin 74 is blue.
In similar pattern, but in different color, the representation 38a on card 38 includes an eye 62a within an oval orange area 64a situated in the forward green area 66a of the body. A vertical orange band 68a and vertical green band 70a complete the body. The tail 72a is orange and fin 74a is green. Superposing the yellow filter 60a over simulated fish 18 will produce the result shown in FIG. 2c which is substantially identical to the representation 38a on card 38.
Turning to FIG. 2a, if the player has properly recognized that the fish representation 18 on game board 12 will, with the aid of a yellow filter, such as 60a, be transformed into the pattern 38a shown on card 38 by the superposition of filter 60a or 60b, both of which are yellow, over the representation 18 as shown in FIG. 2c, then he will have successfully executed the play of the game. Preferably, each player may have only one choice of color filter. The first player who has properly matched the filter over the fish figure is successful and gets to keep the card, such as the card 38, which was drawn from the deck. If a player chooses an incorrect filter, he must forfeit one of the cards that he has previously successfully collected. If he has no cards, then there is no penalty for that player. The game continues until all cards have been played.
Thus, it can be seen that the game of this invention provides a unique deviation from the standard concept of children's color and pattern recognition games. Participants are exposed to the concept of color transforming another color or pattern representation and, thus, an additional dimension is added to the scope of the game. It is believed that the game is one which is capable of being relatively easily understood and played by even youthful participants and, thus, retains all of the beneficial aspects of typical color and pattern recognition games.
The foregoing detailed description has been given for clearness of understanding only, and no unnecessary limitations should be understood therefrom, as some modifications may be obvious to those skilled in the art.