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[0001] This invention relates to game playing methods for gaming machines such as video slot machines and video poker machines. More particularly, the present invention relates to methods and apparatus for providing player tracking services and related gaming services on a gaming machine.
[0002] There are a wide variety of associated devices that can be connected to a gaming machine such as a slot machine or video poker machine. Some examples of these devices are player tracking units, lights, ticket printers, card readers, speakers, bill validators, ticket readers, coin acceptors, display panels, key pads, coin hoppers and button pads. Many of these devices are built into the gaming machine or components associated with the gaming machine such as a top box which usually sits on top of the gaming machine.
[0003] Typically, utilizing a master gaming controller, the gaming machine controls various combinations of devices that allow a player to play a game on the gaming machine and also encourage game play on the gaming machine. For example, a game played on a gaming machine usually requires a player to input money or indicia of credit into the gaming machine, indicate a wager amount, and initiate a game play. These steps require the gaming machine to control input devices, including bill validators and coin acceptors, to accept money into the gaming machine and recognize user inputs from devices, such as button pads and levers, to determine the wager amount and initiate game play.
[0004] After game play has been initiated, the gaming machine determines a game outcome, presents the game outcome to the player and may dispense an award of some type depending on the outcome of the game. A game outcome presentation may utilize many different visual and audio components such as flashing lights, music, sounds and graphics. The visual and audio components of the game outcome presentation may be used to draw a players attention to various game features and to heighten the players interest in additional game play. Maintaining a game player's interest in game play, such as on a gaming machine or during other gaming activities, is an important consideration for an operator of a gaming establishment.
[0005] One related method of gaining and maintaining a game player's interest in game play are player tracking programs which are offered at various casinos. Player tracking programs provide rewards to players that typically correspond to the player's level of patronage (e.g., to the player's playing frequency and/or total amount of game plays at a given casino). Player tracking rewards may be free meals, free lodging and/or free entertainment. These rewards may help to sustain a game player's interest in additional game play during a visit to a gaming establishment and may entice a player to visit a gaming establishment to partake in various gaming activities.
[0006] In general, player tracking programs may be applied to any game of chance offered at a gaming establishment. In particular, player tracking programs are very popular with players of mechanical slot gaming machines and video slot gaming machines. In a gaming machine, a player tracking program is implemented using a player tracking unit installed in the gaming machine and in communication with a remote player tracking server. Player tracking units are usually manufactured as an after-market device separate from the gaming machine. Many different companies manufacture player tracking units as part of player tracking/accounting systems. These player tracking/accounting systems are used in most casinos. Most casinos utilize only one type of player tracking system (i.e. from one manufacturer) while the type of player tracking system varies from casino to casino.
[0007] Player tracking cards and player tracking programs have become a de facto marketing method of doing business at casinos. The programs allow a casino to identify and reward customers based upon their previous game play history. In particular, a goal of the casinos is to identify and then to provide a higher level of service to certain groups of players identified as especially valuable to the casinos. An incentive of a casino for providing these services is to generate “brand” loyalty, and thus, repeat business from its valued customers. For instance, players that visit the casino, on average, once a week may be deemed as “special” customers and the casino may desire to cultivate a “special” relationship with these customers. In general, the selection of gaming services offered to players via loyalty programs, such as player tracking programs, is increasing. Also, the gaming services offered to a the casino misses the opportunity to cultivate as a “special” relationship with the player.
[0008] A cardless tracking system has been developed where a player may register for a tracking account at a gaming machine. The cardless tracking system requires the player to select an account number and identification number and then later fill out a registration form stating their name, address and other required information and mail the registration form to a location for processing. In the cardless system, the account number and the identification number are entered with a key pad at the gaming machine to access the tracking system. The account number and the identification number must be remembered by the player to use the system.
