Title:
Electronic toy
Document Type and Number:
Kind Code:
A1

Abstract:
Provided is an electronic toy which automatically activates when the user is nearby. An electronic toy controlled so as to react to external information has a movement mechanism structuring the mechanical movement of the toy (FIG. 5); an input element for obtaining external information (51-55); a distinction element for distinguishing whether an object body exists in the periphery (S152); and a control element for selecting, among a plurality of control parameters, a control parameter for controlling the movement mechanism in correspondence with the external information based on the distinction result, and controlling the movement of the movement mechanism, and activates when a person exists in the periphery (S162-180).
Inventors:
Yamada, Satoshi (Tokyo, JP)
Atobe, Hirohiko (Tokyo, JP)
Igarashi, Kaoru (Tokyo, JP)
Saji, Ryotaro (Tokyo, JP)
Hayakawa, Tetsuya (Tokyo, JP)
Application Number:
09/985909
Publication Date:
06/27/2002
Filing Date:
11/06/2001
View Patent Images:
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Primary Class:
International Classes:
(IPC1-7): A63H030/00
Attorney, Agent or Firm:
KEATING & BENNETT LLP (10400 Eaton Place, Suite 312, Fairfax, VA, 22030, US)
Claims:

What is claimed is:



1. An electronic toy controlled so as to react to external information, comprising: a movement mechanism structuring the mechanical movement of the toy; input means for obtaining external information; distinction means for distinguishing whether an object body exists in the periphery; and control means for selecting, among a plurality of control parameters, a control parameter for controlling said movement mechanism in correspondence with said external information based on said distinction result, and controlling the movement of said movement mechanism.

2. An electronic toy according to claim 1 further comprising information display means for externally displaying information, wherein said control means further selects, among a plurality of control parameters, a control parameter for controlling said information display means in correspondence with said external information, and controls the operation of said information display means.

3. An electronic toy according to claim 1 or claim 2 further comprising sound generation means for externally outputting sound, wherein said control means further selects, among a plurality of control parameters, a control parameter for controlling said sound generation means in correspondence with said external information, and controls the operation of said sound generation means.

4. An electronic toy according to claim 1, further comprising: information display means for externally displaying information; sound generation means for externally outputting sound; means for calculating the lifestyle rhythm of a specific person; and event detection means for detecting the occurrence of an event during said lifestyle rhythm; wherein said control means further selects the control parameter of at least said movement mechanism, said information display means and said sound generation means in correspondence with said event.

5. An electronic toy according to claim 1, further comprising: information display means for externally displaying information; sound generation means for externally outputting sound; clock means for detecting the present time; and detection means for detecting the occurrence of an event planned on a time base in advance; wherein said control means further selects the control parameter of at least said movement mechanism, said information display means and said sound generation means in correspondence with said event.

6. An electronic toy according to claim 1, wherein said distinction means detects peripheral sound and/or movement.

7. An electronic toy according to claim 1, wherein said distinction means detects peripheral sound and/or brightness.

8. An electronic toy according to claim 1, wherein said distinction means comprises a microphone for collecting sound and/or a camera for photographing the periphery.

9. An electronic toy according to claim 1, wherein said movement mechanism is structured in the shape of a humanoid robot, and the movement thereof is controlled so as to express at least one of a human emotion of “delight”, “anger”, “sorrow” and “pleasure”.

10. An electronic toy according to claim 1, wherein said control means selects the control parameter for a predetermined solo play operation when it is judged that a person does not exist in the periphery.

11. An electronic toy according to claim 2, wherein said electronic toy is in the shape of a human, and said information display means is provided to a part corresponding to the face and displays expressions of the face and symbols such as text.

12. An electronic toy according to claim 1 further comprising storage means for recording the voice of a person.

13. An electronic toy according to claim 1, wherein said input means includes at least one of a touch sensor, microphone, light sensor, camera, ∘× switch and condition sensor.

14. An electronic toy according to claim 1 further comprising means for detecting the output of a battery, which is the source of power of said movement mechanism; wherein said control means further generates a warning with the information display means for externally displaying information or the sound generation means for externally outputting sound when the output of said battery becomes weak.

15. An electronic toy controlled so as to react to external information, comprising: a human-shaped structure; control means for controlling the movement of said structure in correspondence with external information; a miniature camera provided to said structure and for photographing the external situation; and communication means for externally transmitting the photographed image.

16. A toy, comprising: a basic frame disposed at the torso portion of the human-shaped toy; first and second sub-frames respectively provided at both sides of said basic frame and rotatably mounted on said basic frame; first and second rotational axes respectively provided to said first and second sub-frames; a cam mechanism provide to a third rotational axis driven by a first motor; a link for connecting said cam mechanism between said first and second sub-frames and oscillating both sub-frames; a gear mechanism driven by a second motor; and a transmission mechanism disposed across said basic frame and between said first and second sub-frames and for transmitting the output of said gear mechanism to said first and second rotational axes.

17. A toy according to claim 16, wherein said transmission mechanism is structured of a gear train formed of a plurality of gears, and each of the gears on both ends are respectively disposed in said first and second sub-frames and respectively engage with said first and second rotational axes via a bevel gear.

18. An electronic toy in the shape of a human or an animal comprising a display unit at a face-corresponding portion of the head capable of displaying text and symbols, and which is structured such that the information input pursuant to the operation of the input unit, which is formed of a plurality of input switches provided on the body, can be visually confirmed with the display unit provided on said face-corresponding portion.

19. An electronic toy in the shape of a human or an animal having a head portion and a torso portion and comprising a display unit at a face-corresponding portion of the head capable of displaying text and symbols, an input unit formed of a plurality of input switches is provided to the torso portion, and which is structured such that the operation results of said input unit can be visually confirmed with the display unit provided on said face-corresponding portion.

20. An electronic robot in the shape of a human or an animal comprising a display unit at a face-corresponding portion of the head capable of displaying text and symbols, and which is structured such that the information input by the operator operating the input unit provided to the body of said robot can be visually confirmed with the display unit provided on said face-corresponding portion.

21. An electronic robot in the shape of a human or an animal comprising a display unit at a face-corresponding portion of the head capable of displaying text and symbols, and which is structured such that the information input by the operator operating the input unit provided to the body of said robot is displayed on the display unit provided on said face-corresponding portion so as to form the expression of said robot.

22. An electronic toy according to claim 1, wherein an emotion parameter is included in said control parameter, and said emotion parameter is represented as the biorhythm of a specific person or the biorhythm of the robot.

23. An electronic toy according to claim 22, wherein said emotion parameter is affected by the occurrence of an event.

24. An electronic toy according to claim 23, wherein the response to a question inquired by the electronic toy to the user is included in said event.

25. An electronic toy according to claim 24, wherein defined beforehand in said question are changes in the emotion parameter against the anticipated response to the question.

26. An electronic toy according to claim 22, further comprising: information display means for externally displaying information; and sound generation means for externally outputting sound; wherein said control unit further selects at least one of the information to be externally displayed or the sound to be externally output based on said emotion parameter, and respectively supplies this to the corresponding means among said information display means and said sound generation means.

27. An electronic toy according to claim 24, wherein said control means further stores the response to said question, and forms a standard sentence by using data relating to said response.

28. An electronic toy in the shape of a human or an animal, comprising: a display unit capable of displaying text and symbols on the face-corresponding portion of the head or torso-corresponding portion; input means provided on the body for performing input operations; storage means for storing a plurality of words; and control means having a function for outputting emotion parameter values representing self emotions, and which selects said words based on said emotion parameter value and displays said words on said display unit.

29. An electronic toy in the shape of a human or an animal, comprising: vocalization means for outputting sound data as a voice; input means provided to the body for performing input operations; storage means for storing a plurality of sound data; and control means having a function for outputting emotion parameter values representing self emotions, and which selects said sound data based on said emotion parameter value and makes said vocalization means vocalize said sound data.

30. An electronic toy in the shape of a human or an animal, comprising: a display unit capable of displaying text and symbols on the face-corresponding portion of the head or torso-corresponding portion; vocalization means for outputting sound data as a voice; input means provided on the body for performing input operations; storage means for storing a plurality of words and a plurality of sound data; and control means having a function for outputting emotion parameter values representing self emotions, and which selects said words and said sound data based on said emotion parameter value and supplies said words and said sound data to said display unit and said vocalization means, respectively.

31. An electronic toy according to any one of claims 28 to 30, wherein said emotion parameter value temporally changes between the maximum value and minimum value.

32. An electronic toy according to claim 28, wherein said control means further inquires questions with said text or sound, and changes the value of said emotion parameter in accordance with the input operation in response thereto.

33. An electronic toy according to claim 32, wherein a plurality of said questions are stored in advance, and changes in said emotion parameter are defined against the anticipated response to the respective questions.

34. An electronic toy according to claim 32, wherein a plurality of said questions are stored in advance, and the degree of intimacy between the electronic toy and user is defined against the anticipated response to the respective questions.

