Next Patent: Method and apparatus to execute bets
Next Patent: Method and apparatus to execute bets
[0001] 1. Field of the Invention
[0002] The present invention relates generally to gaming systems and methods. More specifically, the present invention relates to gaming systems and methods wherein a player is able to interact with other players in a bonus game based upon strategy or skill.
[0003] 2. State of the Art
[0004] Various mechanical and electronic gaming systems and their associated apparatus and methods of use are well known in the gaming industry. Slot machines have long been a significant part of the gaming industry and, now, video versions of slot machines are very popular. However, the chief drawback of traditional gaming machines, such as slot machines, is the minimal participation a player has in the outcome of the game. The player merely initiates play of the gaming machine and the gaming machine randomly selects the outcome. With this lack of participation, some players may quickly become bored with the games, even if the players have been highly successful at such games.
[0005] Gaming establishments are continually searching for new games and gaming systems to keep the interest of players because even successful games become tiresome if they have been heavily played. Gaming establishments such as casinos are concerned that if players lose interest in a game, the gaming machine will sit idle and not contribute to the revenue of the casino. By developing new games, the gaming establishments hope to stimulate existing players' interests in continued wagering, as well as to attract new players. In addition, since players tend to be more active and consistent in playing gaming machines that have new games, the potential profit of the gaming machine is enhanced.
[0006] To keep and increase players' interest in gaming, the gaming industry has added “bonus games” to many of its base or primary games. These base games include reel and electronic slot machines. A bonus game is a secondary game that is typically activated when the player achieves a specific outcome in the base game. For instance, the bonus game may be activated when the player receives a winning hand (in the case of a card game) or a specified combination of symbols (in the case of a reel-type game) as an outcome of the base game being played. Bonus games appeal to players because the probability of receiving winning combinations after entry into the bonus game is, at least, greatly enhanced and, in most instances, some sort of winning outcome is guaranteed.
[0007] Bonus games also allow the player to multiply his or her winnings in the base slot machine game or allow the player to win a bonus prize. The bonus game is typically a different type of game than the base game, which provides more excitement and variety for the player and helps to keep the player at the gaming machine for a longer period of time. However, the bonus game may also be the same type of game as the base game, except that the bonus game has an increased potential for winning in comparison to the base game. However, the outcomes in the bonus games are dictated by chance and so the bonus games suffer from the same fundamental flaws as the base game.
[0008] The bonus games developed to date fall into multiple categories. Some bonus games are included on unlinked, stand-alone gaming machines. Others are included on linked, or networked, gaming machines that communicate through a central controller to allow players to enter the bonus game. Yet other bonus games include a singular event in that the play changes to the bonus game when a specific outcome is achieved in the base game. However, in yet other bonus games, play is a more sequential event in that progressing through the bonus game is determined by continued play in the base game.
[0009] One example of a bonus game played on an unlinked, stand-alone slot machine is described in U.S. Pat. No. 6,186,894 to Mayeroff. In this bonus game, the base game is a multi-reel, multi-pay line slot machine and the bonus game is a slot machine with at least one reel and at least one pay line. A second example is described in U.S. Pat. No. 6,190,255 to Thomas. This bonus game includes a grid of symbols, each of which is associated with a bonus game outcome. A player chooses symbols until he receives an end-bonus outcome symbol. The player then receives the values of the symbols that were chosen before the end-bonus outcome was achieved. A similar bonus feature is described in U.S. Pat. No. 6,203,429 to Demar, in which a player accumulates bonus awards in the bonus game until a losing combination occurs.
[0010] In many cases, bonus games include a singular event in that the play changes to the bonus game when the specific outcome is achieved in the base game. The bonus game is then played to completion. Examples of these types of bonus game are disclosed in U.S. Pat. Nos. 5,823,874, 5,848,932, 5,882,261 and 6,089,978, all to Adams. Various embodiments of these patents include methods of playing games that employ gaming machines, as well as table games, to play base games and at least one payout indicator for a secondary or bonus game. The bonus game is independent of the base game but is enabled by selected outcomes in the base game. In one embodiment, the bonus game is enabled when the reels of the base game produce a preselected outcome. The player initiates a spin of a wheel or reel bearing a number of payout values, or initiates another bonus event such as a bowling-type or pinball-type payout indicator. When the bonus event is complete, the amount of the bonus payout is indicated by the wheel or other payout indicator.
