[0001] This patent application is a continuation-in-part of U.S. patent application Ser. Nos. 07/812,805 (Issue Fee Paid); U.S. Pat. No. 08/469,597 (Allowed); U.S. Pat. No. 08/469,068 (Issue Fee Paid); U.S. Pat. No. 08/469,589 (Issue Fee Paid); U.S. Pat. No. 08/471,834 (Issue Fee Paid); U.S. Pat. No. 08/469,104 (Issue Fee Paid): and U.S. Pat. No. 08/471,213 (Pending), each of which is expressly incorporated herein by reference. This patent application is related to U.S. Pat. No. 5,774,357.
[0002] A portion of the disclosure of this patent document and appendices contain material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of this patent document or the patent disclosure, as it appears in the U.S. Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
[0003] The present invention relates to the field of adaptive systems, and more particularly systems and methods which are adaptive to a human user input and/or a data environment, as well as applications for such systems and methods. More particularly, embodiments of the invention involve, for example, consumer electronics, personal computers, control systems, and professional assistance systems.
[0004] The prior art is rich in various systems and methods for data analysis, as well as various systems and methods relating to useful endeavors. In general, most existing systems and methods provide concrete functions, which have a defined response to a defined stimulus. Such systems, while embodying the “wisdom” of the designer, have a particular shortcoming in that their capabilities are static.
[0005] Intelligent or learning systems are also known. These systems are limited by the particular paradigm employed, and rarely are the learning algorithms general. In fact, while the generic theory and systems which learn are well known, the application of such systems to particular problems requires both a detailed description of the problem, as well as knowledge of the input and output spaces. Even once these factors are known, a substantial tuning effort may be necessary to enable acceptable operation.
[0006] Therefore, the present invention builds upon the prior art, which defines various problems to be addressed, intelligent systems and methods, tuning paradigms and user interfaces. Therefore, as set forth below, and in the attached appendix of references (including abstracts), incorporated herein by reference, a significant number of references detail fundamental technologies which may be improved according to the present invention, or incorporated together to form a part of the present invention. To the some extent, these technologies are disclosed and are expressly incorporated herein by reference to avoid duplication of prior art teachings. However, the disclosure herein is not meant to be limiting as to the knowledge of a person of ordinary skill in the art. Recitation hereinbelow of these teachings or reference to these teachings is not meant to imply that the inventors hereof were necessarily in any way involved in these references, nor that the particular improvements and claimed inventions recited herein were made or conceived after the publication of these references. Thus, prior art cited herein is intended to (1) disclose information related to the application published before the filing hereof; (2) define the problem in the art to which the present invention is directed, (3) define prior art methods of solving various problems also addressed by the present invention; (4) define the state of the art with respect to methods disclosed or referenced herein; and/or (5) detail technologies used to implement methods or apparatus in accordance with the present invention.
[0007] Aspects of the present invention provide an advanced user interface. The subject of man-machine interfaces has been studied for many years, and indeed the entire field of ergonomics and human factors engineering revolves around optimization of human-machine interfaces. Typically, the optimization scheme optimizes the mechanical elements of a design, or seeks to provide a universally optimized interface. Thus, a single user interface is typically provided for a system. In fact, some systems provide a variety of interfaces, for example, novice, intermediate and advanced, to provide differing balances between available control and presented complexity. Further, adaptive and/or responsive human-machine computer interfaces are now well known. However, a typical problem presented is defining a self-consistent and useful (i.e., an improvement over a well-designed static interface) theory for altering the interface. Therefore, even where, in a given application, a theory exists, the theory is typically not generalizable to other applications. Therefore, one aspect of the present invention is to provide such a theory by which adaptive and/or responsive user interfaces may be constructed and deployed.