35. An electronic toy according to claim 32, wherein said control means further stores the response to said question, and forms a standard sentence by using data relating to said response.

36. An electronic toy according to claim 34, wherein said control unit further accumulates the degree of intimacy obtained pursuant to the. respective questions and, when this exceeds a prescribed value, supplies data for expressing a specific emotion to said display unit and/or said vocalization means.

37. An electronic toy according to claim 32, wherein said questions include questions that will affect and questions that will not affect said emotion parameter.

38. An electronic toy according to claim 31, wherein a plurality zones are defined in advance between the maximum value and minimum value of said emotion parameter and said words and said voice data are distributed in the respective zones, and wherein said control means selects words and sound data of the corresponding zone depending on to which zone the current emotion parameter value belongs.

39. An electronic toy according to claim 38, wherein said control means, in a special zone, further selects the control for performing a special movement accompanying the mechanical movement of the components structuring the human shape or animal shape.

40. An electronic toy according to claim 28, wherein said control means further comprises an exhibition mode for changing said emotion parameter value between the maximum value and minimum value thereof in short cycles.

41. An electronic toy according to claim 30 further comprising connection means for connecting the electronic toy to a network, wherein at least one of the words and sound data is downloaded to said storage means from a server device connected to said network.

42. An electronic toy according to claim 41, wherein said downloaded words and sound data are current affair terms.

43. An electronic toy according to claim 41, wherein said downloaded words and sound data are terms corresponding to the characteristics of the user.

44. An electronic toy according to claim 30 further comprising connection means for connecting two electronic toys, wherein at least one of the words and sound data stored in the connected electronic toy of the opponent is received by said storage means.

45. An electronic toy according to claim 41 or claim 44, wherein said connection means includes at least one of a communication cable, PHS, mobile telephone and personal computer.

46. An electronic toy according to claim 44, wherein text data is exchanged between the electronic toys, and simulated conversation is conducted by incorporating the exchanged data in standard sentences.

47. An electronic toy in the shape of a human or an animal, comprising: sound detection means for detecting peripheral sound; a display unit capable of displaying text and symbols on the face-corresponding portion of the head or torso-corresponding portion; storage means for storing a plurality of expressions; and control means having a function for outputting emotion parameter values representing self emotions, and which selects said expression based on said emotion parameter value and displays said expression on said display unit, and sets said emotion parameter to an unpleasant state when said sound exceeds a prescribed level and continues beyond a prescribed time.

48. An electronic toy in the shape of a human or an animal, comprising: a display unit capable of displaying text and symbols on the face-corresponding portion of the head or torso-corresponding portion; storage means for storing a plurality of expressions; input means provided on the body for performing input operations; and control means having a function for outputting emotion parameter values representing self emotions, and which selects said expression based on said emotion parameter value and displays said expression on said display unit, and selects an expression corresponding to said emotion parameter when said input means is continuously operated for a prescribed time or a prescribed number of times.

49. An electronic toy according to claim 47, wherein an expression of anger is displayed on said display unit during said unpleasant state.

50. An electronic toy according to claim 48, wherein the expression selected in correspondence with said continuous operation is a painful expression upon being pounded, or a delightful expression upon being patted.

51. An electronic toy in the shape of a human or an animal, comprising: a display unit capable of displaying text and symbols on the face-corresponding portion of the head or torso-corresponding portion; storage means for storing a plurality of expressions; a light sensor for detecting the peripheral brightness; and control means for selecting an expression corresponding to the self emotion and selecting the expression of closing the eyes when said light sensor detects a dark state beyond a prescribed time.

52. An electronic toy according to claim 51, wherein said control means further moves the mechanical components structuring the human shape or animal shape so as to express a reluctant expression.

53. An electronic toy according to claim 28, wherein the initial value of the function for outputting the emotion parameter value expressing said emotions is set randomly.

54. An electronic toy in the shape of a human or an animal, comprising: a display unit capable of displaying text and symbols on the face-corresponding portion of the head or torso-corresponding portion; movably structured mechanical components structuring a human shape or an animal shape; and a control unit for distinguishing the message and control information from a file attached to an e-mail, displaying said message on said display unit, and moving said mechanical components in correspondence with said control information.

55. An electronic toy according to claim 54, wherein said attachment file is a sound file.

56. An electronic toy according to claim 55, wherein said sound file is reproduced as a sound signal by a computer, and said sound signal is supplied to said control unit.

57. An electronic toy according to claim 54, wherein said control information designates the movement stored beforehand in said control unit.

58. An electronic toy according to claim 54, wherein said control information designates to said control unit a series of control procedures of said mechanical components.

59. An electronic toy according to claim 54, wherein, when said control information is not attached, said control unit selects adequate movement of said mechanical components.

60. An electronic toy according to claim 54, wherein said control information expresses emotions such as delight, anger, sorrow and pleasure of the robot.

61. A method of exchanging e-mail, comprising: a step of converting the message to be displayed on the electronic toy of the receiving side and the movement to be made by said electronic toy into a sound signal; a step of converting said sound signal into a sound file and making this an attachment file of an e-mail; and a step of transmitting the e-mail with said sound attachment file from the terminal device of the transmitting side to the terminal device of the receiving side.

62. A method of exchanging e-mail, comprising: a step of receiving e-mail with a sound attachment file in which said attachment file is a sound file where a sound signal bears the message to be displayed on an electronic toy and the movement to be made by said electronic toy, and obtaining said sound signal by reproducing said sound file; a step of forwarding said reproduced sound signal from the terminal device of the receiving side to the electronic toy of the receiving side; and a step of making said electronic toy display said message and perform said movement.

63. A method of exchanging e-mail, comprising: a step of converting the message to be displayed on the electronic toy of the receiving side and the movement to be made by said electronic toy into a sound signal; a step of converting said sound signal into a sound file and making this an attachment file of an e-mail; a step of transmitting the e-mail with said sound attachment file from the terminal device of the transmitting side to the terminal device of the receiving side; a step of forwarding said reproduced sound signal from the terminal device of said receiving side to said electronic toy; and a step of making said electronic toy display said message and perform said movement.

64. An electronic toy in the shape of a human or an animal, comprising: a leg structure structuring a pair of movable legs in the shape of a human or an animal; and a control unit for controlling the movement of said legs in correspondence with sound to be output.

65. An electronic toy according to claim 64, wherein said control unit sets the speed of movement of said legs in correspondence with the volume of said sound and rhythm.

66. An electronic toy according to claim 64, wherein the movement of said pair of legs is a movement of opening/closing said legs in the horizontal direction.

67. An electronic toy according to claim 64, wherein slide prevention means is provided to the sole of one of said legs, and sliding means is provided to the sole of the other of said legs.

68. An electronic toy according to claim 64, wherein said leg structure comprises: a waist portion frame provided with a pair of hip joint portions rotatable at least in one direction; a pair of leg portions respectively connected to said pair of hip joint portions; a pair of drive shafts in which one end portion thereof is mounted on said leg portion and the other end portion thereof extends inside said waist portion frame beyond the hip joint portion of said leg portion; a link member for mutually connecting the respective other end portions of the respective drive shafts; a cam mechanism interjacent between said other end portion of at least one of said drive shafts and said link member, and for changing the respective one end portions of said drive shafts to become wide or narrow; and a motor built in one of said leg portions and for rotatably driving said one of drive shafts.

69. An electronic toy according to claim 68, wherein the other end portion of said drive shaft and said link member, or said cam and said link member, are connected via a spherical engagement member.

70. An electronic toy according to claim 68 further comprising a sliding means provided on one end portion of the other drive shaft among said pair of drive shafts so as to slide on the ground surface or floor surface.

71. An electronic toy according to claim 68, wherein the other of said leg portions comprises an above-knee portion connected rotatably in the cross direction to said hip joint portion, a below-knee portion connected rotatably in the cross direction with said above-knee portion, and a ground portion connected rotatably in the horizontal direction with one end portion of the other drive shaft among said pair of drive shafts; and said electronic toy having a structure wherein a protrusion is formed at the lower face of said below-knee portion, an inclined face to which said protrusion contacts is formed on the upper face of said ground portion, said protrusion is pushed up pursuant to the opening/closing movement of said leg portions, and the connection of said above-knee portion and said below-knee portion bends thereby.

72. An electronic toy according to claim 67, wherein said sliding means is a roller.

73. An electronic toy according to claim 69, wherein the degree of opening/closing of said pair of legs is adjustable pursuant to the position in which said engagement member is mounted on said cam mechanism.

74. An electronic toy comprising a walking mechanism for performing bipedal locomotion by moving both legs back and forth, wherein the movement mechanism of one leg comprises: a waist portion frame; an above-knee portion connected rotatably to said waist portion frame; a below-knee portion connected rotatably to said above-knee portion; a ground portion connected rotatably to said below-knee portion; a rotatably driven cam pulley provided to said waist portion frame; a first cam provided to said cam pulley; a second cam provided to said cam pulley; a long member for vertically oscillating said ground portion with said first cam; and a short member for oscillating said below-knee portion with said second cam in the cross direction.