[0009] Disadvantages of the cardless system approach are that the account number and PIN number are easily forgotten especially when a player's has multiple tracking accounts at different venues. Another disadvantage of the cardless system approach is that the two step method of requiring the player to mail in the registration form after registering on the gaming machine decreases the likely hood that the registration process will be successfully completed. For instance, the player may lose the registration form or forget to mail it in. Finally, the cardless approach is generally less secure because the player must visibly enter their account number and PIN number using a key pad at the gaming machine. Thus, it is fairly easy for someone to steal a player's account number and PIN number. Because the cardless approach is relatively insecure, the gaming services that may be provided with the cardless system are limited. For instance, it is unlikely that the capability to redeem tracking points at the gaming machine would be provided with the cardless system approach because it would be too easy for someone to steal another player's account number and PIN number and use the stolen numbers to redeem their tracking points.
[0010] In view of the above, it would be desirable to provide apparatus and methods that simplify the method of registering a player to a player tracking program.
[0011] This invention addresses the needs indicated above by providing a method of registering a player to a loyalty program such as a player tracking program at a gaming machine. At the gaming machine, the player or a casino service representative may enter identification information such as a name, an address and biometric information using an input mechanism located on a gaming machine, located on a hand-held wireless device or combinations thereof. The loyalty program information may be combined with information such as serial number or a bar-code read from a loyalty program instrument in a loyalty program registration request message sent to a loyalty program server such as a player tracking server. The loyalty program instrument may include a magnetic striped card, a smart card, a printed ticket, a room key, a cell phone or a hand-held computing device. When the registration request is confirmed by the loyalty program server, the player may use the loyalty program instrument to begin a loyalty program session on a gaming machine and earn loyalty points.
[0012] One aspect of the present invention provides a gaming machine. The gaming machine may be generally characterized as including: 1) a master gaming controller designed or configured to control one or more games played on the gaming machine and to execute gaming logic; 2) a first input mechanism for inputting loyalty program information; 3) a second input mechanism for reading loyalty program instrument information from a loyalty program instrument where the loyalty program information and the loyalty program instrument information are used to register a player in a loyalty program and 4) a communication interface for communicating with a loyalty program server. The one or more games played on the gaming machine may be selected from the group consisting of video slot games, mechanical slot games, video black jack games, video poker games, video keno games, video pachinko games, video card games, video games of chance and combinations thereof.
[0013] In particular, the first input mechanism may be a touch screen display located on the main display on the gaming machine, on a secondary display on the gaming machine or on a display located on a player tracking unit mounted to the gaming machine. The second input mechanism may be selected from the group consisting of a card reader, a bill validator, a ticket reader, a bar-code scanner, a wireless interface and combinations thereof. The gaming machine may also include a biometric input device such as a camera, a finger-print reader, a retinal scanner and a microphone.
[0014] In other embodiments, the gaming machine may include gaming logic for a) generating a registration request message to register the player to the loyalty program, b) sending the registration request message to the loyalty program server where the registration request message includes loyalty program information and loyalty program instrument information and c) receiving a registration reply message from the loyalty program server. The loyalty program information may be selected from the group consisting of a name, an address, biometric information, a signature, preference information and combinations thereof. The loyalty program instrument may be selected from the group consisting of a magnetic-striped card, a smart card, a ticket, a room key and a hand-held computing device where the loyalty program black jack games, video poker games, video keno games, video pachinko games, video card games, video games of chance and combinations thereof.
[0015] In particular, the first input mechanism may be a touch screen display located on the main display on the gaming machine, on a secondary display on the gaming machine or on a display located on a player tracking unit mounted to the gaming machine. The second input mechanism may be selected from the group consisting of a card reader, a bill validator, a ticket reader, a bar-code scanner, a wireless interface and combinations thereof. The gaming machine may also include a biometric input device such as a camera, a finger-print reader, a retinal scanner and a microphone.