[0011] Another example of this type of bonus game is described in U.S. Pat. No. 6,089,976 to Schneider et al. In this design, the bonus game displays multiple images on a video monitor. The player selects from these images until he or she achieves a pair of matched bonus awards. The amount of the bonus award is paid out to a credit meter or directly to the player.
[0012] In the bonus games described above, play in the bonus game is independent of play in the base game. In addition, these bonus games require no appreciable skill because there is no way for a player to alter the course of the game or otherwise form a strategy to play the game. The player is merely a passive observer. Further, players do not interact to provide a competitive environment.
[0013] In some bonus games, play of the game is a more sequential event in that progressing through the bonus game is determined by continued play in the base game. An example of this is described in U.S. Pat. No. 5,980,384 to Barrie. In this design, the player may win the base game on each play of the game. In addition, outcomes in the base game may create secondary symbols and change player options in the bonus game. The player may exercise a level of skill in deciding whether to allow the creation of the secondary symbols in order to win the bonus game. The bonus game may be won over a plurality of plays of the base game.
[0014] The bonus game may also be conducted through a plurality of networked games so that the bonus game might be played by a plurality of players who have been wagering at the base games. Some examples of networked bonus gaming include U.S. Pat. No. 5,779,544, U.S. Pat. No. 5,664,998 and U.S. Pat. No. 5,560,603, all to Seelig et al., which disclose a racing game linked to a standard slot machine. The racing elements are moved around the racetrack based on play of the base game. Other patents that disclose a plurality of networked base gaming machines include U.S. Pat. No. 6,146,273 to Olsen, U.S. Pat. No. 6,012,982 to Piechowiak et al., and U.S. Pat. No. 5,876,284 to Acres et al.
[0015] Another similar patent is U.S. Pat. No. 6,210,275 to Olsen. This bonus game is a variation of a racetrack game. Each player that qualifies for the bonus game is delivered a ticket that lists the horses in the race. The race is run and the controller determines whether any of the qualified players has won the race. If no player wins the race, subsequent rounds are run with each round comprising one less horse than the previous round. Since there are fewer horses in subsequent rounds, the players who remain in the game have a higher chance of winning the bonus game. The winner of each round is randomly selected.
[0016] In the above-mentioned bonus games, the player's odds of winning are based purely on chance because the games are configured so that the player has no opportunity to use skill or strategy to improve his or her odds. Stated another way, the player has no direct control over the outcome of these bonus games. Rather, the player's odds of winning are based on a random number generator that selects the outcome of the game. Games based on skill are not commonly used in the gaming industry because gaming establishments cannot accurately factor the player's level of skill into the net-return of the gaming machines. Examples of games that may require skill include strategy games (i.e., chess, checkers, or bridge), puzzles (i.e., mazes, crosswords, or jigsaws), dexterity games requiring hand-eye coordination (i.e., flight simulators or sports games), or knowledge games (i.e., trivia games).
[0017] In addition, there is no player interaction in these bonus games. The player does not interact with other players in the above-mentioned bonus games because these games are played against the house or against the gaming machine. Even in the bonus games that display races, the player merely observes his position relative to other players. The player in the bonus game, as in the nonlinked games, is in a passive, non-thinking environment.
[0018] While numerous bonus games have been used in the gaming industry, improved gaming systems and methods are still needed to stimulate and maintain players' interests in gaming. Preferably, these improved gaming systems and methods would appeal to the player's competitive nature, allow the player to control the outcome in the bonus game, and allow the player to interact with other players in the bonus game. Such a bonus game would increase the player's level of excitement by placing players in a competitive setting and would appeal to those players who want more control over the outcome in the bonus game. Therefore, what is needed is a new game that allows players to develop and execute a strategy for defeating other players in a competitive contest. Such a game would allow players to be rewarded for good game play and penalized for poor game play. Such a game should allow a player to control his or her game play by moving his or her marker relative to other players, bonus awards, and hazards.
[0019] The present invention relates to gaming systems and methods of conducting games of chance that may be employed on multiple, linked or networked gaming machines. The gaming machines may be networked to enable play of a bonus game in a competitive setting. In one embodiment, a method of conducting a game of chance is disclosed. The game of chance includes a base game and a bonus game. The method includes enabling a plurality of players to play the bonus game. Each player of the plurality may compete against the other enabled players and may, optionally eliminate at least one player of the remaining players.