75. An electronic toy comprising a walking mechanism for performing bipedal locomotion by moving both legs back and forth, wherein the movement mechanism of one leg comprises: a waist portion frame; an above-knee portion connected rotatably to said waist portion frame; a below-knee portion connected rotatably to said above-knee portion; a ground portion connected rotatably to said below-knee portion; a rotatably driven cam provided to said waist portion frame; a long member for vertically oscillating said ground portion with said cam; and a short member for oscillating said below-knee portion with said cam in the cross direction.

76. An electronic toy according to claim 75, wherein said long member comprises a guide hole to be engaged with a guide member and a pushdown plate in contact with said cam.

77. An electronic toy comprising a walking mechanism for performing bipedal locomotion by moving both legs back and forth, wherein the movement mechanism of the respective legs comprises: an above-knee portion connected rotatably to a waist portion frame; a below-knee portion connected rotatably to said above-knee portion; a ground portion connected rotatably to said below-knee portion; and energization means for energizing the tip of said ground portion in the pushdown direction.

78. An electronic toy according to claim 77, wherein the size of said electronic toy is approximately 30 cm.

79. An electronic toy comprising a walking mechanism for performing bipedal locomotion by moving both legs back and forth, wherein the movement mechanism of the respective legs comprises: an above-knee portion connected rotatably to a waist portion frame; a below-knee portion connected rotatably to said above-knee portion; a ground portion connected rotatably to said below-knee portion; and oblique direction drive means provided to said ground portion and for driving said electronic toy in an oblique direction against the advancing direction by said bipedal locomotion mechanism.

80. An electronic toy according to claim 79, wherein said oblique direction drive means is structured by comprising a rotatably driven drive roller or drive belt.

82. An electronic toy according to claim 80, wherein a plurality of said driver rollers or drive belts are provided.

82. An electronic toy according to claim 79, wherein said oblique direction drive means is respectively provided to the respective ground portions of both legs, and the respective drive directions of each of said oblique direction drive means exist on the circumference of an approximate curvature.

83. An electronic toy according to claim 79, wherein said oblique direction drive means is provided at the toe side of said ground portion, and a sliding roller is provided at the heel side of said ground portion.

84. An electronic toy comprising a walking mechanism for performing bipedal locomotion by moving both legs back and forth, provided with an oblique direction drive mechanism for driving said electronic toy in an oblique direction against the advancing direction by said bipedal locomotion mechanism.

85. An electronic toy according to claim 84, wherein said oblique direction drive mechanism is structured by comprising a rotatably driven drive roller or drive belt.

86. An electronic toy according to claim 85, wherein a plurality of said driver rollers or drive belts are provided.

87. An electronic toy according to claim 84, wherein said oblique direction drive mechanism is respectively provided to the respective sole portions of both feet, and the respective drive directions of each of said oblique direction drive means exist on the circumference of an approximate curvature.

88. An electronic toy according to claim 84, wherein said oblique direction drive mechanism is provided at the toe side of the sole portion of said feet, and a sliding roller is provided at the heel side of the sole portion of said feet.

89. An electronic toy according to claim 84 further comprising an energization means for pushing down the tip side of said feet in the sole direction.

Description:

BACKGROUND OF THE INVENTION

[0001] 1. Field of the Invention

[0002] The present invention relates to an electronic toy (including adult “toys” and “playthings”, and domestic robots) that performs control so as to move arbitrarily in accordance with external sound and contact.

[0003] 2. Description of the Related Art

[0004] Stuffed animals of dogs, cats, bears and so on have been widely used as animal toys from the past. Further, there are animal toys structured by housing a motor and speaker inside the body of a stuffed animal or a synthetic resin body in the shape of an animal, and, for example, by contacting and pressing the head portion, such animal toy would perform prescribed movements such as moving its legs or mouth, as well as generate a prescribed cry.

[0005] With this type of animal toy, since it repeats the same movement and also repeatedly generates the same cry, the user often loses interest quickly.

[0006] Contrarily, if the movement is selected randomly, the movement expected by the user will not occur, and, again, the user may lose interest soon.

[0007] In view of such conventional animal toys, development of electronic toys equipped with a microcomputer for controlling various movements so as to keep the interest of users is being promoted.

[0008] As such electronic toy, there are those which are structured to make a certain movement (e.g., generating words stored beforehand from the speaker, making a movement of swaying its body) pursuant to the command of the microcomputer when the user, for example, pats the head of the electronic toy, lifts it up, or speaks to it. Moreover, with this type of electronic toy, the number of times the head was patted, the number of times it was lifted up, and the number of times it was spoken to are counted, and, for example, the electronic toy is controlled such that the words generated from the speaker gradually change to adorable phrasing pursuant to the increase in the count value.

SUMMARY OF THE INVENTION

[0009] In the aforementioned conventional electronic toy, since the user would play with such toy after he/she turns on the power, it does not move by automatically selecting a movement in correspondence with the existence of the user (person). Further, the electronic toy itself does not determine the movement by judging the surrounding circumstances. When envisioning an electronic toy for seeking communication with the user, it is desirable that the electronic toy automatically makes movement in correspondence with the user from its activation.

[0010] Thus, an object of the present invention is to provide an electronic toy that is automatically activated when the user exists nearby.

[0011] Another object of the present invention is to provide an electronic toy having elements for seeking communication with the user.

[0012] In order to achieve the foregoing objects, the electronic toy (i.e., domestic robot) of the present invention is an electronic toy controlled so as to react to external information, comprising: a movement mechanism structuring the mechanical movement of the toy; an input means for obtaining external information; a distinction means for distinguishing whether an object body exists in the periphery; and a control means for selecting, among a plurality of control parameters, a control parameter for controlling the movement mechanism in correspondence with the external information based on the distinction result, and controlling the movement of the movement mechanism.

[0013] According to the aforementioned structure, obtained is an electronic toy that will move in correspondence with external information when a person or the like (object body) exists in the periphery. It is thereby possible for the electronic toy side to communicate to the user. This is also effective for conserving batteries (power source).

[0014] Preferably, the electronic toy further comprises an information display means for externally displaying information, and wherein the control means further selects, among a plurality of control parameters, a control parameter for controlling the information display means in correspondence with the external information, and controls the operation of the information display means.

[0015] Obtained thereby is an electronic toy capable of reacting in correspondence with external information pursuant to the mechanism movement and visual display.

[0016] Preferably, the electronic toy further comprises a sound generation means for externally outputting sound, and wherein the control means further selects, among a plurality of control parameters, a control parameter for controlling the sound generation means in correspondence with the external information, and controls the operation of the sound generation means.

[0017] Obtained thereby is an electronic toy capable of reacting in correspondence with external information pursuant to the mechanism movement, visual display, and sound output.

[0018] Preferably, the electronic toy further comprises: a means for calculating the lifestyle rhythm of a specific person; and an event detection means for detecting the occurrence of an event during such lifestyle rhythm; wherein the control means further selects the control parameter of at least the movement mechanism, the information display means and the sound generation means in correspondence with the event.

[0019] According to the foregoing structure, obtained is an electronic toy which makes communication in correspondence with the lifestyle rhythm (e.g., biorhythm) of the user.

[0020] Preferably, the electronic toy further comprises: a clock means for detecting the present time; and a detection means for detecting the occurrence of an event planned on a time base in advance; wherein the control means further selects the control parameter of at least the movement mechanism, the information display means and the sound generation means in correspondence with the event.

[0021] According to the foregoing structure, obtained is an electronic toy which makes communication in correspondence with the temporal lifestyle activity pattern of the user.

[0022] Preferably, the distinction means detects peripheral sound and/or movement.

[0023] Preferably, the distinction means detects peripheral sound and/or brightness.

[0024] Preferably, the distinction means comprises a microphone for collecting sound and/or a camera for photographing the periphery.

[0025] According to the foregoing structure, it is possible to sense that the user is near the electronic toy by detecting the peripheral sound or brightness, existence of a moving body, or the like.

[0026] Preferably, the movement mechanism is structured in the shape of a humanoid robot, and the movement thereof is controlled so as to express at least one of a human emotion of “delight”, “anger”, “sorrow” and “pleasure”.

[0027] Preferably, the control means selects the control parameter for a predetermined solo play operation when it is judged that a person does not exist in the periphery. The operation of a solo play is activated irrespective of the input made by the user, and, for example, includes the display of a solo play game on the display unit of the electronic toy.

[0028] Preferably, the electronic toy is in the shape of a human, and the information display means is provided to a part corresponding to the face and displays expressions of the face and symbols such as text.