[0008] In a particular application, the user interface according to the present invention is applied to general-purpose-type computer systems, for example, personal computers. One aspect of the present invention thus relates to a programmable device that comprises a menu-driven interface in which the user enters information using a direct manipulation input device. Such a type of interface scheme is disclosed in Verplank, William L., “Graphics in Human-Computer Communication: Principles of Graphical User-Interface Design”, Xerox Office Systems. See the references cited therein: Foley, J. D., Wallace, V. L., Chan, P., “The Human Factor of Computer Graphics Interaction Techniques”, IEEE CG&A, November 1984, pp. 13-48; Koch, H., “Ergonomische Betrachtung von Schreibtastaturen”, Humane Production, 1, pp. 12-15 (1985); Norman, D. A., Fisher, D., “Why Alphabetic Keyboards Are Not Easy To Use: Keyboard Layout Doesn't Much Matter”, Human Factors 24(5), pp. 509-519 (1982); Perspectives: High Technology 2, 1985; Knowlton, K., “Virtual Pushbuttons as a Means of Person-Machine Interaction”, Proc. of Conf. Computer Graphics, Pattern Recognition and Data Structure, Beverly Hills, Calif., May 1975, pp. 350-352; “Machine Now Reads, enters Information 25 Times Faster Than Human Keyboard Operators”, Information Display 9, p. 18 (1981); “Scanner Converts Materials to Electronic Files for PCs”, IEEE CG&A, December 1984, p. 76; “New Beetle Cursor Director Escapes All Surface Constraints”, Information Display 10, p. 12, 1984; Lu, C., “Computer Pointing Devices: Living With Mice”, High Technology, January 1984, pp. 61-65; “Finger Painting”, Information Display 12, p. 18, 1981; Kraiss. K. F., “Neuere Methoden der Interaktion an der Schnittstelle Mensch-Maschine”, Z. F. Arbeitswissenschaft, 2, pp. 65-70, 1978; Hirzinger, G., Landzettel, K., “Sensory Feedback Structures for Robots with Supervised Learning”, IEEE Conf. on Robotics and Automation, St. Louis, March 1985; Horgan, H., “Medical Electronics”, IEEE Spectrum, January 1984, pp. 90-93.
[0009] A menu based remote control-contained display device is disclosed in Platte, Oberjatzas, and Voessing, “A New Intelligent Remote Control Unit for Consumer Electronic Device”, IEEE Transactions on Consumer Electronics, Vol. CE-31, No. 1, February 1985, 59-68.
[0010] A directional or direct manipulation-type sensor based infrared remote control is disclosed in Zeisel, Tomas, Tomaszewski, “An Interactive Menu-Driven Remote Control Unit for TV-Receivers and VC-Recorders”, IEEE Transactions on Consumer Electronics, Vol. 34, No. 3, 814-818 (1988), which relates to a control for programming with the West German Videotext system. This implementation differs from the Videotext programming system than described in Bensch, U., “VPV—VIDEOTEXT PROGRAMS VIDEORECORDER”, IEEE Transactions on Consumer Electronics, Vol. 34, No. 3, 788-792 (1988), which describes the system of Video Program System Signal Transmitters, in which the VCR is programmed by entering a code for the Video Program System signal, which is emitted by television stations in West Germany. Each separate program has a unique identifier code, transmitted at the beginning of the program, so that a user need only enter the code for the program, and the VCR will monitor the channel for the code transmission, and begin recording when the code is received, regardless of schedule changes. The Videotext Programs Recorder (VPV) disclosed does not intelligently interpret the transmission, rather the system reads the transmitted code as a literal label, without any analysis or determination of a classification of the program type.