[0020] In a more specific implementation, the method includes enabling the bonus game to be played when at least one player achieves a specific outcome or otherwise qualifies by meeting preselected criteria during play of the base game, which may comprise a reel-type slot machine game or other conventional game of chance. After the at least one player has qualified for the bonus game, the player navigates around a bonus game “field” to accumulate bonus awards while avoiding game outcomes that may exit the player from the game. The player may also be eliminated from the bonus game if another player occupies the same space on the bonus game field. The player's movement in the bonus game field is based on continued play in the base game.
[0021] A system for conducting a game of chance is also provided. The system includes a plurality of gaming machines, each configured to play a base game and networked to play a bonus game. The bonus game is configured to enable qualified players to use strategy or skill to achieve a bonus game outcome. The bonus game is further configured so that qualified players may compete against one another and have the opportunity to eliminate other qualified players from the bonus game.
[0022] By way of example, particular embodiments of the invention will be described with reference to the accompanying drawings, in which like parts have the same index numerals in which:
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[0029] The present invention relates to gaming systems and methods where a bonus game is linked to play of a base game. The bonus game includes a bonus game field through which a player navigates in an attempt to obtain and accumulate bonus awards. The player qualifies for the bonus game by achieving a specific outcome in the base game or through other criteria associated with play of the base game. Qualifying for the bonus game enables the player to compete against other players in the bonus game, with the outcome of the bonus game based on each player's level of skill or strategy. The bonus game may be simultaneously played by multiple players, which allows the players to compete against one another to accumulate the bonus awards. In addition, competition may be enhanced by allowing the players to eliminate each other from the bonus game.
[0030] Referring to
[0031] The main board
[0032] The back plane
[0033] The back plane
[0034] Gaming machine
[0035] In one embodiment of the present invention, multiple gaming machines
[0036] More specifically, and again referring to
[0037] Referring to
[0038] The attractive multimedia video displays and dynamic sounds may be provided by the central server computer
[0039] Furthermore, the gaming network
[0040] The bonus game may be conducted solely on the bonus event computer
[0041] As previously implied, a bank
[0042] Preferably, the host site computer
[0043] Each casino site C
[0044] A network controller
[0045] By way of exemplary implementation of the present invention, the bank
[0046] Bonus game display
[0047] Gaming machines G
[0048] In the bonus game of the present invention, the player of the base game at one of gaming machines G
[0049] In order to qualify for the bonus game, a special symbol or element may be provided on one or more reels of the slot machine of the base game. These symbols are referred to as “event symbols.” The player may be required to achieve a predetermined number of event symbols, referred to as the specific outcome, to participate in the bonus game. The type of event symbols provided on the reels may be related to the theme of the bonus game. For example, in a space exploration bonus game, the event symbol may be a space ship or alien. The number of event symbols necessary to activate the bonus game may vary, depending on how frequently the gaming establishment wants the bonus game activated. Other ways to qualify for the bonus game may also be contemplated. For instance, players may qualify by wagering certain amounts in the base game, by receiving a certain number of payouts in the base game, by achieving multiple specific outcomes in the base game, by playing the base game a preselected number of times, by playing the base game multiple times for a preselected duration of time, or by wagering a preselected sum over a plurality of plays of the base game.
[0050] Upon qualifying for the bonus game, the player is notified of his opportunity to participate by an interaction with his gaming machine
[0051] However, the bonus game may also start after a certain number of players have qualified for the bonus game, when the bonus pool reaches a predetermined level, at fixed or random time intervals (activate the bonus game one-half hour after the conclusion of the last bonus game or every hour on the half hour), randomly throughout the day, when a predetermined number of base games in the bank
[0052] When the bonus game is ready to start, the players currently qualified to participate may be advised of their entry through the touch screen
[0053] The bonus game field
[0054] As shown in FIGS.
[0055] The bonus game field
[0056] The player's location in the bonus game is indicated by at least one player marker
[0057] The bonus game may also include multiple bonus markers
[0058] The bonus award associated with each bonus marker
[0059] As another example, the amount associated with each of the bonus awards may increase as the players continue to wager in the base game. The amount of the bonus award may be easily discerned by each player or may be hidden from the players, depending on the bonus symbol selected for the bonus marker
[0060] A bonus award may be eliminated from the bonus game upon distribution thereof to a player. However, this eliminated bonus award may also be restored or regenerated and a corresponding bonus marker
[0061] The bonus game may comprise only one bonus award. Depending on the number of players playing the base game, this may generate one large bonus award, with the entire amount to be awarded to one player. However, in this situation, each player would have reduced odds of winning the bonus award. Therefore, players may prefer to have multiple, smaller bonus awards that are easier to win. Accordingly, the bonus game may alternatively include such smaller bonus awards.