[0016] In other embodiments, the gaming machine may include gaming logic for a) generating a registration request message to register the player to the loyalty program, b) sending the registration request message to the loyalty program server where the registration request message includes loyalty program information and loyalty program instrument information and c) receiving a registration reply message from the loyalty program server. The loyalty program information may be selected from the group consisting of a name, an address, biometric information, a signature, preference information and combinations thereof. The loyalty program instrument may be selected from the group consisting of a magnetic-striped card, a smart card, a ticket, a room key and a hand-held computing device where the loyalty program instrument information stored on the loyalty program instrument is at least one of a bar-code and a serial number. Finally, the loyalty program may be a player tracking program.
[0017] Another aspect of the present invention provides a loyalty program registration system. The loyalty program registration may be generally characterized as including: 1) a loyalty program server; 2) a plurality of gaming machines, 3) one or more handheld wireless devices, 4) a network designed or configured to allow at least communication between the plurality of gaming machines and the loyalty program server and the one or hand-held wireless devices and the loyalty program server; and 5) gaming logic for generating a registration request message and sending the registration request message to the loyalty program server from at least one of the gaming machines and the one or hand-held wireless devices where the registration request message is used to register a player in a loyalty program. The loyalty program server may be a player tracking server and the loyalty program may be a player tracking program.
[0018] Another aspect of the present invention provides a method of registering a player to a loyalty program at a gaming machine used to play one or more games of chance. The method may be generally characterized as including: 1) detecting a request to register a player to a loyalty program at the gaming machine; 2) receiving loyalty program information; 3) receiving loyalty program instrument information stored on a loyalty program instrument at the gaming machine; and 4) sending a registration request message with the loyalty program information from the gaming machine to a loyalty program server where the loyalty program information and the loyalty program instrument information is used to register the player in the loyalty program.
[0019] In particular embodiments, the loyalty program information may a name, an address, biometric information or combinations thereof where the biometric information may be a finger print, a voice print, a picture, retinal scan or a signature. The loyalty program may be a player tracking program and the loyalty program server may be a player tracking server. The loyalty program instrument may be selected from the group consisting of a magnetic-striped card, a smart card, a ticket, a room key and a hand-held computing device where the loyalty program instrument information stored on the loyalty program instrument is at least one of a bar code and a serial number. The game of chance may be selected from the group consisting of video slot games, mechanical slot games, video black jack games, video poker games, video keno games, video bingo games, video pachinko games, video card games, a video games of chance and combinations thereof.
[0020] In other embodiments, the method may also include one or more of the following: a) encrypting the registration request, b) receiving a registration reply message, c) decrypting the registration reply message, d) when the registration reply contains information confirming the registration request, initiating a loyalty program session on the gaming machine using the loyalty program instrument, e) displaying a registration interface to a touch screen display and receiving loyalty program information using a touch screen mounted over the touch screen display where the touch screen display is a main display on the gaming machine, a secondary display on the gaming machine or a display located on a player tracking unit, f) generating a receipt, g) displaying a message confirming the registration request, h) displaying a message denying the registration request, h) receiving a wager for a game of chance and presenting the game of chance on the gaming machine and i) generating a registration request message.
[0021] Another aspect of the prevent invention provides a method of registering a player to a loyalty program using a gaming device. The method may be generally characterized as including: 1) receiving loyalty program information on the gaming device; 2) receiving loyalty program instrument information stored on a loyalty program instrument on the gaming device; 3) sending a registration request message with the loyalty program information from the gaming device to a loyalty program server where the loyalty program information and the registration information is used to register the player in the loyalty program. The gaming device may be at least one of a casino kiosk, a player tracking unit and a hand-held gaming device. The method may also include displaying a registration interface to a touch screen display on the gaming device and receiving loyalty program information using a touch screen mounted over the touch screen display.
[0022] Another aspect of the present invention provides a method of registering a player to a loyalty program in a loyalty program server. The method may be generally characterized as including: 1) receiving a registration request message containing loyalty program information and loyalty program instrument information from a gaming machine; 2) generating a new loyalty program account using the loyalty program information and the loyalty program instrument information; and 3) sending a registration reply message to the gaming machine. The method may also include one or more of the following: a) assigning a personal identification number to the player, b) storing the loyalty program information and the loyalty program instrument information in a loyalty program account, c) generating the registration reply message, d) encrypting the registration reply message, e) decrypting the registration request message, f) receiving loyalty program information from a gaming machine for the new loyalty program account; determining loyalty points using the loyalty program information; and storing the loyalty points to the new loyalty program account.