[0011] Known manual input devices include the trackball, mouse, and joystick. In addition, other devices are known, including the so-called “J-cursor” or “mousekey” which embeds a two (x,y) or three (x,y,p) axis pressure sensor in a button conformed to a finger, present in a general purpose keyboard; a keyboard joystick of the type described in Electronic Engineering Times, Oct. 28, 1991, p. 62, “IBM Points a New Way”; a so-called “isobar” which provides a two axis input by optical sensors (θ, x), a two and one half axis (x, y, digital input) input device, such as a mouse or a “felix” device, infrared, acoustic, etc.; position sensors for determining the position of a finger or pointer on a display screen (touch-screen input) or on a touch surface, e.g., “GlidePoint” (ALPS/Cirque); goniometer input (angle position, such as human joint position detector), etc. Many of such suitable devices are summarized in Kraiss, K. F.. “Alternative Input Devices For Human Computer Interaction”, Forschunginstitut Für Anthropotecahnik, Werthhoven, F. R. Germany. Another device, which may also be suitable is the GyroPoint, available from Gyration Inc., which provides 2-D or 3-D input information in up to six axes of motion: height, length, depth, roll, pitch and yaw. Such a device may be useful to assist a user in inputting a complex description of an object, by providing substantially more degrees of freedom sensing than minimally required by a standard graphic user interface. The many degrees of freedom available thus provide suitable input for various types of systems, such as “Virtual Reality” or which track a moving object, where many degrees of freedom and a high degree of input accuracy is required. The Hallpot, a device which pivots a magnet about a Hall effect sensor to produce angular orientation information, a pair of which may be used to provide information about two axes of displacement, available from Elweco, Inc, Willoughby, OH, may also be employed as an input device.
[0012] User input devices may be broken down into a number of categories: direct inputs, i.e. touch-screen and light pen; indirect inputs, i.e. trackball, joystick, mouse, touch-tablet, bar code scanner (see, e.g., Atkinson, Terry, “VCR Programming: Making Life Easier Using Bar Codes”), keyboard, and multi-function keys; and interactive input, i.e. Voice activation/instructions (see, e.g., Rosch, Winn L., “Voice Recognition: Understanding the Master's Voice”, PC Magazine, Oct. 27, 1987, 261-308); and eye tracker and data suit/data glove (see, e.g. Tello, Ernest R., “Between Man And Machine”, Byte, September 1988, 288-293; products of EXOS, Inc; Data Glove). Each of the aforementioned input devices has advantages and disadvantages, which are known in the art.
[0013] Studies suggest that a “direct manipulation” style of interface has advantages for menu selection tasks. This type of interface provides visual objects on a display screen, which can be manipulated by “pointing” and “clicking” on the them. For example, the popular Graphical User Interfaces (“GUIs”), such as Macintosh and Microsoft Windows, and others known in the art, use a direct manipulation style interface. A device such as a touch-screen, with a more natural selection technique, is technically preferable to the direct manipulation method. However, the accuracy limitations and relatively high cost make other inputs more commercially practical. Further, for extended interactive use, touchscreens are not a panacea for office productivity applications. In addition, the user must be within arms' length of the touch-screen display. In a cursor positioning task, Albert (1982) found the trackball to be the most accurate pointing device and the touch-screen to be the least accurate when compared with other input devices such as the light pen, joystick, data tablet, trackball, and keyboard. Epps (1986) found both the mouse and trackball to be somewhat faster than both the touch-pad and joystick, but he concluded that there were no significant performance differences between the mouse and trackball as compared with the touch-pad and joystick.
[0014] It is noted that in text-based applications, an input device that is accessible, without the necessity of moving the user's hands from the keyboard, may be preferred. Thus, for example, Electronic Engineering Times (EET), Oct. 28, 1991, p. 62, discloses a miniature joystick incorporated into the functional area of the keyboard. This miniature joystick has been successfully incorporated into a number of laptop computers.
[0015] The following references are also relevant to the interface aspects of the present invention:
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[0089] Presently well known human computer interfaces include so-called agent technology, in which the computer interface learns a task defined (inherently or explicitly) by the user and subsequently executes the task. Such systems are available from Firefly (www.firefly.com), and are commercially present in some on-line commerce systems, such as Amazon.com (www.amazon.com). See:
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