[0062] The bonus game may also comprise exit markers
[0063] In addition to exit markers
[0064] The qualified players participate in the bonus game by interacting with a direction control device
[0065] Since each player may control the movement of his or her player marker
[0066] Bonus awards are awarded to the gaming machine associated with the player marker
[0067] Since multiple players may simultaneously qualify to play the bonus game of the present invention, the degree of competition between the players may be dramatically increased by enabling the qualified players to eliminate each other from the bonus game. For instance, a first player may act offensively and eliminate a second player by occupying the same space as the second player. The eliminated second player is removed to the base game and may requalify for the bonus game by achieving the specific outcome in the base game. The second player's marker
[0068] Additional aspects of this competition feature are also contemplated as being within the scope of the present invention. For instance, a player may be provided with an additional award for each player that he or she eliminates from the bonus game. Further, if the bonus game is configured to enable a player's marker is used to “capture” another player's marker, such capture may entail a transfer of bonus points from the captured marker player to the capturing marker player. In addition, the first player may eliminate the second player by a confrontation between the players, such as an electronically simulated fight, a trivia contest, or some other random or competitive event.
[0069] The bonus game may also be configured to allow one player to participate. This feature may be required during off-peak hours when fewer players are present in the casino or when the bonus game is configured for a stand-alone gaming machine. The one player may—compete against the gaming machine
[0070] In a one-player version of the bonus game where the player has control over multiple player markers
[0071] In one approach, play of the bonus game may be dependent on play in the base game or previous success in the bonus game. In this approach, the player's progress or movement in the bonus game field
[0072] In this approach, the bonus game is played simultaneously and in conjunction with, the base game. For every play of the base game, such as a pull of the handle in the slot machine, the player marker
[0073] It is also contemplated that the player's movement in the bonus game may depend on the game outcome in each play of the base game. For example, certain outcomes in the base game may allow the player to move multiple increments while other outcomes may allow the player to advance directly to the bonus marker.
[0074] By linking the player's progress in the bonus game with his or her play of the base game or previous success in the bonus game, it is likely that the player will increase the amount and speed of his or her wagers in the base game, thereby increasing the productivity of the gaming machine he or she is playing.
[0075] While is it preferred that play of the bonus game is dependent on play in the base game, a second approach is contemplated where movement of the player marker may be independent of play in the base game. Once the player has qualified for the bonus game, his or her player marker
[0076] In one currently preferred embodiment, the base game is a slot machine and the bonus game is a maze comprised of an intricate network of passages. As illustrated in
[0077] The player markers
[0078] In another currently preferred embodiment, the base game is a slot machine and the bonus game is a space exploration game. As shown in
[0079] In yet another preferred embodiment, the base game is a slot machine and the bonus game is a treasure hunt. The bonus game field
[0080] It is understood by one of ordinary skill in the art that the symbols used to depict the player markers
[0081] While the exemplary embodiments disclose using at least one gaming machine G located at one casino site, it is possible for remote players of the base game to qualify for the bonus game of the present invention using the gaming system
[0082] Upon qualifying for the bonus game, which may occur in a manner similar to qualification on a gaming machine G located at the casino site, the player may be provided with an opportunity to wager on the bonus game. It is contemplated that the software downloaded to the personal computer may include the bonus game of the present invention or sufficient communication capability to interact in real time with a remote host server. The existence and further development of broadband communication links including DSL, cable, and even broadband wireless may enable remote play from a variety of locations using diverse hardware such as hand-held wireless terminals at a casino, personal digital assistants (PDAs), etc. Further, the bonus game may be posted on an Internet site associated with the casino or other sponsor of the bonus game. The bonus game is accessible to the player if the specific outcomes are achieved in the base game. The player may participate in the bonus game through his personal computer terminal via the Internet, such as through streaming audio or video.
[0083] As shown in
[0084] While the invention may be susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and have been described in detail herein. However, it should be understood that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the following appended claims.