[0029] Preferably, the electronic toy further comprises a storage means for recording the voice of a person. This will enable voice memos and impersonation (voice imitation).

[0030] Preferably, the input means includes at least one of a touch sensor, microphone, light sensor, camera, ∘× switch and condition sensor.

[0031] Preferably, the electronic toy further comprises a means for detecting the output of a battery, which is the source of power of the movement mechanism; and wherein the control means further generates a warning with the information display means for externally displaying information or the sound generation means for externally outputting sound when the output of the battery becomes weak.

[0032] Further, the electronic toy of the present invention is an electronic toy controlled so as to react to external information, comprising: a human-shaped structure; a control means for controlling the movement of the structure in correspondence with external information; a miniature camera provided to the structure and for photographing the external situation; and a communication means for externally transmitting the photographed image.

[0033] According to the foregoing structure, it is possible to comprehend the peripheral situation as image data, and grasp the existence of the user (person) from the movement of the subject.

[0034] As the communication means, for example, infrared (IR) communication, PHS, mobile phone, wired communication, general telephone circuits and so on may be used.

[0035] Moreover, the electronic toy of the present invention comprises: a basic frame disposed at the torso portion of the human-shaped toy; first and second sub-frames respectively provided at both sides of the basic frame and rotatably mounted on the basic frame; first and second rotational axes respectively provided to the first and second sub-frames; a cam mechanism provide to a third rotational axis driven by a first motor; a link for connecting the cam mechanism between the first and second sub-frames and oscillating both sub-frames; a gear mechanism driven by a second motor; and a transmission mechanism disposed across the basic frame and between the first and second sub-frames and for transmitting the output of the gear mechanism to the first and second rotational axes.

[0036] According to the foregoing structure, the shoulder, arm and wrist become movable, and simulated humanlike movement can be represented.

[0037] Preferably, the transmission mechanism is structured of a gear train formed of a plurality of gears, and each of the gears on both ends are respectively disposed in the first and second sub-frames and respectively engage with the first and second rotational axes via a bevel gear.

[0038] According to the foregoing structure, the arm can be rotated simultaneously together with the rotation of the shoulder.

[0039] Preferably, a first clutch mechanism for protecting the member from an overload is provided between the first motor and third rotational axis.

[0040] Preferably, a second clutch mechanism for protecting the member from an overload is provided to the gear mechanism.

[0041] Further, the electronic toy of the present invention is an electronic toy in the shape of a human or an animal comprising a display unit at a face-corresponding portion of the head portion capable of displaying text and symbols, and which is structured such that the information input pursuant to the operation of the input unit, which is formed of a plurality of input switches provided on the body, can be visually confirmed with the display unit provided on the face-corresponding portion.

[0042] Moreover, the electronic toy of the present invention is an electronic toy in the shape of a human or an animal having a head portion and a torso portion and comprising a display unit at a face-corresponding portion of the head portion capable of displaying text and symbols, an input unit formed of a plurality of input switches is provided to the torso portion, and which is structured such that the operation results of the input unit can be visually confirmed with the display unit provided on the face-corresponding portion.

[0043] Further, the electronic robot of the present invention is an electronic robot in the shape of a human or an animal comprising a display unit at a face-corresponding portion of the head portion capable of displaying text and symbols, and which is structured such that the information input by the operator operating the input unit provided to the body of the robot can be visually confirmed with the display unit provided on the face-corresponding portion.

[0044] Moreover, the electronic robot of the present invention is an electronic robot in the shape of a human or an animal comprising a display unit at a face-corresponding portion of the head capable of displaying text and symbols, and which is structured such that the information input by the operator operating the input unit provided to the body of the robot is displayed on the display unit provided on the face-corresponding portion so as to form the expression of the robot.

[0045] Preferably, an emotion parameter is included in the control parameter, and the emotion parameter is represented as the biorhythm of a specific person or the biorhythm of the robot. Expressions based on the emotions of the robot itself are thereby realized.

[0046] Preferably, the emotion parameter is affected by the occurrence of an event. Emotions thereby change on a case-by-case basis pursuant to the situation.

[0047] Preferably, the response to a question inquired by the electronic toy to the user is included in the event. Emotions can be changed depending on the response to the question.

[0048] Preferably, defined beforehand in the question are changes in the emotion parameter against the anticipated response to the question. Influence on the respective responses to the question may thereby be made to differ.

[0049] Preferably, the control unit further selects the information to be externally displayed and/or selects the sound to be externally output based on the emotion parameter. Obtained thereby is information and sound to be externally output based on emotions.

[0050] Preferably, the control means further stores the response to the question, and forms a standard sentence by using data relating to the response. That is, the response results are used (reflected) in the control.

[0051] Further, the electronic toy of the present invention is an electronic toy in the shape of a human or an animal, comprising: a display unit capable of displaying text and symbols on the face-corresponding portion of the head or torso-corresponding portion; an input means provided on the body for performing input operations; a storage means for storing a plurality of words; and a control means having a function for outputting emotion parameter values representing self emotions, and which selects the words based on the emotion parameter value and displays the words on the display unit.

[0052] According to the foregoing structure, it is possible to output words based on the emotions of the robot.

[0053] Moreover, the electronic toy of the present invention is an electronic toy in the shape of a human or an animal, comprising: a vocalization means for outputting sound data as a voice; an input means provided to the body for performing input operations; storage means for storing a plurality of sound data; and a control means having a function for outputting emotion parameter values representing self emotions, and which selects the sound data based on the emotion parameter value and makes the vocalization means vocalize the sound data.

[0054] According to the foregoing structure, it is possible to output words based on the emotions of the robot.

[0055] Further, the electronic toy of the present invention is an electronic toy in the shape of a human or an animal, comprising: a display unit capable of displaying text and symbols on the face-corresponding portion of the head or torso-corresponding portion; a vocalization means for outputting sound data as a voice; an input means provided on the body for performing input operations; a storage means for storing a plurality of words and a plurality of sound data; and a control means having a function for outputting emotion parameter values representing self emotions, and which selects the words and the sound data based on the emotion parameter value and supplies the words and the sound data to the display unit and the vocalization means, respectively.

[0056] According to the foregoing structure, it is possible to output words and sound based on the emotions of the robot.

[0057] Preferably, the emotion parameter value temporally changes between the maximum value and minimum value.

[0058] Preferably, the control means further inquires questions with text or sound, and changes the value of the emotion parameter in accordance with the input operation in response thereto. The emotion of the electronic toy will thereby change depending on the user's response to the question.

[0059] Preferably, a plurality of questions are stored in advance, and changes in the emotion parameter are defined against the anticipated response to the respective questions. This is amusing in that the degree of change in the emotion per question will differ.

[0060] Preferably, a plurality of questions are stored in advance, and the degree of intimacy between the electronic toy and user is defined against the anticipated response to the respective questions.

[0061] Preferably, the control means further stores the response to the question, and forms a standard sentence by using data relating to the response.

[0062] Preferably, the control unit further accumulates the degree of intimacy obtained pursuant to the respective questions and, when this exceeds a prescribed value, supplies data for expressing a specific emotion to the display unit and/or the vocalization means. The electronic toy is thereby able to make affectionate expressions to its user.

[0063] Preferably, the aforementioned questions include questions that will affect and questions that will not affect the emotion parameter.

[0064] Preferably, a plurality zones are defined in advance between the maximum value and minimum value of the emotion parameter and the words and the voice data are distributed in the respective zones, and wherein the control means selects words and sound data of the corresponding zone depending on to which zone the current emotion parameter value belongs.

[0065] Preferably, the control means, in a special zone, further selects the control for performing a special movement accompanying the mechanical movement of the components structuring the human shape or animal shape. The overall movement will have a large impact on the user.

[0066] Preferably, the control means further comprises an exhibition mode for changing the emotion parameter value between the maximum value and minimum value thereof in short cycles. The characteristics of the electronic toy in the show window can thereby be introduced in a short period of time.

[0067] Preferably, the electronic toy further comprises a connection means for connecting the electronic toy to a network, and wherein at least one of the words and sound data is downloaded to the storage means from a server device connected to the network. Data of words and sound as well as control data can thereby be updated.

[0068] Preferably, the downloaded words and sound data are current affair terms. This is amusing in that the electronic toy will be contemporary.

[0069] Preferably, downloaded words and sound data are terms corresponding to the characteristics of the user. Words befitting the user can thereby be selected.

[0070] Preferably, the electronic toy further comprises a connection means for connecting two electronic toys, and wherein at least one of the words and sound data stored in the connected electronic toy of the opponent is received by the storage means. Data exchange between toys is thereby possible.

[0071] Preferably, the connection means includes at least one of a communication cable, PHS, mobile telephone and personal computer.

[0072] Preferably, text data is exchanged between the electronic toys, and simulated conversation is conducted by incorporating the exchanged data in standard sentences. It is thereby possible to make it look like the electronic toys are having a conversation.