[0023] Yet another aspect of the present invention provides a loyalty program server. The loyalty program server may be generally characterized as including: 1) a processor for executing gaming logic; 2) a network interface for communication with a plurality of gaming devices; 3) a database containing a plurality of loyalty program accounts; 4) gaming logic for receiving a loyalty program registration request message from the plurality of gaming machine and the plurality of gaming devices; and 5) gaming logic for generating a new loyalty program account on the database using loyalty program information and loyalty program instrument information received in the loyalty program request message. The gaming device may be selected from the group consisting of a gaming machine, a player tracking unit, a casino kiosk and a hand-held computing device, the network interface may be at least one of a wireless network interface, a wire network interface or combinations and the loyalty program instrument information is from a loyalty program instrument selected from the group consisting of a magnetic-striped card, a smart card, a ticket, a room key, a hand-held computing device.
[0024] Another aspect of the invention pertains to computer program products including a machine-readable medium on which is stored program instructions for implementing any of the methods described above. Any of the methods of this invention may be represented as program instructions and/or data structures, databases, etc. that can be provided on such computer readable media such as smart card, compact flash memory card, memory stick, RAM, CD-ROM, CD-DVD, hard drive, etc.
[0025] These and other features and advantages of the invention will be spelled out in more detail below with reference to the associated drawings.
[0026]
[0027] FIGS.
[0028] FIGS.
[0029]
[0030]
[0031]
[0032]
[0033]
[0034]
[0035]
[0036] In the present invention as shown in
[0037] In the present invention, to provide the game services described above, game service interfaces are used that may be implemented with the touch screen display
[0038] Loyalty points refers to any type of points accrued for participating in designated activities at a gaming establishment. Establishments where loyalty points may be accrued include casinos, hotels where gaming activities are provided, stores where gaming activities are permitted, Internet-based gaming activities, and the like. Designated activities include, but are not limited to, gaming activities such as playing gaming machines, card games such as black jack, pai gow poker, baccarat and poker, betting on public event outcomes, table games such as roulette, craps, keno and lotteries, etc. Other patronage activities at gaming establishments may accrue loyalty points. As indicated above, loyalty points represent a form of credit accrued for patronage. The points can be redeemed for a variety of goods or services (or translated to other forms of credit) within a gaming establishment or affiliated establishment. Player tracking points are a typical example of “loyalty points.”
[0039] The administration and tracking of loyalty points is usually provided in a loyalty program. As described above, the primary goal of a loyalty program is to generate “brand” loyalty for a particular casino or group of casinos. A player tracking program or slot club are examples of loyalty programs. A participant in a loyalty program may be awarded with “comps” such as free drinks, free meals, free entertainment and other game services according to their level of participation in the loyalty program.
[0040] To participate in a loyalty program, a participant is generally required to join the program. In one embodiment of the present invention, a method is described that allows a player to join a loyalty program at a gaming machine. After joining, the participant is usually presented with a loyalty program instrument. The loyalty program instrument typically contains information that allows a member to accrue loyalty points during designated program activities. For example, for most slot clubs, a player is required to insert a magnetic striped card (i.e. a player tracking card) into the gaming machine before player tracking point points are accrued for the player. Examples of loyalty program instruments include a magnetic striped card, a smart card and a portable wireless device. However, in general, a loyalty program instrument may be any device that carries the information necessary for a player to participate in a loyalty program. For instance, a printed ticket with a bar code, plastic card with a bar code or a room key encoding player tracking information may be used as loyalty program instrument. The bar-coded ticket may be read when inserted into a bill validator on the gaming machine to obtain the necessary player tracking information or from a bar-code scanner located on the gaming machine.
