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[0001] The present invention is a continuation-in-part of U.S. patent application Ser. No. 10/210,516, filed Jul. 31, 2002, entitled “GAMING DEVICE DISPLAY HAVING A DIGITAL IMAGE AND SILKSCREEN COLORS AND PROCESS FOR MAKING SAME”.
[0002] A portion of the disclosure of this patent document contains or may contain material which is subject to copyright protection. The copyright owner has no objection to the photocopy reproduction by anyone of the patent document or the patent disclosure in exactly the form it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
[0003] The present invention relates to gaming devices. More particularly, the present invention relates to gaming device displays, such as the top or bottom glass above and below, respectively, the reels of a slot machine.
[0004] Gaming device manufacturers provide gaming machines such as slot machines employing a plurality of reels which each have a plurality of symbols. In these gaming machines, the player spins the reels, which produce a random generation of a combination of symbols. If the generated combination or a portion of the combination matches one of a number of predetermined award producing or winning combinations, the player receives an award. The award is commonly one or more credits that the player can play or redeem for money.
[0005] Gaming device manufacturers also provide video poker games that generate credits for the player. The player can either use the awarded credits to play more poker hands or redeem the credits for money. These examples as well as many other types of gaming machines award credits to the player.
[0006] To increase player enjoyment and excitement, and to increase the popularity of the gaming machines, gaming device manufacturers constantly strive to make their gaming devices as fun, exciting and attractive as possible. Certain manufacturers go to great lengths in creating artwork that provides a distinct look and feel to each gaming machine and that also conveys a theme for the machine. When a player is deciding which machine to play, the player may pick the one that “looks” like the most fun or looks the most attractive.
[0007] Gaming device artwork has historically has been made using conventional silk-screening, which as discussed herein, is limited by the amount of colors available and the complexity of the design. With these limitations in mind, a silkscreen process begins with the designer who creates a design using a computer. A raster image processor (“RIP device”) is used to convert the computer digital images to a raster image, which is the form needed for the next step in the process. Using an image setting service, such as an Agfa Film Imagesetter, the rasterized image is transferred to a large piece of film.
[0008] The image setting device outputs the image onto the film as rows upon rows of dots which are mathematically spaced apart. With conventional silk-screening, every color requires a separate film negative or positive (known as a plate) output from the image setting device. The plates are each exposed to ultraviolet light using a time and labor intensive process of temporarily adhering these negatives or positives to a stretched screen material. The stretched screen material has on one side a layer of emulsion. The ultraviolet light is applied for a predetermined time to the film and screen material, exposing the image of the film onto the screen material. The rows of dots produced by the image setter block the ultraviolet light from exposing the emulsion of the screen material that lies directly behind the dots.
[0009] After exposing the emulsion layer of the selected areas of the screen material, the exposed screen material is washed to remove the remaining areas of emulsion. The washed screens are then taken to a printing station and used to apply ink to the display glass, which is mounted in the cabinet of the gaming device in a conventional manner. A separate film and a separate screen are therefore required for each color the designer uses. The screens are sequentially placed over the glass, wherein an ink of a desired color is wiped over the screen and onto the glass. After each ink application, the glass is cured. This process is repeated until each color is applied. Typically, a white plate is applied last over the other colors to make them appear more opaque and vibrant.
[0010] With gaming device displays becoming more complex, requiring more colors, traditional silk-screening has proven to be too time consuming and labor intensive to remain a viable option. While producing a high quality display, traditional silk-screening cannot meet increasing demand and decreasing lead times.
[0011] To overcome the deficiencies of conventional silk-screening, manufacturers have explored the use of digital printers. One digital printer used by the assignee of the present invention is a Durst Lambda™ printer. The digital printer eliminates many of the processing steps required in conventional silk-screening. With the digital printer, the designer still creates a computer image, which is rasterized and placed in the proper form for the digital printer. Instead of outputting a separate film for each color, however, the digital printer outputs a single piece of film, containing all of the colors and art that make up a design. The film can be a transparent or translucent film, such as DuraClear, DuraTrans or Day/Night. The digital printer images the design onto the film using lasers, wherein the laser exposed media is developed using traditional film processing, such as a known RA-4 process.