[0073] Moreover, the electronic toy of the present invention is an electronic toy in the shape of a human or an animal, comprising: a sound detection means for detecting peripheral sound; a display unit capable of displaying text and symbols on the face-corresponding portion of the head or torso-corresponding portion; a storage means for storing a plurality of expressions; and a control means having a function for outputting emotion parameter values representing self emotions, and which selects the expression based on the emotion parameter value and displays the expression on the display unit, and sets the emotion parameter to an unpleasant state when the sound exceeds a prescribed level and continues beyond a prescribed time.

[0074] According to the foregoing structure, reluctant expressions and gestures are made if a loud sound is continuously provided to the electronic toy.

[0075] Further, the electronic toy of the present invention is an electronic toy in the shape of a human or an animal, comprising: a display unit capable of displaying text and symbols on the face-corresponding portion of the head or torso-corresponding portion; a storage means for storing a plurality of expressions; an input means provided on the body for performing input operations; and a control means having a function for outputting emotion parameter values representing self emotions, and which selects the expression based on the emotion parameter value and displays the expression on the display unit, and selects an expression corresponding to the emotion parameter when the input means is continuously operated for a prescribed time or a prescribed number of times.

[0076] According to the foregoing structure, when pounding or patting the electronic toy, expressions and movements corresponding to the emotion at such time can be expected.

[0077] Preferably, an expression of anger is displayed on the display unit during the unpleasant state.

[0078] Preferably, the expression selected in correspondence with the continuous operation is a painful expression upon being pounded, or a delightful expression upon being patted.

[0079] Moreover, the electronic toy of the present invention is an electronic toy in the shape of a human or an animal, comprising: a display unit capable of displaying text and symbols on the face-corresponding portion of the head or torso-corresponding portion; a storage means for storing a plurality of expressions; a light sensor for detecting the peripheral brightness; and a control means for selecting an expression corresponding to the self emotion and selecting the expression of closing the eyes when the light sensor detects a dark state beyond a prescribed time.

[0080] According to the foregoing structure, the state of falling asleep can be represented.

[0081] Preferably, the control means further moves the mechanical components structuring the human shape or animal shape so as to express a reluctant expression of going to sleep.

[0082] Preferably, the initial value of the function for outputting the emotion parameter value expressing the emotions is set randomly.

[0083] According to the foregoing structure, the state of commencing movement in the respective electronic toys will differ. This is amusing in that the each electronic toy will be individualized.

[0084] The electronic toy of the present invention is an electronic toy in the shape of a human or an animal, comprising: a display unit capable of displaying text and symbols on the face-corresponding portion of the head or torso-corresponding portion; movably structured mechanical components structuring a human shape or an animal shape; and a control unit for distinguishing the message and control information from a file attached to an e-mail, displaying the message on the display unit, and moving the mechanical components in correspondence with the control information.

[0085] Preferably, the attachment file is a sound file.

[0086] Preferably, the sound file is reproduced as a sound signal by a computer, and the sound signal is supplied to the control unit.

[0087] Preferably, the control information designates the movement stored beforehand in the control unit.

[0088] Preferably, the control information designates to the control unit a series of control procedures of the mechanical components.

[0089] Preferably, when the control information is not attached, the control unit selects adequate movement of the mechanical components.

[0090] Preferably, the control information expresses emotions such as delight, anger, sorrow and pleasure of the robot.

[0091] The e-mail method of the present invention comprises: a step of converting the input message to be displayed on the electronic toy of the receiving side and the movement to be made by the electronic toy into a sound signal; a step of converting the sound signal into a sound file and making this an attachment file of an e-mail; a step of transmitting the e-mail with the sound attachment file from the terminal device of the transmitting side to the terminal device of the receiving side; a step of forwarding the reproduced sound signal from the terminal device of the receiving side to the electronic toy; and a step of making the electronic toy display the message and perform the movement.

[0092] The electronic toy of the present invention is an electronic toy in the shape of a human or an animal, comprising: a leg structure structuring a pair of movable legs in the shape of a human or an animal; and a control unit for controlling the movement of the legs in correspondence with sound to be output.

[0093] Preferably, the control unit sets the speed of movement of the legs in correspondence with the volume of the sound and rhythm.

[0094] Preferably, the movement of the pair of legs is a movement of opening/closing the legs in the horizontal direction.

[0095] Preferably, a slide prevention means is provided to the sole of one of the legs, and sliding means is provided to the sole of the other of the legs.

[0096] Preferably, the leg structure comprises: a waist portion frame provided with a pair of hip joint portions rotatable at least in one direction; a pair of leg portions respectively connected to the pair of hip joint portions; a pair of drive shafts in which one end portion thereof is mounted on the leg portion and the other end portion thereof extends inside the waist portion frame beyond the hip joint portion of the leg portion; a link member for mutually connecting the respective other end portions of the respective drive shafts; a cam mechanism interjacent between the other end portion of at least one of the drive shafts and the link member, and for changing the respective one end portions of the drive shafts to become wide or narrow; and a motor built in one of the leg portions and for rotatably driving one of drive shafts.

[0097] Preferably, the other end portion of the drive shaft and the link member, or the cam and the link member, are connected via a spherical engagement member.

[0098] Preferably, the electronic toy further comprises a sliding means provided on one end portion of the other drive shaft among the pair of drive shafts so as to slide on the ground surface or floor surface.

[0099] Preferably, the other of the leg portions comprises an above-knee portion connected rotatably in the cross direction to the hip joint portion, a below-knee portion connected rotatably in the cross direction with the above-knee portion, and a ground portion connected rotatably in the horizontal direction with one end portion of the other drive shaft among the pair of drive shafts; and wherein the electronic toy has a structure in which a protrusion is formed at the lower face of the below-knee portion, an inclined face to which the protrusion contacts is formed on the upper face of the ground portion, the protrusion is pushed up pursuant to the opening/closing movement of the leg portions, and the connection of the above-knee portion and the below-knee portion bends thereby.

[0100] Preferably, the sliding means is a roller.

[0101] Preferably, the degree of opening/closing of the pair of legs is adjustable pursuant to the position in which the engagement member is mounted on the cam mechanism.

[0102] The electronic toy of the present invention is an electronic toy comprising a walking mechanism for performing bipedal locomotion by moving both legs back and forth, wherein the movement mechanism of one leg comprises: a waist portion frame; an above-knee portion connected rotatably to the waist portion frame; a below-knee portion connected rotatably to the above-knee portion; a ground portion connected rotatably to the below-knee portion; a rotatably driven cam pulley provided to the waist portion frame; a first cam provided to the cam pulley; a second cam provided to the cam pulley; a long member for vertically oscillating the ground portion with the first cam; and a short member for oscillating the below-knee portion with the second cam. in the cross direction.

[0103] According to the foregoing structure, it is possible to lift and move the tip (toe) or back end (heel) of the ground portion (feet) in an appropriate angle upon moving both feet alternatively and advancing forward or retreating backward.

[0104] Further, the electronic toy of the present invention is an electronic toy comprising a walking mechanism for performing bipedal locomotion by moving both legs back and forth, wherein the movement mechanism of one leg comprises: a waist portion frame; an above-knee portion connected rotatably to the waist portion frame; a below-knee portion connected rotatably to the above-knee portion; a ground portion connected rotatably to the below-knee portion; a rotatably driven cam provided to the waist portion frame; a long member for vertically oscillating the ground portion with the cam; and a short member for oscillating the below-knee portion with the cam in the cross direction.

[0105] According to the foregoing structure, it is possible to lift and move the tip (toe) or back end (heel) of the ground portion (feet) in an even larger angle upon moving both feet alternatively and advancing forward or retreating backward.

[0106] Preferably, the long member comprises a guide hole to be engaged with a guide member and a pushdown plate in contact with the cam. The pushdown plate pushes down the ground portion and sets the upper limit of the long member. It is thereby possible to prevent a larger inclination and excess lifting of the ground portion.

[0107] Preferably, the electronic toy further comprises an energization means for energizing the tip of the ground portion in the pushdown direction.

[0108] Preferably, the size of the electronic toy is approximately 30 cm.

[0109] Preferably, an oblique direction drive means is provided to the ground portion for driving the electronic toy in an oblique direction against the advancing direction by the bipedal locomotion mechanism.

[0110] Preferably, the oblique direction drive means is structured by comprising a rotatably driven drive roller or drive belt.

[0111] Preferably, a plurality of driver rollers or drive belts are provided.

[0112] Preferably, the oblique direction drive means is respectively provided to the respective ground portions of both legs, and the respective drive directions of each of the oblique direction drive means exist on the circumference of an approximate curvature.

[0113] Preferably, the oblique direction drive means is provided at the toe side of the ground portion, and a sliding roller is provided at the heel side of the ground portion.