[0041] Loyalty point sessions are sessions during which a person is performing the designated activity and during which loyalty points accrue. Loyalty point sessions may be delineated by a first event and a second event. The events are usually dependent on the type of loyalty point instrument employed and the designated loyalty program activity. For instance, in a loyalty program session on a gaming machine where a magnetic-striped player tracking card is used for the loyalty program instrument, the insertion of the card into a card reader on the gaming machine and the removal of the card from the card reader may delineate the beginning and end of the loyalty program session. As another example, in a loyalty program session on a gaming machine where a bar-coded ticket is used for the loyalty program instrument, the insertion of the ticket into a bill-validator and a “cash-out” on the gaming machine may delineate the beginning and end of the loyalty program session.
[0042] In
[0043] Returning to
[0044] In gaming machine
[0045] The player tracking unit
[0046] The player tracking devices are used to input player tracking information that is needed to implement the player tracking program. The player tracking devices may be mounted in many different arrangements depending upon design constraints such as accessibility to the player, packaging constraints of a gaming machine and a configuration of a gaming machine. For instance, the player tracking devices may be mounted flush with a vertical surface in an upright gaming machine and may mounted flush with a horizontal surface in a table top gaming machine.
[0047] In one embodiment, the player tracking unit
[0048] The player tracking unit
[0049] In some embodiments, proprietary serial connector hardware and proprietary communication protocols may be used for communication between gaming devices within the gaming machine. For instance, Netplex, a proprietary serial communication protocol developed by International Game Technology (IGT, Reno, Nev.), may be used for communication between the peripheral devices, including the speaker/microphone
[0050] In other embodiments of the present invention, serial communication between various gaming devices may be provided using wireless communication hardware and protocols or combinations of wire and wireless communication hardware and communication protocols. For example, the player tracking unit
[0051] Typically, when a game player wants to play a game on a gaming machine and utilize the player tracking services available through the player tracking unit, a game player inserts a player tracking card, such as a magnetic striped card, into the card reader
[0052] After a player has inserted her or his player tracking card into the card reader
[0053] During game play on the gaming machine, the player tracking unit
[0054] To provide additional services to a game player the player tracking unit
[0055] FIGS.
[0056] In FIGS.
[0057] A touch screen controller (not shown) is used to apply a small voltage gradient across the x-axis
[0058] In
[0059] In
[0060] For most embodiments of the present invention, a capacitive based touch screen is preferred but the present invention is not limited to capacitive based touch screens. Capacitive touch screens are very clear, durable and have a high resolution. However, capacitive touch screen are generally more expensive than resistive touch screens. Further, when a finger is used as a stylus on a capacitive touch screen, a small amount of current is drawn into to the finger which some game players may find annoying. Thus, in some embodiments, other touch screen types, such as a resistive touch screen or a wave touch screen, may be employed with the present invention.
[0061] The touch screen controller processes signals from the touch screen sensor and passes touch screen event data to one or more gaming devices that utilize the touch screen event data. For instance, the x and y coordinates of a contact point on the touch screen may be used be a processor on a player tracking unit, a master gaming controller or combinations thereof, to allow a user to navigate through a game service interface (see FIGS.
[0062] FIGS.
[0063] A component layout for each game service interface is provided for illustrative purposes only and is not limited to the layout in each of the figures. Thus, layout parameters including but not limited to: 1) types of components (i.e., “buttons” and other input areas) included on each page, 2) a size of buttons on each page, 3) a shape of the button on each page (e.g. square, oval, rectangular, star-shaped, n-sided polygon, etc), 4) a color scheme for the buttons, 5) alpha-numeric text or symbols on each button and 6) background color scheme for the interface, may be varied. The input buttons maybe rendered in 2-D. In some embodiments, the layout of pages for a particular game service interface may be customized according to the preferences of an individual player.