[0012] However, digital printing has certain limitations. All known digital printers, including the Durst Lambda™ printer, print a continuous tone rather than creating rows upon rows of mathematically spaced apart dots produced during conventional screen printing. In certain instances, as discussed below, it is desirable to have the dots instead of a continuous layer. A need exists to overcome this shortcoming of the digital printer with respect to manufacturing displays and particularly glass displays for gaming devices.
[0013] The present invention includes a panel, reel strip or other display, herein referred to collectively as a “display”, of a gaming device having halftones.
[0014] The display with halftones selectively enables light to shine therethrough and enables the intensity of the light to be varied. The present invention also provides an efficient and productive method for developing and producing the panel (and preferably the glass panel), reel strip or other display, which provides a bright and rich color quality. In one embodiment of the present invention, a transparent medium has a digital image produced on one side and has a layer of silk-screened ink placed on the opposite side. The non-inked areas enable back-lighting to make matching colors of the digital image appear to glow (i.e., let a relatively high or great amount of light pass through). The inked areas prevent less backlight from shining through from the back of the glass and allow more outside light to reflect off the matching colors of the digital image, brightening such colors and making them appear rich or full of color.
[0015] The process to produce the panel, reel strip or display is efficient, flexible, repeatable and is less costly than typical silk-screening processes that require multiple stencils or screens and multiple ink printing sessions and cure periods. The process often only requires one layer of silk-screen ink, which in one embodiment is white to enable some light to pass through the matching colors of the digital image. For certain designs, the present invention may require more than one layer of ink, but less than the layers required for completely silk-screening the same designs. The layer of white ink makes portions of the transparent medium translucent. Other portions of the transparent medium are left unblocked, where the designer wishes the panel or reel strip to glow. The designer can alternatively silk-screen darker and darker or even black ink, or combinations thereof, to make the digital image colors appear more and more opaque.
[0016] In another embodiment, a plurality of silk-screen layers are applied, which selectively make portions of the panel, reel strip or display opaque or translucent. Here, a white silk-screen layer is applied to a reverse side of the transparent medium from the digital image. The white layer makes the transparent medium translucent. A dark or black layer of ink is selectively silk-screened onto the white ink layer, making those areas opaque. In this embodiment, the entire panel, reel strip or display appears rich and bright due to the initial layer of white ink.
[0017] The portions of the white silk-screened side of the medium that are not additionally silk-screened with dark colors enable some backlighting to shine through and cause selected symbols or indicia to be highlighted relative to the opaque colors. The portions of the white silk-screen side of the medium that do have additional silk-screened layers appear even fuller or richer. In this alternative arrangement, certain areas of the medium can be left transparent to further highlight selected areas. It should be appreciated that the two or three silk-screened layers of this embodiment still provide a substantial reduction in time, cost and energy from silk-screening multiple colors as is presently known.
[0018] Each of the above embodiments preferably includes a protective coating, which protects the silk-screened ink from environmental hazards and from damage due to handling. Also, each of the above embodiments can include a layer of adhesive or other substance for enabling the medium to adhere or attach to a panel or substrate, such as a piece of glass or plastic.
[0019] As discussed above, the digital images typically have continuous tones and are not made in rows of dots, as is the case with the imager for the conventional silk-screening operation. To make a display with halftones, the silk-screen imager would produce arrays of dots that have different dot amplitudes and/or frequencies, which provide for a wide range of variability in terms of the amount of light that shines through a particular color or a particular area of the display. That is, as the percentage of light-blocking dots approaches zero, the digital image color is very shiny, washed out and translucent. As the percentage of light-blocking dots approaches approximately one hundred percent, the digital image color becomes more and more opaque and rich, appearing “full of color”. These effects are highly desirable and provide the designer another dimension in designing gaming machine displays, namely, to have control of the amount of backlight that shines through a particular color area from zero to approximately one hundred percent as opposed to having only zero and one hundred percent.
[0020] Using the image setter to output white plates and the digital printer to output a color image creates certain problems because the two machines use different technologies. Trying to match the outputs of both machines to create a final end product has been found to require trial and error, produce waste and cause down time. The outputs are difficult to place in registry or match up properly, forcing the operators to scale repeatedly one of the outputs up or down until finding the proper scale factor. This takes a substantial amount of time and effort. Further, when a particular display needs to be produced again at a different time, the entire matching or registry procedure must be repeated.