[0114] The present invention is an electronic toy comprising a walking mechanism for performing bipedal locomotion by moving both legs back and forth, and is provided with an oblique direction drive mechanism for driving the electronic toy in an oblique direction against the advancing direction by the bipedal locomotion mechanism.

[0115] Preferably, the oblique direction drive mechanism is structured by comprising a rotatably driven drive roller or drive belt.

[0116] Preferably, a plurality of driver rollers or drive belts are provided.

[0117] Preferably, the oblique direction drive mechanism is respectively provided to the respective sole portions of both feet, and the respective drive directions of each of the oblique direction drive means exist on the circumference of an approximate curvature.

[0118] Preferably, the oblique direction drive mechanism is provided at the toe side of the sole portion of the feet, and a sliding roller is provided at the heel side of the sole portion of the feet.

BRIEF DESCRIPTION OF THE DRAWINGS

[0119] FIG. 1 is a front view for explaining the robot as the electronic toy (domestic robot);

[0120] FIG. 2 is a rear view for explaining the robot as the electronic toy;

[0121] FIG. 3 is a top, view, for explaining the robot as the electronic toy;

[0122] FIG. 4 is a side view for explaining the robot as the electronic toy;

[0123] FIG. 5 is an explanatory diagram for explaining the mechanism enabling the rotation of the arm, shoulder, neck, and so on of the robot;

[0124] FIG. 6 is a perspective view for explaining the aforementioned mechanism;

[0125] FIG. 7 is an explanatory diagram showing the mechanism enabling the rotation of the neck portion and rotation of the shoulder portion of the robot;

[0126] FIG. 8 is an explanatory diagram showing the mechanism enabling the rotation of the arm portion of the robot;

[0127] FIG. 9 is a block diagram for explaining the structure of the control system;

[0128] FIG. 10 is a block diagram explaining the schematic structure of the control unit 60 ;

[0129] FIG. 11 is a flowchart explaining an example of inputting the “date of birth” into the robot for calculating the biorhythm;

[0130] FIG. 12 is a flowchart explaining an example of enabling the determination of the existence of a user by collecting ambient sound;

[0131] FIG. 13 is a flowchart explaining an example of recognizing the voice (order, etc.) of the user and the robot making movements corresponding thereto;

[0132] FIG. 14 is a flowchart explaining an example of detecting the movement of the object;

[0133] FIG. 15 is a flowchart explaining an example of distinguishing the existence of the user based on the switch operation, movement of the object, and existence of sound;

[0134] FIG. 16 is a flowchart explaining an example for distinguishing the existence of the user based on the switch operation, peripheral brightness, and existence of sound;

[0135] FIG. 17 is a flowchart explaining an example of the control movement in consideration of the biorhythm;

[0136] FIG. 18 is an explanatory diagram explaining the biorhythm;

[0137] FIG. 19 is an explanatory diagram explaining an example of the facial eye expressions and the text (symbol) scroll displayed on the display screen;

[0138] FIG. 20 is a flowchart explaining an example of movement control of the robot pursuant to the lapse in time;

[0139] FIG. 21 is a flowchart explaining the execution of a control program pursuant to the control unit (CPU);

[0140] FIG. 22 is an explanatory diagram explaining an example of the posture expressing a feeling of “delight” of the robot;

[0141] FIG. 23 is an explanatory diagram explaining an example of the posture expressing a feeling of “pleasure” of the robot;

[0142] FIG. 24 is an explanatory diagram explaining an example of the posture expressing a feeling of “sorrow” of the robot;

[0143] FIG. 25 is an explanatory diagram explaining an example of the posture expressing a feeling of “affection” of the robot;

[0144] FIG. 26 is a front view explaining an example of another robot as the electronic toy;

[0145] FIG. 27 is a side view explaining an example of another robot as the electronic toy;

[0146] FIG. 28 ( a ) to FIG. 28 ( d ) are explanatory diagrams explaining an example of the various expressions corresponding to the delight, anger, sorrow and pleasure of the robot;

[0147] FIG. 29 ( a ) and FIG. 29 ( b ) are explanatory diagrams explaining an example of the various expressions corresponding to the emotions of the robot;

[0148] FIG. 30 is an explanatory diagram showing another example of a different biorhythm (biorhythm of robot);

[0149] FIG. 31 is a flowchart explaining the operation of an example of displaying words on the display screen of the robot influencing the current feelings;

[0150] FIG. 32 is an explanatory diagram explaining an example of displaying words (anger mode of biorhythm) on the display screen of the robot;

[0151] FIG. 33 is an explanatory diagram explaining an example of displaying words (normal emotion mode) on the display screen of the robot;

[0152] FIG. 34 is an explanatory diagram explaining an example of displaying words (haiku style) on the display screen of the robot;

[0153] FIG. 35 is a flowchart explaining an example of the feeling of the robot changing pursuant to the response to the question asked by the robot;

[0154] FIG. 36 is an explanatory diagram showing an example of a question in which the response thereof will influence the biorhythm;

[0155] FIG. 37 is an explanatory diagram showing an example of a question in which the response thereof will not influence the biorhythm;

[0156] FIG. 38 is an explanatory diagram explaining an example of questions that will influence the biorhythm (feelings) of the robot;

[0157] FIG. 39 is an explanatory diagram explaining an example of questions that will influence the biorhythm (feelings) of the robot;

[0158] FIG. 40 is an explanatory diagram explaining an example of the feelings (biorhythm) becoming worse pursuant to the response to the result of the question;

[0159] FIG. 41 is an explanatory diagram explaining an example of two robots being connected via a cable for exchanging data in order to communicate with each other;

[0160] FIG. 42 is an explanatory diagram showing an example where a robot is connected to a PHS or mobile phone in order to acquire data by communicating with another robot or a server device so as to make conversation or movement;

[0161] FIG. 43 is a block diagram explaining an example of connecting the communication interfaces of robots via a cable in order to conduct communication;

[0162] FIG. 44 is a block diagram explaining an example of communicating by using a terminal device connectable to a communication network such as a PHS or mobile phone;

[0163] FIG. 45 is a block diagram explaining an example of enabling communication between robots by using the Internet;

[0164] FIG. 46 is an explanatory diagram explaining an example of downloading data from a server device to the robot;

[0165] FIG. 47 is a communication diagram explaining a procedural example upon conducting data communication via a connection cable;

[0166] FIG. 48 is a communication diagram explaining a procedural example upon conducting data communication with a mobile phone or PHS;

[0167] FIG. 49 is a communication diagram explaining a procedural example upon conducting data communication when obtaining data from the server device;

[0168] FIG. 50 is an explanatory diagram explaining an example of “current affairs” and user adaptive data provided by the server device;

[0169] FIG. 51 is a block diagram explaining the operation of an action mail;

[0170] FIG. 52 is an explanatory diagram explaining the contents (format) of the action mail;

[0171] FIG. 53 is an explanatory diagram explaining an example the robot making a movement of “delight” upon receiving the action mail;

[0172] FIG. 54 is an explanatory diagram explaining an example the robot making a movement of “anger” upon receiving the action mail;

[0173] FIG. 55 is an explanatory diagram explaining an example the robot making a movement of “sorrow” upon receiving the action mail;

[0174] FIG. 56 is an explanatory diagram explaining an example the robot making a movement of “pleasure” upon receiving the action mail;

[0175] FIG. 57 is a perspective view explaining the first posture (legs closed) of the dance robot;

[0176] FIG. 58 is a perspective view explaining the second posture (legs opened) of the dance robot;

[0177] FIG. 59 is a perspective view explaining open/close mechanism of the legs (posture of legs closed);

[0178] FIG. 60 is a perspective view explaining open/close mechanism of the legs (posture of legs opened);

[0179] FIG. 61 is a perspective view explaining a structural example of the right leg;

[0180] FIG. 62 is an explanatory diagram explaining the operation of bending the knee of the right leg;

[0181] FIG. 63 is a perspective view explaining a structural example of the left leg;

[0182] FIG. 64 is an explanatory diagram explaining the adjustment of synchronization of the left and right legs by a cam;

[0183] FIG. 65 is a block diagram explaining the control system of the dance robot;

[0184] FIG. 66 is a block diagram explaining the control system of another dance robot;

[0185] FIG. 67 is a perspective view explaining the bipedal robot;

[0186] FIG. 68 is a perspective view explaining the bipedal robot;

[0187] FIG. 69 is a perspective view explaining the bipedal robot;

[0188] FIG. 70 is an explanatory diagram explaining the bipedal robot mechanism;

[0189] FIG. 71 is an explanatory diagram explaining the waist portion frame;

[0190] FIG. 72 is an explanatory diagram explaining the upper knee portion;

[0191] FIG. 73 is an explanatory diagram explaining the lower knee portion;

[0192] FIG. 74 is an explanatory diagram explaining the ground portion;

[0193] FIG. 75 is an explanatory diagram explaining the campulley, long rod and short rod;

[0194] FIG. 76 ( 1 ) to FIG. 76 ( 4 ) are explanatory diagrams explaining the movement of the bipedal mechanism corresponding to the rotation of the camshaft;

[0195] FIG. 77 ( 5 ) to FIG. 77 ( 8 ) are explanatory diagrams explaining the movement of the bipedal mechanism corresponding to the rotation of the camshaft;

[0196] FIG. 78 is an explanatory diagram explaining the movement of the leg of the robot;

[0197] FIG. 79 is an explanatory diagram explaining another bipedal mechanism;

[0198] FIG. 80 is an explanatory diagram explaining the cam pulley, long rod, short rod and spring of an example of another bipedal mechanism;

[0199] FIG. 81 is an explanatory diagram explaining the turnabout mechanism of the robot;

[0200] FIG. 82 is an explanatory diagram explaining the turnabout mechanism of the robot;

[0201] FIG. 83 is an explanatory diagram explaining the turnabout mechanism of another robot;

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0202] Embodiments of the present invention are now described with reference to the attached drawings.