[0064] In particular embodiments, the buttons may be rendered with surface shading and textures to appear three-dimensional and may be animated. As example of an 3-D animation, when a button is touched on the touch screen, it may appear to move into the screen. Further, the symbols on the buttons may be appear to be animated in 2-D or 3-d. For instance, text on the buttons may appear to flash or move or characters and symbols on the buttons may appear to move. The characters and symbols may be selected according to a theme of a game played on the gaming machine. For instance, for a “little green man” game, an animation of a little green man taking a drink may be used to request a drink on the gaming machine.
[0065] An audio layout may also be included with each interface. For example, when a player touches a particular button on a game service interface displayed on the touch screen peripheral device or completes a particular task, a corresponding sound may be projected from an audio device located on the player tracking unit or a gaming machine. The sounds may include but are not limited to music, voice messages (e.g. “welcome” or “thank you”) and noises (e.g. buzzing or beeping). In some embodiments, the audio layout may be customized according to the preferences of the user. For instance, voice message may be in a language selected by the player.
[0066] In
[0067] In
[0068] In
[0069] The reservation interface
[0070] In
[0071] In
[0072] After the “point of play” registration has been initiated on the gaming machine, a logic device on the player tracking unit or the gaming machine may instruct the player to insert the “blank” magnetic striped card into the card reader and display the loyalty program registration interface
[0073] In some embodiments, the touch screen display may be used with hand writing recognition software located on a logic device on the player tracking unit, player tracking server or the gaming machine to allow a player to write information on the display screen, such as their name and address, as a means of inputting this information. The “written” information may be converted to text by the hand-writing recognition software and stored electronically. For example, a player name, “JOE”
[0074] In addition, the player may sign their name in the writing template area
[0075] Besides a signature, other biometric information may be recorded from the player as part of the registration process. For instance, a camera may be used to record a picture of player's face or a retinal scanner may be used to scan an image of a player's retina. As another example, a finger print reader may be used to record a player's finger print. A microphone may be used to record a player's voice. In one embodiment, the biometric information may be used for auditing purposes to identify that a player has actually registered. In another embodiment, the biometric information entered during the registration process may be used to validate a player's identity to initiate a loyalty program session. For instance, a recorded player's finger print may be used to validate the player's identity when they initiate a loyalty program session using a loyalty program instrument. The biometric input devices used in the registration process, such as a camera, finger print reader, a microphone may be located on a player tracking unit, a gaming machine, a casino kiosk or any other gaming device used to register a player.
[0076] After the player has entered the required information using the game service interface, the player may touch the register button
[0077] After registration, the magnetic striped card, or other loyalty point instrument used in the registration process, may be used by the player to initiate a player tracking session on other gaming machines or participate in other loyalty program activities available to the player through the loyal program using the magnetic striped card. Additional details of the point of play registration method of the present invention are described with respect to
[0078] The “point of play” registration method, described above, is not limited to touch screen displays located on a player tracking unit. The method may be implemented on a touch screen display used as the main display on the gaming machine or as a secondary display on the gaming machine. In addition, the method may be implemented on a touch screen display located on a casino kiosk. The casino kiosk may include a card reader and baskets containing blank magnetic striped cards or other gaming devices used as a loyalty program instruments. For instance, a smart card or a room key may be used as loyalty program instruments. At the kiosk, the player may use the blank magnetic striped cards and the touch screen display interface to register for a loyalty program such as a player tracking program as described above with respect to the gaming machine.