[0021] The present invention includes manipulating the software used to produce the computer designs to produce arrays of dots having varying amplitudes and/or frequencies on a digitally outputted drawing. It is not necessary to rely on the printer to output dot arrays. The drawing itself includes the dot arrays and dictates that the digital printer prints the dots. In one embodiment, the software is used to create a positive image of the white plate including one or more halftone areas, i.e., areas having varying dot frequency or amplitude arrays. In another embodiment, the software is used to create a negative image of the white plate. The positive or negative image is used to produce a positive or negative silk-screen via the process described above. A silk-screen is then placed in registry with the digitally colored medium and white layer of ink is then silk-screened onto the back of the colored medium. Whether the white plate is positive or negative determines which direction or face of the plate or medium is placed in registry with the colored medium.
[0022] Performing the silk-screen step does not overly tax or complicate the overall process because only a single white plate needs to be made for light blocking purposes. All the colors of the display are produced on a single digital image. The digital white plate, made from the same drawing as the positive design image and produced using the same machine that produces the positive design image, matches perfectly and repeatably with the plate containing the positive design image. The resulting display includes only three layers in one embodiment, the glass, the digital color image plate and the silk-screened white plate (made from a digital positive or negative) and possibly one or more protective layers.
[0023] While in one preferred embodiment a white plate is used for light blocking, the plate with simulated halftones can be made of any color, such as a dark color to make the corresponding color on the opposing side of the medium totally opaque. It is also contemplated that multiple different colored ink layers could be placed on the digital multicolored medium. In an alternative embodiment, a separate medium can be made having a photographically imaged white layer with simulated halftones, wherein the white medium and the colored medium are laminated together in registry to produce an overall color display with halftones. It may also be possible with an advanced photographic material to photographically produce an image on both sides of the medium, wherein one side includes multiple colors and the other side includes white areas with simulated halftone dots.
[0024] The method of the present invention produces a high quality display that is repeatable and can be archived. The design is stored on a computer hard drive, diskette, CD-rom, tape backup or other suitable type of computer readable memory. The design can therefore be recalled at any time, wherein any suitable desired number of additional displays can be produced.
[0025] It is therefore an advantage of the present invention to provide a cost effective gaming device display with halftones.
[0026] Another advantage of the present invention is to provide a method for producing a display having halftones that operates with high speed output devices.
[0027] A further advantage of the present invention is to provide a method of producing a gaming device display that enhances the creativity of the designer.
[0028] Further still, an advantage of the present invention is to provide a method for producing a display having halftones that at least maintains current standards of quality.
[0029] Moreover, an advantage of the present invention is to print parts using a single machine and eliminate mismatch problems created by trying to match outputs from different print imaging machines.
[0030] Still another advantage of the present invention is to provide a method for producing a display having halftones with minimal downtime and waste.
[0031] Still a further advantage of the present invention is to provide a method for producing a display having halftones, wherein the design for same can be archived and readily recalled at a later time to produce any desired additional number of displays.
[0032] Additional features and advantages of the present invention are described in, and will be apparent from, the following Detailed Description of the Invention and the figures.
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[0039] Gaming Device and Electronics
[0040] Referring now to the drawings, and in particular to
[0041] The gaming device
[0042] The gaming device
[0043] As shown in
[0044] Gaming device
[0045] If the primary game is a slot game, the slot base game of gaming device
[0046] With reference to the slot machine base game of
[0047] In addition to winning base game credits, the gaming device
[0048] In
[0049] In
[0050] Any exposed area on the cabinet of gaming device
[0051] Referring now to
[0052] The medium
[0053] In one embodiment, the imaged medium
[0054] For the panels
[0055] A silk-screen ink
[0056] The silk-screen ink
[0057] In a preferred embodiment, the silk-screen ink
[0058] In the above manner, the designer can selectively pick areas of the panel
[0059] After the ink
[0060] In one embodiment, the imaged medium
[0061] Referring now to
[0062] The medium
[0063] For reference, a portion of separate symbols
[0064] Since the medium
[0065] In
[0066] The second silk-screen layer
[0067] In alternative embodiments, a portion of the silk-screen ink layer
[0068] As with the panel
[0069] Referring now to
[0070] The next step is to take the digital image in the format created by the designer and to convert that format to the proper format for sending the file to the imaging device, as indicated by block
[0071] The designer then sends the digital image to the imaging device, as indicated by block
[0072] In one preferred embodiment, the digital imaging device includes a Durst Lambda™
[0073] The photographic imager in an embodiment uses lasers including red, green and blue lasers to form a single calibrated beam of light to expose the emulsion. The photographic imager can expose up to 200 ft (60 m) of the medium. Digital images having resolutions between 200 and 400 ppi (pixel per inch) may be achieved. Each color pixel is specified by one of 256 distinct levels of red, green and blue information and is imaged as one continuous tone point, achieving approximately 16.7 million possible colors.