[0203] FIG. 1 through FIG. 4 show examples of a humanoid robot (pet robot) as the electronic toy (domestic robot), and the diagrams respectively illustrate the front view, back view, top view and side view of the robot.

[0204] The robot 1 is structured by comprising a head portion 10 , a torso portion 20 , left and right arm portions 30 , and left and right leg portions 40 . The head portion 10 and the torso portion 20 are rotatably connected via a neck joint K 6 . The torso portion 20 and the arm portion 30 are rotatably connected via a shoulder joint K 1 . An elbow joint K 2 and a wrist joint K 3 are provided to the arm portion 30 so as to realize the free bending of the arm portion 30 . The torso portion 20 and the leg portion 40 are rotatably connected via a hip joint K 4 . Moreover, a knee joint KS is provided to the leg portion 40 .

[0205] Provided to the head portion 10 are an after-mentioned microcomputer system for controlling the robot, a window display unit for enabling communication between the user and robot, a sound sensor for collecting sound, a light sensor (or camera) for acquiring peripheral information, a touch sensor, a speaker for generation the sound of the robot, and so on. Further provided to the head portion 10 are an after-mentioned waggle mechanism for rotating the internal frame (not shown) of the head portion 10 and a nodding mechanism (not shown) for moving the head portion 10 back and forth. The neck joint K 6 corresponds to the above.

[0206] The torso portion 20 comprises a motor as the source of power, an arm opening/closing mechanism for rotating the left and right arm portions 30 around the Z axis (vertical direction in FIG. 1 ) of the shoulder joint K 1 , an arm rotating mechanism for rotating the left and right arm portions 30 around the X axis (horizontal direction in FIG. 1 ) of the shoulder joint K 1 , and a neck rotating mechanism for rotating the head portion 10 around the Z axis. Moreover, “∘” and “×” switches 54 as the detection switch are provided to the torso portion 20 .

[0207] A battery as the power source for activating the aforementioned motor and microcomputer system or the like is disposed inside the left and right leg portions 40 . The battery may also be disposed in the torso portion 20 or the arm portion 30 . When disposing the battery in the torso portion 20 , bending of the knee joint K 5 becomes possible.

[0208] In addition, the bending of arms and legs can be realized by disposing an actuator such as an electromagnet or micro motor inside the respective arm portions or respective leg portions, thereby enabling more humanlike movements.

[0209] Although the aforementioned electronic robot is in the shape of a human, this electronic robot may also be in the shape of an animal. Further, the display unit 71 capable of displaying text and symbols on the face-corresponding portion of the head portion is structured such that the information, which is input by the operator who operates the input unit formed of a plurality of input switches 51 , 54 and so on provided to the body of the aforementioned robot, can be visually confirmed with the display unit 71 provided on the face-corresponding portion described above.

[0210] FIG. 5 through FIG. 8 are diagrams for explaining the mechanical structure built in the torso portion 20 . FIG. 5 is a front view of the mechanical structure, and FIG. 6 is the perspective view thereof. FIG. 7 is an explanatory diagram illustrating the components corresponding to the aforementioned arm opening/closing mechanism and neck rotating mechanism in the mechanical structure. FIG. 8 is an explanatory diagram illustrating the components corresponding to the aforementioned arm rotating mechanism in the mechanical structure.

[0211] As shown in FIG. 5 and FIG. 6 , the mechanical structure 200 is structured by comprising a basic frame 201 , a sub frame 202 , a neck (head portion) rotating mechanism 210 (c.f. FIG. 7 ), an arm (or shoulder) opening/closing mechanism 220 (c.f. FIG. 7 ), an arm rotating mechanism 230 (c.f. FIG. 8 ), a neck (head portion) rotational axis ( 203 ), an arm rotational axis 204 , a first motor 205 , a second motor 206 , a motor mounting plate 207 for fixing the respective motors. to the frame 201 , and so on.

[0212] The sub frame 202 is formed in an approximate horseshoe shape, and is respectively provided to both left and right sides of the basic frame 201 so as to be freely rotatable around the Z axis against the frame 201 . A bevel gear mechanism for changing the transmission direction of the power is provided inside the sub frame, and power is thereby transmitted to the arm rotational axis 205 even when the sub frame 202 rotates around the Z axis.

[0213] As shown in FIG. 7 , the neck rotating mechanism 210 and the arm opening/closing mechanism 220 are driven with the first motor 205 . The rotational axis of the motor 205 is connected to a warm gear mechanism 211 for changing the power transmission direction and converting the torque, and rotates the head portion rotational axis 203 via a spring clutch mechanism 212 as the safety device. A frame (not shown) of the head portion 10 is connected to the upper end of the head portion rotational axis 203 and rotates the head portion 10 around the Z axis. Or, a warm gear mechanism may be provided at the upper end of the head portion rotational axis 203 in order to realize the movement of the head portion nods back and forth by obtaining the rotation around the x axis. An arm opening/closing mechanism 220 is connected to the lower end of the head portion rotational axis 203 . The spring clutch mechanism 212 prevents the breakage of components by sliding when there is an overload in the head portion rotational axis 203 or the sub frame (arm opening/closing mechanism).

[0214] A cam mechanism 221 is provided to the lower end of the head portion rotational axis 203 . The cam mechanism 221 is structured by comprising a plate 222 fixed to the axis 203 , two arm mounting pins 223 provided to the plate 222 , pins 224 respectively mounted on the two sub frames 202 , and two links 225 for rotatably connecting one of the arm mounting pins 223 and the pin 224 of one of the sub frames, and the other arm mounting pin 223 and the pin 224 of the other sub frame 202 , respectively. Each of the sub frames 202 is rotatably retained with the basic frame 201 with the pin 226 .

[0215] Thus, when the motor 205 rotates, the head portion rotational axis 203 rotates in correspondence with the reverse rotational direction, thereby rotating the head portion 10 . The plate 222 rotates pursuant thereto, thereby moving the link 226 and moving the sub frame 202 around the Z axis. This enables the movement of opening and closing the arm portion 30 (e.g., movement of hugging). The motor 205 is controlled by the microcomputer. The rotational quantum of the axis 203 or the comprehension of the movement posture is, for example, grasped by reading the codes of a sensor disk (not shown) provided to the tip portion of the axis 203 , or with the combination of the cam and switch (not shown) provided to the tip portion of the axis 203 .

[0216] As depicted in FIG. 8 , the arm rotating mechanism 230 is driven with the second motor 206 . The pinion gear mounted on the rotational axis of the motor 206 drives a gear mechanism 231 formed of a plurality of gears. This gear mechanism 231 further drives the gear train 233 which propagates the driving force in the longitudinal (horizontal) direction at the upper part inside the basic frame 201 . A clutch mechanism 233 as the protection mechanism for preventing the breakage of components due to an overload is provided between the gear mechanism 231 and the gear train 233 . The clutch mechanism 233 , for example, generates a slide movement on the rubber surface in the case of an overload via the rubber friction plate (surface) sandwiched between the gears. Further, the likes of the aforementioned spring system or a flexible concave/convex plate may also be combined therewith.

[0217] The gear train 233 , for example, is structured of 6 gears, and the gears on both ends are provided within the sub frame 202 . And, these gears on both ends engage with the bevel gear fixed to one end of the arm rotational axis 204 retained rotatably by the sub frame 202 . An arm portion 30 (not shown) is mounted to the other end side of the arm rotational axis 204 via a collar 234 fixed to the axis 204 . Therefore, the driving force of the motor 206 rotates the arm rotational axis 204 via the gear mechanism 231 , clutch mechanism 233 and gear train 232 , and rotates the arm portion 30 mounted on this rotational axis 204 . A sensor is provided to an appropriate position, to the collar 234 for example, for detecting the rotational position of this arm and controlling the motor.