[0079] The “point of play” registration may also be implemented using many different input mechanisms or combinations of input mechanisms to enter a required set of registration information for a loyalty program. The input mechanisms may be located on a gaming machine or other gaming devices (e.g. casino kiosks and handheld wireless devices) used to perform a “point of play” registration. For instance, a user may enter some of the registration information using a microphone and voice recognition software. In another examples, a user may enter registration information using alpha-numeric characters displayed on a display screen and a selection mechanism on the gaming machine to select the characters on the display screen. The selection mechanism may be one or more of the following but is not limited to input buttons, a joystick, a track-ball and a mouse. In yet another example, loyalty program information used in the registration process may be read into the gaming machine from a registration sheet inserted into the bill validator (see
[0080] In one embodiment of the present invention, the player may enter loyalty program registration information for a “point of play” registration using a cell phone carried by the player. The cell phone may be used to communicate directly with the player tracking unit, directly with the gaming machine, with a loyalty program server via a local network or combinations thereof. The player tracking unit or gaming machine may contain an cellular interface for communicating with a player's cell phone. Information stored on the cell phone such as the cell phone number and the owner of the cell phone may be downloaded to the player tracking unit as a means of identifying a player for a player for a “point of play” registration in a loyalty program. The cell phone may also be used as an interface to enter additional gaming information required to perform a point of play registration. In addition, after registration, an individual loyalty program registration phone number may be provided to the player. The player may store loyalty program registration phone number on their cell phone. Later, the player may use their cell phone to implement a loyalty program session on a gaming machine by dialing their loyalty program registration number. After establishing a loyalty program session using their cell phone, the player may also use their cell phone to access loyalty program information such as a loyalty program account balance. Thus, the cell phone may be used as a loyalty program instrument.
[0081] As another method of entering loyalty program information and loyalty program instrument information on the gaming machine, a bill validator or ticket reader (see
[0082] The Scantron sheet may be read by bill acceptors and ticket readers that are part of a cashless gaming system. In a cashless gaming system, a cashless instrument, such as a printed ticket, may be used to record game credits or a cash amount. The credits or cash amount recorded on the ticket may be used for game play in a gaming machine or redeemed for cash after validation by the cashless gaming system. In general, a cashless gaming system includes a cashless system server connected to a number of gaming devices that are used to issue and validate cashless instruments. Thus, when a cashless system is used in the registration process, a player may be able to perform a “point of play registration” at any location in the cashless gaming system that accepts and validates cashless instruments, such as printed tickets, that are used as part of the cashless system. Details of cashless gaming system are described in copending U.S. application Ser. No. 09/648,382, filed Aug. 25, 2000, by Rowe, titled “An Award Ticket Clearinghouse,” which is incorporated in its entirety and for all purposes.
[0083] After the bill acceptor or the ticket reader scans the data from the registration sheet, the gaming device connected to the bill acceptor or ticket reader may generate a registration request message with the loyalty program information obtained from the registration sheet and send the registration request message to a loyalty program server. In a cashless system, the gaming device may be a gaming machine, a clerk validation terminal or a cashier station connected to the cashless system server. The cashless system server may also be used as a loyalty program server or may be in communication with a loyalty program server. The loyalty program server stores the loyalty program information to a loyalty program database. Then, the loyalty program server may generate and return a temporary user ID/password to the gaming device.
[0084] After receiving the temporary user ID and password, the gaming device, such as a gaming machine or a clerk validation terminal, then may print out a transaction receipt that is used a “temporary card”. (A permanent card can be mailed to the patron's home address at a later date.) The temporary card may be used as a loyalty point instrument. The temporary card may use a bar-code to represent the player's loyalty program account information or another information format may be used to record this information. The temporary card may be used to initiate a loyalty program session by inserting it into the bill acceptor or ticket reader on a gaming machine. The bill acceptor pulls the temporary card in, reads the loyalty program information, and returns it to the player. The gaming machine then establishes a loyalty program session using the information obtained from the temporary card.
[0085] In one embodiment of the present invention, a permanent loyalty program card later issued to the player may be compatible with the bill validator or ticket reader on a gaming machine. The permanent loyalty program card may have information recorded in a format that is readable by the card reader or the ticket reader on a gaming machine. For instance, account information may be recorded in a bar code format or a text format depending on the capabilities of the bill validator. In another example, a bar-code scanner may be included on the gaming machine. The bar code scanner may be used to read account information from the player tracking card. When a bill validator or bar-code reader is used to initiate a loyalty program session, an advantage of the present invention is that the card reader and associated hardware on the gaming machine may be eliminated.