[0074] As indicated by block
[0075] The panels
[0076] In the step indicated by block
[0077] If the imaged medium is eventually displayed on a panel
[0078] When the imaged medium is to be mounted on a reel strip, the next step is to cut the imaged medium to the proper reel strip size, as indicated by block
[0079] The operator then sends the medium having the first silk-screen layer of ink through a UV reactor, as indicated by block
[0080] It should be appreciated that any suitable number of layers of silk-screened ink may be applied to the non-imaged side of the medium, however, one of the advantages of the present invention is that the normal process of silk-screening is greatly simplified. First, only two layers of silk-screened ink are applied. Second, the first layer is applied to all or substantially all of the digitally imaged medium, so that the silk-screen needed is a simple flood plate. Also, the first layer is made without having to precisely register the medium in any particular position. Further,
[0081] The reel strip, with the multiple layers of silk-screened ink and the digitized image, receives a protective coating to protect the silk-screened ink, as indicated by block
[0082] Referring now to the panel embodiment, after the image is developed onto the medium, an operator applies the preferably double sided adhesive to the imaged side of the medium, as indicated by block
[0083] One of the sides of the medium receives a layer of silk-screened ink, which defines one or more halftone hole arrays, as indicated by block
[0084] The operator in an embodiment applies only a single white silk-screen layer, which makes certain areas of the transparent medium translucent. In alternative embodiments, the operator may apply multiple layers of silk-screened ink that overlap each other or reside in registry with one another. A polymer based protective coating is applied to the one or more layers of silk-screened ink, as indicated by block
[0085] The imaged medium, with one or more layers of silk-screened ink and a layer of adhesive, mounts to a desired substrate, as indicated by block
[0086] Referring now to
[0087] The designer is now at the stage to produce a positive or negative image of a white plate using a digital photo imager, such as the Durst Lambda™ photo imager. An example of a positive image is illustrated and discussed below in connection with
[0088] To make the white plate (whether positive or negative), the designer selects each of the elements of the design or artwork that the designer wishes to keep in vector format and hides these elements, as indicated by block
[0089] Any elements or parts of elements that the designer wishes to have halftones need to be in raster format. Raster format enables the halftone dots to be created. The next step is to apply a filter requiring a rasterized image as indicated by block
[0090] With the rasterized elements still selected, the designer manipulates a filter pull down menu, as indicated by block
[0091] With the settings made, all previously hidden lines are made to reappear by returning to the objects menu and selecting “show all”, as indicated by block
[0092] Referring now to
[0093] Medium
[0094] The bare screen areas allow ink to selectively flow and dry onto the back of the digitally imaged medium (elements
[0095] A number of alternative embodiments of the present invention are contemplated. In one alternative embodiment, the halftone or white layer can be provided on a medium separate from the medium having the colored, digital image of the design or artwork. Here, the two mediums would be placed in registry and laminated or adhered together to a piece of glass or clear plastic in the case of a panel display. The two mediums could be placed backside to backside or image side to backside. In the first instance, the halftone image on the white medium would be oriented the same as the artwork image on the color medium. In the latter instance, the halftone image on the white medium would be a mirror image of the image on the color medium. In either case, the white medium could be photographically produced, eliminating all screen-printing.
[0096] In a further alternative embodiment, it may be possible to obtain, now or in the future, double sided unexposed medium. The medium would a clearbase color transparency material and a layer of unexposed emulsion one either side. Either or both emulsion layers could have a releasable protective layer, which protects one side from being effected, while the other side is being processed. Both sides would be capable of producing an image during one or two RA-4 processes. In this embodiment, the color image is exposed onto one side of the medium, while the halftone or white plate image is exposed onto the opposing side. Again, the white color can be photographically produced, eliminating all screen-printing.
[0097] It should be understood that various changes and modifications to the presently preferred embodiments described herein will be apparent to those skilled in the art. Such changes and modifications can be made without departing from the spirit and scope of the present invention and without diminishing its intended advantages. It is therefore intended that such changes and modifications be covered by the appended claims.