[0218] FIG. 9 is a block diagram for explaining the control system of a robot as the electronic toy. The robot comprises, as means for detecting the peripheral situation and inputs, a touch sensor 51 , microphone (sound sensor) 52 , light sensor (e.g., CCD camera) 53 , “∘”·“×” switch 54 for generating output corresponding to the operation of the “∘” button and “×” button, status (posture) sensor 55 and battery voltage detection sensor 56 . The touch sensor 51 , for example, is provided to the upper surface of the head portion 10 of the robot (c.f. FIG. 3 ) and is capable of detecting the patting (contact) on the head by the user. The touch sensor, for instance, is a micro switch or a capacitance-detecting contact detection switch. The status sensor 55 detects the posture of the robot. Outputs from these respective sensors are supplied to the control unit 60 . Based on these inputs, the control unit 60 controls the motors 205 and 206 , the window display unit 71 of the head portion, the speaker 72 , and the joint actuator group 73 . When performing a simpler posture control in which detailed movements of the arms and legs of the robot are not made, the joint actuator group 73 may be omitted. Further, by internally providing a USB terminal or an infrared interface, it is possible to incorporate a function of forwarding the image read by the light sensor to a personal computer, PHS or mobile phone. Moreover, when incorporating a function of storing the user's name and calling such user's name in the robot, since it is impossible to store each and every name at the initial stage of shipment, a function may be provided where additional name data is prepared in advance in the homepage server or in accordance with the request from the user, such that the user may connect his/her PC, PHS or mobile phone and the like to the USB terminal or infrared interface of the robot in order to download and use the desired name information from such homepage. The USB terminal or infrared interface, for example, may be disposed in the back of the head portion where the CPU is built in.

[0219] As illustrated in FIG. 10 , the control unit 60 comprises a CPU 61 as the central processing unit, a ROM 62 (storage means), a RM 63 and a timer (time and calendar function). Stored in the ROM 62 are a movement control program for driving and controlling the display unit 71 , speaker 72 , motors 205 and 206 , and actuator group 73 ; posture control data for switching a plurality of movement postures by controlling the rotational direction and rotational quantum of the motors 205 and 206 (and actuator group 73 ) in accordance with the posture of the robot to be set; sound control data for generating voices and melodies to be output from the speaker 72 ; display control data for making the display unit 71 display information to be displayed on the robot; program data for calculating the biorhythm of the user; sound/image processing program for judging the peripheral situation; for example, the existence of the user, based on the sound input or image input of the CCD camera; communication program (not shown) for externally conducting data communication via a PHS and the like.

[0220] The sound/image program includes a sound processing program for performing the likes of filter processing, discrimination processing and modulation processing of input sound, and an image processing program for detecting the peripheral brightness and detecting the movement of the subject. Further, the movement control program includes the likes of a movement selection program for selecting the movement pattern and display pattern corresponding to the situation among a plurality of movement patterns based on the judgment result of the peripheral situation pursuant to sound and/or images, and a posture control program for performing control so as to move the head portion 10 , arm portion 30 , joints and the like in the selected movement pattern.

[0221] Stored in the RAM 84 are output data of the microphone 52 and the output data of the light sensor (camera) 53 pursuant to the DMA operation via the interface of the microcomputer (not shown).

[0222] The sound signal output by the microphone 52 is A/D converted with the interface, low-pass filter processed so as to eliminate noise and only extract the voice range of a person, and retained as sound data by the RAM 63 . Sound data is subject to the sound processing program. This data is stored for a fixed period of time and subject to sound recognition processing. The method of sound recognition may either be recognition of general speakers or recognition of a specific speaker. As a result of this sound recognition processing, a command corresponding to the words communicated by the voice of the user is output. The corresponding movement control is enabled by this command being communicated to the movement control program, thereby realizing the robot to make movements, displays and enunciations corresponding to the voice.

[0223] Moreover, in a standby state where the robot is not moving, lifestyle sounds are collected by temporally observing the average level of the sound data in order to distinguish whether the user is near the robot.

[0224] The sound processing program, which includes the storage processing of storing the sound in the memory 63 , may also be used as a so-called voice memo for storing the voice of the user. Further, impersonation (voice imitation) by performing conversion processing of tone and pitch to the stored sound data, and forwarding this to the speaker 72 for vocalization is also possible.

[0225] The output signal corresponding to one frame output from the CCD camera as the light sensor is converted into image data with the interface, and retained in the image storage region of the RAM 63 . Image data is subject to the image processing program. For example, in the standby state, the image is periodically sampled, and changes in the image (movement of subject) based on the difference of the image data of the previous frame and the image data of the present frame are read. The existence of the user is distinguished (or presumed) with the movement of the subject of the camera. Moreover, there is no need to compare each and every frame, and image data in a plurality of sections within the frame may be compared. The peripheral brightness of the robot can be distinguished with the average value of the image data (luminance). Upon distinguishing the peripheral brightness, a CCD camera is not essential, and a light detection element such as an SPD or phototransistor may also be used. In such a case, for example, the existence of the user may be distinguished by recognizing that it is bright during night hours by combining the time and brightness. It is also possible to distinguish the existence of the user by distinguishing the existence of voices (or lifestyle sound) and the brightness in the room. The existence or non-existence of the user is displayed in the flag area of the RAM 63 .

[0226] In addition, it is possible to externally forward the image data read by the CCD camera 53 according to an external request via a communication interface 74 , and, for instance, it would be possible to transmit the condition of the room, in correspondence to the access from the mobile phone of the user, to such mobile phone.

[0227] The respective outputs of the touch sensor 51 , ∘× switch 54 , status sensor 55 and the like are set to the flags in the flag area of the respective switches of the RAM 63 via the interface. Interruption is generated pursuant to this setting of flags and event processing is performed thereby.

[0228] Next, the operation of the control unit 60 is explained. The robot as the electronic toy of the present invention moves in conformity with the biorhythm, which is a parameter for representing the physical condition (behavior) of the user, and moves so as to exhibit a so-called healing atmosphere.

[0229] FIG. 11 is a flowchart explaining the input processing for acquiring the birthday necessary for calculating the biorhythm of the user.

[0230] For example, when the user simultaneously presses both the “∘” and “×” buttons 54 provided to the torso portion 20 , it becomes a mode selection state (not shown). In this state, various modes are sequentially displayed in prescribed time intervals on the display unit 71 . Included in the modes are “calendar date setting”, “clock time setting”, “user name input”, “user birthday input”, “user gender input”, “voice memo input”, “voice sample input”, “external (mobile phone) forwarding setting”, “energy saving setting” and so on. When the user presses the ∘ button when the “user birthday input” is displayed on the screen, the birthday input program is activated and proceeds to the present routine.

[0231] The control unit (CPU) 60 displays “Please input your birth date”, “Please input in the order of year, month and day” on the liquid crystal panel or LED matrix of the display unit 71 . When the letter string does not fit in the size of the screen of the display unit, the letter string is displayed so as to move (scroll display) in the horizontal or vertical direction of the screen (S 22 ) After the display of “Please input your birth date”, for example, the last two digits of the Christian year “40” to “00 (current Christian year)” corresponding to the range of age of target users are sequentially displayed on the display unit 71 in prescribed time intervals (S 24 ). When the year in which the user was born is displayed, the user presses the ∘ button to select such year. The operation of the ∘ button or the × button is distinguished by the setting of the corresponding flag within the RAM 63 . The control unit 60 distinguishes whether a selection has been made or not (S 26 ). When a selection is not made even upon a prescribed time elapsing (S 26 ; No), the displayed year is repeatedly increased in increments of “1” (S 24 and S 26 ). When selected (S 26 ; Yes), the selected “year” is retained. Moreover, after having pressed the ∘ button, the user may cancel such input by pressing the × button if it is within a prescribed time.

[0232] When the “year” is selected, the routine proceeds to the input of “month”. The control unit 60 , after having displayed “Please input the month”, sequentially displays “1” to “12” on the display unit 71 in prescribed time intervals (S 28 ). When the month in which the user was born is displayed, the user presses the ∘ button to select such month. The control unit 60 distinguishes whether a selection has been made or not (S 30 ). When a selection is not made even upon a prescribed time elapsing (S 30 ; No), the displayed month is repeatedly increased in increments of “1” (S 28 and S 30 ). When selected (S 30 ; Yes), the selected “month” is retained.

[0233] When the “month” is selected, the routine proceeds to the input of “day”. The control unit 60 , after having displayed “Please input the day”, sequentially displays “1” to “31” on the display unit 71 in prescribed time intervals (S 32 ). When the day in which the user was born is displayed, the user presses the ∘ button to select such day. The control unit 60 distinguishes whether a selection has been made or not (S 34 ). When a selection is not made even upon a prescribed time elapsing (S 34 ; No), the displayed day is repeatedly increased in increments of “1” (S 32 and S 34 ). When selected (S 34 ; Yes), the selected “day” is retained. When the input of “year”, “month” and “day” is completed, the control unit 60 writes the user's “year”, “month” and “day” i