[0086] In yet another embodiment of the present invention, the point of play registration may be initiated by a casino service representative. When a player is playing a game on the gaming machine and has not initiated a player tracking session, a light (see
[0087] In some embodiments, the casino service representative may enter the player's registration information on a touch screen display located on a hand-held wireless device, such as a PDA (personal digital assistant) carried by the casino service representative. Using the hand-held wireless device, the casino service representative may enter “point of play” registration information such as a player's name, address, signature, finger-print, preference information and combinations thereof. The handheld wireless device may include a touch pad for recording a player's signature and a platen for recording a player's finger print. Preference information may include but is not limited to types of drinks a player's like, types of games that they prefer and wagering preferences. In other embodiments of the present invention, a hand-held wireless device, such as a PDA, carried by the player may be player may be used to enter “point of play” registration information without assistance from a casino service representative.
[0088] When a loyalty program instrument is issued during the registration process, after receiving the loyalty program information from the player (also can be prior to receiving the loyalty program information), the casino service representative may obtain loyalty program instrument information from a loyalty program instrument that will be issued to the player. For instance, when magnetic striped card is issued to a player as a loyalty program instrument such as a player tracking card. The casino service representative may insert swipe the card through a card reader attached to their hand-held wireless computing device (e.g. a PDA) to obtain the loyalty program instrument information such as a card serial number. The magnetic striped card may also have the card serial number encoded as a bar code on the card. In this case, the casino service representative may read the bar code with a scanner attached to the hand-held wireless device. The loyalty program information and the loyalty program instrument information may be included in a registration request message sent to a loyalty program server.
[0089] The hand-held wireless device may communicate with player tracking unit, the gaming machine or directly with the loyalty program server using a wireless communication standard such as but not limited to Bluetooth, IrDA (Infrared Direct Access), IEEE 802.11a, IEEE 802.11b, IEEE 802.11x, hiperlan/2, and HomeRF. After entering the required information, a registration request message may be sent through a wire interface or a wireless interface on the player tracking unit to the player tracking server (see
[0090] IrDA is a standard for devices to communicate using infrared light pulses. A hand-held device, such as a PDA may communicate with the player tracking unit and the gaming machine using infrared light pulses using the IrDA communication standard or some other infrared communication standard. An infrared interface on the player tracking unit or located on the gaming machine may be used to receive the infrared pulses from a device communicating using infrared pulses. Generally, infrared communications using IrDA requires line of sight communications.
[0091] The game service interfaces described above have been presented for illustrative purposes only as many other types of game service interfaces may be used with the touch screen displays of the present invention. For example, game service interfaces may be used that allow a player to specify various game playing preferences. As described above, some of these preferences may be recorded when a “point of play” loyalty program registration is performed. Additional details of these interfaces, which may be used in the present invention, are described in co-pending U.S. patent application Ser. No. 09/819,152, by Paulsen, filed Mar. 27, 2001, titled “Interactive Game Playing Preferences”, which is incorporated herein in its entirety and for all purposes. As another example, a player may use the touch screen display and a game service interface to select different entertainment content sources, such as video programs, audio programs and Internet based services. The display screen may be used to display entertainment content such as a movie, a sporting event, advertising and other promotions. For Internet based services, the display with a touch screen may be used to operate a web-browser and other web-based applications. A few examples of entertainment content sources and interfaces, including Internet-based entertainment content sources, that may be provided with the touch screen display of the present invention are described in co-pending U.S. patent application no. 09/665,526, by Nelson, et al, filed on Sep. 9, 2000, and titled “Play Per View,” which is incorporated herein in its entirety and for all purposes. In yet another example, a player may use a game service interface to select promotions available to the player and receive a printed coupon used to obtain the promotion.
[0092]
[0093] Using the player tracking interface devices enclosed in the housing
[0094] The face plate
[0095] The dimensions of the device housing